Attack
From Shin Megami Tensei IMAGINE Wiki
Contents |
Description
A basic Expertise skill for close range combat.
Strong against: Rush
Weak against: Spin, Guard, Counter, and Shot attacks.
Progression
Requirements to unlock: None.
- Gains expertise through use of Attack skills or by using Textbook (Attack).
Skills
Icon | Name | Rank | Type | Affinity | Action Type | Skill Point | Cost | Description |
---|---|---|---|---|---|---|---|---|
Basic Attack | Default | Active | Weapon-based | Attack | - | - | Normal attack using close-range weapons. | |
Strength UP 1 | 0-5 | Passive | Special | Curative | 1 | - | Passive skill that raises Strength. (Strength +1) | |
Master's Stance | 1-0 | Switch | Special | Curative | 1 | - | Attacks hit the enemy's vitals. Critical hits become more frequent. However, MP Regeneration rate and LNG-R ATK are decreased. | |
Sword Maniac | 2-0 | Passive | Special | Curative | 1 | - | Close range fighting technique. Passive skill that raises CLS-R ATK. (CLS-R +3) | |
Strength UP 2 | 2-5 | Passive | Special | Curative | 1 | - | Passive skill that raises Strength. (Strength +1) | |
Strength UP 3 | 4-5 | Passive | Special | Curative | 1 | - | Passive skill that raises Strength. (Strength +1) | |
Combo Attack | 5-0 | Active | Weapon-based | Attack | 1 | - | Weaker than a normal hit, but more chain-able. | |
Strength UP 4 | 6-5 | Passive | Special | Curative | 1 | - | Passive skill that raises Strength. (Strength +1) | |
Armor Break | 7-0 | Active | Weapon-based | Attack | 1 | 1% HP | Knock off your enemies' armor with heavy attacks, making your next attack stronger. (Each hit: blunt, slash, charge affinity -10% for targeted enemy) | |
Heavy Attack | 8-0 | Active | Weapon-based | Attack | 1 | 1% HP | A heavier attack than usual. | |
Strength UP 5 | 8-5 | Passive | Special | Curative | 1 | - | Passive skill that raises Strength. (Strength +1) | |
Gatling Strike | 9-0 | Active | Weapon-based | Attack | 1 | - | Delivers a series of blows that make up for their individual weakness in number. |
Check here for reference data.
How to Train Expertise
- Unequip all your gear/weapon and hit the Slimes on Virtual Battle room.
- If you have Lord of Armor, make good use of it.
- Also for those with Blade/Sword of Etude and Lord of Armor (and healing demon, for convenience), and wants to raise Attack/Rush further...
- There's the option of opening an instance of Shibuya Quartz (Bronze), then finding an Aello to reflect Slash off.
- Shibuya Quartz (Silver), 25 Altered Magnetites = Your own private training ground for grinding attack.
- Non-aggressive Accomplished Ocypetes/Aellos (if you use Etude) will spawn if you hit the first switch there.
- Start a (Need Hack Chip A) Home III hack run (Newbie Demon Buster).
- Bring at least 20 - 40 Agi and Bufu stones for Kodama if you solo.
- At boss room, unequip all your gears/weapon (especially if your damage is high) and simply hit the High Pixies instead of Oberon himself. As they spam heal on themselves, you won't kill them so easily, thus giving you the chance to train all you want.
Expertise | |
---|---|
Techniques: | Attack • Spin • Rush • Shot • Rapid • Guard • Counter • Dodge • Curative Magic • Destruction Magic • Support Magic • Curse Magic • Talk • Threaten • Taunt • Summon |
Knowledges: | Occultism • Fusion • Demonology • Weapon Knowledge • Survival Techniques • Psychology • Medical Sciences • Crushing Technique • Mineralogy • Biology • Blades • Sketching • Creation • Crafts • Gun Knowledge • Pursuit • Magic Control • Bless |
Chain Expertise: | Mastery of Three Forms of Life • Synthesis • Magic Fist • Mitama Demon Growth Science • Curse of the Wretched • Enhancement • Support Bullet • Magic Bullet • Sharpshooter • Rampage • Regal Presence • Conditions of Melee Combat • Conditions of Ranged Combat • Conditions of Magic Combat • Swordsmith • Arms Maker • Craftsmanship |