Difference between revisions of "Regal Presence"

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= Progression =
 
= Progression =
  
Requirements to Unlock: [[Attack]] at Class 2-0, [[Weapon Knowledge]] at Class 1-0, and [[Survival Techniques]] at Class 1-0<BR>
+
Requirements to Unlock: [[Attack]] at Class 2-0, [[Weapon Knowledge]] at Class 1-0, and [[Survival Techniques]] at Class 1-0<BR>
  
 
Raising: You raise Retaliation by gaining rank in its component Expertises.  
 
Raising: You raise Retaliation by gaining rank in its component Expertises.  
 
* Gains expertise equal to 20% of your [[Attack]] level.
 
* Gains expertise equal to 20% of your [[Attack]] level.
 
* Gains expertise equal to 40% of your [[Weapon Knowledge]] level.
 
* Gains expertise equal to 40% of your [[Weapon Knowledge]] level.
* Gains expertise equal to 40% of your [[Survival Techniques]] level.&lt;BR>
+
* Gains expertise equal to 40% of your [[Survival Techniques]] level.<BR>
  
 
= Skills =
 
= Skills =
 
== Class 1 Rank 0 ==
 
== Class 1 Rank 0 ==
 
=== Lord of Serfs ===
 
=== Lord of Serfs ===
:Cost: 10 Magnetites, 20% Health&lt;br/>
+
:Cost: 10 Magnetites, 20% Health<br/>
:Effect: Reduces your demons Ranged, Physical, and Magic Attack by 5 and increases your Physical Attack by 5 and Critical by 20&lt;br/>
+
:Effect: Reduces your demons Ranged, Physical, and Magic Attack by 5 and increases your Physical Attack by 5 and Critical by 20<br/>
:Weapon type: All &lt;br/>
+
:Weapon type: All <br/>
  
 
== Class 2 Rank 0 ==
 
== Class 2 Rank 0 ==
 
=== Lord of Soldiers ===
 
=== Lord of Soldiers ===
:Cost: 10 Magnetites, 10% Health&lt;br/>
+
:Cost: 10 Magnetites, 10% Health<br/>
:Effect: Reduces Spin cool down time by 30% and Spin damage by 20%&lt;br/>
+
:Effect: Reduces Spin cool down time by 30% and Spin damage by 20%<br/>
:Weapon type: 1-handed Swords&lt;br/>
+
:Weapon type: 1-handed Swords<br/>
  
 
=== Lord of Martyrs ===
 
=== Lord of Martyrs ===
:Cost: 10 Magnetites, 10% Health&lt;br/>
+
:Cost: 10 Magnetites, 10% Health<br/>
:Effect: Increases Attack damage by 40% and reduces Critical  by 20 and Spin damage by 20%&lt;br/>
+
:Effect: Increases Attack damage by 40% and reduces Critical  by 20 and Spin damage by 20%<br/>
:Weapon type: Primitive Weapons&lt;br/>
+
:Weapon type: Primitive Weapons<br/>
  
 
== Class 3 Rank 0 ==
 
== Class 3 Rank 0 ==
 
===Lord of the Blood Axe===
 
===Lord of the Blood Axe===
:Cost: 10 Magnetites, 10% Health&lt;br/>
+
:Cost: 10 Magnetites, 10% Health<br/>
:Effect:Increase Attack damage by 30%, Increased cast time to Rush and Spin by 20%&lt;br/>
+
:Effect:Increase Attack damage by 30%, Increased cast time to Rush and Spin by 20%<br/>
:Weapon type: Axe&lt;br/>
+
:Weapon type: Axe<br/>
  
 
===Lord of Knights===
 
===Lord of Knights===
:Cost: 10 Magnetites, 10% Health&lt;br/>
+
:Cost: 10 Magnetites, 10% Health<br/>
:Effect: Increase Rush damage by 25% and Critical by 20, Increased cast time to Rush by 20%&lt;br/>
+
:Effect: Increase Rush damage by 25% and Critical by 20, Increased cast time to Rush by 20%<br/>
:Weapon type: Thrusting sword&lt;br/>
+
:Weapon type: Thrusting sword<br/>
  
 
===Lord of the Beasts===
 
===Lord of the Beasts===
:Cost: 10 Magnetites, 10% Health&lt;br/>
+
:Cost: 10 Magnetites, 10% Health<br/>
:Effect: Increase Spin damage by 40%, Increase cool down time to Spin by 20%&lt;br/>
+
:Effect: Increase Spin damage by 40%, Increase cool down time to Spin by 20%<br/>
:Weapon type: Spears &lt;br/>
+
:Weapon type: Spears <br/>
  
 
== Class 4 Rank 0 ==
 
== Class 4 Rank 0 ==
 
===Lord of Armor===
 
===Lord of Armor===
:Cost: 15 Magnetites, 30% Health&lt;br/>
+
:Cost: 15 Magnetites, 30% Health<br/>
:Effect: Null Knockback, Null Incapacitate (damage does not interrupt incantation), -100% Damage dealt, -50% Damage received&lt;br/>
+
:Effect: Null Knockback, Null Incapacitate (damage does not interrupt incantation), -100% Damage dealt, -50% Damage received<br/>
:Weapon type: N/A &lt;br/>
+
:Weapon type: N/A <br/>
  
 
== Class 5 Rank 0 ==
 
== Class 5 Rank 0 ==
 
===Lord of Fighters===
 
===Lord of Fighters===
:Cost: 20 Magnetites, 10% Health&lt;br/>
+
:Cost: 20 Magnetites, 10% Health<br/>
:Effect: Increase Melee damage by 30%, +20% received damage&lt;br/>
+
:Effect: Increase Melee damage by 30%, +20% received damage<br/>
:Weapon type: Hand to Hand&lt;br/>
+
:Weapon type: Hand to Hand<br/>
  
 
===Lord of Courage===
 
===Lord of Courage===
:Cost: 10 Magnetites, 10% Health&lt;br/>
+
:Cost: 10 Magnetites, 10% Health<br/>
:Effect: Increase Rush damage by 30%, Increase Rush cast time/cool down by 20%&lt;br/>
+
:Effect: Increase Rush damage by 30%, Increase Rush cast time/cool down by 20%<br/>
:Weapon type: 2-handed Swords &lt;br/>
+
:Weapon type: 2-handed Swords <br/>
  
 
== Class 6 Rank 0 ==
 
== Class 6 Rank 0 ==
 
===Lord of Victory===
 
===Lord of Victory===
:Cost: 35 Magnetites, 30% Health&lt;br/>
+
:Cost: 35 Magnetites, 30% Health<br/>
:Effect: Increase all melee damage by 15%, +30% damage received&lt;br/>
+
:Effect: Increase all melee damage by 15%, +30% damage received<br/>
:Weapon type: N/A&lt;br/>
+
:Weapon type: N/A<br/>
  
  
 
{{ExpertiseBar}}
 
{{ExpertiseBar}}
 
[[Category:Chain Expertise]]
 
[[Category:Chain Expertise]]

Revision as of 08:39, 4 March 2012

Contents

Description

A Battle Expertise Skill for enhancing the damage certain weapons do with appropriate disadvantages.

Note: Retaliation is often referred to as Regal, which is short for "Regal Presence" (from the
translation of the chain expertise name, before it was localised for our version of the game).

Progression

Requirements to Unlock: Attack at Class 2-0, Weapon Knowledge at Class 1-0, and Survival Techniques at Class 1-0

Raising: You raise Retaliation by gaining rank in its component Expertises.

Skills

Class 1 Rank 0

Lord of Serfs

Cost: 10 Magnetites, 20% Health
Effect: Reduces your demons Ranged, Physical, and Magic Attack by 5 and increases your Physical Attack by 5 and Critical by 20
Weapon type: All

Class 2 Rank 0

Lord of Soldiers

Cost: 10 Magnetites, 10% Health
Effect: Reduces Spin cool down time by 30% and Spin damage by 20%
Weapon type: 1-handed Swords

Lord of Martyrs

Cost: 10 Magnetites, 10% Health
Effect: Increases Attack damage by 40% and reduces Critical by 20 and Spin damage by 20%
Weapon type: Primitive Weapons

Class 3 Rank 0

Lord of the Blood Axe

Cost: 10 Magnetites, 10% Health
Effect:Increase Attack damage by 30%, Increased cast time to Rush and Spin by 20%
Weapon type: Axe

Lord of Knights

Cost: 10 Magnetites, 10% Health
Effect: Increase Rush damage by 25% and Critical by 20, Increased cast time to Rush by 20%
Weapon type: Thrusting sword

Lord of the Beasts

Cost: 10 Magnetites, 10% Health
Effect: Increase Spin damage by 40%, Increase cool down time to Spin by 20%
Weapon type: Spears

Class 4 Rank 0

Lord of Armor

Cost: 15 Magnetites, 30% Health
Effect: Null Knockback, Null Incapacitate (damage does not interrupt incantation), -100% Damage dealt, -50% Damage received
Weapon type: N/A

Class 5 Rank 0

Lord of Fighters

Cost: 20 Magnetites, 10% Health
Effect: Increase Melee damage by 30%, +20% received damage
Weapon type: Hand to Hand

Lord of Courage

Cost: 10 Magnetites, 10% Health
Effect: Increase Rush damage by 30%, Increase Rush cast time/cool down by 20%
Weapon type: 2-handed Swords

Class 6 Rank 0

Lord of Victory

Cost: 35 Magnetites, 30% Health
Effect: Increase all melee damage by 15%, +30% damage received
Weapon type: N/A


Expertise
Techniques: AttackSpinRushShotRapidGuardCounterDodgeCurative MagicDestruction MagicSupport MagicCurse MagicTalkThreatenTauntSummon
Knowledges: OccultismFusionDemonologyWeapon KnowledgeSurvival TechniquesPsychologyMedical SciencesCrushing TechniqueMineralogyBiologyBladesSketchingCreationCraftsGun KnowledgePursuitMagic ControlBless
Chain Expertise: Mastery of Three Forms of LifeSynthesisMagic FistMitama Demon Growth ScienceCurse of the WretchedEnhancementSupport BulletMagic BulletSharpshooterRampageRegal PresenceConditions of Melee CombatConditions of Ranged CombatConditions of Magic CombatSwordsmithArms MakerCraftsmanship
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