Primitive Weapons
From Shin Megami Tensei IMAGINE Wiki
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In-Game
Close-Range = CLS-R • Spell = SPL • Support = SPT • Critical = CRT • Durability = Durable |
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Icon | Item Name | Affinity | CLS-R | SPL | SPT | CRT | Durable | Spiritual Mixing | Tarot Fusions | Soul Stone Fusions | Slots | Description | Additional Effect | How to Get |
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Battle Hammer | Blunt | +26 | +18 | +27 | +04 | 20 | Yes | Yes | Yes | 0-5 | A simple weapon composed of a heavy block of metal attached at the tip of a rod. | - |
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Morning Star | Blunt | +28 | +19 | +29 | +04 | 26 | Yes | Yes | Yes | 0-5 | A primitive weapon with a Star-shaped tip. | - |
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Mailbreaker | Blunt | +29 | +17 | +29 | +07 | 31 | Yes | Yes | Yes | 0-5 | A gigantic warhammer capable of even destroying armor. | - |
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Wolf Fang Club | Blunt | +30 | +20 | +31 | +05 | 36 | Yes | Yes | Yes | 0-5 | The weapon used by Qin Ming, one of the characters in the Ming Dynasty novel Water Margin. | - |
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Spiked Rod | Blunt | +31 | +22 | +28 | +03 | 40 | Yes | Yes | Yes | 0-5 | A primitive weapon composed of a spike attached to the tip of a rod, said to have been used by a legendary hero. | - |
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Warhammer (Bronze) | Blunt | +40 | +05 | +15 | +03 | 26 | Yes | Yes | Yes | 0-5 | A hammer customized for use in combating demons. Mass produced for fighting low-level demons, it can probably still pack a wallop to most demons. |
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Warhammer (Silver) | Blunt | +22 | +41 | +28 | +02 | 30 | Yes | Yes | Yes | 0-5 | A hammer customized for use in combating demons. It contains an ancient magic to ward off demons that protects the wielder with the blessings of the god. |
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Kabutsuchi Kyoko | Blunt | +41 | +15 | +12 | +05 | 32 | Yes | Yes | Yes | 3-5 | A manly weapon with a head that has been toughened to an incredible degree. A single swing is all it takes to win, there is nothing this weapon cannot break. |
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Iron Pipe | Blunt | +32 | +03 | +05 | +01 | 10 | Yes | Yes | Yes | 0-5 | An iron pipe in construction work, that when wielded gives off a violent mood. | - |
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Iron Pipe (Mystical) | Blunt | +20 | - | - | +01 | 10 | Yes | Yes | Yes | 1 | An iron pipe in construction work, that when wielded gives off a violent mood. A mysterious power contained within slightly reduces skill cool-down times. |
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Iron Pipe (Unnatural) | Blunt | +22 | - | - | +01 | 20 | Yes | Yes | Yes | 1 | An iron pipe in construction work, that when wielded gives off a violent mood. A mysterious power contained within reduces skill cool-down times. |
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Vajra | Blunt | +12 | +34 | +05 | +10 | 30 | Yes | Yes | Yes | 3 | The Heavenly King Komokuten once owned this weapon, a holy artifact said to be represent the Buddha. |
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Thor's Hammer, Mjolnir | Electric | +35 | +02 | +02 | +10 | 25 | Yes | Yes | yes | 3 | Mjolnir, the hammer of the thunder god, Thor. A seeker who is looking for the genuine power is endowed with the impressive might just like "Thunder". |
[Characteristics]
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AP Promotional
Close-Range = CLS-R • Spell = SPL • Support = SPT • Critical = CRT • Durability = Durable |
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Icon | Item Name | Affinity | CLS-R | SPL | SPT | CRT | Durable | Spiritual Mixing | Tarot Fusions | Soul Stone Fusions | Slots | Description | Additional Effect | How to Get | |||||||||||||||
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Dragon Mace | Blunt | +30 | +25 | +30 | +03 | 50 | Yes | Yes | Yes | 3 | A mace imbued with the magic powers of dragons. |
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Clown Mace | Blunt | +28 | +37 | +30 | +02 | 50 | Yes | Yes | Yes | 3 | A mace that belonged to a jester who was skilled in magic and conversation. Reduces incantation and cool-down time for spells, allowing rapid spellcasting. | Characteristics]
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Buster Bat | Blunt | +15 | +01 | +02 | +04 | 50 | Yes | Yes | Yes | 3 | Listen and tremble! This bat has been forged from super alloy and is said to be able to even knock back meteors! Not only that, it'll even make you invincible for 25 minutes! Eh, I'm just joking, it's a gag item. | - |
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Club of Rashomon | Blunt | +35 | +01 | +01 | +03 | 50 | Yes | Yes | Yes | 3 | A rough club said to have been owned by an evil ogre that once terrorized Kyoto. Those who wield it will find their arms almost bursting with strength. |
[Characteristics]
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Royal Scepter of Demonic Blood | Blunt | +03 | +34 | +40 | +02 | 50 | Yes | Yes | Yes | 3 | A combat rod adorned with gems formed from crystallizing the blood of a royal demon. Its magical nature greatly enhances the wielder's magic powers. |
[Characteristics]
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Steel Claw of the Wolf | Blunt | +31 | +22 | +31 | +10 | 50 | Yes | Yes | Yes | 3 | A ridiculously huge club that is a giant version of the Wolf Fang Club. Its destructive powers are monstrous as one would imagine just by looking at it. |
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Red Crystal Rod | Blunt | +20 | +34 | +27 | +02 | 50 | Yes | Yes | Yes | 3 | A magical rod adorned with a fiery red jewel that links with the mind of its wielder to improve his or her fire-based powers. |
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Bloody Six-String (Speed) (Red) | Blunt | +35 | +08 | +10 | +07 | 50 | Yes | Yes | Yes | 3 | A replica of a guitar soaked in the blood of thousands and once owned by of the God of Metal. It has been modified for battle by some of his radical followers. | [Characteristics]
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Bloody Six-String (Speed) (Blue) | Blunt | +35 | +08 | +10 | +07 | 50 | Yes | Yes | Yes | 3 | A replica of a guitar soaked in the blood of thousands and once owned by of the God of Metal. It has been modified for battle by some of his radical followers. | [Characteristics]
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Bloody Six-String (Speed) (White) | Blunt | +35 | +08 | +10 | +07 | 50 | Yes | Yes | Yes | 3 | A replica of a guitar soaked in the blood of thousands and once owned by of the God of Metal. It has been modified for battle by some of his radical followers. | [Characteristics]
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Bloody Six-String (Speed) (Black) | Blunt | +35 | +08 | +10 | +07 | 50 | Yes | Yes | Yes | 3 | A replica of a guitar soaked in the blood of thousands and once owned by of the God of Metal. It has been modified for battle by some of his radical followers. | [Characteristics]
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Bloody Six-String (Magic) (Red) | Blunt | +08 | +35 | +15 | +02 | 50 | Yes | Yes | Yes | 3 | A replica of a guitar soaked in the blood of thousands and once owned by of the God of Metal. It has been modified for battle by some of his radical followers. |
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Bloody Six-String (Magic) (Blue) | Blunt | +08 | +35 | +15 | +02 | 50 | Yes | Yes | Yes | 3 | A replica of a guitar soaked in the blood of thousands and once owned by of the God of Metal. It has been modified for battle by some of his radical followers. |
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Bloody Six-String (Magic) (White) | Blunt | +08 | +35 | +15 | +02 | 50 | Yes | Yes | Yes | 3 | A replica of a guitar soaked in the blood of thousands and once owned by of the God of Metal. It has been modified for battle by some of his radical followers. |
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Bloody Six-String (Magic) (Black) | Blunt | +08 | +35 | +15 | +02 | 50 | Yes | Yes | Yes | 3 | A replica of a guitar soaked in the blood of thousands and once owned by of the God of Metal. It has been modified for battle by some of his radical followers. |
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Bloody Six-String (Curative) (Red) | Blunt | +35 | +08 | +10 | +07 | 50 | Yes | Yes | Yes | 3 | A replica of a guitar soaked in the blood of thousands and once owned by of the God of Metal. It has been modified for battle by some of his radical followers. | [Characteristics]
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Bloody Six-String (Curative) (Blue) | Blunt | +35 | +08 | +10 | +07 | 50 | Yes | Yes | Yes | 3 | A replica of a guitar soaked in the blood of thousands and once owned by of the God of Metal. It has been modified for battle by some of his radical followers. | [Characteristics]
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Bloody Six-String (Curative) (White) | Blunt | +35 | +08 | +10 | +07 | 50 | Yes | Yes | Yes | 3 | A replica of a guitar soaked in the blood of thousands and once owned by of the God of Metal. It has been modified for battle by some of his radical followers. | [Characteristics]
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Bloody Six-String (Curative) (Black) | Blunt | +35 | +08 | +10 | +07 | 50 | Yes | Yes | Yes | 3 | A replica of a guitar soaked in the blood of thousands and once owned by of the God of Metal. It has been modified for battle by some of his radical followers. | [Characteristics]
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Tangerine Rod | Blunt | +20 | +34 | +27 | +02 | 50 | Yes | Yes | Yes | 4 | A staff modified to bring out the full fiery potential of the Red Crystal Rod. Its crimson flames bloom like rose petals as they consume whatever lies before it. |
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Golden Strike | Blunt | +40 | +20 | +20 | +20 | 30 | Yes | Yes | Yes | 4 | A blunt weapon made of a shiny, gold metal. The material has been processed as little as possible to preserve its qualities. | [Characteristics]
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Dummy Primitive Weapon A | Blunt | +37 | +16 | +15 | +20 | 30 | Yes | Yes | Yes | 3 | It is simple to use. First, you take this blunt weapon and raise high then swing down straight to the enemy's head. Grotesque fireworks can be seen as a reward. | [Characteristics]
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- [Note] "Dummy Primitive Weapon A" is not the official name for the weapon. It may be changed in the future to its real translation Demona/ Demonic Sprinkler similar to the Rifle weapon Type 99 Pistol to Type 99 Rifle.
AP Elemental
Close-Range = CLS-R • Spell = SPL • Support = SPT • Critical = CRT • Durability = Durable |
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Icon | Item Name | Affinity | CLS-R | SPL | SPT | CRT | Durable | Spiritual Mixing | Tarot Fusions | Soul Stone Fusions | Slots | Description | Additional Effect | How to Get |
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Flamehorn | Fire | +31 | +33 | +05 | +07 | 50 | Yes | Yes | Yes | 3 | A red hammer shaped like the horn of an animal and overflowing with fiery powers. |
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Flamehorn A | Fire | +31 | +33 | +05 | +07 | 50 | No | No | No | 3 | A red hammer shaped like the horn of an animal and overflowing with fiery powers. | [Players Level -35]
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Electric Guitar: Assault | Electric | +37 | +16 | +15 | +20 | 50 | No | Yes | Yes | 3 | Flicking with tooth! Burning in the fire! And beat people with it! That's how guitar is used! Yeeeeeeeeeeeeeeeeah!! |
[Characteristics]
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Conviction | Expel | +28 | +30 | +28 | +03 | 50 | No | Yes | Yes | 3 | The rod held by the Divine, Principality. The wielder is blessed by the power of the Principalities contained within. |
[Characteristics]
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Conviction A | Expel | +28 | +30 | +28 | +03 | 50 | No | No | No | 3 | The rod held by the Divine, Principality. The wielder is blessed by the power of the Principalities contained within. | [Players Level -35]
[Characteristics]
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Limited Time/ Event Reward
Close-Range = CLS-R • Spell = SPL • Support = SPT • Critical = CRT • Durability = Durable |
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Icon | Item Name | Affinity | CLS-R | SPL | SPT | CRT | Durable | Spiritual Mixing | Tarot Fusions | Soul Stone Fusions | Slots | Description | Additional Effect | How to Get |
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Gigantic Metal Club | Blunt | +34 | +02 | +02 | +11 | 50 | Yes | Yes | Yes | - | This item is not yet available! | - |
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Powerful Gigantic Metal Club | Blunt | +45 | +03 | +02 | +20 | 20 | Yes | Yes | Yes | 3 | A rugged metal club that can only be used by someone with powerful arms. Contains the power of Oni. A Setsubun Event item. | - |
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Enchanted Gigantic Metal Club | Blunt | +31 | +36 | +03 | +20 | 20 | Yes | Yes | Yes | 3 | A rugged metal club that can only be used by someone with powerful arms. Contains the magic of Oni. A Setsubun Event item. | - |
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Joyful Gigantic Metal Club | Blunt | +25 | +17 | +36 | +11 | 20 | Yes | Yes | Yes | 3 | A rugged metal club that can only be used by someone with powerful arms. Contains the joyous tears of Oni. A Setsubun Event item. |
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Golden Metal Club | Blunt | +55 | +03 | +02 | +20 | 30 | Yes | Yes | Yes | 5 | A club cast in a rare metal known as Gold Iron. With this weapon by your side, there's no doubt you can cast aside whatever demons stand in your way. A Setsubun Event item. | - |
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Candy Apple Bludgeon | Blunt | +27 | +25 | +05 | +07 | 30 | Yes | Yes | Yes | - | A monstrous-looking weapon that cruelly tempts its victims with its sweetness into getting clobbered. | - |
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Beginner's Mace | Blunt | +28 | +19 | +29 | +04 | 26 | No | No | No | - | An easy-to-use mace made for the newbie Demon Buster. | [Players Level -30]
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Snakeman's Rod | Blunt | +30 | +20 | +31 | +05 | 36 | Yes | Yes | Yes | - | - | - |
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Ceremonial
Close-Range = CLS-R • Spell = SPL • Support = SPT • Critical = CRT • Durability = Durable Weapons with "Ceremonial" in their names are a different type of weapon. They cannot be Spiritually Infused with non-Ceremonial weapons! |
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Icon | Item Name | Affinity | CLS-R | SPL | SPT | CRT | Durable | Spiritual Mixing | Tarot Fusions | Soul Stone Fusions | Slots | Description | Additional Effect | How to Get |
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Kingo Rod (Ceremonial) | Blunt | +14 | +30 | +36 | +03 | 25 | Yes | Yes | Yes | 0-5 | A simple weapon similar in appearance to the scripture-covered rods used by mountain climbers heading for temples. Contains sacred powers. | - |
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Empress Rod (Ceremonial) | Blunt | +14 | +32 | +40 | +03 | 40 | Yes | Yes | Yes | 0-5 | A rod containing magic, famd as the greated treasure owned by the Blizzaton Casino. | - |
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Ka-Osho (Ceremonial) | Blunt | +32 | +28 | +32 | +06 | 25 | Yes | Yes | Yes | 3 | The combat rod used by Lu Zhisheng, the wild monk in the Ming Dynasty novel Water Margin. |
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Vajra Mace (Ceremonial) | Blunt | +20 | +34 | +38 | +03 | 50 | Yes | Yes | Yes | 3 | A mace similar in appearance to the Five-Bladed Vajra. Has the power to ward off magic. |
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King Frost Wand (Ceremonial) | Blunt | +10 | +45 | +30 | +10 | 50 | Yes | Yes | Yes | 3 | The sacred rod of the lord of frost. Those who wield it have the coldest winds in the world at their command. |
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Freezing Bell (Ceremonial) | Ice | +33 | +33 | +11 | +33 | 50 | Yes | Yes | Yes | 3 | A large bell made of a serene, pale-blue metal. When rung, it emits a sublime yet gentle sound that freezes the world into silence. | [Characteristics]
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Sacred Rod (Ceremonial) | Blunt | +18 | +27 | +40 | +02 | 50 | Yes | Yes | Yes | 4 | The jewel encrusted in this rod holds a sacred power. They say the will to protect someone can at times turn into the most powerful weapon. | [Characteristics]
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Cloche de Noel (Ceremonial) | Blunt | +28 | +31 | +38 | +04 | 40 | No | Yes | Yes | 3 | The solemn gong of this bell rings across the world, banishing all evil in its path. |
[Characteristics]
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Mara's Vajra (Ceremonial) | Magic | +26 | +34 | +30 | +01 | 50 | Yes | Yes | Yes | 3 | ? |
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Mara's Vajra A (Ceremonial) | Magic | +26 | +34 | +30 | +01 | 50 | No | No | No | 3 | ? | [Players Level -35]
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Items and Equipment | |
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Armor: | Head • Face • Neck • Body • Back • Arms • Legs • Shoes • Earrings • Rings • Talismans • COMP • Extras |
Weapons: | 1-handed Swords • 2-handed Swords • Thrusting Swords • Axes • Primitive Weapons • Spears • Martial Arts • Handguns • Rifles • Shotguns • Bullet |
Items: | Consumables • Gems • Valuables • Cards • Modification Materials • Synthesis Materials • Demonic Compendium Memory |
Plasmas: | Plasma • Remains of Tokyo • Compounding Materials |