Guard

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Description

A technical expertise skill for protecting oneself from attacks. <br/> Side effects: Skill # up, Incantation time down<br/> Strong against: Attack, Spin<br/> Weak against: Rush, Long-Range attack

Progression

Requirements to unlock: None.

  • Gains expertise through use of Guard skills.

Skills

Class 0, Rank 0

Basic Guard

The user stands in a defensive stance, decreasing attack and spin damage. Slows enemies' attack recovery.<br/> Type: Active<br/> Affinity: Almighty<br/> Action Type: Guard<br/> Cost: 1 MP

  • This skill is unlocked from the start.

Class 0, Rank 5

Vitality Up1

A Passive skill that increases Vitality.<br/> Type: Passive<br/> Affinity: Special<br/> Action Type: Curative<br/> Cost: None

  • The effect gives +1 Vitality.

Class 1, Rank 0

Smite Guard

The user stands in an Anti-Demon stance, decreasing attack and spin damage. Slows enemies' attack recovery even longer.<br/> Type: Active<br/> Affinity: Almighty<br/> Action Type: Guard<br/> Cost: 3 MP

Stun Guard

The user stands in a defensive stance, negating damage of Shot and Rapid, inflicting Stun effect.<br/>

  • This is a in game text error, it should read:

The user stands in a defensive stance, decreasing attack and spin damage, and inflicts a Stun effect.<BR> Type: Active<br/> Affinity: Almighty<br/> Action Type: Guard<br/> Cost: 2 MP

  • Demons resistant to force attacks may be unaffected, those immune to stun will be unaffected.

Class 2, Rank 5

Vitality Up2

A Passive skill that increases Vitality.<br/> Type: Passive<br/> Affinity: Special<br/> Action Type: Curative<br/> Cost: None

  • The effect gives +1 Vitality.

Class 3, Rank 0

Power Guard

The user guards, decreasing attack and spin damage. Force enemies back with all your might.<br/> Type: Active<br/> Affinity: Almighty<br/> Action Type: Guard<br/> Cost: 3 MP

Class 4, Rank 5

Vitality Up3

A Passive skill that increases Vitality.<br/> Type: Passive<br/> Affinity: Special<br/> Action Type: Curative<br/> Cost: None

  • The effect gives +1 Vitality.

Class 5, Rank 0

Whither Guard

The user guards, decreasing attack and spin damage. Damage of follow-up close-range skills are raised.<br/> Type: Active<br/> Affinity: Almighty<br/> Action Type: Guard<br/> Cost: 3 MP

Class 6, Rank 5

Vitality Up4

A Passive skill that increases Vitality.<br/> Type: Passive<br/> Affinity: Special<br/> Action Type: Curative<br/> Cost: None

  • The effect gives +20 HP.

Class 7, Rank 0

Resolution Guard

The Player gets into a Guard stance, but is unable to reduce Attack and Spin damage. However, the Player becomes able to blow the opponent away through sheer willpower.<br/> Type: Active<br/> Affinity: Almighty<br/> Action Type: Guard<br/> Cost: 4 MP

Class 8, Rank 5

Vitality Up5

A Passive skill that increases Vitality.<br/> Type: Passive<br/> Affinity: Special<br/> Action Type: Curative<br/> Cost: None

  • The effect gives +1 Vitality.

Class 9, Rank 0

Speed Block

The Player immediately gets into a Guard stance that can reduce Attack and Spin damage. The opponent will recover easily, but with lowered defense.<br/> Type: Active<br/> Affinity: Almighty<br/> Action Type: Guard<br/> Cost: 5 MP


Expertise
Techniques: AttackSpinRushShotRapidGuardCounterDodgeCurative MagicDestruction MagicSupport MagicCurse MagicTalkThreatenTauntSummon
Knowledges: OccultismFusionDemonologyWeapon KnowledgeSurvival TechniquesPsychologyMedical SciencesCrushing TechniqueMineralogyBiologyBladesSketchingCreationCraftsGun KnowledgePursuitMagic ControlBless
Chain Expertise: Mastery of Three Forms of LifeSynthesisMagic FistMitama Demon Growth ScienceCurse of the WretchedEnhancementSupport BulletMagic BulletSharpshooterRampageRegal PresenceConditions of Melee CombatConditions of Ranged CombatConditions of Magic CombatSwordsmithArms MakerCraftsmanship
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