Rapid
- Main article: Expertise
Contents |
Description
A basic Expertise Skill for attacking enemies in quick succession in long distance combat.<br/> Strong against: Attack, Spin, Guard, Counter<br/> Weak against: Dodge
Progression
Requirements to unlock: None.
- Gains expertise through use of Rapid skills.
Skills
Class 0, Rank 0
1 Skill Point Available
Trigger Happy
Enables 3 rapid shots to the enemy. Deals damage based on weapon type.<br/> Type: Active<br/> Affinity: Weapon-based<br/> Action Type: Rapid<br/> Cost: 1 Bullet, 2 MP
- This skill is unlocked from the start.
Class 1, Rank 0
1 Skill Point Available
Magnificent 7
Firing faster than human sight. Can be fired 7 times in succession. Special attack that deals fixed damage.<br/> Type: Active<br/> Affinity: Weapon-based<br/> Action Type: Rapid<br/> Cost: 1 Bullet, 1 MP
- Each shot will do 7 damage, regardless of target weaknesses, expetise or equipment damage bonuses. (damage percentage bonuses such as sharpshooter still apply.)
Extremely useful for training Expertise in Gun Knowledge/Rapid.
Eraser
Enables 4 rapid shots to the enemy through intense concentration. Special skill that deals damage based upon weapon type.<br/> Type: Active<br/> Affinity: Weapon-based<br/> Action Type: Rapid<br/> Cost: 1 Bullet, 2 MP Basically a 4 shot Trigger Happy. Highly recommended to get Magnificent 7, as this skill isnt much better than the default rapid skill.
Class 2, Rank 5
1 Skill Point Available
Max MP Up1
A passive skill that increases max MP.<br/> Type: Passive<br/> Affinity: Special<br/> Action Type: Curative<br/> Cost: None
- The effect gives +10 MP.
Class 3, Rank 0
1 Skill Point Available
Viper Scope
Aims for the gaps in the enemy's armor, and increase the damage of follow-up projectile, pierce, and shot attacks. Deals damage based upon weapon type.<br/> Type: Active<br/> Affinity: Weapon-based<br/> Action Type: Rapid<br/> Cost: 1 Bullet, 2 MP
Class 4, Rank 5
1 Skill Point Available
Max MP Up2
A passive skill that increases max MP.<br/> Type: Passive<br/> Affinity: Special<br/> Action Type: Curative<br/> Cost: None
- The effect gives +10MP.
Class 5, Rank 0
1 Skill Point Available
Bullet-Ridden Pit
Fills your enemy with holes through random fire. Varying damage to one enemy. Shot range is short.<br/> Type: Active<br/> Affinity: Weapon-based<br/> Action Type: Rapid<br/> Cost: 2 Bullet, 1 MP
Class 7, Rank 0
1 Skill Point Available
13 Shots to Hell
After every shot, a countdown to the gallows. Damage varies according to the enemy's HP.<br/> Type: Active<br/> Affinity: Weapon-based<br/> Action Type: Rapid<br/> Cost: 2 Bullet, 1 MP
- 1.40 damage multiplier, actually has 14 shots. (Huge knockback, only good for crowd control)
Qi Shot
Gather bio-energy and fire a shot without bullets. Deals varying damage to one enemy depending on weapon type.<br/> Type: Active<br/> Affinity: Weapon-based<br/> Action Type: Rapid<br/> Cost: 4 Magnetites, 2 MP
Class 8, Rank 0
1 Skill Point Available
Trigger Happy (Strong)
Enables 3 chain attacks on a target. Deals a good amount of weapon-based damage to one enemy.<br/> Type: Active<br/> Affinity: Weapon-based<br/> Action Type: Rapid<br/> Cost: 1 Bullet, 4 MP 1.20 Damage multiplier, longer range, firing speed than basic Trigger Happy.
Expertise | |
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Techniques: | Attack • Spin • Rush • Shot • Rapid • Guard • Counter • Dodge • Curative Magic • Destruction Magic • Support Magic • Curse Magic • Talk • Threaten • Taunt • Summon |
Knowledges: | Occultism • Fusion • Demonology • Weapon Knowledge • Survival Techniques • Psychology • Medical Sciences • Crushing Technique • Mineralogy • Biology • Blades • Sketching • Creation • Crafts • Gun Knowledge • Pursuit • Magic Control • Bless |
Chain Expertise: | Mastery of Three Forms of Life • Synthesis • Magic Fist • Mitama Demon Growth Science • Curse of the Wretched • Enhancement • Support Bullet • Magic Bullet • Sharpshooter • Rampage • Regal Presence • Conditions of Melee Combat • Conditions of Ranged Combat • Conditions of Magic Combat • Swordsmith • Arms Maker • Craftsmanship |