Conviction
From Shin Megami Tensei IMAGINE Wiki
Conviction
Conviction
Type: Primitive Weapon
Affinity: Expel
Melee: +28
Spell: +30
Support: +28
Critical Occurrence Factor: +3
Expel Boost: +20%
Durability: [50]
Spiritual Mixing: No
Tarot Fusions: Yes
Soul Stone Fusions: Yes
Slot 1: -
Slot 2: -
Slot 3: -
- Player gains the Soul Punish skill.
The rod held by the Divine, Principality. The wielder is blessed by the power of the Principalities contained within.
[Modification Material] Expel 3 (Slot 5)
Bonus: Expel Attack Damage +15%
The rod held by the Divine, Principality. The wielder is blessed by the power of the Principalities contained within.
Basic Info
- Type: Primitive Weapon
- Affinity: Expel
Usage Info
- This is tradable.
- This cannot be SI'ed.
- You can synthesize crystals onto this.
Key Features
- Special Skill: Soul Punish
- Durability: 50
- Close-Range: +28
- Spell: +30
- Support: +28
- Critical: +3
- Expel Boost: +20%
- Modifyable Slots: 3 slots
- Player gains the Soul Punish skill.
Modification Material Information
This can be used as a modification material:
- Modification Material: Expel 3 (Slot 5)
- Modification Material Bonus: Expel Attack Damage +15%