What is a Gunner?
A character who uses a firearm as their main weapon of choice to combat demons in MegaTen. Their main attribute is Speed which increases their firearm damage.
Advantages of Gunners
Pin-pointer - Able to pinpoint a single enemy which is useful for luring/kiting or eliminating the most troublesome enemies as soon as possible without luring the enemies around the main target
Long Range - Have the highest range out of all the classes. Does Not Apply to Rapids
Variety - Different play-styles depending on expertise used.
Disadvantages of Gunners
Cast Time - Gunners start off with slow attacks with either long cool-downs or cast times, length decreases later on. This is the downside to a gunner's defensive aspects.
Ammunition - Gunners must have stocks of ammunition in their inventory at all times.
Fragile - Gunners usually have little to no Vitality, thus most have low HP. This becomes a problem mostly around demon mobs.
Near Point-Blank Range as rapid - Rapids, though possessing high DPS Ability must close to almost point blank range before firing.
- Speed - Increases damage with firearms. Reduces Cooldown and Incantation effect as secondary effect.
- Luck - Increases Critical hit rate and Critical hit defense.
- Magic - Raises max MP and damage for Magic Bullet.
- Intelligence - Only useful for Hybrid builds with Enhance.
- Shot - Single shot skills.
Increases Speed Attribute
Critical Boost (Class 2 Only)
Decreases Shot Incant Time
Increases Shot Damage
- Rapid - Multi-Shot Skills
Decreases Rapid Incant Time
Increases Rapid Damage
- Gun Knowledge - Passive Skills
Reduces durability damage taken by guns
Increases Long-Range Stat
Decreases Shot Incant Time (Class 7 only)
- Sharpshooter - A Battle Expertise Skill for enhancing the damage that guns do against certain demon species.
- Magic Bullet - A Battle Expertise Skill for endowing gunshots with curse magic and elemental abilities.
Gunners deal damage primarily through the Speed attribute
Additional Points on MB Gunners:
MB gunners additionally require high Magic, as MB is calculated with 100% Lng-R + 50% Spell Stats.
Sometimes MB Gunners go Speed/Luck, though this build is comparatively rare and only really useful for MB/SS/Regal
Additional Pointers on Rapid Gunners:
Rapid Gunners Utilize Speed and Luck due to magic not modifying their damage, luck allows for more critical hits and higher damage potential to the rapid.
Additional Pointers on Pure Shot and Shot/SS Gunners
These Gunners also use a Speed/Luck build
Intelligence is relatively useless for most gunners, same with Vitality. Strength is especially useless.
Standard Expertise Builds
Hybrid Expertise Builds
Curse Of The Wretched Hybrid Builds
MB/CoTW - Hybrid Build focusing on Debuffs
Enhance Hybrid Builds
MB/Enhance - Hybrid Build Focusing on Support
Rapid Survivalist - Advanced build centered around around survivability.
Rapid/Regal/MB - Advanced Build centered around High-Damage-Low-HP Point Blank Range attacks (Also Nicknamed Suicide Rapid)
MB/SS/Regal - Advanced Build centered around High-Damage-Low-HP Long Range Shots (Weaker than Rapid/Regal/MB, but more survivable)
SS/MB/RAPID - Advanced build centered around High Damage at Long and Close Range
- +Affinity Boost
- +Rapid Action Boost
- General Boost, Long-Range
- Limit Break Damage Boost, Not Required, but can be helpful
Due to the variety of gunner classes, specific tarots are difficult to find, however, this is a list of useful ones:
Cups Ranging from +1 SPD (I) to +5 SPD (V)
Zhen SPD +2, STR -1, MAG -1
Hresvelgr SPD +3, VIT -3
The Sun SPD +2, Luck +3
Emperor SPD +2, Shot Boost +3%, Luck -5
Hecatonchires Rapid Boost +4%
Beelzebub(Human) SPD +5, Luck +5, CRT +4
Pa Bil Sag (Foot) +2 SPD +5% Shot/Rapid Damage if shot/rapid class is 4 or above. Level Requirement:30
Scorpion (Earrings) Penetration Res +10, Penetration-based skill effect +20%
Archer (Foot) Handgun Res +10, Handgun-Based Skill Effect +20%
Hresvelgr (Back) -10 MP Regen, +10 SPD, +5 INT, IF LAW and HP < 20%, Lng-R General Boost +50%
Morrigan (Back) +10 MP Regen, +5 Speed, +5 Vitality. With Macha's SS: +15 CRT, +15% Rapid Boost
Macha (Weapon) +7 CRT, If Luck is above 20, additionally +14 CRT.
Harpy Sisters Set (Top, Bottom, Head/Face) +10 MP, +7 SPD, +5 INT, +50 CRT
Procyon (Bottom) + 10% Long Range Damage
Beelzebub(Human) (Top) + 10 SPD, +15 CRT, +10% Shot damage