Difference between revisions of "Primitive Weapons"

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* ''Weapon Shop'': Arcadia for 980 AP
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* ''Weapon Shop'': Arcadia for 5880 AC
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| [[Buster Bat]] || Blunt || +15 || +01 || +02 || +04 || 50 || Yes || Yes || Yes || 3 ||align="left"|Listen and tremble! This bat has been forged from super alloy and is said to be able to even knock back meteors! Not only that, it'll even make you invincible for 25 minutes! Eh, I'm just joking, it's a gag item. || - ||align="left"|  
 
| [[Buster Bat]] || Blunt || +15 || +01 || +02 || +04 || 50 || Yes || Yes || Yes || 3 ||align="left"|Listen and tremble! This bat has been forged from super alloy and is said to be able to even knock back meteors! Not only that, it'll even make you invincible for 25 minutes! Eh, I'm just joking, it's a gag item. || - ||align="left"|  

Revision as of 13:44, 19 May 2012

Contents

In-Game

Close-Range = CLS-R • Spell = SPL • Support = SPT • Critical = CRT • Durability = Durable
icon_W04_0003a.png Battle Hammer Blunt +26 +18 +27 +04 20 Yes Yes Yes 0-5 A simple weapon composed of a heavy block of metal attached at the tip of a rod. -
  • Initial equipment
  • Weapon Shop: Home III
  • Created from Swordsmith
icon_W04_0002a.png Morning Star Blunt +28 +19 +29 +04 26 Yes Yes Yes 0-5 A primitive weapon with a Star-shaped tip. -
  • Weapon Shop: Home III, Shinjuku Babel
  • Created from Swordsmith
icon_W04_0008a.png Mailbreaker Blunt +29 +17 +29 +07 31 Yes Yes Yes 0-5 A gigantic warhammer capable of even destroying armor. -
  • Weapon Shop: Home III
  • Created from Swordsmith
icon_W04_0005a.png Wolf Fang Club Blunt +30 +20 +31 +05 36 Yes Yes Yes 0-5 The weapon used by Qin Ming, one of the characters in the Ming Dynasty novel Water Margin. -
  • Weapon Shop: Shinjuku Babel, Arcadia, Souhonzan
  • Created from Swordsmith
icon_W04_0001a.png Spiked Rod Blunt +31 +22 +28 +03 40 Yes Yes Yes 0-5 A primitive weapon composed of a spike attached to the tip of a rod, said to have been used by a legendary hero. -
  • Weapon Shop: Home III
  • Created from Swordsmith
icon_W04_0025a.png Warhammer (Bronze) Blunt +40 +05 +15 +03 26 Yes Yes Yes 0-5 A hammer customized for use in combating demons. Mass produced for fighting low-level demons, it can probably still pack a wallop to most demons.
  • Strength: +5
  • Created from Swordsmith
icon_W04_0024a.png Warhammer (Silver) Blunt +22 +41 +28 +02 30 Yes Yes Yes 0-5 A hammer customized for use in combating demons. It contains an ancient magic to ward off demons that protects the wielder with the blessings of the god.
  • Magic: +8
  • Created from Swordsmith
icon_W04_0016a.png Kabutsuchi Kyoko Blunt +41 +15 +12 +05 32 Yes Yes Yes 3-5 A manly weapon with a head that has been toughened to an incredible degree. A single swing is all it takes to win, there is nothing this weapon cannot break.
  • Strength: +8
  • Created from Swordsmith
icon_W04_0012a.png Iron Pipe Blunt +32 +03 +05 +01 10 Yes Yes Yes 0-5 An iron pipe in construction work, that when wielded gives off a violent mood. -
icon_W04_0012a.png Iron Pipe (Mystical) Blunt +20 - - +01 10 Yes Yes Yes 1 An iron pipe in construction work, that when wielded gives off a violent mood. A mysterious power contained within slightly reduces skill cool-down times.
  • Cool-down Time: -15%
icon_W04_0012a.png Iron Pipe (Unnatural) Blunt +22 - - +01 20 Yes Yes Yes 1 An iron pipe in construction work, that when wielded gives off a violent mood. A mysterious power contained within reduces skill cool-down times.
  • Cool-down Time: -30%
icon_W04_0031a.png Vajra Blunt +12 +34 +05 +10 30 Yes Yes Yes 3 The Heavenly King Komokuten once owned this weapon, a holy artifact said to be represent the Buddha.
  • Expel Boost: +10%
icon_W04_0056a.png Thor's Hammer, Mjolnir Electric +35 +02 +02 +10 25 Yes Yes yes 3 Mjolnir, the hammer of the thunder god, Thor. A seeker who is looking for the genuine power is endowed with the impressive might just like "Thunder".
  • Strength: +5
  • Vitality: +5
  • Electric Boost: +20%

[Characteristics]

  • +10% Attack damage
  • +10% damage to Chaos enemies


AP Promotional

Close-Range = CLS-R • Spell = SPL • Support = SPT • Critical = CRT • Durability = Durable
icon_W04_0004a.png Dragon Mace Blunt +30 +25 +30 +03 50 Yes Yes Yes 3 A mace imbued with the magic powers of dragons.
  • Physical Defense: +3
  • Weapon Shop: Home III, Shinjuku Babel, Protopia for 380 AP
icon_W04_0028a.png Clown Mace Blunt +28 +37 +30 +02 50 Yes Yes Yes 3 A mace that belonged to a jester who was skilled in magic and conversation. Reduces incantation and cool-down time for spells, allowing rapid spellcasting. Characteristics]
  • -10% Spell incantation time
  • -10% Spell cool-down time
  • Weapon Shop: Arcadia for 5880 AC
icon_W04_0035a.png Buster Bat Blunt +15 +01 +02 +04 50 Yes Yes Yes 3 Listen and tremble! This bat has been forged from super alloy and is said to be able to even knock back meteors! Not only that, it'll even make you invincible for 25 minutes! Eh, I'm just joking, it's a gag item. -
  • 100M Shop Taizo: 300 AP
icon_W04_0019a.png Club of Rashomon Blunt +35 +01 +01 +03 50 Yes Yes Yes 3 A rough club said to have been owned by an evil ogre that once terrorized Kyoto. Those who wield it will find their arms almost bursting with strength.
  • Strength: +10
  • MAX MP: -10

[Characteristics]

  • +20% Attack damage
  • Item Mall
  • Fortune Cards
icon_W04_0020a.png Royal Scepter of Demonic Blood Blunt +03 +34 +40 +02 50 Yes Yes Yes 3 A combat rod adorned with gems formed from crystallizing the blood of a royal demon. Its magical nature greatly enhances the wielder's magic powers.
  • Freeze Boost: +10%

[Characteristics]

  • +20% Curative-based skill effects
  • Fortune Cards
icon_W04_0026a.png Steel Claw of the Wolf Blunt +31 +22 +31 +10 50 Yes Yes Yes 3 A ridiculously huge club that is a giant version of the Wolf Fang Club. Its destructive powers are monstrous as one would imagine just by looking at it.
  • Blunt Boost: +10%
  • Weapon Shop: Souhonzan for 1,180 AP
icon_W04_0027a.png Red Crystal Rod Blunt +20 +34 +27 +02 50 Yes Yes Yes 3 A magical rod adorned with a fiery red jewel that links with the mind of its wielder to improve his or her fire-based powers.
  • Magic: +2
  • Flame Boost: +20%
  • Fortune Cards
icon_W04_0039a.png Bloody Six-String (Speed) (Red) Blunt +35 +08 +10 +07 50 Yes Yes Yes 3 A replica of a guitar soaked in the blood of thousands and once owned by of the God of Metal. It has been modified for battle by some of his radical followers. [Characteristics]
  • +10% Spin damage
icon_W04_0040a.png Bloody Six-String (Speed) (Blue) Blunt +35 +08 +10 +07 50 Yes Yes Yes 3 A replica of a guitar soaked in the blood of thousands and once owned by of the God of Metal. It has been modified for battle by some of his radical followers. [Characteristics]
  • +10% Spin damage
icon_W04_0041a.png Bloody Six-String (Speed) (White) Blunt +35 +08 +10 +07 50 Yes Yes Yes 3 A replica of a guitar soaked in the blood of thousands and once owned by of the God of Metal. It has been modified for battle by some of his radical followers. [Characteristics]
  • +10% Spin damage
icon_W04_0042a.png Bloody Six-String (Speed) (Black) Blunt +35 +08 +10 +07 50 Yes Yes Yes 3 A replica of a guitar soaked in the blood of thousands and once owned by of the God of Metal. It has been modified for battle by some of his radical followers. [Characteristics]
  • +10% Spin damage
icon_W04_0043a.png Bloody Six-String (Magic) (Red) Blunt +08 +35 +15 +02 50 Yes Yes Yes 3 A replica of a guitar soaked in the blood of thousands and once owned by of the God of Metal. It has been modified for battle by some of his radical followers.
  • Magic: +10
icon_W04_0044a.png Bloody Six-String (Magic) (Blue) Blunt +08 +35 +15 +02 50 Yes Yes Yes 3 A replica of a guitar soaked in the blood of thousands and once owned by of the God of Metal. It has been modified for battle by some of his radical followers.
  • Magic: +10
icon_W04_0045a.png Bloody Six-String (Magic) (White) Blunt +08 +35 +15 +02 50 Yes Yes Yes 3 A replica of a guitar soaked in the blood of thousands and once owned by of the God of Metal. It has been modified for battle by some of his radical followers.
  • Magic: +10
icon_W04_0046a.png Bloody Six-String (Magic) (Black) Blunt +08 +35 +15 +02 50 Yes Yes Yes 3 A replica of a guitar soaked in the blood of thousands and once owned by of the God of Metal. It has been modified for battle by some of his radical followers.
  • Magic: +10
icon_W04_0047a.png Bloody Six-String (Curative) (Red) Blunt +35 +08 +10 +07 50 Yes Yes Yes 3 A replica of a guitar soaked in the blood of thousands and once owned by of the God of Metal. It has been modified for battle by some of his radical followers. [Characteristics]
  • +10% Curative-based skill effects
icon_W04_0048a.png Bloody Six-String (Curative) (Blue) Blunt +35 +08 +10 +07 50 Yes Yes Yes 3 A replica of a guitar soaked in the blood of thousands and once owned by of the God of Metal. It has been modified for battle by some of his radical followers. [Characteristics]
  • +10% Curative-based skill effects
icon_W04_0049a.png Bloody Six-String (Curative) (White) Blunt +35 +08 +10 +07 50 Yes Yes Yes 3 A replica of a guitar soaked in the blood of thousands and once owned by of the God of Metal. It has been modified for battle by some of his radical followers. [Characteristics]
  • +10% Curative-based skill effects
icon_W04_0050a.png Bloody Six-String (Curative) (Black) Blunt +35 +08 +10 +07 50 Yes Yes Yes 3 A replica of a guitar soaked in the blood of thousands and once owned by of the God of Metal. It has been modified for battle by some of his radical followers. [Characteristics]
  • +10% Curative-based skill effects
icon_W04_0038a.png Tangerine Rod Blunt +20 +34 +27 +02 50 Yes Yes Yes 4 A staff modified to bring out the full fiery potential of the Red Crystal Rod. Its crimson flames bloom like rose petals as they consume whatever lies before it.
  • Magic: +2
  • Flame Boost: +20%
icon_W04_0057a.png Golden Strike Blunt +40 +20 +20 +20 30 Yes Yes Yes 4 A blunt weapon made of a shiny, gold metal. The material has been processed as little as possible to preserve its qualities. [Characteristics]
  • -30% Spin cool-down time
icon_W04_0058a.png Dummy Primitive Weapon A Blunt +37 +16 +15 +20 30 Yes Yes Yes 3 It is simple to use. First, you take this blunt weapon and raise high then swing down straight to the enemy's head. Grotesque fireworks can be seen as a reward. [Characteristics]
  • + Partner obtains +99% XP
  • +50% damage inflicted by your Partner
  • Promotion
  • Item Mall
  • Fortune Cards
  • [Note] "Dummy Primitive Weapon A" is not the official name for the weapon. It may be changed in the future to its real translation Demona/ Demonic Sprinkler similar to the Rifle weapon Type 99 Pistol to Type 99 Rifle.


AP Elemental

Close-Range = CLS-R • Spell = SPL • Support = SPT • Critical = CRT • Durability = Durable
icon_W04_0030a.png Flamehorn Fire +31 +33 +05 +07 50 Yes Yes Yes 3 A red hammer shaped like the horn of an animal and overflowing with fiery powers.
  • Magic: +3
  • Flame Boost: +20%
  • Fortune Cards
icon_W04_0033a.png Flamehorn A Fire +31 +33 +05 +07 50 No No No 3 A red hammer shaped like the horn of an animal and overflowing with fiery powers. [Players Level -35]
  • Magic: +3
  • Flame Boost: +20%

This item is not yet available!

icon_W04_0059a.png Electric Guitar: Assault Electric +37 +16 +15 +20 50 No Yes Yes 3 Flicking with tooth! Burning in the fire! And beat people with it! That's how guitar is used! Yeeeeeeeeeeeeeeeeah!!
  • Electric Boost: +10%

[Characteristics]

  • +15% Spin damage
  • +15% Rush damage
  • Player gains the D.M.C. skill
icon_W04_0017a.png Conviction Expel +28 +30 +28 +03 50 No Yes Yes 3 The rod held by the Divine, Principality. The wielder is blessed by the power of the Principalities contained within.
  • Expel Boost: +20%

[Characteristics]

  • Fortune Cards
icon_W04_0032a.png Conviction A Expel +28 +30 +28 +03 50 No No No 3 The rod held by the Divine, Principality. The wielder is blessed by the power of the Principalities contained within. [Players Level -35]
  • Expel Boost: +20%

[Characteristics]


Limited Time/ Event Reward

Close-Range = CLS-R • Spell = SPL • Support = SPT • Critical = CRT • Durability = Durable
icon_W04_0010a.png Gigantic Metal Club Blunt +34 +02 +02 +11 50 Yes Yes Yes - This item is not yet available! -
  • Event/ Promotion
icon_W04_0052a.png Powerful Gigantic Metal Club Blunt +45 +03 +02 +20 20 Yes Yes Yes 3 A rugged metal club that can only be used by someone with powerful arms. Contains the power of Oni. A Setsubun Event item. -
  • Event/ Promotion
icon_W04_0053a.png Enchanted Gigantic Metal Club Blunt +31 +36 +03 +20 20 Yes Yes Yes 3 A rugged metal club that can only be used by someone with powerful arms. Contains the magic of Oni. A Setsubun Event item. -
  • Event/ Promotion
icon_W04_0054a.png Joyful Gigantic Metal Club Blunt +25 +17 +36 +11 20 Yes Yes Yes 3 A rugged metal club that can only be used by someone with powerful arms. Contains the joyous tears of Oni. A Setsubun Event item.
  • Intelligence: +4
  • Event/ Promotion
icon_W04_0051a.png Golden Metal Club Blunt +55 +03 +02 +20 30 Yes Yes Yes 5 A club cast in a rare metal known as Gold Iron. With this weapon by your side, there's no doubt you can cast aside whatever demons stand in your way. A Setsubun Event item. -
  • Event/ Promotion
icon_W04_0060a.png Candy Apple Bludgeon Blunt +27 +25 +05 +07 30 Yes Yes Yes - A monstrous-looking weapon that cruelly tempts its victims with its sweetness into getting clobbered. -
  • Thanksgiving 2010 Apple Hunt Event
icon_W04_0002a.png Beginner's Mace Blunt +28 +19 +29 +04 26 No No No - An easy-to-use mace made for the newbie Demon Buster. [Players Level -30]
  • Expertise Acquired: +20%
  • EXP Acquired: +20%
  • Cannot be traded, sold, or stored
icon_W04_0015a.png Snakeman's Rod Blunt +30 +20 +31 +05 36 Yes Yes Yes - - -
  • Promotion


Ceremonial

Close-Range = CLS-R • Spell = SPL • Support = SPT • Critical = CRT • Durability = Durable
Weapons with "Ceremonial" in their names are a different type of weapon. They cannot be Spiritually Infused with non-Ceremonial weapons!
icon_W04_0007a.png Kingo Rod (Ceremonial) Blunt +14 +30 +36 +03 25 Yes Yes Yes 0-5 A simple weapon similar in appearance to the scripture-covered rods used by mountain climbers heading for temples. Contains sacred powers. -
  • Weapon Shop: Home III
  • Created from Swordsmith
icon_W04_0009a.png Empress Rod (Ceremonial) Blunt +14 +32 +40 +03 40 Yes Yes Yes 0-5 A rod containing magic, famd as the greated treasure owned by the Blizzaton Casino. -
  • Weapon Shop: Home III, Arcadia
  • Created from Swordsmith
icon_W04_0018a.png Ka-Osho (Ceremonial) Blunt +32 +28 +32 +06 25 Yes Yes Yes 3 The combat rod used by Lu Zhisheng, the wild monk in the Ming Dynasty novel Water Margin.
  • Vitality: +5
  • Random Reward: Old Ichigaya Camp (Silver)
  • Random Reward: Denshi Kairo (Floor 24)
icon_W04_0006a.png Vajra Mace (Ceremonial) Blunt +20 +34 +38 +03 50 Yes Yes Yes 3 A mace similar in appearance to the Five-Bladed Vajra. Has the power to ward off magic.
  • Magic Defense: +3
  • Weapon Shop: Home III, Shinjuku Babel, Arcadia for 380 AP
icon_W04_0061a.png King Frost Wand (Ceremonial) Blunt +10 +45 +30 +10 50 Yes Yes Yes 3 The sacred rod of the lord of frost. Those who wield it have the coldest winds in the world at their command.
  • Ice Resistance: +20%
  • Freeze Boost: +20%
icon_W04_0062a.png Freezing Bell (Ceremonial) Ice +33 +33 +11 +33 50 Yes Yes Yes 3 A large bell made of a serene, pale-blue metal. When rung, it emits a sublime yet gentle sound that freezes the world into silence. [Characteristics]
  • (LV x 0.2)% chance of nulling Ice attacks
  • -20% cool-down time for Ice-based skills
  • Fortune Cards
icon_W04_0055a.png Sacred Rod (Ceremonial) Blunt +18 +27 +40 +02 50 Yes Yes Yes 4 The jewel encrusted in this rod holds a sacred power. They say the will to protect someone can at times turn into the most powerful weapon. [Characteristics]
  • +20% Curative-based skill effects
  • -15% Curative incantation time
  • -15% Curative cool-down time
icon_W04_0036a.png Cloche de Noel (Ceremonial) Blunt +28 +31 +38 +04 40 No Yes Yes 3 The solemn gong of this bell rings across the world, banishing all evil in its path.
  • Expel Resistance: +15%
  • Death Boost: +20%

[Characteristics]

  • Player gains the Bell Attack skill
  • +15% damage to Chaos enemies
  • +20% Curative-based skill effects
  • -10% damage from Protector demons
  • Fortune Cards
icon_W04_0022a.png Mara's Vajra (Ceremonial) Magic +26 +34 +30 +01 50 Yes Yes Yes 3  ?
  • Magic Boost: +20%
  • Fortune Cards
icon_W04_0034a.png Mara's Vajra A (Ceremonial) Magic +26 +34 +30 +01 50 No No No 3  ? [Players Level -35]
  • Magic Boost: +20%
  • Fortune Cards


Items and Equipment
Armor: HeadFaceNeckBodyBackArmsLegsShoesEarringsRingsTalismansCOMPExtras
Weapons: 1-handed Swords2-handed SwordsThrusting SwordsAxesPrimitive WeaponsSpearsMartial ArtsHandgunsRiflesShotgunsBullet
Items: ConsumablesGemsValuablesCardsModification MaterialsSynthesis MaterialsDemonic Compendium Memory
Plasmas: PlasmaRemains of TokyoCompounding Materials


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