Demon Crystals are key items to boost Player's stats. They can be obtained from drop, reward, tri-fusion, event or from "Crystallize Demon" Synthesis skill. To Crystallize, the Demon's Friendship needs to be summoned while in "Open Hearts" or higher and a Gem corresponding to the demon family. If the crystallize succeeds, you will gain the Demon Crystal to be used in either Tarot or Soul Stone Fusion and lose the crystal. If it fails, the Demon's Friendship level will decrease a bit and the gem is used will be gone.
Demon
|
Family
|
Gem
|
Synth.
|
Level
|
Tarot Fusion Effect
|
Level
|
Slot
|
Soul Stone Effect
|
Soul Stone Title
|
Thoth |
Demon God |
Ruby |
2 |
35 |
- INT +2, MAG +1
- Spell incantation time -1%
|
40 |
Head |
- MAX MP +10, STR, SPD -5
- If Player have 50 INT or more, void Muddle
- If Player is LAW, MAX MP +15
|
-of Hieratics
|
Odin |
Demon God |
Ruby |
4 |
40 |
- Almighty-based skill effects +2%
|
50 |
Weapon |
- Weapon gains Expel-affinity
- If Player is LAW, Expel-based skill effects +10%
|
-of Runes
|
Mithra |
Demon God |
Ruby |
4 |
45 |
- Blunt, Charge, Slash resistance +2%
|
55 |
Head
|
- Shot damage +10%
- Magic +5 to all Party members
- If Player is LAW, LV x 0.25% void Blunt, Charge, Slash-based attacks
|
-of Maitreya
|
Thor |
Demon God |
Ruby |
4 |
60 |
- Electric-based skill effects +2%
- If Player is LAW, STR +3, VIT +1
|
75 |
Top |
- STR +5, MAG +3, Void Electric 5%
- If Player is LAW, Electric-based skill effects +15%
- If Player is CHAOS, Electric-based skill effects -15%
|
-of Bilskirnir
|
Vishnu |
Demon God |
Ruby |
4 |
70 |
- MAG, INT +5
- If Player is LAW, Electric-based skill effects +3%
|
85 |
Top |
- Magic +10, Critical +15, Electric-based skill effects +30%
- If Player is LAW, Spell damage +8%
- If Player is CHAOS or NEUTRAL, MAX MP -20, Block Critical -20
|
-of Avetara
|
Hathor |
Goddess |
Sapphire |
1 |
10 |
|
18 |
Top |
|
Fortunate-
|
Ameno-Uzume |
Goddess |
Sapphire |
1 |
10 |
- Fire resistance +2%, Electric resistance -1%
|
20 |
Bottom |
|
Dancer's-
|
Sarasvati |
Goddess |
Sapphire |
1 |
10 |
|
20 |
Top |
- Damage suffered from Foul species -20%
|
Abundant-
|
Freya |
Goddess |
Sapphire |
2 |
20 |
- Fire, Mind resistance +1%
|
30 |
Neck |
|
-of Vanadis
|
Sati |
Goddess |
Sapphire |
3 |
40 |
- MAG+2, Fire resistance +3%, Ice resistance -2%
|
55 |
Back |
- LV x 0.25% Chance to Reflect Fire, Ice resistance -50%
- If Player is LAW, Ice resistance +15%
|
Virtuous-
|
Scathach |
Goddess |
Sapphire |
3.5 |
60 |
- STR, MAG +1
- Electric resistance -5%
- If Player is LAW, MAG +2
|
65 |
Bottom |
- STR, MAG +2, Electric-based skill effects -15%
- If Player is LAW, LV x 0.3% Rush damage
- If Player is CHAOS, Spell damage -20%
[ Set Bonus ]
|
Gallant Heroine's-
|
Pallas Athena |
Goddess |
Sapphire |
4.5 |
65 |
- STR, MAG +1
- Death resistance -5%
- If Player is LAW, STR +2
|
70 |
Arms |
- Void Stone, Mute, Muddle, LV x 0.25% Magic-affinity reflect
- If Player is LAW, STR, MAG +1
- If Player is CHAOS, Rush damage -10%
|
Saint Cloth-
|
Lakshmi |
Goddess |
Sapphire |
4 |
45 |
- Demon/ Soul Stone is not yet implemented!
- STR -5, INT +3
- Charm success rate +4%
|
60 |
Talisman |
- LV x 0.25% Void Nerve, Magic Defense +10
|
-
|
Baphomet |
Vile |
Ruby |
1 |
10 |
|
20 |
Top |
- Damage suffered from God species -20%
|
-de Grimoire
|
Tao Tie |
Vile |
Ruby |
3 |
30 |
- Demon/ Soul Stone is not yet implemented!
- STR +2, VIT +1, INT -1
|
75 |
Neck |
- Death Resistance +5%
- If Player is LAW, Death-based skill effects +10%
[ Set Bonus ]
|
-
|
Pazuzu |
Vile |
Ruby |
3 |
45 |
- Force resistance +1%
- Spell damage +1%
|
70 |
Extra |
- MAG +3, INT +2, Force Absorb +5%
- If Player is LAW, Force-based skill effects +15%
|
Swirling Miasma-
|
Mada |
Vile |
Ruby |
5 |
55 |
- Demon/ Soul Stone is not yet implemented!
- STR +3, Critical +10
- If Player is LAW, Received Close-range damage -1%
|
65 |
Talisman |
- Bind, Charm, Muddle skill success rate +20%
- If Player is LAW, Poison, Paralyze, Stone skill success rate +30%
|
-
|
Nyarlathotep |
Vile |
Ruby |
4 |
75 |
- Spell damage +3%, Fire resistance -5%
|
80 |
Bottom |
- Block Critical +5, Spell damage +20%
- If Player is LAW, Mind-based, Magic-based skill effects +10%
- If Player is CHAOS, MAG -10, Fire resistance -25%
|
-of Crawling Chaos
|
Samael |
Vile |
Ruby |
5 |
60 |
- Demon/ Soul Stone is not yet implemented!
- MAX HP -8, LUC +2 to all Party members
|
5 |
Back |
- Death resistance +15%
- Poison skill success rate +40%
|
-
|
Omoikane |
Heavenly God |
Pearl |
2 |
20 |
|
25 |
Head, Face |
- If Player have Class 2 Synthesis or more, INT +2, LUC +1
|
All-Encompassing-
|
Take-Mikazuchi |
Heavenly God |
Pearl |
3 |
30 |
- Electric resistance +1%, Rush damage +1%
|
50 |
Ring |
- LV x 0.1% Electric absorb
- Rush damage +5%, Penetrate resistance -25%
- If Player is LAW, Electric-based skill effects +5%
|
Lightning-
|
Apsaras |
Yoma |
Peridot |
0 |
1 |
|
8 |
Shoes |
- SPD +2, MAG +2, Electric resistance +5%
|
-of Swans
|
Isora |
Yoma |
Peridot |
0 |
1 |
- Electric-based skill effects +1%
|
10 |
Ring, Earring, Extra |
- Ice resistance +2%, Fire resistance -1%
|
Sea Breeze-
|
Dis |
Yoma |
Peridot |
1 |
10 |
|
20 |
Top |
- Damage suffered from Magica species -20%
|
-of Destiny
|
Onkot |
Yoma |
Peridot |
1 |
10 |
- Stun skill success rate +5%
|
20 |
Weapon |
- Damage to Yoma family +20%
|
-of Generals
|
Efreet |
Yoma |
Peridot |
3 |
30 |
- Demon/ Soul Stone is not yet implemented!
- Experienced gained -3%
- Expertise gained +6%
|
40 |
Shoes |
- Fire-based skill effects +5%
- If Player is Level 42+, void Fire-based attacks LV x 0.5%
|
-
|
Jinn |
Yoma |
Peridot |
1 |
10 |
|
20 |
Back |
- Force-based skill effects +5%
- If Player is 44+, LV x 0.1% void Force
|
-of 1,000 Nights
|
Ganesha |
Yoma |
Peridot |
3 |
30 |
- Demon/ Soul Stone is not yet implemented!
- INT, LUC +1
- If Player is LAW, Macca earned +1%
|
40 |
Ring |
|
-
|
Uriel |
Seraph |
Diamond |
5 |
50 |
- STR +1
- Fire resistance +3%, Ice resistance -2%
|
60 |
Ring |
- LV x 0.5% Fire absorb, Ice resistance -50%, Close-range damage +5%
- If Player is LAW with less than 30% HP, CLS-R damage +50%
- If Player is CHAOS, HP cost of all skills +50%
|
-of Tartatus
|
Raphael |
Seraph |
Diamond |
5 |
60 |
- Critical +5
- Block Critical +5
|
80 |
Earring |
- Damage suffered from Magica species -30%, LUC +2 to all Party members
- If Player is LAW, LUC +5, Critical +20, Block Critical +5
- If Player is CHAOS, LUC -5, Critical -20, Block Critical -15
|
-of Azaleas
|
Gabriel |
Seraph |
Diamond |
5 |
40 |
- Demon/ Soul Stone is not yet implemented!
- Partner inflicts Electric-based skill effects +1%
|
85 |
Ring |
- Void Paralyze, Electric Stun
- If Player is LAW, Electric-based skill effects +5%
Partner inflicts Electric-based skill effects +15%
|
-
|
Michael |
Seraph |
Diamond |
5 |
80 |
- Demon/ Soul Stone is not yet implemented!
- STR, SPD, MAG +2, All Skill Cooldown -1%
|
90 |
Weapon |
- Damage to CHAOS enemies +30%
- If Player is LAW, Spell Skill Stack +1
- If Player is CHAOS, All Skill Cooldown +50%
|
-
|
Metatron |
Seraph |
Diamond |
5 |
50 |
- Demon/ Soul Stone is not yet implemented!
- STR, MAG +1, Expel-based skill effects +5%
|
90 |
Neck |
- STR, MAG +2
- If Player is LAW, Expel-based skill effects +15%
Void Physical LVL * 0.1%
- If Player is CHAOS, Expel Resistance -30%
|
-
|
Angel |
Divine |
Turquoise |
0 |
1 |
- Expel resistance +1%, Death resistance -1%
|
10 |
Neck |
|
-of Millenarian
|
Archangel |
Divine |
Turquoise |
1 |
10 |
- Slash-based skill effects +1%
|
17 |
Weapon |
|
-of Punishers
|
Principality |
Divine |
Turquoise |
1 |
10 |
- Expel resistance +2%, Death resistance -1%
|
20 |
Weapon |
- Damage to Haunt family +20%
|
-of Evangelis
|
Power |
Divine |
Turquoise |
2 |
20 |
- Damage to Foul family +3%
|
30 |
Weapon |
- Damage to Foul family +20%
- If Player is LAW or NEUTRAL, damage to Foul family +20%
|
-of Vanguards
|
Virtue |
Divine |
Turquoise |
2 |
20 |
- Expel-based skill cool-down -2%
|
35 |
Head, Face |
- INT +5, VIT -5
- If Player is LAW or NEUTRAL, Expel-based skill effects incantation -50%
|
-of the Cosmos
|
Dominion |
Divine |
Turquoise |
3 |
30 |
|
40 |
Bottom |
- MAX MP +50, MAX HP -25, Expel-based skill effects +5%
- If Player is LAW or NEUTRAL, Spell cool-down time -20%
|
-of the Hashmalim
|
Throne |
Divine |
Turquoise |
3 |
30 |
|
45 |
Top |
- Fire resistance +20%, Fire-based skill effects +5%
- If Player is LAW or NEUTRAL, Spin cool-down time -20%
|
-of the Ophanim
|
Feng Huang |
Avian |
Emerald |
1 |
10 |
|
20 |
Neck |
- HP regeneration +3, MP regeneration +1
- If VIT is 30+, HP regeneration +7
- If INT is 30+, MP regeneration +3
|
-of Energy
|
Jatayu |
Avian |
Emerald |
1 |
10 |
|
20 |
Weapon |
|
-
|
Phoenix |
Avian |
Emerald |
2 |
20 |
|
30 |
Neck |
- MAX HP, MAX MP +10
- If VIT is 30+, MAX HP +20
- If INT is 30+, MAX MP +20
|
Firebird's-
|
Sparna |
Avian |
Emerald |
2 |
20 |
- Demon/ Soul Stone is not yet implemented!
- HP regeneration +2, MP regeneration +3
|
30 |
Head, Face |
- Partner of Birds species, HP and MP regeneration +5
- If the Player is LAW, Fire-based skill cool-down -10%
|
-
|
Zhu Que |
Avian |
Emerald |
2 |
30 |
- Fire-based skill cool-down time -1%
|
45 |
Back |
- Fire resistance +15%, Ice resistance -5%
- Fire-based skill cool-down time -10%
[ Set Bonus ]
|
Scarlet Plumed-
|
Yatagarasu |
Avian |
Emerald |
3 |
30 |
- Force, Nerve resistance +1%
|
40 |
Weapon |
|
-of Sunlight
|
Garuda |
Avian |
Emerald |
3 |
40 |
- Magic-based, Nerve resistance +5%
|
50 |
Head, Face |
- Partner of Birds species, HP and MP regeneration +10
- If Player is LAW, Fire-based skill cool-down time -20%
|
Winged Lord-
|
Harpy |
Wild Bird |
Jade |
0 |
1 |
|
7 |
Head, Face |
|
-
|
Macha |
Wild Bird |
Jade |
0 |
1 |
- Force resistance +1%, Electric resistance -1%
|
10 |
Weapon |
- If Player have 20 Luck or more, Critical +14
[ Set Bonus ]
|
-of Ravens
|
Ocypete |
Wild Bird |
Jade |
1 |
10 |
- Blunt resistance +2%, Slash resistance -1%
|
20 |
Bottom |
[ Set Bonus ]
|
Sonic Speed-
|
Kelaino |
Wild Bird |
Jade |
1 |
10 |
- Charge resistance +2%, Blunt resistance -1%
|
20 |
Top |
[ Set Bonus ]
|
Stormcloud-
|
Aello |
Wild Bird |
Jade |
1 |
10 |
- Slash resistance +2%, Charge resistance -1%
|
20 |
Head, Face |
[ Set Bonus ]
|
Gale-
|
Badb Catha |
Wild Bird |
Jade |
1 |
10 |
|
20 |
Weapon |
- Damage to Vile family +20%
[ Set Bonus ]
|
-
|
Morrigan |
Wild Bird |
Jade |
2 |
40 |
- Critical +10
- SPD +2, MAG -5
|
30 |
Back |
- MP regeneration +10, SPD, VIT +5
[ Set Bonus ]
|
-of Great Queen
|
Onmoraki |
Raptor |
Amethyst |
0 |
1 |
- Death resistance +1%, Expel resistance -1%
|
1 |
Top |
|
Moaning-
|
Zhen |
Raptor |
Amethyst |
1 |
10 |
|
20 |
Top |
- Damage suffered from Dragon species -20%
|
Poison Fowl-
|
Furiae |
Raptor |
Amethyst |
1 |
10 |
- Ice resistance +2%, Force resistance -1%
|
45 |
Weapon |
- Damage to Brute family +20%
|
-of Jailers
|
Camazotz |
Raptor |
Amethyst |
2 |
50 |
- Demon/ Soul Stone is not yet implemented!
- Close-range damage -3%
- Partner inflicts Blunt-based skill effects +3%
|
50 |
Weapon |
- Damage to Birds species +10%
- If Player has 50+ Speed, Critical +8, Long-range damage +8%
|
-
|
Hresvelgr |
Raptor |
Amethyst |
3 |
35 |
|
60 |
Back |
- SPD +10, INT +5, MP regeneration -10
- If Player is LAW and have less than 20% HP, Long-range damage +50%
|
-of Soultakers
|
Gurr |
Raptor |
Amethyst |
2 |
50 |
- Demon/ Soul Stone is not yet implemented!
- Death Resistance +5%, Mind Resistance +5%
|
60 |
Arms |
- Partner of Birds species, HP and MP regeneration +5, Max HP and MP +5
- If Player is LAW, Fire-based skill effects +15%
|
-
|
Kodama |
Earth Element |
Topaz |
0 |
1 |
- If Player's Level is between 3 and 20, MAX HP +4
|
3 |
Talisman |
|
Wavering-
|
Hua Po |
Earth Element |
Topaz |
0 |
1 |
- Fire resistance +1%, Ice resistance -1%
|
5 |
Talisman |
|
Abloom-
|
Knocker |
Earth Element |
Topaz |
0 |
1 |
- Blunt resistance +1%, Slash resistance -1%
|
11 |
Bottom |
|
-of Miners
|
Sudama |
Earth Element |
Topaz |
1 |
10 |
- Charge resistance +2%, Slash resistance -1%
|
17 |
Weapon |
|
-of Exorcism
|
Bucca-Boo |
Earth Element |
Topaz |
1 |
10 |
- Electric resistance +2%, Fire resistance -1%
|
24 |
Weapon |
|
Silver Rain-
|
Dwarf |
Earth Element |
Topaz |
2 |
20 |
- Blunt, Electric resistance +1%
|
30 |
Weapon |
|
Artisan's-
|
Sarutahiko |
Earth Element |
Topaz |
3 |
540 |
- Demon/ Soul Stone is not yet implemented!
- Spell Damage -3%, Partner's Slash-based skill effects +3%
|
40 |
Weapon |
|
-
|
Ubelluris |
Earth Element |
Topaz |
2 |
20 |
- Electric resistance +3%, Force resistance -1%
|
30 |
Top |
- STR -3, SPD -3, MAG -3
- Physical defense +5, Block Critical +15
|
-of Ullikummi
|
Titan |
Earth Element |
Topaz |
4 |
40 |
- Demon/ Soul Stone is not yet implemented!
- STR +4, MAG, SPD -2
- Physical defense +2
|
50 |
Bottom |
- STR +4, MAG, SPD -1
- If Player is NEUTRAL, Force resistance +15%
|
-
|
Ogre |
Evil Demon |
Opal |
0 |
1 |
|
10 |
Arms |
- STR +2, MAG, SPD -1
- If Player have Class 3 Attack or more, STR +2
|
-of Hercules
|
Rakshasa |
Evil Demon |
Opal |
1 |
10 |
|
20 |
Top |
- Damage suffered from Birds species -20%
|
-
|
Edimmu |
Evil Demon |
Opal |
2 |
20 |
- Demon/ Soul Stone is not yet implemented!
- Macca gained -2%
- XP earned +3%
|
30 |
Arms |
- Electric-based skill effects +5%
- For Players 41+, Lvl*0.5% Null Electric
|
-
|
Cyclops |
Evil Demon |
Opal |
1 |
10 |
- Blunt-based skill effects +1%
|
20 |
Weapon |
|
-
|
Girimehkala |
Evil Demon |
Opal |
3 |
30 |
- Demon/ Soul Stone is not yet implemented!
- STR+2, VIT+5
- Force Resistance -15%
|
40 |
Ring |
- Close-range Damage +5%, Force Resistance -50%
- If Player is LAW, Lvl*0.1% Reflect Physical
|
-
|
Hecatonchires |
Evil Demon |
Opal |
3 |
35 |
|
50 |
Head |
- Counter damage +300%
- If Player is LAW, Counter incantation time -20%
- If Player have Class 5 Rapid or more, Counter-based damage +200%
|
One hundred arms Giant's
|
Hel |
Reaper |
Pearl |
3 |
35 |
|
40 |
Extra |
- MAG +3
- If Player is NEUTRAL, Ice-based skill cool-down time -20%
|
-of the Underworld
|
Chernobog |
Reaper |
Pearl |
3 |
40 |
- Death-based skill effects +2%
|
60 |
Head |
- STR +10, Blunt resistance -30%, Fire resistance -20%
- If Player is NEUTRAL, STR +5
|
-of Obliteration
|
Guede |
Reaper |
Pearl |
4 |
50 |
- Demon/ Soul Stone is not yet implemented!
- Death Resistance +4%
- All Skill Incantation -2%
- If Chase Expertise is Class 2+, MAG +3, Critical +7
- If Player is CHAOS, All Skill Cooldown Time +5%
|
50 |
Weapon |
- Damage to LAW enemies +25%
- If Player is LAW, damage to LAW enemies -20%
- If Player is CHAOS, All Skill Cooldown Time +30%
|
-
|
Mot |
Reaper |
Pearl |
4.75 |
75 |
- Cool-down time for all skills -2%
- Incantation time for all skills -1%
|
70 |
Weapon |
- Critical +5, damage to CHAOS enemies +25%
- If Player is LAW, damage to CHAOS enemies -20%
- If Player is CHAOS, damage to CHAOS enemies -50%
|
-
|
Beiji Weng |
Reaper |
Pearl |
5.25 |
80 |
- Critical +7, Expel resistance +7%
- If Player is NEUTRAL, Instant Death skill success rate +1%
|
80 |
Weapon |
- Damage to LAW and CHAOS enemies +20%
- If Player is LAW, cool-down time for all skills +30%
- if Player is CHAOS, incantation time for all skills +30%
|
Reflecting Seven Stars-
|
Setanta |
Demigod |
Sapphire |
1 |
10 |
|
20 |
Weapon |
|
Beast Slaying-
|
Valkyrie |
Demigod |
Sapphire |
2 |
20 |
|
30 |
Ring, Earring, Extra |
- Physical defense +1, Magic defense +1
|
Triumphant Spirit-
|
Cu Chulainn |
Demigod |
Sapphire |
3 |
30 |
|
40 |
Weapon |
- Weapon gains Magic-affinity
[ Bonus Set ]
|
-of Geis
|
Kurama Tengu |
Demigod |
Sapphire |
3 |
30 |
|
40 |
Weapon |
|
Black Lacquer-
|
Hayagriva |
Demigod |
Sapphire |
3 |
50 |
- Demon/ Soul Stone is not yet implemented!
- Partner of Holy Beast family, Fire-based skill effects +3%
- Partner of Holy Beast family, Physical defense +2
|
50 |
Top |
- If Player is NEUTRAL, MAX HP +100
- If Player is LAW, Fire and Electric-based skill effects +15%
- If Player is CHAOS, Spin damage +5%
|
-
|
Hanuman |
Demigod |
Sapphire |
4 |
65 |
|
55 |
Ring |
- If Player is NEUTRAL, Force-based skill effects +10%, Spin damage +5%
|
White Monkey-
|
Alp |
Nocturne |
Topaz |
0 |
1 |
- If Player's Level is between 8 and 20, MP cost for all skills -5%
|
8 |
Head, Face |
|
-
|
Empusa |
Nocturne |
Topaz |
0 |
1 |
|
14 |
Top |
- MP cost for all skills -5%
|
-of Stardust
|
Lilim |
Nocturne |
Topaz |
1 |
10 |
- Electric resistance +2%, Force resistance -1%
|
10 |
Talisman |
|
Covert-
|
Fomorian |
Nocturne |
Topaz |
1 |
10 |
|
10 |
Bottom |
- Damage suffered from Fairy family -20%
|
-of Giants
|
Incubus |
Nocturne |
Topaz |
2 |
20 |
- Nerve resistance +1%
- Nerve-based skill effects +2%
|
30 |
Bottom |
[ Bonus Set ]
|
-of Satyriasis
|
Succubus |
Nocturne |
Topaz |
2 |
20 |
- Mind resistance +1%
- Mind-based skill effects +2%
|
30 |
Top |
[ Bonus Set ]
|
-of Nymphomania
|
Kaiwan |
Nocturne |
Topaz |
2 |
25 |
- LUC to all Party members +1
|
30 |
Top |
- INT +3, VIT +2
- If Player have Class 3 Synthesis or more, INT +3, LUC +2
|
Starry-Night-
|
Loa |
Nocturne |
Topaz |
3 |
40 |
- Demon/ Soul Stone is not yet implemented!
- Critical +7
- MAG +3
- Death-based skill cool-down time -7%
- If Player is CHAOS, All Skill Incantation Time +5%
|
50 |
Talisman |
- MAG +3
- If Player is LAW, Void Confusion
- If Player is CHAOS, MAG -3, Status ailment resistance -100
|
-
|
Queen Mab |
Nocturne |
Topaz |
3 |
40 |
- Electric-based skill effects +2%
- Electric resistance +1%
|
40 |
Extra |
- MAG, INT +2
- If Player is NEUTRAL, Electric-based skill effects +10%
- If Player have Class 5 Destruction Magic or more, Electric absorb 5%
|
-of Neverland
|
Lilith |
Nocturne |
Topaz |
5 |
75 |
- Talk-based skill success rate +2%
- MAG +2
- MAX MP +5
|
75 |
Talisman |
|
-of Black Moon
|
Pixie |
Fairy |
Aquamarine |
0 |
1 |
|
2 |
Ring, Earring, Extra |
|
Scintillating-
|
Jack Frost |
Fairy |
Aquamarine |
0 |
1 |
- Ice resistance +1%, Fire resistance -1%
|
10 |
Arms |
[ Bonus Set ]
|
Chill Hee-ho Punch-
|
Santa Frost |
Fairy |
Aquamarine |
2 |
11 |
- MAX MP +1 to all Party members
|
11 |
Ring, Earring, Extra |
- STR, MAG, SPD, INT, VIT, LUC +1
[ Bonus Set ]
|
-of Snow White
|
Shishimai Frost |
Fairy |
Aquamarine |
2 |
11 |
- MAX HP +1 to all Party members
|
11 |
Ring, Earring, Extra |
- STR, MAG, SPD, INT, VIT, LUC +1
[ Bonus Set ]
|
-of New Beginnings
|
High Pixie |
Fairy |
Aquamarine |
0 |
1 |
|
10 |
Shoes |
- MAG, INT +2, Force resistance +5%
|
Glamour-
|
Santa Pyro |
Fairy |
Aquamarine |
2 |
11 |
- MAX MP +1 to all Party members
|
11 |
Ring, Earring, Extra |
- STR, MAG, SPD, INT, VIT, LUC +1
[ Bonus Set ]
|
-of White Holly
|
Pyro Jack |
Fairy |
Aquamarine |
0 |
1 |
- Fire-based skill effects +1%
|
10 |
Weapon |
[ Bonus Set ]
|
Hee HotShot-
|
Gandharva |
Fairy |
Aquamarine |
1 |
10 |
|
20 |
Bottom |
- Damage suffered from Dragon family -20%
[ Bonus Set ]
|
-of Buskers
|
Kelpie |
Fairy |
Aquamarine |
1 |
10 |
- Freeze skill success rate +5%
|
20 |
Bottom |
- Damage suffered from Brute family -20%
|
Wandering Spirit-
|
Elf |
Fairy |
Aquamarine |
1 |
10 |
|
20 |
Top |
- Damage suffered from Demoniac species -20%
|
Ogre-ward-
|
Troll |
Fairy |
Aquamarine |
1 |
10 |
- Ice resistance +2%, Fire resistance -1%
|
20 |
Bottom |
- Damage suffered from Yoma family -20%
|
-
|
Oberon |
Fairy |
Aquamarine |
3 |
30 |
|
40 |
Top |
- MAX HP +50, MAX MP -20, STR +3, MAG -2
[ Bonus Set ]
|
Midsummer Squall-
|
Titania |
Fairy |
Aquamarine |
3 |
30 |
|
40 |
Bottom |
- MAX HP -30, MAX MP +30, STR -2, MAG +3
[ Bonus Set ]
|
Moonlight Dream-
|
Nozuchi |
Dragon King |
Coral |
0 |
1 |
- If Player's Level is between 1-20, HP cost for all Skills -5%
|
10 |
Bottom |
|
Dragon Scaled-
|
Naga |
Dragon King |
Coral |
2 |
20 |
|
24 |
Arms |
- Rush damage +5%, Fire resistance -15%
|
Dragonite Soldier-
|
Mizuchi |
Dragon King |
Coral |
2 |
20 |
- Demon/ Soul Stone is not yet implemented!
- Ice-based skill effects +1%
- Ice resistance +1%
|
30 |
Shoes |
- Ice-based skill effects incantation -10%
- Ice-based skill cool-down -10%
|
-
|
Raja Naga |
Dragon King |
Coral |
2 |
20 |
- Electric-based skill incantation time -2%
- Electric resistance +1%
|
30 |
Arms |
- Rush damage +10%, Fire resistance -30%
- If Player's Level is between 45 - 55, Electric-based skill effects +10%
|
Dragonite General-
|
Yamatano-Orochi |
Dragon King |
Coral |
4 |
50 |
- Demon/ Soul Stone is not yet implemented!
- STR, +3, SPD +2
|
50 |
Back |
- Death resistance +10%, Spin damage +10%
- If Player is NEUTRAL, LV x 0.1% Null Fire
|
-
|
Yurlungur |
Dragon King |
Coral |
3.5 |
45 |
- Demon/ Soul Stone is not yet implemented!
- Physical defense, Magic defense -2
- VIT, INT +1 to all Party members
|
60 |
Ring |
- Fire, Ice, Electric, Force resistance +20%
- Magic-affinity resistance -50%
|
-
|
Makami |
Godly Beast |
Pearl |
1 |
10 |
- Force resistance +1%, Electric resistance -1%
|
20 |
Bottom |
- Damage suffered from Demigod family -20%
|
-
|
Kaichi |
Godly Beast |
Pearl |
1 |
25 |
- INT +1
- Support-based skill cool-down time -2%
|
20 |
Neck |
- Void Bind
- INT, LUC +1, STR -1
|
The Auctioneer-
|
Nandi |
Godly Beast |
Pearl |
2 |
30 |
- MAX MP +5
- Curative-based skill effects +3%
|
30 |
Top |
- INT +2, STR -2
- If Player's Level is between 44 -54, Support-based consecutive skill +1
- If Player is NEUTRAL, Curative-based skill effects +10%
|
-of Crescent
|
Narasimha |
Godly Beast |
Pearl |
4 |
40 |
- Demon/ Soul Stone is not yet implemented!
- STR +2, VIT +1, MAG -1, LUC -2
|
50 |
Arms |
- STR +3, SPD, MAG +2
- If Player is NEUTRAL, Critical +10, Block Critical +5
|
-
|
Shiisaa |
Holy Beast |
Sapphire |
1 |
10 |
- Charge-based skill effects +1%
|
13 |
Bottom |
- Damage suffered from Nocturne family -20%
|
Slumbering Lion-
|
Unicorn |
Holy Beast |
Sapphire |
1 |
10 |
- Force resistance -2%, Electric resistance -1%
|
20 |
Bottom |
- Damage suffered from Vile family -20%
|
Consecrated-
|
Apis |
Holy Beast |
Sapphire |
1 |
10 |
|
20 |
Bottom |
|
Precipice-
|
Bai Ze |
Holy Beast |
Sapphire |
2 |
20 |
|
27 |
Bottom |
- If Player have 20 Intelligence or more, LUC +2
|
Purified Disaster-
|
Pa Bil Sag |
Holy Beast |
Sapphire |
2 |
20 |
- Penetrate-based skill effects +2%
- MAX HP -10
|
30 |
Shoes |
- If Player have Class 4 Shot or more, Shot damage +5%
- If Player have Class 4 Rapid or more, Rapid damage +5%
|
-of Deathstalkers
|
Senri |
Holy Beast |
Sapphire |
2 |
20 |
|
30 |
Neck |
|
Mist Claw-
|
Kirin |
Holy Beast |
Sapphire |
2 |
35 |
- INT +1, LUC +2
- Magic-affinity resistance -2%
|
30 |
Bottom |
- Fire, Ice, Electric, Force resistance +2%, Magic-affinity - 8%
- If Player have Class 4 Curative Magic or more, Curative-based skill effects +15%
- If Player have Class 4 Support Magic or more, Support-based skill cool-down time -10%
|
Loyal Beast-
|
Chimera |
Holy Beast |
Sapphire |
3 |
40 |
- Demon/ Soul Stone is not yet implemented!
- Partner inflicts Fire-based skill effects +1%
|
55 |
Weapon |
- STR +5, Fire resistance +10%, Ice resistance -5%
- If Player is NEUTRAL, Fire-based skill effects +10%
|
-
|
Sleipnir |
Holy Beast |
Sapphire |
4 |
35 |
- STR, MAG, SPD -2
- Movement speed +2% (Returns to normal speed during battle and skill execution)
|
50 |
Bottom |
- Force resistance +20%, Force-based skill incantation -10%
- If Player is NEUTRAL, LV x 0.25% void Expel
|
-
|
Bai Hu |
Holy Beast |
Sapphire |
2 |
30 |
- Demon/ Soul Stone is not yet implemented!
- Ice-based skill cool-down time -1%
|
45 |
Arms |
- Ice resistance +15%, Fire resistance -5%
- Ice-based skill cool-down time -10%
[ Bonus Set ]
|
-
|
Cait Sith |
Beast |
Garnet |
0 |
1 |
- Slash resistance +1%, Charge resistance -1%
|
7 |
Shoes |
- Spin-based skill cool-down time -20%
|
-of Lord Carabas
|
Cu Sith |
Beast |
Garnet |
0 |
1 |
- Charge resistance +1%, Blunt resistance -1%
|
10 |
Shoes |
- Rush-based skill incantation time -20%
|
-of Hunters
|
Inugami |
Beast |
Garnet |
1 |
10 |
- Fire resistance +2%, Force resistance -1%
|
18 |
Neck |
- Death-based skill effects +20%
|
-of Curses
|
Nekomata |
Beast |
Garnet |
1 |
10 |
- Ice resistance +2%, Electric resistance -1%
|
20 |
Arms |
- Charm skill success rate +50%
|
Alluring Claw-
|
Orthrus |
Beast |
Garnet |
1 |
10 |
- Fire resistance +2%, Ice resistance -1%
|
20 |
Neck |
[ Bonus Set ]
|
-of Watchdogs
|
Tan-ki |
Beast |
Garnet |
1 |
10 |
|
20 |
Top |
- Chance to void knockback +30%, Chance to void stun +30%
- If Player is NEUTRAL, chance to void knockback +100%, chance to void stun +100%, Close-range, Long-range, Spell damage suffered +50%
|
Eon after Eon-
|
Dawon |
Beast |
Garnet |
2 |
40 |
- Tarot/ Soul Stone is not yet implemented!
- STR +3, INT -2, MAG -2
- Partner's Fire resistance +2%
|
40 |
Shoes |
- STR, MAG +1, Fire resistance +25%, Fire-based skill effects +5%
[ Bonus Set ]
|
-
|
Cerberus |
Beast |
Garnet |
3 |
30 |
- Fire resistance +3%, Ice resistance -2%
|
40 |
Face |
[ Bonus Set ]
|
-of Hellhounds
|
Garm |
Wilder |
Garnet |
0 |
1 |
|
9 |
Neck |
|
-of Gjallarhorn
|
Bicorn |
Wilder |
Garnet |
0 |
1 |
- Fire-based skill effects +1%
|
10 |
Head, Face |
- Threaten-based skill success rate +5%, Talk-based skill success rate -5%
|
Lustful-
|
Gyuki |
Wilder |
Garnet |
1 |
10 |
- Spread-based skill effects +1%
|
20 |
Weapon |
- Damage to Fairy family +20%
|
Ferocious-
|
Raiju |
Wilder |
Garnet |
1 |
10 |
- Demon/ Soul Stone is not yet implemented!
- Electric-based skill effects +1%
- Electric-based skill incantation time -1%
|
20 |
Earring |
- LV x 0.1% absorb Electric
|
-
|
Nue |
Wilder |
Garnet |
2 |
20 |
- Demon/ Soul Stone is not yet implemented!
- VIT +2, STR +1, INT/LCK -1
|
30 |
Neck |
- VIT +5
- If Player is NEUTRAL, Blunt-based Skill Effects +3%
|
-
|
Mothman |
Wilder |
Garnet |
2 |
20 |
- Magic-affinity resistance +1%
|
30 |
Talisman |
- Muddle skill success rate +50%
|
-of Prophecy
|
Catoblepas |
Wilder |
Garnet |
3 |
40 |
- Stone skill success rate +5%
|
40 |
Face |
- MAG +1, Stone skill success rate +50%
|
-of Red Eyes
|
Fenrir |
Wilder |
Garnet |
3 |
30 |
|
40 |
Neck |
- STR +3, Ice resistance +1%
|
Howling-
|
Tao Wu |
Wilder |
Garnet |
4 |
60 |
- Demon/ Soul Stone is not yet implemented!
- VIT +2, SPD -1
- Weapon-based skill cool-down time -1%
- If Player is NEUTRAL, Bad Status Resistance +3
|
60 |
Top |
- Death-based skill effect +20%
- If Player is NEUTRAL, Close-range, Long-range, Spell damage suffered -10%
|
-
|
Erthys |
Elemental |
Emerald |
2 |
7 |
- Electric-based skill effects +2%
|
7 |
Weapon |
- Weapon gains Electric-affinity
|
-of Diamonds
|
Aeros |
Elemental |
Emerald |
2 |
11 |
- Force-based skill effects +2%
|
11 |
Weapon |
- Weapon gains Force-affinity
|
-of Spades
|
Aquans |
Elemental |
Emerald |
2 |
15 |
- Ice-based skill effects +2%
|
20 |
Weapon |
- Weapon gains Ice-affinity
|
-of Hearts
|
Flamies |
Elemental |
Emerald |
2 |
20 |
- Fire-based skill effects +2%
|
20 |
Weapon |
- Weapon gains Fire-affinity
|
-of Clubs
|
Matador |
Fiend |
Diamond |
5 |
30 |
- Demon/ Soul Stone is not yet implemented!
- SPD +1, Slash-based Skill effects +1%, Blunt Resistance -2%
|
30 |
Bottom |
- SPD +3, Slash-based Skill effects +5%
- If Player is LAW or CHAOS, Blunt Resistance -10%
|
-
|
Alice |
Fiend |
Diamond |
5 |
35 |
- Demon/ Soul Stone is not yet implemented!
- STR -1, MAG +2
- If Player is NEUTRAL, Death-based skill effects +2%
|
35 |
Top |
|
-
|
Hell Biker |
Fiend |
Diamond |
5 |
42 |
- Demon/ Soul Stone is not yet implemented!
- STR +1, SPD +2, LCK -2
- If Player is NEUTRAL, Fire-based Skill Effects +2%, Rush +1%
|
42 |
Shoes |
- STR +3, SPD +4
- If Player is NEUTRAL, Fire-based Skill Effects +20%
- If Rush Expertise is Class 5+, Rush +20%
|
-
|
Dionysus |
Destroyer |
Ruby |
4 |
40 |
- Demon/ Soul Stone is not yet implemented!
- Rapid damage +2%
- If Player is CHAOS, Fire-based skill effects +3%
|
50 |
Head |
- If Player is CHAOS, Long-range damage +10%, Nerve resistance +20%
|
-
|
Kartikeya |
Destroyer |
Ruby |
4 |
50 |
- Demon/ Soul Stone is not yet implemented!
- Fire-based Skill Effects +2%
- If Player is CHAOS, Fire Resistance +2%
|
60 |
Back |
- Fire-based Skill Effects +5%
- If Player is CHAOS, Lvl*0.1% Null Slash
|
-
|
Wu Kong |
Destroyer |
Ruby |
4 |
30 |
- STR +2
- LV x 0.02% reflect Fire
|
30 |
Head |
- Weapon-based skill effects +5%
- If Player have less than 50% HP, Weapon-based skill effects +5%
- If Player is CHAOS, Spin damage +10%, Spin cool-down time -20%
|
-of Phoenix Feathers
|
Shiva |
Destroyer |
Ruby |
5 |
70 |
- STR, VIT +5
- If Player is CHAOS, Weapon-based skill effects +1%
|
85 |
Top |
- STR +10, Critical +15, Weapon-based skill effects +10%
- If Player is CHAOS, Close-range damage +8%
- If Player is LAW or NEUTRAL, MAX HP -50, Block Critical -20
|
-of Natraja
|
Zouchouten |
Guardian |
Ruby |
3 |
30 |
|
35 |
Shoes |
- Rush damage +10%, Rush incantation time +60%
- If Player is CHAOS, damage to LAW enemies +10%
[ Bonus Set ]
|
-Vidudabha
|
Koumokuten |
Guardian |
Ruby |
3 |
35 |
- MAX HP +20
- Close-range damage -2
|
40 |
Bottom |
- INT +10, VIT -5
- If Player is CHAOS, Blunt-based skill effects +5%
[ Bonus Set ]
|
-Virupaksa
|
Jikokuten |
Guardian |
Ruby |
3 |
40 |
|
45 |
Top |
- VIT +10, INT -5
- If Player is CHAOS, Slash-based skill effects +5%
[ Bonus Set ]
|
-Dhrtara
|
Bishamonten |
Guardian |
Ruby |
3 |
50 |
- STR +2, VIT +1
- If Player is CHAOS, STR +2
|
55 |
Head |
- Spin damage +10%, Spin cool-down time +60%
- If Player is CHAOS, Charge-based skill effects +5%
[ Bonus Set ]
|
-Vaisravana
|
Onamuchi |
Nation Ruler |
Pearl |
3 |
30 |
- SPD +1
- Spread-based skill effects +2%
|
40 |
Bottom |
- SPD +1, Shot incantation time -10%
- If Player is CHAOS, Shot, Rapid damage +5%
[ Bonus Set ]
|
-of Nation Handover
|
Okuninushi |
Nation Ruler |
Pearl |
3 |
45 |
- STR +1 to all Party members
|
55 |
Top |
- If Player is CHAOS, VIT, INT +5 to all Party members
|
Nation-Building-
|
Arahabaki |
Nation Ruler |
Pearl |
4 |
40 |
- Critical +10
- Block Critical -10
|
50 |
Weapon |
- Weapon gains Death-affinity
- If Player is CHAOS, Death-based skill effects +10%
|
Rebellious-
|
Kikuri-Hime
|
Earth Mother
|
Sapphire
|
2
|
18
|
- Curative-based skill effects +5%
|
18
|
Ring, Earring, Extra
|
|
Fated-
|
Kushinda- Hime
|
Earth Mother
|
Sapphire
|
2
|
20
|
- Curative-based skills cost -5% MP
|
26 |
Ring, Earring, Extra |
|
-
|
Artemis |
Earth Mother |
Sapphire |
2 |
40 |
|
30 |
Talisman |
|
Lunatic-
|
Parvati |
Earth Mother |
Sapphire |
4 |
40 |
|
50 |
Bottom |
- Void Mute
- If Player is CHAOS, INT +10, MAG +4
|
Beloved-
|
Kali |
Earth Mother |
Sapphire |
4 |
40 |
- STR +2, MAG -3
- Critical +10
|
50 |
Arms |
|
-
|
Skadi |
Earth Mother |
Sapphire |
4 |
45 |
- Force resistance +1%
- Force-based skill effects +2%
|
50 |
Bottom |
- Spell incantation time -20%
- If Player is CHAOS, MAG +5
|
-of Srymheimr
|
Isis |
Earth Mother |
Sapphire |
4 |
40 |
- Demon/ Soul Stone is not yet implemented!
- Partner inflicts Ice-based skill effects +1%
|
85 |
Weapon |
- Partner inflicts Curative-based skill effects +20%
- If Player is CHAOS, Ice-based skill effects +5%
Partner inflicts Ice-based skill effects +5%
|
-
|
King Frost |
Tyrant |
Diamond |
3 |
30 |
- Ice-based skill effects +2%
- Ice resistance +1%
|
40 |
Back |
- LV x 0.5% void Ice
- If Player is CHAOS, MAX HP +30 to all Party members
|
-of the Snow Kingdom
|
Hecate |
Tyrant |
Diamond |
3 |
30 |
|
50 |
Top |
- MAG +3 to all Party members
- If Player is CHAOS and has less than 30% HP, Spell damage +50%
|
-of Triangles
|
Moloch |
Tyrant |
Diamond |
4 |
35 |
- Demon/ Soul Stone is not yet implemented!
- Max HP +5, Spell Damage +2%
- Partner's Max HP -25
|
50 |
Bottom |
- Damage taken from Fiend family -20%
- If Player is CHAOS, Lvl*0.05% Null Physical
- Partner's Received Damage +20%
|
-
|
Loki |
Tyrant |
Diamond |
4 |
40 |
- MAG +2
- Magic-affinity resistance +2%
|
50 |
Weapon |
- Player gains the Bloody Attack skill
- If Player is CHAOS, Magic-affinity skill effects +15%
- If Player is LAW, Magic-affinity skill effects -10%
|
-of Tricksters
|
Surt |
Tyrant |
Diamond |
4 |
40 |
- Fire-based skill effects +2%
- Fire resistance +1%
|
50 |
Weapon |
- Damage to God species +20%
- If Player is CHAOS, Fire-based skill effects +10%
- If Player is LAW, STR, SPD -10
|
-of Twilight
|
Astaroth |
Tyrant |
Diamond |
4 |
40 |
- Demon/ Soul Stone is not yet implemented!
- Max MP +2, MAG +4
|
50 |
Back |
- Max MP +30 , MAG +5, LUC -10, Electric-based skill effects +5%
- If player is CHAOS, cool-down time -10%
|
-
|
Mara |
Tyrant |
Diamond |
4 |
40 |
- Demon/ Soul Stone is not yet implemented!
- Charge-based skill effects +3%
- If player is CHAOS, +2% Rush damage
|
50 |
Bottom |
- +25% Rush damage, Rush-based skill incantation time +100%
- If Player is CHAOS, Charge-based skill effects +30%, Rush-based skill incantation time -50%
- If Player is LAW, Charge-based skill effects -30%
|
-
|
Beelzebub (Fly) |
Tyrant |
Diamond |
4 |
80 |
- Demon/ Soul Stone is not yet implemented!
- MAG +5
- Shot Damage +5%
|
50 |
Face |
- MAG +5, Shot Damage +15%
- If Player is CHAOS, Death-based Skill Effects +30%
- If Player is LAW, MAG -5
|
-
|
Beelzebub (Human) |
Tyrant |
Diamond |
5 |
70 |
- Demon/ Soul Stone is not yet implemented!
- SPD, LUC +5
- CRT +4
|
85 |
Top |
- SPD +10, CRT +15, Shot damage +10%
|
-
|
Andras |
Fallen Angel |
Turquoise |
1 |
10 |
|
15 |
Bottom |
- Damage suffered from Divine family -20%
|
Wicked Minds-
|
Forneus |
Fallen Angel |
Turquoise |
2 |
20 |
- VIT +1
- Ice resistance +2, Fire resistance -2%
|
29 |
Head, Face |
- STR, VIT +1, Ice resistance +3%
[ Bonus Set ]
|
-of the Deep
|
Eligor |
Fallen Angel |
Turquoise |
2 |
30 |
|
30 |
Bottom |
- If Player's Level is between 43 - 53, Rush damage +20%
[ Bonus Set ]
|
-
|
Decarabia |
Fallen Angel |
Turquoise |
2 |
20 |
|
30 |
Head, Face |
[ Bonus Set ]
|
Rhythmic-
|
Berith |
Fallen Angel |
Turquoise |
3 |
25 |
|
40 |
Weapon |
- Damage to LAW enemies +10%
- If Player is NEUTRAL or CHAOS, damage to LAW enemies +5%
[ Bonus Set ]
|
-
|
Orobas |
Fallen Angel |
Turquoise |
3 |
30 |
- Demon/ Soul Stone is not yet implemented!
- Physical Defense +2
- Counter Damage +5%
|
50 |
Back |
- LVL X 0.5% Null Force
- Negotiation Skill Success Rate +20%
- If Player is CHAOS or NEUTRAL: +20% Curative effects
|
-
|
Ose |
Fallen Angel |
Turquoise |
3 |
30 |
- Demon/ Soul Stone is not yet implemented!
- Slash-based Skill Effects +2%
- If Level 73 or Below, STR +2, MAG +2, INT +2
|
70 |
Head |
- STR +2, Slash-based Skill Effects +15%
- If Player is CHAOS, Rush Damage +15%
- If Player is NEUTRAL, Party Members' STR +3, MAG +3
|
-
|
Flauros |
Fallen Angel |
Turquoise |
4 |
40 |
- Demon/ Soul Stone is not yet implemented!
- Partner's Slash and Blunt-based skill effects +1%
- Partner's MAX HP -10
- Partner's Ice Resistance -2%
|
30 |
Weapon |
- Weapon gains Mind-affinity
|
-
|
Coatlicue |
Dragon |
Emerald |
2 |
20 |
- HP regeneration +3, MP regeneration +1
|
25 |
Bottom |
|
Just Born-
|
Ganga |
Dragon |
Emerald |
2 |
25 |
- +2 INT
- STR, MAG, SPD -1
- Support-based skill cool-down time -3%
|
30 |
Top |
- Bad aliment resistance +20, INT +2, STR -3
- If Player's Level is between 39 - 49, Curative-based skill effects +20%
- If Player is CHAOS, Curative-based consecutive skill +1
|
Mother River-
|
Quetzalcoatl |
Dragon |
Emerald |
4 |
40 |
|
40 |
Back |
- Fire, Ice, Electric, Force resistance +10%
|
-of Venus
|
Qing-Long |
Dragon |
Emerald |
2 |
20 |
- Demon/ Soul Stone is not yet implemented!
- Force-based skill cool-down -1%
|
30 |
Head |
- Force-based skill cool-down -10%, Electric-based skill cool-down -10%
[ Set Bonus ]
|
-
|
Ananta |
Dragon |
Emerald |
5 |
70 |
- Demon Partner's Max HP +50, Max MP +25
- Demon Partner's VIT +5, INT +5
|
85 |
Ring |
- Demon Partner's HP and MP Regeneration +20
- Demon Partner's Limit Break Chance +10%
|
-
|
Cockatrice |
Evil Dragon |
Amethyst |
1 |
8 |
- Force resistance +2%, Ice resistance -1%
|
8 |
Top |
- Damage suffered from Aerial species -20%
|
-of Wings
|
Tarasque |
Evil Dragon |
Amethyst |
1 |
10 |
- Blunt resistance +2%, Charge resistance -1%
|
17 |
Top |
- Damage suffered from Beast species -20%
|
Steel Hide-
|
Basilisk |
Evil Dragon |
Amethyst |
2 |
20 |
- Mind-based skill effects +1%
|
30 |
Face |
|
Evil-eyed-
|
Typhon |
Evil Dragon |
Amethyst |
2 |
35 |
- Fire resistance +2%
- Fire-based skill incantation -2%
|
30 |
Top |
- Fire resistance +15%
- Damage suffered from God species -30%
|
-of Volcano
|
Nidhoggr |
Evil Dragon |
Amethyst |
3 |
30 |
- Fire, Ice, Electric resistance +1%
- Charge resistance -5%
|
40 |
Weapon |
|
-
|
Vasuki |
Evil Dragon |
Amethyst |
4 |
45 |
- Demon/ Soul Stone is not yet implemented!
- MAG -5, VIT +3
- Poison Success Rate +4%
|
60 |
Extra |
- Lvl*0.25% Null Death Affinity
- Physical Defense +10
|
-
|
Datsue-Ba |
Femme |
Opal |
0 |
1 |
|
9 |
Arms |
- MAG +2
- STR, SPD -1
- If Player have Class 3 Curse Magic or more, INT, MAG +2
|
-of Tormentors
|
Taraka |
Femme |
Opal |
1 |
10 |
- Electric resistance +2%
- Ice resistance +1%
|
20 |
Bottom |
- Damage suffered from Raptor family -20%
|
-of Stars
|
Gorgon |
Femme |
Opal |
2 |
20 |
- Long-range, Penetrate, Spread resistance +1%
|
30 |
Arms |
|
-of Medusa
|
Yomotsu-Shikome |
Femme |
Opal |
2 |
30 |
- Stone, Sleep, Charm, Confuse, Burn, Freeze, Shock, Stun skill success rate +1%
|
30 |
Talisman |
- Poison, Paralyze, Stone skill success rate +15%
- If Player is CHAOS, Bind, Charm, Muddle skill success rate +15%
|
Manhunting-
|
Lamia |
Femme |
Opal |
2 |
30 |
- Charm skill success rate +5%
|
30 |
Ring, Earring, Extra |
- Mind-based skill effects +5%
- If Player is NEUTRAL or CHAOS, Void Charm, Bind
|
Full of Melting Love-
|
Clotho |
Femme |
Opal |
4 |
30 |
- Demon/ Soul Stone is not yet implemented!
- MAG +1, INT +3
- If Curative Magic is Class 1+, Party Members' HP Regeneration +1
|
60 |
Head, Face |
- MP Regeneration +15
- If Luck is 30+, Max MP +30, Party Members' LCK +5, VIT +5
|
-
|
Lachesis |
Femme |
Opal |
4 |
40 |
- Demon/ Soul Stone is not yet implemented!
- MAG +2, INT +2
- If Support Magic is Class 1+, All Status-Changing Skills Success Rate +3%
|
60 |
Bottom |
- Spell Incantation -30%
- If Luck is 30+, Critical Defense +15, Party Members' LCK +5, STR +5
|
-
|
Yaksini |
Femme |
Opal |
3 |
30 |
|
40 |
Arms |
- STR +1 to all Party members
- If Player is CHAOS, BLK CRT +20
|
-
|
Atropos |
Femme |
Opal |
4 |
40 |
- Demon/ Soul Stone is not yet implemented!
- MAG +3, INT +1
- If Destruction Magic is Class 1+, MP Regeneration +3
|
60 |
Top |
- Spell Damage +15%
- If Luck is 30+, Max HP +30, Party Members' LCK +5, MAG +5
|
-
|
Dakini |
Femme |
Opal |
3 |
30 |
- Demon/ Soul Stone is not yet implemented!
- STR +2, Critical +15, VIT -10
|
40 |
Arms |
- Rush Damage +5%
- Party Members' STR +1
- If Player is CHAOS, Critical +15
|
-
|
Shikigami |
Brute |
Peridot |
0 |
1 |
- Electric resistance +1%
- Force resistance -1%
|
5 |
Back |
|
Kin`u Gyokuto-
|
Azumi |
Brute |
Peridot |
0 |
1 |
- Ice-based skill effects +1%
|
10 |
Shoes |
- STR, LUC +2
- Ice resistance +5%
|
-of Divers
|
Koppa Tengu |
Brute |
Peridot |
1 |
10 |
- Long-Range (Handgun)-based skill effects +1%
|
15 |
Weapon |
- Damage to Beast family +20%
|
White Wolf's-
|
Momunofu |
Brute |
Peridot |
1 |
10 |
- Rush-based skill cost -3% HP
|
19 |
Bottom |
- Damage suffered from Beast family -20%
|
-
|
Turdak |
Brute |
Peridot |
1 |
10 |
- Slash resistance +2%
- Blunt resistance -1%
|
20 |
Bottom |
- Damage suffered from Reaper family -20%
|
-of Nosferatu
|
Oni |
Brute |
Peridot |
1 |
10 |
- Electric shock skill success rate +5%
|
20 |
Weapon |
|
Sadistic-
|
Karasu-Tengu |
Brute |
Peridot |
2 |
20 |
|
28 |
Weapon |
- Damage to Avian family +20%
|
-
|
Yomotsu-Ikusa |
Brute |
Peridot |
3 |
30 |
- Demon/ Soul Stone is not yet implemented!
- Charge-based Skill Effects +5%
|
40 |
Talisman |
- Max HP -10, STR -5
- Party Members' Max HP +25, STR +10
- If Player is CHAOS, Charge-based Skill Effects +10%
|
-
|
Yaksa |
Brute |
Peridot |
2 |
30 |
- Demon/ Soul Stone is not yet implemented!
- Damage from Divines -1%
- If Attack is Class 3+, Close-range Damage +1%
|
50 |
Earring |
- Critical +5
- Party Members' STR +1
- If Player is CHAOS, Rush Damage +15%
|
-
|
Shiki Ouji |
Brute |
Peridot |
3 |
30 |
- Electric resistance +1%
- Attack damage +1%
|
40 |
Ring |
- LV x 0.1% absorb Electric
- Attack damage +5%
- If Player is CHAOS, Electric-based skill effects +5%
|
Shiki-gami Curse-
|
Kin-Ki |
Brute |
Peridot |
3.25 |
50 |
- STR +1
- Electric-based skill effects +1%
- Electric resistance +1%
|
55 |
Back |
- CRT -15, BLK CRT -10, Physical defense -5
- If Player is CHAOS, LV x 0.15% void Blunt, Charge, Slash-based skills, Physical defense +10, BLK CRT +20
[ Bonus Set ]
|
Endless Lightning-
|
Sui-Ki |
Brute |
Peridot |
3.25 |
50 |
- STR +1
- Ice-based skill effects +1%
- Ice resistance +1%
|
45 |
Shoes |
- Spin damage +5%, Fire resistance -30%
- If Player is CHAOS, Ice-based skill effects +5%
- If Player is LAW or NEUTRAL, Fire resistance -20%
[ Bonus Set ]
|
Turbid Stream-
|
Fuu-Ki |
Brute |
Peridot |
3.25 |
50 |
- STR +1
- Force-based skill effects +1%
- Force resistance +1%
|
45 |
Ring |
- Attack-based skill effects +5%, Electric resistance +30%
- If Player is CHAOS, Force-based skill effects +5%
- If Player is LAW or NEUTRAL, Electric resistance -20%
[ Bonus Set ]
|
Dark Gale-
|
Ongyo-Ki |
Brute |
Peridot |
4 |
70 |
- STR, MAG +2
- Death-based skill effects +2%
- Death resistance +2%
|
50 |
Head |
- STR, MAG +2, MAX HP -20
- If Player is CHAOS, damage during damage nighttime +25%
- If Player is LAW or NEUTRAL, damage suffered during daytime +50%
[ Bonus Set ]
|
Nightmare Judgement's
|
Poltergeist |
Haunt |
Jade |
0 |
1 |
|
4 |
Bottom |
- Rush-based skill effects +10%
|
Clamorous-
|
Gaki |
Haunt |
Jade |
0 |
1 |
- If Player's Level is between 7 - 20, Shot damage +5%
|
7 |
Arms |
- SPD +2
- STR, MAG -1
- If Player have Class 3 Shot or more, SPD +2
|
Starved-
|
Ghoul |
Haunt |
Jade |
0 |
1 |
- Magic-affinity skill effects +1%
|
10 |
Top |
|
-of Death Eaters
|
Choronzon |
Haunt |
Jade |
1 |
10 |
|
17 |
Weapon |
|
-of Angelbane
|
Yakka |
Haunt |
Jade |
1 |
10 |
- Force resistance +2%
- Fire resistance -1%
|
20 |
Ring, Earring, Extra |
- VIT +1
- HP regeneration +3
|
Hexed-
|
Chatterskull |
Haunt |
Jade |
2 |
20 |
- Nerve-based skill effects +1%
|
20 |
Weapon |
|
-of Dark Whispers
|
Pisaca |
Haunt |
Jade |
2 |
20 |
- Death-based skill effects +1%
- Expel resistance -3%
|
30 |
Back |
- LV x 0.1% void Mind-based skills
- Fire resistance -15%
|
Death-devouring-
|
Legion |
Haunt |
Jade |
2 |
20 |
- Damage suffered from Aerial species -1%
|
30 |
Weapon |
|
-of Many
|
Vetala |
Haunt |
Jade |
2 |
30 |
- Nerve Resistance +3
- Max HP -2
|
30 |
Weapon |
- Weapon gains Nerve-affinity
|
|
Will O'Wisp |
Foul |
Aquamarine |
0 |
1 |
- If Player's Level is between 1 - 20, Shot damage +10%
|
1 |
Neck |
|
Glowing-
|
Slime |
Foul |
Aquamarine |
0 |
1 |
- If Player's Level is between 6 - 20, Attack damage +10%
|
6 |
Ring, Earring, Extra |
|
Squirming-
|
Mou-Ryo |
Foul |
Aquamarine |
1 |
10 |
- Penetrate-based skill effects +1%
|
11 |
Ring, Earring, Extra |
- Death resistance +5%
- Expel resistance -3%
- MAG +1
|
Impudent-
|
Blob |
Foul |
Aquamarine |
1 |
10 |
- Shot-based skill MP cost -3%
|
16 |
Weapon |
- Damage to Femme family +20%
|
-
|
Black Ooze |
Foul |
Aquamarine |
1 |
10 |
- Spin-based skill HP cost -3%
|
20 |
Bottom |
|
-
|
Spector |
Foul |
Aquamarine |
1 |
10 |
- Death resistance +1%
- Expel resistance -1%
|
20 |
Bottom |
|
-
|
Shadow |
Foul |
Peridot |
3 |
40 |
- Demon/ Soul Stone is not yet implemented!
- Block Critical -5
- Death-based Skill Effects +3%
|
65 |
Weapon |
- If Player is NEUTRAL, Damage received from NEUTRAL -20%
- If Player is LAW, Damage to enemies of LAW alignment +20%
- If Player is CHAOS, Damage to enemies of CHAOS alignment +20%
|
-
|
Phantom |
Foul |
Peridot |
3 |
80 |
- Death resistance +3%
- Death-based skill effects +3%
- Death-based skill cool-down time -5%
|
80 |
Shoes |
- MAG +3, Death resistance +5%, Expel resistance -3%
- If Player is CHAOS, Rush damage +20%, Suicide-based skill incantation -30%
|
-of Stand-by
|