Difference between revisions of "Regal Presence"

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(Lord of the Beasts: it's 50% not 20%)
(Tabalised)
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= Skills =
 
= Skills =
== Class 1 Rank 0 ==
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{|  style="font-size: 95%; text-align: center; border-collapse: collapse;" cellpadding="1" border="1"
=== Lord of Serfs ===
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|- height="50px" id="header"
:Cost: 10 Magnetites, 20% Health<br/>
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! Icon
:Effect: Reduces your demons Ranged, Physical, and Magic Attack by 5 and increases your Physical Attack by 5 and Critical by 20<br/>
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!width=150px| Name
:Weapon type: All <br/>
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!width=65px| Rank
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!width=65px| Type
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!width=65px| Affinity
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!width=65px| Action Type
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!width=65px| Skill Point
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!width=120px| Cost
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!width=65px| Weapon Type
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!width=450px| Description
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|-
  
== Class 2 Rank 0 ==
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|height=50px| || Lord of Serfs ||style="background:#EEE;"| '''1-0''' || ? || Weapon-based? || ? || ? || 10 Magnetites, 20% Health || All ||align=left| Reduces your demons Ranged, Physical, and Magic Attack by 5 and increases your Physical Attack by 5 and Critical by 20
=== Lord of Soldiers ===
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|-
:Cost: 10 Magnetites, 10% Health<br/>
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:Effect: Reduces Spin cool down time by 30% and Spin damage by 20%<br/>
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:Weapon type: 1-handed Swords<br/>
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=== Lord of Martyrs ===
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|height=50px| || Lord of Soldiers ||rowspan="2" style="background:#EEE;"| '''2-0''' || ? || Weapon-based? || ? || ? || 10 Magnetites, 10% Health || 1-handed Swords ||align=left| Reduces Spin cool down time by 30% and Spin damage by 20%
:Cost: 10 Magnetites, 10% Health<br/>
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|-
:Effect: Increases Attack damage by 40% and reduces Critical  by 20 and Spin damage by 20%<br/>
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:Weapon type: Primitive Weapons<br/>
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== Class 3 Rank 0 ==
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|height=50px| ||  Lord of Martyrs  || ? || Weapon-based? || ? || ? ||  10 Magnetites, 10% Health ||  Primitive Weapons ||align=left|  Increases Attack damage by 40% and reduces Critical  by 20 and Spin damage by 20%
===Lord of the Blood Axe===
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|-
:Cost: 10 Magnetites, 10% Health<br/>
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:Effect:Increase Attack damage by 30%, Increased cast time to Rush and Spin by 20%<br/>
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:Weapon type: Axe<br/>
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===Lord of Knights===
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|height=50px| || Lord of the Blood Axe ||rowspan="3" style="background:#EEE;"| '''3-0''' || ? || Weapon-based? || ? || ? ||  10 Magnetites, 10% Health ||  Axe ||align=left| Increase Attack damage by 30%, Increased cast time to Rush and Spin by 20%
:Cost: 10 Magnetites, 10% Health<br/>
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|-
:Effect: Increase Rush damage by 25% and Critical by 20, Increased cast time to Rush by 20%<br/>
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|height=50px| || Lord of Knights || ? || Weapon-based? || ? || ? ||  10 Magnetites, 10% Health ||  Thrusting sword ||align=left|  Increase Rush damage by 25% and Critical by 20, Increased cast time to Rush by 20%
:Weapon type: Thrusting sword<br/>
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|-
 
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|height=50px| || Lord of the Beasts ||  ? || Weapon-based? || ? || ? ||  10 Magnetites, 10% Health ||  Spears  ||align=left|  Increase Spin damage by 40%, Increase cool down time to Spin by 50%
===Lord of the Beasts===
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|-
:Cost: 10 Magnetites, 10% Health<br/>
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|height=50px| || Lord of Armor ||style="background:#EEE;"| '''4-0''' || ? || Weapon-based? || ? || ? ||  15 Magnetites, 30% Health ||  N/A  ||align=left|  Null Knockback, Null Incapacitate (damage does not interrupt incantation), -100% Damage dealt, -50% Damage received
:Effect: Increase Spin damage by 40%, Increase cool down time to Spin by 50%<br/>
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|-
:Weapon type: Spears <br/>
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|height=50px| || Lord of Fighters ||rowspan="2" style="background:#EEE;"| '''5-0''' || ? || Weapon-based? || ? || ? ||  20 Magnetites, 10% Health ||  Hand to Hand ||align=left|  Increase Melee damage by 30%, +20% received damage
 
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|-
== Class 4 Rank 0 ==
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|height=50px| || Lord of Courage || ? || Weapon-based? || ? || ? ||  10 Magnetites, 10% Health ||  2-handed Swords  ||align=left|  Increase Rush damage by 30%, Increase Rush cast time/cool down by 20%
===Lord of Armor===
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|-
:Cost: 15 Magnetites, 30% Health<br/>
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|height=50px| || Lord of Victory ||style="background:#EEE;"| '''6-0''' || ? || Weapon-based? || ? || ? ||  35 Magnetites, 30% Health ||  N/A ||align=left|  Increase all melee damage by 15%, +30% damage received
:Effect: Null Knockback, Null Incapacitate (damage does not interrupt incantation), -100% Damage dealt, -50% Damage received<br/>
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:Weapon type: N/A <br/>
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== Class 5 Rank 0 ==
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===Lord of Fighters===
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:Cost: 20 Magnetites, 10% Health<br/>
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:Effect: Increase Melee damage by 30%, +20% received damage<br/>
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:Weapon type: Hand to Hand<br/>
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===Lord of Courage===
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:Cost: 10 Magnetites, 10% Health<br/>
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:Effect: Increase Rush damage by 30%, Increase Rush cast time/cool down by 20%<br/>
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:Weapon type: 2-handed Swords <br/>
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== Class 6 Rank 0 ==
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===Lord of Victory===
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:Cost: 35 Magnetites, 30% Health<br/>
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:Effect: Increase all melee damage by 15%, +30% damage received<br/>
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:Weapon type: N/A<br/>
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|}
  
 
{{ExpertiseBar}}
 
{{ExpertiseBar}}
 
[[Category:Chain Expertise]]
 
[[Category:Chain Expertise]]

Revision as of 11:15, 10 September 2012

Description

A Battle Expertise Skill for enhancing the damage certain weapons do with appropriate disadvantages.

Note: Retaliation is often referred to as Regal, which is short for "Regal Presence" (from the
translation of the chain expertise name, before it was localised for our version of the game).

Progression

Requirements to Unlock: Attack at Class 2-0, Weapon Knowledge at Class 1-0, and Survival Techniques at Class 1-0

Raising: You raise Retaliation by gaining rank in its component Expertises.

Skills

Lord of Serfs 1-0  ? Weapon-based?  ?  ? 10 Magnetites, 20% Health All Reduces your demons Ranged, Physical, and Magic Attack by 5 and increases your Physical Attack by 5 and Critical by 20
Lord of Soldiers 2-0  ? Weapon-based?  ?  ? 10 Magnetites, 10% Health 1-handed Swords Reduces Spin cool down time by 30% and Spin damage by 20%
Lord of Martyrs  ? Weapon-based?  ?  ? 10 Magnetites, 10% Health Primitive Weapons Increases Attack damage by 40% and reduces Critical by 20 and Spin damage by 20%
Lord of the Blood Axe 3-0  ? Weapon-based?  ?  ? 10 Magnetites, 10% Health Axe Increase Attack damage by 30%, Increased cast time to Rush and Spin by 20%
Lord of Knights  ? Weapon-based?  ?  ? 10 Magnetites, 10% Health Thrusting sword Increase Rush damage by 25% and Critical by 20, Increased cast time to Rush by 20%
Lord of the Beasts  ? Weapon-based?  ?  ? 10 Magnetites, 10% Health Spears Increase Spin damage by 40%, Increase cool down time to Spin by 50%
Lord of Armor 4-0  ? Weapon-based?  ?  ? 15 Magnetites, 30% Health N/A Null Knockback, Null Incapacitate (damage does not interrupt incantation), -100% Damage dealt, -50% Damage received
Lord of Fighters 5-0  ? Weapon-based?  ?  ? 20 Magnetites, 10% Health Hand to Hand Increase Melee damage by 30%, +20% received damage
Lord of Courage  ? Weapon-based?  ?  ? 10 Magnetites, 10% Health 2-handed Swords Increase Rush damage by 30%, Increase Rush cast time/cool down by 20%
Lord of Victory 6-0  ? Weapon-based?  ?  ? 35 Magnetites, 30% Health N/A Increase all melee damage by 15%, +30% damage received
Expertise
Techniques: AttackSpinRushShotRapidGuardCounterDodgeCurative MagicDestruction MagicSupport MagicCurse MagicTalkThreatenTauntSummon
Knowledges: OccultismFusionDemonologyWeapon KnowledgeSurvival TechniquesPsychologyMedical SciencesCrushing TechniqueMineralogyBiologyBladesSketchingCreationCraftsGun KnowledgePursuitMagic ControlBless
Chain Expertise: Mastery of Three Forms of LifeSynthesisMagic FistMitama Demon Growth ScienceCurse of the WretchedEnhancementSupport BulletMagic BulletSharpshooterRampageRegal PresenceConditions of Melee CombatConditions of Ranged CombatConditions of Magic CombatSwordsmithArms MakerCraftsmanship
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