Difference between revisions of "Weapon Modification Materials"

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(Slot 5)
(Slot 4)
 
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{|class="collapsible collapsed autocollapse" style="border-collapse:collapse; margin: 1em auto 1em auto; float:none;" border="1" width = "95%" cellpadding="2"
 
{|class="collapsible collapsed autocollapse" style="border-collapse:collapse; margin: 1em auto 1em auto; float:none;" border="1" width = "95%" cellpadding="2"
! colspan = "8" style="font-size:16px; background:#cccccc;" | Death
+
! colspan = "8" style="font-size:16px; background:#cccccc;" | Expel
 
|- style="background:#cccccc;"
 
|- style="background:#cccccc;"
 
!Mod Name
 
!Mod Name
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!Qty
 
!Qty
 
|-
 
|-
|| Death 1 ||  Death Damage + 5% ||[[Card:Decarabia|Decarabia Card]] ||40.8 ||8.8 ||0 ||||
+
|| Expel 1 ||  Expel Damage + 5% ||[[Card:Koumokuten|Koumokuten Card]] ||40.8 ||8.8 ||0 ||||
 
|-style="background:#EAEAEA;"
 
|-style="background:#EAEAEA;"
|| Death 2 ||  Death Damage + 10% ||[[Card:Jack the Ripper|Jack the Ripper Card]] ||33.6 ||5.63 ||36 ||||
+
|| Expel 2 ||  Expel Damage + 10% ||[[Card:Aramitama|Aramitama Card]] ||33.6 ||5.63 ||36 ||||
 
|-
 
|-
|| Death 3 ||  Death Damage + 20% ||[[Gram (Death)]] ||24 ||3.6 ||75 ||||
+
|| Expel 3 ||  Expel Damage + 20% ||[[Gram (Expel)]] ||24 ||3.6 ||75 ||||
 
|-
 
|-
 
|}
 
|}
 
{|class="collapsible collapsed autocollapse" style="border-collapse:collapse; margin: 1em auto 1em auto; float:none;" border="1" width = "95%" cellpadding="2"
 
{|class="collapsible collapsed autocollapse" style="border-collapse:collapse; margin: 1em auto 1em auto; float:none;" border="1" width = "95%" cellpadding="2"
! colspan = "8" style="font-size:16px; background:#cccccc;" | Expel
+
! colspan = "8" style="font-size:16px; background:#cccccc;" | Death
 
|- style="background:#cccccc;"
 
|- style="background:#cccccc;"
 
!Mod Name
 
!Mod Name
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!Qty
 
!Qty
 
|-
 
|-
|| Expel 1 ||  Expel Damage + 5% ||[[Card:Koumokuten|Koumokuten Card]] ||40.8 ||8.8 ||0 ||||
+
|| Death 1 ||  Death Damage + 5% ||[[Card:Decarabia|Decarabia Card]] ||40.8 ||8.8 ||0 ||||
 
|-style="background:#EAEAEA;"
 
|-style="background:#EAEAEA;"
|| Expel 2 ||  Expel Damage + 10% ||[[Card:Aramitama|Aramitama Card]] ||33.6 ||5.63 ||36 ||||
+
|| Death 2 ||  Death Damage + 10% ||[[Card:Jack the Ripper|Jack the Ripper Card]] ||33.6 ||5.63 ||36 ||||
 
|-
 
|-
|| Expel 3 ||  Expel Damage + 20% ||[[Gram (Expel)]] ||24 ||3.6 ||75 ||||
+
|| Death 3 ||  Death Damage + 20% ||[[Gram (Death)]] ||24 ||3.6 ||75 ||||
 
|-
 
|-
 
|}
 
|}

Latest revision as of 14:19, 20 December 2021

Modification is a means of improving a weapon's abilities through the application of specific items that will raise its basic stats or the strength of an affinity when using the weapon.

Contents


[edit] Basic Modifying Tutorial

The Master Dwarf NPC in Shinjuku Babel offers a quest that explains the modification process in full. Once you have the cabinets and items to modify your weapon with, unequip your weapon, double-click on the cabinet to use, double-click on your weapon to bring it into the cabinet window, then double-click on the item you want to use to upgrade it.

When modifying, you have to start off with the +1 modification item for the appropriate slot. For example, your first modification item for Magic, slot 1, would be a Dis-Stone.

The cabinet window tells you the chance of failing. If you fail, all that happens is the item you attempted to use to upgrade your weapon is destroyed. You have a chance of Success or Great Success - Success means you succeeded in adding 1 stat to your weapon, Great Success means 2.

There is also a chance of Great Failure which causes not only the modification material to be destroyed, but will also destroy the weapon itself. A message will appear saying that the Modification miserably failed and your item has been lost. Using Material Sequencer items will prevent this from happening.

[edit] Upgrading Slots

You can "stack" modification items of the same attribute in your slot. For example: once your item is +1, you can upgrade that same slot with the next modification item, +2, and so on. You just open the cabinet, put in your weapon, and put the next item in the slot. You can get your weapon to +10 of your chosen attribute doing this.

When reading the charts below, take note that the modification chances are assuming that you are using a Cabinet Pro.

[edit] Slot 1


[edit] Slot 2


[edit] Slot 3


[edit] Slot 4


[edit] Slot 5


Items and Equipment
Armor: HeadFaceNeckBodyBackArmsLegsShoesEarringsRingsTalismansCOMPExtras
Weapons: 1-handed Swords2-handed SwordsThrusting SwordsAxesPrimitive WeaponsSpearsMartial ArtsHandgunsRiflesShotgunsBullet
Items: ConsumablesGemsValuablesCardsModification MaterialsSynthesis MaterialsDemonic Compendium Memory
Plasmas: PlasmaRemains of TokyoCompounding Materials


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