Counter
From Shin Megami Tensei IMAGINE Wiki
Revision as of 16:36, 4 February 2013 by Kiwiinyoface (Talk | contribs)
Contents |
Description
A technical expertise skill that nullifies enemy attacks and responds with a counterattack.
Side effects: Skill # up, Damage up, Incantation time down, MP slowly falls
Strong against: Attack, Rush
Weak against: Spin, Long-Range attack
Progression
Requirements to unlock: None.
- Gains expertise through use of Counter skills or Textbook (Counter).
Skills
Icon | Name | Rank | Type | Affinity | Action Type | Skill Point | Cost | Description |
---|---|---|---|---|---|---|---|---|
Tetra Counter | Default | Active | Almighty | Counter | - | - | The user prepares a Counter, and responds to Attack and Rush with Counter damage. | |
Sword Slap | 0-5 | Active | Almighty | Counter | 1 | - | The user prepares a Counter, and responds to Attack and Rush with no effect on Friendship level. | |
Poison Counter | 1-0 | Active | Almighty | Counter | 1 (Select 1) |
- | The user prepares a Counter, and responds to Attack and Rush with Counter damage and Poison effect. | |
Bind Counter | Active | Almighty | Counter | - | The user prepares a Counter, and responds to Attack and Rush with Counter damage and Bind effect. | |||
Counter Zwei | 2-0 | Switch | Almighty | Curative | 1 | - | The user prepares a Counter. Enemies using Attack and Rush attacks receive Counter-damage. Can be used twice in succession. (MISTRANSLATED! Original Text =カウンターの詠唱時間が短くなり、必殺が出にくくなる。Tr=Counter incantation time is reduced, however Critical Hit ratio is reduced also. Original Name = Fast Counter Position) | |
Vampire Counter | 3-0 | Active | Almighty | Counter | 1 | HP 5% | User goes into a Counter stance, counters Attack and Rush. Deals damage to both the enemy's HP and MP. (Absorbs 1/10th of damage as MP. If MP damage is less than 10, you will only absorb 1 MP.) | |
In-Fight Counter | 5-0 | Active | Almighty | Counter | 1 | - | The user prepares a Counter, and responds to Attack and Rush with Counter damage, but the enemy is not knocked back. Follow-up attacks are possible. | |
Strikeback (Bash) | 7-0 | Active | Almighty | Counter | 1 | - | The Player gets into a Counter stance that can deliver tremendous damage when countering an Attack or Rush move. | |
Strikeback (Soul) | 7-5 | Active | Almighty | Counter | 1 | - | The Player gets into a Counter stance that can severely deplete the opponent's MP when countering an Attack or Rush move. |
Check here for reference data.
How to Train Expertise
- As usual, strip everything unless it contributes to Expertise gain.
- Go to Home III Camp Ground, and attack the Rainbow of Victory Jack Frosts there.
- They ALWAYS use rush.
- Use Sword Slap instead of Tetra Counter if it is unlocked.
- Make use of the Gakis in Virtual Battle room.
Expertise | |
---|---|
Techniques: | Attack • Spin • Rush • Shot • Rapid • Guard • Counter • Dodge • Curative Magic • Destruction Magic • Support Magic • Curse Magic • Talk • Threaten • Taunt • Summon |
Knowledges: | Occultism • Fusion • Demonology • Weapon Knowledge • Survival Techniques • Psychology • Medical Sciences • Crushing Technique • Mineralogy • Biology • Blades • Sketching • Creation • Crafts • Gun Knowledge • Pursuit • Magic Control • Bless |
Chain Expertise: | Mastery of Three Forms of Life • Synthesis • Magic Fist • Mitama Demon Growth Science • Curse of the Wretched • Enhancement • Support Bullet • Magic Bullet • Sharpshooter • Rampage • Regal Presence • Conditions of Melee Combat • Conditions of Ranged Combat • Conditions of Magic Combat • Swordsmith • Arms Maker • Craftsmanship |