Regal Presence
From Shin Megami Tensei IMAGINE Wiki
Description
A Battle Expertise Skill for enhancing the damage certain weapons do with appropriate disadvantages.
Note: Retaliation is often referred to as Regal, which is short for "Regal Presence" (from the translation of the chain expertise name, before it was localised for our version of the game).
Each rank of Retaliation gives a passive increase to the modifier value applied to Attack skills (exact value unknown).
Progression
Requirements to Unlock: Attack at Class 2-0, Weapon Knowledge at Class 1-0, and Survival Techniques at Class 1-0
Raising: You raise Retaliation by gaining rank in its component Expertises.
- Gains expertise equal to 20% of your Attack level.
- Gains expertise equal to 40% of your Weapon Knowledge level.
- Gains expertise equal to 40% of your Survival Techniques level.
Skills
Note: Ceremonial weapons do NOT benefit from any of the weapon-based toggles.
Icon | Name | Rank | Type | Affinity | Action Type | Skill Point | Cost | Weapon Type | Description |
---|---|---|---|---|---|---|---|---|---|
Lord of Serfs | 1-0 | Switch | Special | Curative | 1 | 10 Magnetites, 20% Health | All | Reduces demon's LNG-R, ClS-R, and Spell by 5. Increases Cls-R by 5 and Critical by 10 | |
Lord of Soldiers | 2-0 | Switch | Special | Curative | 2 | 10 Magnetites, 10% Health | 1-handed Swords | Decreases Spin cool-down and incantation time by 30%. Decreases Spin damage by 20%. | |
Lord of Martyrs | Switch | Special | Curative | 10 Magnetites, 10% Health | Primitive Weapons | Increases Attack damage by 40%. Reduces Critical by 30 and Spin damage by 20% | |||
Lord of the Blood Axe | 3-0 | Switch | Special | Curative | 3 | 10 Magnetites, 10% Health | Axe | Increases Attack damage by 30%. Increases Rush and Spin incantation time by 15%. | |
Lord of Knights | Switch | Special | Curative | 10 Magnetites, 10% Health | Thrusting sword | Increases Rush damage by 25% and Critical by 30. Increases Rush incantation time by 15%. | |||
Lord of the Beasts | Switch | Special | Curative | 10 Magnetites, 10% Health | Spears | Increases Spin damage by 40%. Increases Spin cool-down time by 50%. | |||
Lord of Armor | 4-0 | Switch | Special | Curative | 1 | 15 Magnetites, 30% Health | N/A | Null Knockback, Null Incapacitate (damage does not interrupt incantation). Decreases General-Damage dealt by 100%. Decreases damage received by 50%. | |
Lord of Fighters | 5-0 | Switch | Special | Curative | 2 | 20 Magnetites, 10% Health | Martial Arts | Increases Close-Range damage by 30%. Increases damage received by 20%. | |
Lord of Courage | Switch | Special | Curative | 10 Magnetites, 10% Health | 2-handed Swords | Increases Rush damage by 30%. Increases Rush incantation and cool-down time by 20%. | |||
Lord of Victory | 6-0 | Switch | Special | Curative | 1 | 35 Magnetites, 30% Health | N/A | Increases Close-Range damage by 15%, and +30 critical. Increases damage received by 30%. |
Expertise | |
---|---|
Techniques: | Attack • Spin • Rush • Shot • Rapid • Guard • Counter • Dodge • Curative Magic • Destruction Magic • Support Magic • Curse Magic • Talk • Threaten • Taunt • Summon |
Knowledges: | Occultism • Fusion • Demonology • Weapon Knowledge • Survival Techniques • Psychology • Medical Sciences • Crushing Technique • Mineralogy • Biology • Blades • Sketching • Creation • Crafts • Gun Knowledge • Pursuit • Magic Control • Bless |
Chain Expertise: | Mastery of Three Forms of Life • Synthesis • Magic Fist • Mitama Demon Growth Science • Curse of the Wretched • Enhancement • Support Bullet • Magic Bullet • Sharpshooter • Rampage • Regal Presence • Conditions of Melee Combat • Conditions of Ranged Combat • Conditions of Magic Combat • Swordsmith • Arms Maker • Craftsmanship |