Lance of the Paladin
From Shin Megami Tensei IMAGINE Wiki
Lance of the Paladin
Lance of the Paladin
Type: Spear
Affinity: Charge
Melee: +33
Spell: +13
Support: +26
Critical Occurrence Factor: +12
Physical Defense: +1
Durability: [30]
Spiritual Mixing: Yes
Tarot Fusions: Yes
Soul Stone Fusions: Yes
- +30% Close-range damage to CHAOS enemies
- -30% Close-range damage to LAW enemies
A modified Vital Lance given out to members of the Knight Templar.
[Modification Material] CHR ATK 1 (Slot 4)
Bonus: Charge Attack Skill Power Up 5%
A modified Vital Lance given out to members of the Knight Templar.
Basic Info
- Type: Spear
- Affinity: Charge
- Alignment: Law only
Usage Info
- This is tradable.
- This can be SI'ed.
- You can synthesize crystals onto this.
Key Features
SI Slot A: Set Bonus and durability
- Durability: 30
- Set Bonus: -
- When also wearing Cloth of the Knights Templar or Messian Robe:
- +10% Close-range damage to Chaos enemies
- When also wearing Cloth of the Knights Templar (Master) or Messian Robe (Master):
- +10% Close-range damage to Chaos enemies
- -20% Skills incantation time
- When also wearing Cloth of the Knights Templar or Messian Robe:
SI Slot B: Basic Features
- Close-Range: +33
- Spell: +13
- Support: +26
- Critical: +12
- Physical Defense: +1
- Modifyable Slots: 0 slots
SI Slot C: Characteristics
- +30% Close-range damage to CHAOS enemies
- -30% Close-range damage to LAW enemies
Modification Material Information
This can be used as a modification material:
- Modification Material: CHR ATK 1 (Slot 4)
- Modification Material Bonus: Charge Attack Skill Power Up 5%