Difference between revisions of "Gunner"

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==What is a Gunner?==
 
==What is a Gunner?==
  
A character who uses a firearm as their main weapon of choice to combat demons in MegaTen. Their main attribute is <u>Speed</u> which increases their firearm damage.
+
A character who uses a firearm as their main weapon of choice to combat demons in MegaTen. Their main attribute is <u>Speed</u> which increases their firearm damage.
  
 
===Advantages of Gunners===
 
===Advantages of Gunners===
&lt;u>Pin-pointer&lt;/u> - Able to pinpoint a single enemy which is useful for luring/kiting or eliminating the most troublesome enemies as soon as possible without luring the enemies around the main target
+
<u>Pin-pointer</u> - Able to pinpoint a single enemy which is useful for luring/kiting or eliminating the most troublesome enemies as soon as possible without luring the enemies around the main target
  
&lt;u>Long Range&lt;/u> - Have the highest range out of all the classes. Does Not Apply to Rapids
+
<u>Long Range</u> - Have the highest range out of all the classes. Does Not Apply to Rapids
  
&lt;u>Difficult to hit&lt;/u> - With [[Counter]], [[Dodge]] and [[Rapid]] , a skilled gunner can re-actively stay out of harm's way against many enemies and prepare for a [[Shot]] attack.
+
<u>Difficult to hit</u> - With [[Counter]], [[Dodge]] and [[Rapid]] , a skilled gunner can re-actively stay out of harm's way against many enemies and prepare for a [[Shot]] attack.
  
&lt;u>High DPS&lt;/u> - [[Rapid]] is one of the highest DPS, only second to [[Attack]] Melee, this is countered by their near point-blank range.
+
<u>High DPS</u> - [[Rapid]] is one of the highest DPS, only second to [[Attack]] Melee, this is countered by their near point-blank range.
  
&lt;u>Variety&lt;/u> - Different play-styles depending on expertise used.
+
<u>Variety</u> - Different play-styles depending on expertise used.
  
 
===Disadvantages of Gunners===
 
===Disadvantages of Gunners===
  
&lt;u>Cast Time&lt;/u> - Gunners start off with slow attacks with either long cool-downs or cast times, length decreases later on. This is the downside to a gunner's defensive aspects.
+
<u>Cast Time</u> - Gunners start off with slow attacks with either long cool-downs or cast times, length decreases later on. This is the downside to a gunner's defensive aspects.
  
&lt;u>Ammunition&lt;/u> - Gunners must have stocks of ammunition in their inventory at all times.
+
<u>Ammunition</u> - Gunners must have stocks of ammunition in their inventory at all times.
  
&lt;u>Fragile&lt;/u> - Gunners usually have little to no Vitality, thus most have low HP. This becomes a problem mostly around demon mobs.
+
<u>Fragile</u> - Gunners usually have little to no Vitality, thus most have low HP. This becomes a problem mostly around demon mobs.
  
&lt;u>Weak Modifiers&lt;/u> - [[Magic Bullet ]] and [[Shot]] Type Gunners have some of the weakest damager modifiers in the game
+
<u>Weak Modifiers</u> - [[Magic Bullet ]] and [[Shot]] Type Gunners have some of the weakest damage modifiers in the game
  
&lt;u>Near Point-Blank Range as rapid&lt;/u> - Rapids, though possessing high DPS Ability must close to almost point blank range before firing.
+
<u>Near Point-Blank Range as rapid</u> - Rapids, though possessing high DPS Ability must close to almost point blank range before firing.
  
 
==Expertise/Skills/Attributes==
 
==Expertise/Skills/Attributes==
 
===Attributes===
 
===Attributes===
*&lt;u>Speed&lt;/u> - Increases damage with firearms. Reduces Cooldown and Incantation effect as secondary effect.
+
*<u>Speed</u> - Increases damage with firearms. Reduces Cooldown and Incantation effect as secondary effect.
  
*&lt;u>Luck&lt;/u> - Increases Critical hit rate and Critical hit defense.
+
*<u>Luck</u> - Increases Critical hit rate and Critical hit defense.
  
*&lt;u>Magic&lt;/u> - Raises max MP and damage for Magic Bullet.
+
*<u>Magic</u> - Raises max MP and damage for Magic Bullet.
  
*&lt;u>Intelligence&lt;/u> - Only useful for Hybrid builds with Enhance.
+
*<u>Intelligence</u> - Only useful for Hybrid builds with Enhance.
  
 
===Techniques===
 
===Techniques===
*[[Shot]] - Single shot skills.&lt;br>
+
*[[Shot]] - Single shot skills.<br>
Effects:&lt;br>
+
Effects:<br>
Increases Speed Attribute&lt;br>
+
Increases Speed Attribute<br>
Critical Boost (Class 2 Only)&lt;br>
+
Critical Boost (Class 2 Only)<br>
Decreases Shot Incant Time&lt;br>
+
Decreases Shot Incant Time<br>
Increases Shot Damage&lt;br>
+
Increases Shot Damage<br>
  
*[[Rapid]] - Multi-Shot Skills&lt;br>
+
*[[Rapid]] - Multi-Shot Skills<br>
Effects:&lt;br>
+
Effects:<br>
MP Boosts&lt;br>
+
MP Boosts<br>
Decreases Rapid Incant Time&lt;br>
+
Decreases Rapid Incant Time<br>
Increases Rapid Damage&lt;br>
+
Increases Rapid Damage<br>
  
*[[Gun Knowledge]] - Passive Skills&lt;br>
+
*[[Gun Knowledge]] - Passive Skills<br>
Effects:&lt;br>
+
Effects:<br>
Reduces durability damage taken by guns&lt;br>
+
Reduces durability damage taken by guns<br>
Increases Long-Range Stat&lt;br>
+
Increases Long-Range Stat<br>
Decreases Shot Incant Time (Class 7 only)&lt;br>
+
Decreases Shot Incant Time (Class 7 only)<br>
  
 
===Chain Expertise===
 
===Chain Expertise===
  
 
*[[Sharpshooter]] - A Battle Expertise Skill for enhancing the damage that guns do against certain demon species.
 
*[[Sharpshooter]] - A Battle Expertise Skill for enhancing the damage that guns do against certain demon species.
Expertise Required&lt;br>
+
Expertise Required<br>
Class 2 Rank 0 [[Shot]]&lt;br>
+
Class 2 Rank 0 [[Shot]]<br>
Class 1 Rank 0 [[Gun Knowledge]]&lt;br>
+
Class 1 Rank 0 [[Gun Knowledge]]<br>
Class 2 Rank 0 [[Demonology]]&lt;br>
+
Class 2 Rank 0 [[Demonology]]<br>
  
 
*[[Magic Bullet]] - A Battle Expertise Skill for endowing gunshots with curse magic and elemental abilities.
 
*[[Magic Bullet]] - A Battle Expertise Skill for endowing gunshots with curse magic and elemental abilities.
Expertise Required&lt;br>
+
Expertise Required<br>
Class 2 Rank 0 [[Shot]]&lt;br>
+
Class 2 Rank 0 [[Shot]]<br>
Class 1 Rank 0 [[Gun Knowledge]]&lt;br>
+
Class 1 Rank 0 [[Gun Knowledge]]<br>
Class 2 Rank 0 [[Curse Magic]]&lt;br>
+
Class 2 Rank 0 [[Curse Magic]]<br>
Class 1 Rank 0 [[Magic Control]]&lt;br>
+
Class 1 Rank 0 [[Magic Control]]<br>
  
 
==Builds==
 
==Builds==
 
===Attributes===
 
===Attributes===
Gunners deal damage primarily through the Speed attribute&lt;br>
+
Gunners deal damage primarily through the Speed attribute<br>
  
Additional Points on MB Gunners:&lt;br>
+
Additional Points on MB Gunners:<br>
  
MB gunners additionally require high Magic, as MB is calculated with 100% Lng-R + 50% Spell Stats.&lt;br>
+
MB gunners additionally require high Magic, as MB is calculated with 100% Lng-R + 50% Spell Stats.<br>
Sometimes MB Gunners go Speed/Luck, though this build is comparatively rare and only really useful for MB/SS/Regal&lt;br>
+
Sometimes MB Gunners go Speed/Luck, though this build is comparatively rare and only really useful for MB/SS/Regal<br>
  
Additional Pointers on Rapid Gunners:&lt;br>
+
Additional Pointers on Rapid Gunners:<br>
  
Rapid Gunners Utilize Speed and Luck due to magic not modifying their damage, luck allows for more critical hits and higher damage potential to the rapid.&lt;br>
+
Rapid Gunners Utilize Speed and Luck due to magic not modifying their damage, luck allows for more critical hits and higher damage potential to the rapid.<br>
  
Additional Pointers on Pure Shot and Shot/SS Gunners&lt;br>
+
Additional Pointers on Pure Shot and Shot/SS Gunners<br>
  
These Gunners also use a Speed/Luck build&lt;br>
+
These Gunners also use a Speed/Luck build<br>
  
 
Intelligence is relatively useless for most gunners, same with Vitality.  Strength is especially useless.
 
Intelligence is relatively useless for most gunners, same with Vitality.  Strength is especially useless.
  
 
===Standard Expertise Builds===
 
===Standard Expertise Builds===
[[Shot/SS]] - Deals Damage with a +30% Racial Boost Due to SS Toggles&lt;br>
+
[[Shot/SS]] - Deals Damage with a +30% Racial Boost Due to SS Toggles<br>
[[MB/SS]] - Deals Damage with a +30% Racial Boost Due to SS Toggles&lt;br>
+
[[MB/SS]] - Deals Damage with a +30% Racial Boost Due to SS Toggles<br>
[[Rapid/SS]] - Deals Damage with a +30% Racial Boost Due to SS Toggles&lt;br>
+
[[Rapid/SS]] - Deals Damage with a +30% Racial Boost Due to SS Toggles<br>
  
 
===Hybrid Expertise Builds===
 
===Hybrid Expertise Builds===
 
====Curse Of The Wretched Hybrid Builds====
 
====Curse Of The Wretched Hybrid Builds====
[[MB/CoTW]] - Hybrid Build focusing on Debuffs&lt;br>
+
[[MB/CoTW]] - Hybrid Build focusing on Debuffs<br>
[[MB/SS/CoTW]] - To be Added Later&lt;br>
+
[[Rapid/CoTW]] - To be Added Later&lt;br>
+
  
 
====Enhance Hybrid Builds====
 
====Enhance Hybrid Builds====
[[MB/Enhance]] - Hybrid Build Focusing on Support&lt;br>
+
[[MB/Enhance]] - Hybrid Build Focusing on Support<br>
[[Rapid/Enhance]] - To be Added Later&lt;br>
+
  
 
===Advanced Builds===
 
===Advanced Builds===
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[[MB/SS/Regal]] - Advanced Build centered around High-Damage-Low-HP Long Range Shots (Weaker than Rapid/Regal/MB, but more survivable)
 
[[MB/SS/Regal]] - Advanced Build centered around High-Damage-Low-HP Long Range Shots (Weaker than Rapid/Regal/MB, but more survivable)
 +
 +
[[SS/MB/RAPID]] - Advanced build centered around High Damage at Long and Close Range
  
 
==Equipment Compatibility==
 
==Equipment Compatibility==
[[Magic Bullet]]/[[Shot]] Type Gunner:&lt;br>
+
[[Magic Bullet]]/[[Shot]] Type Gunner:<br>
[[Damage]] Types Needed:&lt;br>
+
[[Damage]] Types Needed:<br>
*+[[Affinity Boost]]&lt;br>
+
*+[[Affinity Boost]]<br>
*+[[Shot]] [[Action Boost]]&lt;br>
+
*+[[Shot]] [[Action Boost]]<br>
*+[[General Boost]], Long-Range&lt;br>
+
*+[[General Boost]], Long-Range<br>
&lt;br>
+
<br>
&lt;br>
+
<br>
[[Rapid]] Type Gunner:&lt;br>
+
[[Rapid]] Type Gunner:<br>
[[Damage]] Types Needed:&lt;br>
+
[[Damage]] Types Needed:<br>
*+[[Affinity Boost]]&lt;br>
+
*+[[Affinity Boost]]<br>
*+[[Rapid]] [[Action Boost]]&lt;br>
+
*+[[Rapid]] [[Action Boost]]<br>
*[[General Boost]], Long-Range&lt;br>
+
*[[General Boost]], Long-Range<br>
*[[Limit Break Damage Boost]], Not Required, but can be helpful&lt;br>
+
*[[Limit Break Damage Boost]], Not Required, but can be helpful<br>
  
 
==Synthesis==
 
==Synthesis==
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Due to the variety of gunner classes, specific tarots are difficult to find, however, this is a list of useful ones:
 
Due to the variety of gunner classes, specific tarots are difficult to find, however, this is a list of useful ones:
  
&lt;u> Cups &lt;/u>  Ranging from +1 SPD (I) to +5 SPD (V)
+
<u> Cups </u>  Ranging from +1 SPD (I) to +5 SPD (V)
  
&lt;u> Zhen &lt;/u>  SPD +2, STR -1, MAG -1
+
<u> Zhen </u>  SPD +2, STR -1, MAG -1
  
&lt;u> Hresvelgr &lt;/u> SPD +3, VIT -3
+
<u> Hresvelgr </u> SPD +3, VIT -3
  
&lt;u> The Sun &lt;/u> SPD +2, Luck +3
+
<u> The Sun </u> SPD +2, Luck +3
  
&lt;u> Emperor &lt;/u> SPD +2, Shot Boost +3%, Luck -5
+
<u> Emperor </u> SPD +2, Shot Boost +3%, Luck -5
  
&lt;u> Hecatonchires &lt;/u> Rapid Boost +4%
+
<u> Hecatonchires </u> Rapid Boost +4%
 +
 
 +
<u> Beelzebub(Human) </u> SPD +5, Luck +5, CRT +4
  
  
 
'''Soul Stones'''
 
'''Soul Stones'''
  
&lt;u> Pa Bil Sag &lt;/u> (Foot) +2 SPD +5% Shot/Rapid Damage if shot/rapid class is 4 or above. Level Requirement:30
+
<u> Pa Bil Sag </u> (Foot) +2 SPD +5% Shot/Rapid Damage if shot/rapid class is 4 or above. Level Requirement:30
 +
 
 +
<u> Scorpion </u>  (Earrings) Penetration Res +10, Penetration-based skill effect +20%
  
&lt;u> Scorpion &lt;/u>   (Earrings) Penetration Res +10, Penetration-based skill effect +20%
+
<u> Archer </u> (Foot) Handgun Res +10, Handgun-Based Skill Effect +20%
  
&lt;u> Archer &lt;/u> (Foot) Handgun Res +10, Handgun-Based Skill Effect +20%
+
<u> Hresvelgr </u> (Back) -10 MP Regen, +10 SPD, +5 INT, IF LAW and HP < 20%, Lng-R General Boost +50%
  
&lt;u> Hresvelgr &lt;/u> (Back) -10 MP Regen, +10 SPD, +5 INT, IF LAW and HP &lt; 20%, Lng-R General Boost +50%
+
<u> Morrigan </u> (Back) +10 MP Regen, +5 Speed, +5 Vitality.  With Macha's SS: +15 CRT, +15% Rapid Boost
  
&lt;u> Morrigan &lt;/u> (Back) +10 MP Regen, +5 Speed, +5 Vitality. With Macha's SS: +15 CRT,  +15% Rapid Boost
+
<u> Macha </u> (Weapon) +7 CRT, If Luck is above 20, additionally +14 CRT.
  
&lt;u> Macha &lt;/u> (Weapon) +7 CRT, If Luck is above 20, additionally +14 CRT.
+
<u> Harpy Sisters Set </u> (Top, Bottom, Head/Face) +10 MP, +7 SPD, +5 INT, +50 CRT
  
&lt;u> Harpy Sisters Set &lt;/u> (Top, Bottom, Head/Face) +10 MP, +7 SPD, +5 INT, +50 CRT
+
<u>Procyon</u> (Bottom) + 10% Long Range Damage
  
&lt;u>Procyon&lt;/u> (Bottom) + 10% Long Range Damage
+
<u>Beelzebub(Human)</u> (Top) + 10 SPD, +15 CRT, +10% Shot damage

Latest revision as of 14:21, 17 January 2013

Contents

[edit] What is a Gunner?

A character who uses a firearm as their main weapon of choice to combat demons in MegaTen. Their main attribute is Speed which increases their firearm damage.

[edit] Advantages of Gunners

Pin-pointer - Able to pinpoint a single enemy which is useful for luring/kiting or eliminating the most troublesome enemies as soon as possible without luring the enemies around the main target

Long Range - Have the highest range out of all the classes. Does Not Apply to Rapids

Difficult to hit - With Counter, Dodge and Rapid , a skilled gunner can re-actively stay out of harm's way against many enemies and prepare for a Shot attack.

High DPS - Rapid is one of the highest DPS, only second to Attack Melee, this is countered by their near point-blank range.

Variety - Different play-styles depending on expertise used.

[edit] Disadvantages of Gunners

Cast Time - Gunners start off with slow attacks with either long cool-downs or cast times, length decreases later on. This is the downside to a gunner's defensive aspects.

Ammunition - Gunners must have stocks of ammunition in their inventory at all times.

Fragile - Gunners usually have little to no Vitality, thus most have low HP. This becomes a problem mostly around demon mobs.

Weak Modifiers - Magic Bullet and Shot Type Gunners have some of the weakest damage modifiers in the game

Near Point-Blank Range as rapid - Rapids, though possessing high DPS Ability must close to almost point blank range before firing.

[edit] Expertise/Skills/Attributes

[edit] Attributes

  • Speed - Increases damage with firearms. Reduces Cooldown and Incantation effect as secondary effect.
  • Luck - Increases Critical hit rate and Critical hit defense.
  • Magic - Raises max MP and damage for Magic Bullet.
  • Intelligence - Only useful for Hybrid builds with Enhance.

[edit] Techniques

  • Shot - Single shot skills.

Effects:
Increases Speed Attribute
Critical Boost (Class 2 Only)
Decreases Shot Incant Time
Increases Shot Damage

  • Rapid - Multi-Shot Skills

Effects:
MP Boosts
Decreases Rapid Incant Time
Increases Rapid Damage

Effects:
Reduces durability damage taken by guns
Increases Long-Range Stat
Decreases Shot Incant Time (Class 7 only)

[edit] Chain Expertise

  • Sharpshooter - A Battle Expertise Skill for enhancing the damage that guns do against certain demon species.

Expertise Required
Class 2 Rank 0 Shot
Class 1 Rank 0 Gun Knowledge
Class 2 Rank 0 Demonology

  • Magic Bullet - A Battle Expertise Skill for endowing gunshots with curse magic and elemental abilities.

Expertise Required
Class 2 Rank 0 Shot
Class 1 Rank 0 Gun Knowledge
Class 2 Rank 0 Curse Magic
Class 1 Rank 0 Magic Control

[edit] Builds

[edit] Attributes

Gunners deal damage primarily through the Speed attribute

Additional Points on MB Gunners:

MB gunners additionally require high Magic, as MB is calculated with 100% Lng-R + 50% Spell Stats.
Sometimes MB Gunners go Speed/Luck, though this build is comparatively rare and only really useful for MB/SS/Regal

Additional Pointers on Rapid Gunners:

Rapid Gunners Utilize Speed and Luck due to magic not modifying their damage, luck allows for more critical hits and higher damage potential to the rapid.

Additional Pointers on Pure Shot and Shot/SS Gunners

These Gunners also use a Speed/Luck build

Intelligence is relatively useless for most gunners, same with Vitality. Strength is especially useless.

[edit] Standard Expertise Builds

Shot/SS - Deals Damage with a +30% Racial Boost Due to SS Toggles
MB/SS - Deals Damage with a +30% Racial Boost Due to SS Toggles
Rapid/SS - Deals Damage with a +30% Racial Boost Due to SS Toggles

[edit] Hybrid Expertise Builds

[edit] Curse Of The Wretched Hybrid Builds

MB/CoTW - Hybrid Build focusing on Debuffs

[edit] Enhance Hybrid Builds

MB/Enhance - Hybrid Build Focusing on Support

[edit] Advanced Builds

Counter/Dodge/Rapid - Prototype build for Rapid Survivalist. Scrapped in favor of current one.

Rapid Survivalist - Advanced build centered around around survivability.

Rapid/Regal/MB - Advanced Build centered around High-Damage-Low-HP Point Blank Range attacks (Also Nicknamed Suicide Rapid)

MB/SS/Regal - Advanced Build centered around High-Damage-Low-HP Long Range Shots (Weaker than Rapid/Regal/MB, but more survivable)

SS/MB/RAPID - Advanced build centered around High Damage at Long and Close Range

[edit] Equipment Compatibility

Magic Bullet/Shot Type Gunner:
Damage Types Needed:



Rapid Type Gunner:
Damage Types Needed:

[edit] Synthesis

Tarots

Due to the variety of gunner classes, specific tarots are difficult to find, however, this is a list of useful ones:

Cups Ranging from +1 SPD (I) to +5 SPD (V)

Zhen SPD +2, STR -1, MAG -1

Hresvelgr SPD +3, VIT -3

The Sun SPD +2, Luck +3

Emperor SPD +2, Shot Boost +3%, Luck -5

Hecatonchires Rapid Boost +4%

Beelzebub(Human) SPD +5, Luck +5, CRT +4


Soul Stones

Pa Bil Sag (Foot) +2 SPD +5% Shot/Rapid Damage if shot/rapid class is 4 or above. Level Requirement:30

Scorpion (Earrings) Penetration Res +10, Penetration-based skill effect +20%

Archer (Foot) Handgun Res +10, Handgun-Based Skill Effect +20%

Hresvelgr (Back) -10 MP Regen, +10 SPD, +5 INT, IF LAW and HP < 20%, Lng-R General Boost +50%

Morrigan (Back) +10 MP Regen, +5 Speed, +5 Vitality. With Macha's SS: +15 CRT, +15% Rapid Boost

Macha (Weapon) +7 CRT, If Luck is above 20, additionally +14 CRT.

Harpy Sisters Set (Top, Bottom, Head/Face) +10 MP, +7 SPD, +5 INT, +50 CRT

Procyon (Bottom) + 10% Long Range Damage

Beelzebub(Human) (Top) + 10 SPD, +15 CRT, +10% Shot damage

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