Difference between revisions of "Gunner"

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==What is a Gunner?==
 
==What is a Gunner?==
  
A character who uses a firearm as their main weapon of choice to combat demons in MegaTen. Their main attribute is <u>Speed</u> which increases their firearm damage.
+
A character who uses a firearm as their main weapon of choice to combat demons in MegaTen. Their main attribute is &lt;u>Speed&lt;/u> which increases their firearm damage.
  
 
===Advantages of Gunners===
 
===Advantages of Gunners===
<u>Pin-pointer</u> - Able to pinpoint a single enemy which is useful for luring/kiting or eliminating the most troublesome enemies as soon as possible without luring the enemies around the main target
+
&lt;u>Pin-pointer&lt;/u> - Able to pinpoint a single enemy which is useful for luring/kiting or eliminating the most troublesome enemies as soon as possible without luring the enemies around the main target
  
<u>Long Range</u> - Have the highest range out of all the classes. Does Not Apply to Rapids
+
&lt;u>Long Range&lt;/u> - Have the highest range out of all the classes. Does Not Apply to Rapids
  
<u>Difficult to hit</u> - With [[Counter]], [[Dodge]] and [[Rapid]] , a skilled gunner can re-actively stay out of harm's way against many enemies and prepare for a [[Shot]] attack.
+
&lt;u>Difficult to hit&lt;/u> - With [[Counter]], [[Dodge]] and [[Rapid]] , a skilled gunner can re-actively stay out of harm's way against many enemies and prepare for a [[Shot]] attack.
  
<u>High DPS</u> - [[Rapid]] is one of the highest DPS, only second to [[Attack]] Melee, this is countered by their near point-blank range.
+
&lt;u>High DPS&lt;/u> - [[Rapid]] is one of the highest DPS, only second to [[Attack]] Melee, this is countered by their near point-blank range.
  
<u>Variety</u> - Different play-styles depending on expertise used.
+
&lt;u>Variety&lt;/u> - Different play-styles depending on expertise used.
  
 
===Disadvantages of Gunners===
 
===Disadvantages of Gunners===
  
<u>Cast Time</u> - Gunners start off with slow attacks with either long cool-downs or cast times, length decreases later on. This is the downside to a gunner's defensive aspects.
+
&lt;u>Cast Time&lt;/u> - Gunners start off with slow attacks with either long cool-downs or cast times, length decreases later on. This is the downside to a gunner's defensive aspects.
  
<u>Ammunition</u> - Gunners must have stocks of ammunition in their inventory at all times.
+
&lt;u>Ammunition&lt;/u> - Gunners must have stocks of ammunition in their inventory at all times.
  
<u>Fragile</u> - Gunners usually have little to no Vitality, thus most have low HP. This becomes a problem mostly around demon mobs.
+
&lt;u>Fragile&lt;/u> - Gunners usually have little to no Vitality, thus most have low HP. This becomes a problem mostly around demon mobs.
  
<u>Weak Modifiers</u> - [[Magic Bullet ]] and [[Shot]] Type Gunners have some of the weakest damager modifiers in the game
+
&lt;u>Weak Modifiers&lt;/u> - [[Magic Bullet ]] and [[Shot]] Type Gunners have some of the weakest damager modifiers in the game
  
<u>Near Point-Blank Range as rapid</u> - Rapids, though possessing high DPS Ability must close to almost point blank range before firing.
+
&lt;u>Near Point-Blank Range as rapid&lt;/u> - Rapids, though possessing high DPS Ability must close to almost point blank range before firing.
  
 
==Expertise/Skills/Attributes==
 
==Expertise/Skills/Attributes==
 
===Attributes===
 
===Attributes===
*<u>Speed</u> - Increases damage with firearms. Reduces Cooldown and Incantation effect as secondary effect.
+
*&lt;u>Speed&lt;/u> - Increases damage with firearms. Reduces Cooldown and Incantation effect as secondary effect.
  
*<u>Luck</u> - Increases Critical hit rate and Critical hit defense.
+
*&lt;u>Luck&lt;/u> - Increases Critical hit rate and Critical hit defense.
  
*<u>Magic</u> - Raises max MP and damage for Magic Bullet.
+
*&lt;u>Magic&lt;/u> - Raises max MP and damage for Magic Bullet.
  
*<u>Intelligence</u> - Only useful for Hybrid builds with Enhance.
+
*&lt;u>Intelligence&lt;/u> - Only useful for Hybrid builds with Enhance.
  
 
===Techniques===
 
===Techniques===
*[[Shot]] - Single shot skills.<br>
+
*[[Shot]] - Single shot skills.&lt;br>
Effects:<br>
+
Effects:&lt;br>
Increases Speed Attribute<br>
+
Increases Speed Attribute&lt;br>
Critical Boost (Class 2 Only)<br>
+
Critical Boost (Class 2 Only)&lt;br>
Decreases Shot Incant Time<br>
+
Decreases Shot Incant Time&lt;br>
Increases Shot Damage<br>
+
Increases Shot Damage&lt;br>
  
*[[Rapid]] - Multi-Shot Skills<br>
+
*[[Rapid]] - Multi-Shot Skills&lt;br>
Effects:<br>
+
Effects:&lt;br>
MP Boosts<br>
+
MP Boosts&lt;br>
Decreases Rapid Incant Time<br>
+
Decreases Rapid Incant Time&lt;br>
Increases Rapid Damage<br>
+
Increases Rapid Damage&lt;br>
  
*[[Gun Knowledge]] - Passive Skills<br>
+
*[[Gun Knowledge]] - Passive Skills&lt;br>
Effects:<br>
+
Effects:&lt;br>
Reduces durability damage taken by guns<br>
+
Reduces durability damage taken by guns&lt;br>
Increases Long-Range Stat<br>
+
Increases Long-Range Stat&lt;br>
Decreases Shot Incant Time (Class 7 only)<br>
+
Decreases Shot Incant Time (Class 7 only)&lt;br>
  
 
===Chain Expertise===
 
===Chain Expertise===
  
 
*[[Sharpshooter]] - A Battle Expertise Skill for enhancing the damage that guns do against certain demon species.
 
*[[Sharpshooter]] - A Battle Expertise Skill for enhancing the damage that guns do against certain demon species.
Expertise Required<br>
+
Expertise Required&lt;br>
Class 2 Rank 0 [[Shot]]<br>
+
Class 2 Rank 0 [[Shot]]&lt;br>
Class 1 Rank 0 [[Gun Knowledge]]<br>
+
Class 1 Rank 0 [[Gun Knowledge]]&lt;br>
Class 2 Rank 0 [[Demonology]]<br>
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Class 2 Rank 0 [[Demonology]]&lt;br>
  
 
*[[Magic Bullet]] - A Battle Expertise Skill for endowing gunshots with curse magic and elemental abilities.
 
*[[Magic Bullet]] - A Battle Expertise Skill for endowing gunshots with curse magic and elemental abilities.
Expertise Required<br>
+
Expertise Required&lt;br>
Class 2 Rank 0 [[Shot]]<br>
+
Class 2 Rank 0 [[Shot]]&lt;br>
Class 1 Rank 0 [[Gun Knowledge]]<br>
+
Class 1 Rank 0 [[Gun Knowledge]]&lt;br>
Class 2 Rank 0 [[Curse Magic]]<br>
+
Class 2 Rank 0 [[Curse Magic]]&lt;br>
Class 1 Rank 0 [[Magic Control]]<br>
+
Class 1 Rank 0 [[Magic Control]]&lt;br>
  
 
==Builds==
 
==Builds==
 
===Attributes===
 
===Attributes===
Gunners deal damage primarily through the Speed attribute<br>
+
Gunners deal damage primarily through the Speed attribute&lt;br>
  
Additional Points on MB Gunners:<br>
+
Additional Points on MB Gunners:&lt;br>
  
MB gunners additionally require high Magic, as MB is calculated with 100% Lng-R + 50% Spell Stats.<br>
+
MB gunners additionally require high Magic, as MB is calculated with 100% Lng-R + 50% Spell Stats.&lt;br>
Sometimes MB Gunners go Speed/Luck, though this build is comparatively rare and only really useful for MB/SS/Regal<br>
+
Sometimes MB Gunners go Speed/Luck, though this build is comparatively rare and only really useful for MB/SS/Regal&lt;br>
  
Additional Pointers on Rapid Gunners:<br>
+
Additional Pointers on Rapid Gunners:&lt;br>
  
Rapid Gunners Utilize Speed and Luck due to magic not modifying their damage, luck allows for more critical hits and higher damage potential to the rapid.<br>
+
Rapid Gunners Utilize Speed and Luck due to magic not modifying their damage, luck allows for more critical hits and higher damage potential to the rapid.&lt;br>
  
Additional Pointers on Pure Shot and Shot/SS Gunners<br>
+
Additional Pointers on Pure Shot and Shot/SS Gunners&lt;br>
  
These Gunners also use a Speed/Luck build<br>
+
These Gunners also use a Speed/Luck build&lt;br>
  
 
Intelligence is relatively useless for most gunners, same with Vitality.  Strength is especially useless.
 
Intelligence is relatively useless for most gunners, same with Vitality.  Strength is especially useless.
  
 
===Standard Expertise Builds===
 
===Standard Expertise Builds===
[[Shot/SS]] - Deals Damage with a +30% Racial Boost Due to SS Toggles<br>
+
[[Shot/SS]] - Deals Damage with a +30% Racial Boost Due to SS Toggles&lt;br>
[[MB/SS]] - Deals Damage with a +30% Racial Boost Due to SS Toggles<br>
+
[[MB/SS]] - Deals Damage with a +30% Racial Boost Due to SS Toggles&lt;br>
[[Rapid/SS]] - Deals Damage with a +30% Racial Boost Due to SS Toggles<br>
+
[[Rapid/SS]] - Deals Damage with a +30% Racial Boost Due to SS Toggles&lt;br>
  
 
===Hybrid Expertise Builds===
 
===Hybrid Expertise Builds===
 
====Curse Of The Wretched Hybrid Builds====
 
====Curse Of The Wretched Hybrid Builds====
[[MB/CoTW]] - Hybrid Build focusing on Debuffs<br>
+
[[MB/CoTW]] - Hybrid Build focusing on Debuffs&lt;br>
[[MB/SS/CoTW]] - To be Added Later<br>
+
[[MB/SS/CoTW]] - To be Added Later&lt;br>
[[Rapid/CoTW]] - To be Added Later<br>
+
[[Rapid/CoTW]] - To be Added Later&lt;br>
  
 
====Enhance Hybrid Builds====
 
====Enhance Hybrid Builds====
[[MB/Enhance]] - Hybrid Build Focusing on Support<br>
+
[[MB/Enhance]] - Hybrid Build Focusing on Support&lt;br>
[[Rapid/Enhance]] - To be Added Later<br>
+
[[Rapid/Enhance]] - To be Added Later&lt;br>
  
 
===Advanced Builds===
 
===Advanced Builds===
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==Equipment Compatibility==
 
==Equipment Compatibility==
[[Magic Bullet]]/[[Shot]] Type Gunner:<br>
+
[[Magic Bullet]]/[[Shot]] Type Gunner:&lt;br>
[[Damage]] Types Needed:<br>
+
[[Damage]] Types Needed:&lt;br>
*+[[Affinity Boost]]<br>
+
*+[[Affinity Boost]]&lt;br>
*+[[Shot]] [[Action Boost]]<br>
+
*+[[Shot]] [[Action Boost]]&lt;br>
*+[[General Boost]], Long-Range<br>
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*+[[General Boost]], Long-Range&lt;br>
<br>
+
&lt;br>
<br>
+
&lt;br>
[[Rapid]] Type Gunner:<br>
+
[[Rapid]] Type Gunner:&lt;br>
[[Damage]] Types Needed:<br>
+
[[Damage]] Types Needed:&lt;br>
*+[[Affinity Boost]]<br>
+
*+[[Affinity Boost]]&lt;br>
*+[[Rapid]] [[Action Boost]]<br>
+
*+[[Rapid]] [[Action Boost]]&lt;br>
*[[General Boost]], Long-Range<br>
+
*[[General Boost]], Long-Range&lt;br>
*[[Limit Break Damage Boost]], Not Required, but can be helpful<br>
+
*[[Limit Break Damage Boost]], Not Required, but can be helpful&lt;br>
  
 
==Synthesis==
 
==Synthesis==
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Due to the variety of gunner classes, specific tarots are difficult to find, however, this is a list of useful ones:
 
Due to the variety of gunner classes, specific tarots are difficult to find, however, this is a list of useful ones:
  
<u> Cups </u>  Ranging from +1 SPD (I) to +5 SPD (V)
+
&lt;u> Cups &lt;/u>  Ranging from +1 SPD (I) to +5 SPD (V)
  
<u> Zhen </u>  SPD +2, STR -1, MAG -1
+
&lt;u> Zhen &lt;/u>  SPD +2, STR -1, MAG -1
  
<u> Hresvelgr </u> SPD +3, VIT -3
+
&lt;u> Hresvelgr &lt;/u> SPD +3, VIT -3
  
<u> The Sun </u> SPD +2, Luck +3
+
&lt;u> The Sun &lt;/u> SPD +2, Luck +3
  
<u> Emperor </u> SPD +2, Shot Boost +3%, Luck -5
+
&lt;u> Emperor &lt;/u> SPD +2, Shot Boost +3%, Luck -5
  
<u> Hecatonchires </u> Rapid Boost +4%
+
&lt;u> Hecatonchires &lt;/u> Rapid Boost +4%
  
  
 
'''Soul Stones'''
 
'''Soul Stones'''
  
<u> Pa Bil Sag </u> (Foot) +2 SPD +5% Shot/Rapid Damage if shot/rapid class is 4 or above. Level Requirement:30
+
&lt;u> Pa Bil Sag &lt;/u> (Foot) +2 SPD +5% Shot/Rapid Damage if shot/rapid class is 4 or above. Level Requirement:30
  
<u> Scorpion </u>  (Earrings) Penetration Res +10, Penetration-based skill effect +20%
+
&lt;u> Scorpion &lt;/u>  (Earrings) Penetration Res +10, Penetration-based skill effect +20%
  
<u> Archer </u> (Foot) Handgun Res +10, Handgun-Based Skill Effect +20%
+
&lt;u> Archer &lt;/u> (Foot) Handgun Res +10, Handgun-Based Skill Effect +20%
  
<u> Hresvelgr </u> (Back) -10 MP Regen, +10 SPD, +5 INT, IF LAW and HP < 20%, Lng-R General Boost +50%
+
&lt;u> Hresvelgr &lt;/u> (Back) -10 MP Regen, +10 SPD, +5 INT, IF LAW and HP &lt; 20%, Lng-R General Boost +50%
  
<u> Morrigan </u> (Back) +10 MP Regen, +5 Speed, +5 Vitality.  With Macha's SS: +15 CRT,  +15% Rapid Boost
+
&lt;u> Morrigan &lt;/u> (Back) +10 MP Regen, +5 Speed, +5 Vitality.  With Macha's SS: +15 CRT,  +15% Rapid Boost
  
<u> Macha </u> (Weapon) +7 CRT, If Luck is above 20, additionally +14 CRT.
+
&lt;u> Macha &lt;/u> (Weapon) +7 CRT, If Luck is above 20, additionally +14 CRT.
  
<u> Harpy Sisters Set </u> (Top, Bottom, Head/Face) +10 MP, +7 SPD, +5 INT, +50 CRT
+
&lt;u> Harpy Sisters Set &lt;/u> (Top, Bottom, Head/Face) +10 MP, +7 SPD, +5 INT, +50 CRT
  
<u>Procyon</u> (Bottom) + 10% Long Range Damage
+
&lt;u>Procyon&lt;/u> (Bottom) + 10% Long Range Damage

Revision as of 02:05, 4 March 2012

Contents

What is a Gunner?

A character who uses a firearm as their main weapon of choice to combat demons in MegaTen. Their main attribute is <u>Speed</u> which increases their firearm damage.

Advantages of Gunners

<u>Pin-pointer</u> - Able to pinpoint a single enemy which is useful for luring/kiting or eliminating the most troublesome enemies as soon as possible without luring the enemies around the main target

<u>Long Range</u> - Have the highest range out of all the classes. Does Not Apply to Rapids

<u>Difficult to hit</u> - With Counter, Dodge and Rapid , a skilled gunner can re-actively stay out of harm's way against many enemies and prepare for a Shot attack.

<u>High DPS</u> - Rapid is one of the highest DPS, only second to Attack Melee, this is countered by their near point-blank range.

<u>Variety</u> - Different play-styles depending on expertise used.

Disadvantages of Gunners

<u>Cast Time</u> - Gunners start off with slow attacks with either long cool-downs or cast times, length decreases later on. This is the downside to a gunner's defensive aspects.

<u>Ammunition</u> - Gunners must have stocks of ammunition in their inventory at all times.

<u>Fragile</u> - Gunners usually have little to no Vitality, thus most have low HP. This becomes a problem mostly around demon mobs.

<u>Weak Modifiers</u> - Magic Bullet and Shot Type Gunners have some of the weakest damager modifiers in the game

<u>Near Point-Blank Range as rapid</u> - Rapids, though possessing high DPS Ability must close to almost point blank range before firing.

Expertise/Skills/Attributes

Attributes

  • <u>Speed</u> - Increases damage with firearms. Reduces Cooldown and Incantation effect as secondary effect.
  • <u>Luck</u> - Increases Critical hit rate and Critical hit defense.
  • <u>Magic</u> - Raises max MP and damage for Magic Bullet.
  • <u>Intelligence</u> - Only useful for Hybrid builds with Enhance.

Techniques

  • Shot - Single shot skills.<br>

Effects:<br> Increases Speed Attribute<br> Critical Boost (Class 2 Only)<br> Decreases Shot Incant Time<br> Increases Shot Damage<br>

  • Rapid - Multi-Shot Skills<br>

Effects:<br> MP Boosts<br> Decreases Rapid Incant Time<br> Increases Rapid Damage<br>

Effects:<br> Reduces durability damage taken by guns<br> Increases Long-Range Stat<br> Decreases Shot Incant Time (Class 7 only)<br>

Chain Expertise

  • Sharpshooter - A Battle Expertise Skill for enhancing the damage that guns do against certain demon species.

Expertise Required<br> Class 2 Rank 0 Shot<br> Class 1 Rank 0 Gun Knowledge<br> Class 2 Rank 0 Demonology<br>

  • Magic Bullet - A Battle Expertise Skill for endowing gunshots with curse magic and elemental abilities.

Expertise Required<br> Class 2 Rank 0 Shot<br> Class 1 Rank 0 Gun Knowledge<br> Class 2 Rank 0 Curse Magic<br> Class 1 Rank 0 Magic Control<br>

Builds

Attributes

Gunners deal damage primarily through the Speed attribute<br>

Additional Points on MB Gunners:<br>

MB gunners additionally require high Magic, as MB is calculated with 100% Lng-R + 50% Spell Stats.<br> Sometimes MB Gunners go Speed/Luck, though this build is comparatively rare and only really useful for MB/SS/Regal<br>

Additional Pointers on Rapid Gunners:<br>

Rapid Gunners Utilize Speed and Luck due to magic not modifying their damage, luck allows for more critical hits and higher damage potential to the rapid.<br>

Additional Pointers on Pure Shot and Shot/SS Gunners<br>

These Gunners also use a Speed/Luck build<br>

Intelligence is relatively useless for most gunners, same with Vitality. Strength is especially useless.

Standard Expertise Builds

Shot/SS - Deals Damage with a +30% Racial Boost Due to SS Toggles<br> MB/SS - Deals Damage with a +30% Racial Boost Due to SS Toggles<br> Rapid/SS - Deals Damage with a +30% Racial Boost Due to SS Toggles<br>

Hybrid Expertise Builds

Curse Of The Wretched Hybrid Builds

MB/CoTW - Hybrid Build focusing on Debuffs<br> MB/SS/CoTW - To be Added Later<br> Rapid/CoTW - To be Added Later<br>

Enhance Hybrid Builds

MB/Enhance - Hybrid Build Focusing on Support<br> Rapid/Enhance - To be Added Later<br>

Advanced Builds

Counter/Dodge/Rapid - Prototype build for Rapid Survivalist. Scrapped in favor of current one.

Rapid Survivalist - Advanced build centered around around survivability.

Rapid/Regal/MB - Advanced Build centered around High-Damage-Low-HP Point Blank Range attacks (Also Nicknamed Suicide Rapid)

MB/SS/Regal - Advanced Build centered around High-Damage-Low-HP Long Range Shots (Weaker than Rapid/Regal/MB, but more survivable)

Equipment Compatibility

Magic Bullet/Shot Type Gunner:<br> Damage Types Needed:<br>

<br> <br> Rapid Type Gunner:<br> Damage Types Needed:<br>

Synthesis

Tarots

Due to the variety of gunner classes, specific tarots are difficult to find, however, this is a list of useful ones:

<u> Cups </u> Ranging from +1 SPD (I) to +5 SPD (V)

<u> Zhen </u> SPD +2, STR -1, MAG -1

<u> Hresvelgr </u> SPD +3, VIT -3

<u> The Sun </u> SPD +2, Luck +3

<u> Emperor </u> SPD +2, Shot Boost +3%, Luck -5

<u> Hecatonchires </u> Rapid Boost +4%


Soul Stones

<u> Pa Bil Sag </u> (Foot) +2 SPD +5% Shot/Rapid Damage if shot/rapid class is 4 or above. Level Requirement:30

<u> Scorpion </u> (Earrings) Penetration Res +10, Penetration-based skill effect +20%

<u> Archer </u> (Foot) Handgun Res +10, Handgun-Based Skill Effect +20%

<u> Hresvelgr </u> (Back) -10 MP Regen, +10 SPD, +5 INT, IF LAW and HP < 20%, Lng-R General Boost +50%

<u> Morrigan </u> (Back) +10 MP Regen, +5 Speed, +5 Vitality. With Macha's SS: +15 CRT, +15% Rapid Boost

<u> Macha </u> (Weapon) +7 CRT, If Luck is above 20, additionally +14 CRT.

<u> Harpy Sisters Set </u> (Top, Bottom, Head/Face) +10 MP, +7 SPD, +5 INT, +50 CRT

<u>Procyon</u> (Bottom) + 10% Long Range Damage

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