Expertise
Expertise is the game's core character advancement system; it is by raising expertise that your character learns new abilities.
Expertise is raised by using abilities associated with them. For example, by casting Destruction spells, you will increase your point value in the expertise. However, expertise will not just rise on its own. You have to specify which expertise you want to raise.
Click "PC" and then "Expertise" to open your expertise window. A gray button with a line means the expertise will not go up. If you click that button, it will change to a red arrow, which means that expertise will go up when you use the right skills. It is important to note that you cannot max out every expertise, so you will need to choose what areas you want to focus on.
Your maximum expertise is 17,000 + (Floor(Level / 10) * 1000). Thus, by reaching level 90, you will reach the cap of 26,000 expertise points.
At level 60+ you can gain a further 1,000 x4 expertise by participating in the Diaspora instance and trading in the Masakadus rewards. This makes a total of 30,000 available expertise presently.
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Techniques
Techniques grant various active skills and passive bonuses as they level. Training Techniques also increases the effects of the skills associated with them.
- Attack - A basic Expertise Skill for close-range combat.
- Spin - A Technical Expertise Skill for attacking multiple enemies in close-range combat.
- Rush - An Expertise Skill that breaks down your opponent's Guard and unleashes a mighty blow.
- Shot - A basic Expertise Skill for long-range attack.
- Rapid - A Technical Expertise Skill for attacking enemies in quick succession in mid-range combat.
- Guard - A basic Expertise Skill for protecting oneself from enemy attacks.
- Counter - A Technical Expertise Skill that nullifies an enemy's attack and responds with a counterattack.
- Dodge - A Technical Expertise Skill that evades long-distance attacks and provides an opening to respond.
- Curative Magic - An Expertise Skill that provides magic to heal your allies.
- Destruction Magic - An Expertise Skill that provides magic to damage enemies at a distance.
- Support Magic - An Expertise Skill that provides magic to make your allies stronger.
- Curse Magic - An Expertise Skill that provides magic to make your enemies weaker.
- Talk - An Expertise Skill for negotiation. Gently approach and befriend an opponent.
- Threaten - An Expertise Skill for negotiation. Threaten and strong arm an opponent into the party.
- Taunt - An Expertise Skill for negotiation. Taunt an opponent and turn their attacks towards the party.
- Summon - An Expertise Skill for summoning demons.
Knowledges
Knowledges grant only passive skills, if any. Leveling knowledges will directly enhance one's character and/or demons.
- Occultism - An expertise skill for the knowledge and understanding of phenomena that cannot be explained by common sense or modern science.
- Fusion - An Expertise Skill for fusing demons. Not yet implemented.
- Demonology - An Expertise Skill for the understanding of demonic lifeforms.
- Weapon Knowledge - An Expertise Skill for the knowledge of swords and other close-range equipment.
- Survival Techniques - An Expertise Skill for survival know-how.
- Psychology - An Expertise Skill for human and demon psychology. Not yet implemented.
- Medical Sciences - An Expertise Skill for the healing arts.
- Crushing Technique - An Expertise Skill for crushing your enemies. Not yet implemented.
- Trading - An Expertise Skill for buying and selling. Not yet implemented.
- Mineralogy - An Expertise Skill for the knowledge and understanding of mineral ores.
- Biology - An Expertise Skill for the knowledge and understanding of living things. Not yet implemented.
- Botany - An Expertise Skill for the knowledge and understanding of plants. Not yet implemented.
- Mechanical Engineering - An Expertise Skill for the knowledge and understanding of various mechanisms. Not yet implemented.
- Information Engineering - An Expertise Skill for the knowledge and understanding of computers. Not yet implemented.
- Blades - An Expertise Skill for the proper handling of all types of blades.
- Sketching - An Expertise Skill for the capability to observe an object's complexity and effectively reproduce it on paper.
- Creation - An Expertise Skill for the capability to create something with a given form.
- Crafts - An Expertise Skill for the proper handling of complex structures.
- Firearms Knowledge - An Expertise Skill for the proper handling of fire and firearms. Not yet implemented.
- Gun Knowledge - An Expertise Skill for the proper handling of guns.
- Rapid Fire - An Expertise Skill for an understanding of many types of attacks. Not yet implemented.
- Pursuit - An Expertise Skill for connecting a variety of attacks. Not yet implemented.
- Magic Control - An Expertise Skill for controlling magical power in addition to various types of attacks.
- Bless - An Expertise Skill for bestowing the various blessings of magic upon others.
Chain Expertise
The Chain Expertise are gained by leveling certain normal ones, and their powers are based on their component Techniques and Knowledges. They grant access to special styles of ability not normally available. Chain expertise points do not contribute points to your characters limited learning capacity.
- Mastery of Three Forms of Life - A Battle Expertise Skill for the truly skilled. Not yet implemented.
- Synthesis - A Production Expertise Skill for changing demons into crystals and for fusing equipment.
- Demolition Dash - A Battle Expertise Skill for staging an assault while enveloped in destructive magical energy.
- Curse of the Wretched - A Battle Expertise Skill for controlling curse magic over a wide area for indirect assistance in battle.
- Enhancement - A Battle Expertise Skill for controlling recovery and support magic over a wide area to assist one's allies.
- Support Bullet - A Battle Expertise for helping allies using a firearm. Not yet implemented.
- Magic Bullet - A Battle Expertise Skill for endowing gunshots with curse magic and elemental abilities.
- Sharpshooter - A Battle Expertise Skill for enhancing the damage guns do against certain demon species.
- Rampage - A Battle Expertise Skill for dealing with violent enemies, effective in close-quarter combat. Not yet implemented.
- Retaliation - A Battle Expertise Skill for enhancing the damage certain weapons do with appropriate disadvantages.
- Conditions of Melee Combat - A Battle Expertise for the person who has mastered close-quarter combat. Not yet implemented.
- Conditions of Ranged Combat - A Battle Expertise for the person who has mastered long-ranged combat. Not yet implemented.
- Conditions of Magic Combat - A Battle Expertise for the person who has mastered magic combat. Not yet implemented.
- Swordsmith - A Production Expertise Skill for making close-range arms following acquired "recipes".
- Arms Maker - A Production Expertise Skill for making guns following acquire "recipes".
- Craftsmanship - A Production Expertise Skill for engraving, processing, and sewing.
Other Skills
Skills obtained through equipment, weapons, Soul Stones or by special means.
- Soul Stone Skills - Skills obtained by equipping items with Soul Stones.
- Equipment Skills - Skills obtained by equipping various (Usually AC) items.
- Diaspora Skills - Skills obtained by trading Masakadus with Gomory.
- Commands - Skills that each character has from the beginning, such as emotions.
Notes
- Expertise Points can only be lowered by Lethe's Water/Bottle and Water/Bottle of the Forgetful (For Levels 30 and below).
- Lethe's Bottle (Non-Trade) is obtainable from completing Nettesheim's Biblio, Correct Way to Use a Gun, Albertus' Oratorio, Smith Crown, The Road to Smithing, Hohenheim's Embryo
- Lethe's Bottle (Non-Trade) are sharable among characters in SAME account. Therefore the best way to lower expertise after Lvl 30 without using AC is to create another character in SAME account and complete the above quests.
- The undesired expertise points from new characters can be removed by using Bottle of the Forgetful by combining 250 Teardrop: Green and 25 Teardrop: Black through Mixology Mixing.
- Another method is to maxed current expertise points (eg. 26,000pts) and complete the quests mentioned above. In this way, the expertise point will not be be increased but a Lethe bottle will be gained as reward. ( Smith Crown and The Road to Smithing requires C1 Gun Knowledge and Weapon Knowledge)
Expertise | |
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Techniques: | Attack • Spin • Rush • Shot • Rapid • Guard • Counter • Dodge • Curative Magic • Destruction Magic • Support Magic • Curse Magic • Talk • Threaten • Taunt • Summon |
Knowledges: | Occultism • Fusion • Demonology • Weapon Knowledge • Survival Techniques • Psychology • Medical Sciences • Crushing Technique • Mineralogy • Biology • Blades • Sketching • Creation • Crafts • Gun Knowledge • Pursuit • Magic Control • Bless |
Chain Expertise: | Mastery of Three Forms of Life • Synthesis • Magic Fist • Mitama Demon Growth Science • Curse of the Wretched • Enhancement • Support Bullet • Magic Bullet • Sharpshooter • Rampage • Regal Presence • Conditions of Melee Combat • Conditions of Ranged Combat • Conditions of Magic Combat • Swordsmith • Arms Maker • Craftsmanship |