Difference between revisions of "Weapon Modification Materials"

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(Slot 3)
(Slot 4)
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|| Mind + 3 || Mind Damage + 15% ||[[Merciless Lacquer]] || || || || ||
 
|| Mind + 3 || Mind Damage + 15% ||[[Merciless Lacquer]] || || || || ||
 
|-style="background:#EAEAEA;"
 
|-style="background:#EAEAEA;"
 +
|-
 +
|}
 +
{|class="collapsible collapsed autocollapse" style="border-collapse:collapse; margin: 1em auto 1em auto; float:none;" border="1" width = "95%" cellpadding="2"
 +
! colspan = "8" style="font-size:16px;" | Attack Boost
 +
|-
 +
!Mod Name
 +
!Effect
 +
!Item
 +
!Success
 +
!G.Success
 +
!G.Failure
 +
|-
 +
||Demon Attack Power + 1 ||Attack damage + 5% ||[[Attack Materials 4-1]] ||40.00 ||0 || 0
 +
|- style="background:#EAEAEA;"
 +
||Demon Attack Power + 2 ||Attack damage + 10% ||[[Attack Materials 4-2]] ||35.00 ||0 || 0
 +
|-
 +
||Demon Attack Power + 3 ||Attack damage + 15% ||[[Attack Materials 4-3]] ||25.00 ||0 || 0
 +
|-
 +
|}
 +
 +
{|class="collapsible collapsed autocollapse" style="border-collapse:collapse; margin: 1em auto 1em auto; float:none;" border="1" width = "95%" cellpadding="2"
 +
! colspan = "8" style="font-size:16px; background:#EAEAEA;" | Demon Attack Boost
 +
|-
 +
!Mod Name
 +
!Effect
 +
!Item
 +
!Success
 +
!G.Success
 +
!G.Failure
 +
|-
 +
||Demon Attack Power + 1 ||Demon Attack damage + 5% ||[[Attack Materials D4-1]] ||40.00 ||0 || 0
 +
|- style="background:#EAEAEA;"
 +
||Demon Attack Power + 2 ||Demon Attack damage + 10% ||[[Attack Materials D4-2]] ||35.00 ||0 || 0
 +
|-
 +
||Demon Attack Power + 3 ||Demon Attack damage + 15% ||[[Attack Materials D4-3]] ||25.00 ||0 || 0
 +
|-
 +
|}
 +
{|class="collapsible collapsed autocollapse" style="border-collapse:collapse; margin: 1em auto 1em auto; float:none;" border="1" width = "95%" cellpadding="2"
 +
! colspan = "8" style="font-size:16px;" | Rush Boost
 +
|-
 +
!Mod Name
 +
!Effect
 +
!Item
 +
!Success
 +
!G.Success
 +
!G.Failure
 +
|-
 +
||Rush Power + 1 ||Rush damage + 5% ||[[Rush Materials 4-1]] ||40.00 ||0 || 0
 +
|- style="background:#EAEAEA;"
 +
||Rush Power + 2 ||Rush damage + 10% ||[[Rush Materials 4-2]] ||35.00 ||0 || 0
 +
|-
 +
||Rush Power + 3 ||Rush damage + 15% ||[[Rush Materials 4-3]] ||25.00 ||0 || 0
 +
|-
 +
|}
 +
{|class="collapsible collapsed autocollapse" style="border-collapse:collapse; margin: 1em auto 1em auto; float:none;" border="1" width = "95%" cellpadding="2"
 +
! colspan = "8" style="font-size:16px; background:#EAEAEA;" | Demon Rush Boost
 +
|-
 +
!Mod Name
 +
!Effect
 +
!Item
 +
!Success
 +
!G.Success
 +
!G.Failure
 +
|-
 +
||Demon Rush Power + 1 ||Demon Rush damage + 5% ||[[Rush Materials D4-1]] ||40.00 ||0 || 0
 +
|- style="background:#EAEAEA;"
 +
||Demon Rush Power + 2 ||Demon Rush damage + 10% ||[[Rush Materials D4-2]] ||35.00 ||0 || 0
 +
|-
 +
||Demon Rush Power + 3 ||Demon Rush damage + 15% ||[[Rush Materials D4-3]] ||25.00 ||0 || 0
 +
|-
 +
|}
 +
{|class="collapsible collapsed autocollapse" style="border-collapse:collapse; margin: 1em auto 1em auto; float:none;" border="1" width = "95%" cellpadding="2"
 +
! colspan = "8" style="font-size:16px;" | Spin Boost
 +
|-
 +
!Mod Name
 +
!Effect
 +
!Item
 +
!Success
 +
!G.Success
 +
!G.Failure
 +
|-
 +
||Spin Power + 1 ||Spin damage + 5% ||[[Spin Materials 4-1]] ||40.00 ||0 || 0
 +
|- style="background:#EAEAEA;"
 +
||Spin Power + 2 ||Spin damage + 10% ||[[Spin Materials 4-2]] ||35.00 ||0 || 0
 +
|-
 +
||Spin Power + 3 ||Spin damage + 15% ||[[Spin Materials 4-3]] ||25.00 ||0 || 0
 +
|-
 +
|}
 +
{|class="collapsible collapsed autocollapse" style="border-collapse:collapse; margin: 1em auto 1em auto; float:none;" border="1" width = "95%" cellpadding="2"
 +
! colspan = "8" style="font-size:16px; background:#EAEAEA;" | Demon Spin Boost
 +
|-
 +
!Mod Name
 +
!Effect
 +
!Item
 +
!Success
 +
!G.Success
 +
!G.Failure
 +
|-
 +
||Demon Spin Power + 1 ||Demon Spin damage + 5% ||[[Spin Materials D4-1]] ||40.00 ||0 || 0
 +
|- style="background:#EAEAEA;"
 +
||Demon Spin Power + 2 ||Demon Spin damage + 10% ||[[Spin Materials D4-2]] ||35.00 ||0 || 0
 +
|-
 +
||Demon Spin Power + 3 ||Demon Spin damage + 15% ||[[Spin Materials D4-3]] ||25.00 ||0 || 0
 +
|-
 +
|}
 +
{|class="collapsible collapsed autocollapse" style="border-collapse:collapse; margin: 1em auto 1em auto; float:none;" border="1" width = "95%" cellpadding="2"
 +
! colspan = "8" style="font-size:16px;" | Shot Boost
 +
|-
 +
!Mod Name
 +
!Effect
 +
!Item
 +
!Success
 +
!G.Success
 +
!G.Failure
 +
|-
 +
||Shot Power + 1 ||Shot damage + 5% ||[[Shot Materials 4-1]] ||40.00 ||0 || 0
 +
|- style="background:#EAEAEA;"
 +
||Shot Power + 2 ||Shot damage + 10% ||[[Shot Materials 4-2]] ||35.00 ||0 || 0
 +
|-
 +
||Shot Power + 3 ||Shot damage + 15% ||[[Shot Materials 4-3]] ||25.00 ||0 || 0
 +
|-
 +
|}
 +
{|class="collapsible collapsed autocollapse" style="border-collapse:collapse; margin: 1em auto 1em auto; float:none;" border="1" width = "95%" cellpadding="2"
 +
! colspan = "8" style="font-size:16px; background:#EAEAEA;" | Demon Shot Boost
 +
|-
 +
!Mod Name
 +
!Effect
 +
!Item
 +
!Success
 +
!G.Success
 +
!G.Failure
 +
|-
 +
||Demon Shot Power + 1 ||Demon Shot damage + 5% ||[[Shot Materials D4-1]] ||40.00 ||0 || 0
 +
|- style="background:#EAEAEA;"
 +
||Demon Shot Power + 2 ||Demon Shot damage + 10% ||[[Shot Materials D4-2]] ||35.00 ||0 || 0
 +
|-
 +
||Demon Shot Power + 3 ||Demon Shot damage + 15% ||[[Shot Materials D4-3]] ||25.00 ||0 || 0
 +
|-
 +
|}
 +
{|class="collapsible collapsed autocollapse" style="border-collapse:collapse; margin: 1em auto 1em auto; float:none;" border="1" width = "95%" cellpadding="2"
 +
! colspan = "8" style="font-size:16px;" | Rapid Boost
 +
|-
 +
!Mod Name
 +
!Effect
 +
!Item
 +
!Success
 +
!G.Success
 +
!G.Failure
 +
|-
 +
||Rapid Power + 1 ||Rapid damage + 5% ||[[Rapid Materials 4-1]] ||40.00 ||0 || 0
 +
|- style="background:#EAEAEA;"
 +
||Rapid Power + 2 ||Rapid damage + 10% ||[[Rapid Materials 4-2]] ||35.00 ||0 || 0
 +
|-
 +
||Rapid Power + 3 ||Rapid damage + 15% ||[[Rapid Materials 4-3]] ||25.00 ||0 || 0
 +
|-
 +
|}
 +
{|class="collapsible collapsed autocollapse" style="border-collapse:collapse; margin: 1em auto 1em auto; float:none;" border="1" width = "95%" cellpadding="2"
 +
! colspan = "8" style="font-size:16px; background:#EAEAEA;" | Demon Rapid Boost
 +
|-
 +
!Mod Name
 +
!Effect
 +
!Item
 +
!Success
 +
!G.Success
 +
!G.Failure
 +
|-
 +
||Demon Rapid Power + 1 ||Demon Rapid damage + 5% ||[[Rapid Materials D4-1]] ||40.00 ||0 || 0
 +
|- style="background:#EAEAEA;"
 +
||Demon Rapid Power + 2 ||Demon Rapid damage + 10% ||[[Rapid Materials D4-2]] ||35.00 ||0 || 0
 +
|-
 +
||Demon Rapid Power + 3 ||Demon Rapid damage + 15% ||[[Rapid Materials D4-3]] ||25.00 ||0 || 0
 +
|-
 +
|}
 +
{|class="collapsible collapsed autocollapse" style="border-collapse:collapse; margin: 1em auto 1em auto; float:none;" border="1" width = "95%" cellpadding="2"
 +
! colspan = "8" style="font-size:16px;" | Counter Boost
 +
|-
 +
!Mod Name
 +
!Effect
 +
!Item
 +
!Success
 +
!G.Success
 +
!G.Failure
 +
|-
 +
||Counter Power + 1 ||Counter damage + 5% ||[[Counter Materials 4-1]] ||40.00 ||0 || 0
 +
|- style="background:#EAEAEA;"
 +
||Counter Power + 2 ||Counter damage + 10% ||[[Counter Materials 4-2]] ||35.00 ||0 || 0
 +
|-
 +
||Counter Power + 3 ||Counter damage + 15% ||[[Counter Materials 4-3]] ||25.00 ||0 || 0
 +
|-
 +
|}
 +
{|class="collapsible collapsed autocollapse" style="border-collapse:collapse; margin: 1em auto 1em auto; float:none;" border="1" width = "95%" cellpadding="2"
 +
! colspan = "8" style="font-size:16px; background:#EAEAEA;" | Demon Counter Boost
 +
|-
 +
!Mod Name
 +
!Effect
 +
!Item
 +
!Success
 +
!G.Success
 +
!G.Failure
 +
|-
 +
||Demon Counter Power + 1 ||Demon Counter damage + 5% ||[[Counter Materials D4-1]] ||40.00 ||0 || 0
 +
|- style="background:#EAEAEA;"
 +
||Demon Counter Power + 2 ||Demon Counter damage + 10% ||[[Counter Materials D4-2]] ||35.00 ||0 || 0
 +
|-
 +
||Demon Counter Power + 3 ||Demon Counter damage + 15% ||[[Counter Materials D4-3]] ||25.00 ||0 || 0
 
|-
 
|-
 
|}
 
|}

Revision as of 21:37, 2 March 2015

Modification is a means of improving a weapon's abilities through the application of specific items that will raise its basic stats or the strength of an affinity when using the weapon.

Contents


Basic Modifying Tutorial

The Master Dwarf NPC in Shinjuku Babel offers a quest that explains the modification process in full. Once you have the cabinets and items to modify your weapon with, unequip your weapon, double-click on the cabinet to use, double-click on your weapon to bring it into the cabinet window, then double-click on the item you want to use to upgrade it.

When modifying, you have to start off with the +1 modification item for the appropriate slot. For example, your first modification item for Magic, slot 1, would be a Dis-Stone.

The cabinet window tells you the chance of failing. If you fail, all that happens is the item you attempted to use to upgrade your weapon is destroyed. You have a chance of Success or Great Success - Success means you succeeded in adding 1 stat to your weapon, Great Success means 2.

There is also a chance of Great Failure which causes not only the modification material to be destroyed, but will also destroy the weapon itself. A message will appear saying that the Modification miserably failed and your item has been lost. Using Material Sequencer items will prevent this from happening.

Upgrading Slots

You can "stack" modification items of the same attribute in your slot. For example: once your item is +1, you can upgrade that same slot with the next modification item, +2, and so on. You just open the cabinet, put in your weapon, and put the next item in the slot. You can get your weapon to +10 of your chosen attribute doing this.

When reading the charts below, take note that the modification chances are assuming that you are using a Cabinet Pro.

Slot 1


Slot 2


Slot 3


Slot 4


Slot 5



Items and Equipment
Armor: HeadFaceNeckBodyBackArmsLegsShoesEarringsRingsTalismansCOMPExtras
Weapons: 1-handed Swords2-handed SwordsThrusting SwordsAxesPrimitive WeaponsSpearsMartial ArtsHandgunsRiflesShotgunsBullet
Items: ConsumablesGemsValuablesCardsModification MaterialsSynthesis MaterialsDemonic Compendium Memory
Plasmas: PlasmaRemains of TokyoCompounding Materials


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