Difference between revisions of "Curative Magic"

From Shin Megami Tensei IMAGINE Wiki
Jump to: navigation, search
(Automatic page editing)
 
m (Automatic page editing)
Line 1: Line 1:
 
= Description =
 
= Description =
An Expertise Skill that provides magic to heal your allies.<br/>
+
An Expertise Skill that provides magic to heal your allies.<br/>
 
Side Effects: Skill #/up, recovery/up, Incantation time/down
 
Side Effects: Skill #/up, recovery/up, Incantation time/down
  
Line 17: Line 17:
 
==Class 0, Rank 1==
 
==Class 0, Rank 1==
 
===Dia===
 
===Dia===
Curative magic for an Ally's HP. Can be used on yourself as well.&lt;br/>
+
Curative magic for an Ally's HP. Can be used on yourself as well.<br/>
Type: Active&lt;br/>
+
Type: Active<br/>
Affinity: Curative&lt;br/>
+
Affinity: Curative<br/>
Action Type: Curative&lt;br/>
+
Action Type: Curative<br/>
 
Cost: 7 MP
 
Cost: 7 MP
  
 
==Class 0, Rank 5==
 
==Class 0, Rank 5==
 
===Posmundi===
 
===Posmundi===
Removes Poison and Plague effects from nearby allies.&lt;br/>
+
Removes Poison and Plague effects from nearby allies.<br/>
Type: Active&lt;br/>
+
Type: Active<br/>
Affinity: Curative&lt;br/>
+
Affinity: Curative<br/>
Action Type: Curative&lt;br/>
+
Action Type: Curative<br/>
Cost: 5 MP&lt;br/>
+
Cost: 5 MP<br/>
 
==Class 1, Rank 0==
 
==Class 1, Rank 0==
 
===Media===
 
===Media===
Heals your allies HP in the vicinity.&lt;br/>
+
Heals your allies HP in the vicinity.<br/>
Type: Active&lt;br/>
+
Type: Active<br/>
Affinity: Curative&lt;br/>
+
Affinity: Curative<br/>
Action Type: Curative&lt;br/>
+
Action Type: Curative<br/>
 
Cost: 12 MP
 
Cost: 12 MP
 
==Class 1, Rank 4==
 
==Class 1, Rank 4==
 
===Charmdi===
 
===Charmdi===
Removes Happy, Charm, Panic, and Rage effects on allies in the vicinity &lt;br/>
+
Removes Happy, Charm, Panic, and Rage effects on allies in the vicinity <br/>
Type: Active&lt;br/>
+
Type: Active<br/>
Affinity: Curative&lt;br/>
+
Affinity: Curative<br/>
Action Type: Curative&lt;br/>
+
Action Type: Curative<br/>
 
Cost: 5 MP
 
Cost: 5 MP
  
 
==Class 1, Rank 7==
 
==Class 1, Rank 7==
 
===Paraladi===
 
===Paraladi===
Removes Paralysis effect from nearby allies.&lt;br/>
+
Removes Paralysis effect from nearby allies.<br/>
Type: Active&lt;br/>
+
Type: Active<br/>
Affinity: Curative&lt;br/>
+
Affinity: Curative<br/>
Action Type: Curative&lt;br/>
+
Action Type: Curative<br/>
 
Cost: 5 MP
 
Cost: 5 MP
 
==Class 2, Rank 0==
 
==Class 2, Rank 0==
 
===Patra===
 
===Patra===
Removes Blind, Sleep, and Bind from all allies in the vicinity.&lt;br/>
+
Removes Blind, Sleep, and Bind from all allies in the vicinity.<br/>
Type: Active&lt;br/>
+
Type: Active<br/>
Affinity: Curative&lt;br/>
+
Affinity: Curative<br/>
Action Type: Curative&lt;br/>
+
Action Type: Curative<br/>
 
Cost: 5 MP
 
Cost: 5 MP
 
==Class 2, Rank 5==
 
==Class 2, Rank 5==
 
===Closedi===
 
===Closedi===
Removes Mute and Freeze effects from nearby allies.&lt;br/>
+
Removes Mute and Freeze effects from nearby allies.<br/>
Type: Active&lt;br/>
+
Type: Active<br/>
Affinity: Curative&lt;br/>
+
Affinity: Curative<br/>
Action Type: Curative&lt;br/>
+
Action Type: Curative<br/>
 
Cost: 5 MP
 
Cost: 5 MP
 
==Class 3, Rank 0==
 
==Class 3, Rank 0==
 
===Diarama===
 
===Diarama===
Curative magic for an Ally's HP.&lt;br/>
+
Curative magic for an Ally's HP.<br/>
Type: Active&lt;br/>
+
Type: Active<br/>
Affinity: Curative&lt;br/>
+
Affinity: Curative<br/>
Action Type: Curative&lt;br/>
+
Action Type: Curative<br/>
 
Cost:10 MP
 
Cost:10 MP
 
==Class 4, Rank 0==
 
==Class 4, Rank 0==
 
===Recarm===
 
===Recarm===
Resurrects a dead ally with 25% of their HP.&lt;br/>
+
Resurrects a dead ally with 25% of their HP.<br/>
Type: Active&lt;br/>
+
Type: Active<br/>
Affinity: Curative&lt;br/>
+
Affinity: Curative<br/>
Action Type: Curative&lt;br/>
+
Action Type: Curative<br/>
 
Cost: 20 MP
 
Cost: 20 MP
 
==Class 5, Rank 0==
 
==Class 5, Rank 0==
 
===Mediarama===
 
===Mediarama===
Heals your allies HP in the vicinity.&lt;br/>
+
Heals your allies HP in the vicinity.<br/>
Type: Active&lt;br/>
+
Type: Active<br/>
Affinity: Curative&lt;br/>
+
Affinity: Curative<br/>
Action Type: Curative&lt;br/>
+
Action Type: Curative<br/>
 
Cost: 17 MP
 
Cost: 17 MP
 
==Class 5, Rank 5==
 
==Class 5, Rank 5==
 
===Petradi===
 
===Petradi===
Removes stone effects from nearby allies.&lt;br/>
+
Removes stone effects from nearby allies.<br/>
Type: Active&lt;br/>
+
Type: Active<br/>
Affinity: Curative&lt;br/>
+
Affinity: Curative<br/>
Action Type: Curative&lt;br/>
+
Action Type: Curative<br/>
 
Cost: 5 MP
 
Cost: 5 MP
 
==Class 6, Rank 5==
 
==Class 6, Rank 5==
 
===Etnadi===
 
===Etnadi===
Removes amnesia effects from nearby allies.&lt;br/>
+
Removes amnesia effects from nearby allies.<br/>
Type: Active&lt;br/>
+
Type: Active<br/>
Affinity: Curative&lt;br/>
+
Affinity: Curative<br/>
Action Type: Curative&lt;br/>
+
Action Type: Curative<br/>
 
Cost: 5 MP
 
Cost: 5 MP
 
==Class 7, Rank 0==
 
==Class 7, Rank 0==
 
===Diarahan===
 
===Diarahan===
Regenerates HP of an ally.&lt;br/>
+
Regenerates HP of an ally.<br/>
Type: Active&lt;br/>
+
Type: Active<br/>
Affinity: Curative&lt;br/>
+
Affinity: Curative<br/>
Action Type: Curative&lt;br/>
+
Action Type: Curative<br/>
 
Cost: 18 MP
 
Cost: 18 MP
 
==Class 8, Rank 0==
 
==Class 8, Rank 0==
 
===Recarmdora===
 
===Recarmdora===
Although user dies, resurrects all dead ally in vicinity with 40% of their Max HP restored.&lt;br/>
+
Although user dies, resurrects all dead ally in vicinity with 40% of their Max HP restored.<br/>
Type: Active&lt;br/>
+
Type: Active<br/>
Affinity: Curative&lt;br/>
+
Affinity: Curative<br/>
Action Type: Curative&lt;br/>
+
Action Type: Curative<br/>
 
Cost: 20 MP
 
Cost: 20 MP
 
==Class 9, Rank 0==
 
==Class 9, Rank 0==
 
===Mediarahan===
 
===Mediarahan===
Regenerates HP of a nearby ally.&lt;br/>
+
Regenerates HP of a nearby ally.<br/>
Type: Active&lt;br/>
+
Type: Active<br/>
Affinity: Curative&lt;br/>
+
Affinity: Curative<br/>
Action Type: Curative&lt;br/>
+
Action Type: Curative<br/>
 
Cost: 26 MP
 
Cost: 26 MP
 
==Class 10, Rank 0==
 
==Class 10, Rank 0==
 
===Samerecarm===
 
===Samerecarm===
Resurrects a dead ally with 50% of their Max HP restored.&lt;br/>
+
Resurrects a dead ally with 50% of their Max HP restored.<br/>
Type: Active&lt;br/>
+
Type: Active<br/>
Affinity: Curative&lt;br/>
+
Affinity: Curative<br/>
Action Type: Curative&lt;br/>
+
Action Type: Curative<br/>
 
Cost: 30 MP
 
Cost: 30 MP
  
 
{{ExpertiseBar}}
 
{{ExpertiseBar}}
 
[[Category:Expertise]]
 
[[Category:Expertise]]

Revision as of 07:34, 4 March 2012

Contents

Description

An Expertise Skill that provides magic to heal your allies.
Side Effects: Skill #/up, recovery/up, Incantation time/down

Progression

Requirements to unlock: None.

  • Gains expertise through use of Curative items and skills.

(Beware! When Healing you must make sure that the person or whoever your healing does not have full hp (if healing hp) or full mp (if full mp) because you wont get any EP at all.)

HINTS: Simple = Spam support skills to lower your MP and the use gum to heal your MP.This is best done while in the VB. While training XP and EP = Do runs and use high MP type DM attack and then spam gum. Also use any group healing items to keep your and your demon's hp up 'Easy Way' = Using any Incense of Mastery(899 Ap for 10x and most players sell 5x for around 200k) and then using Textbook(Curative Magic). This will greatly increase your expertise with little effort. The books can be found at the item mall for 249 ap or trade list from other players. If you don't have ap or macca to purchase the books there is another alternative. Demonic Guarding =Simply go into VB and have your demon attack but not kill a Gaki and then stay in guard mode. With this you can easily raise your expertise without any real risk.

Skills

Class 0, Rank 1

Dia

Curative magic for an Ally's HP. Can be used on yourself as well.
Type: Active
Affinity: Curative
Action Type: Curative
Cost: 7 MP

Class 0, Rank 5

Posmundi

Removes Poison and Plague effects from nearby allies.
Type: Active
Affinity: Curative
Action Type: Curative
Cost: 5 MP

Class 1, Rank 0

Media

Heals your allies HP in the vicinity.
Type: Active
Affinity: Curative
Action Type: Curative
Cost: 12 MP

Class 1, Rank 4

Charmdi

Removes Happy, Charm, Panic, and Rage effects on allies in the vicinity
Type: Active
Affinity: Curative
Action Type: Curative
Cost: 5 MP

Class 1, Rank 7

Paraladi

Removes Paralysis effect from nearby allies.
Type: Active
Affinity: Curative
Action Type: Curative
Cost: 5 MP

Class 2, Rank 0

Patra

Removes Blind, Sleep, and Bind from all allies in the vicinity.
Type: Active
Affinity: Curative
Action Type: Curative
Cost: 5 MP

Class 2, Rank 5

Closedi

Removes Mute and Freeze effects from nearby allies.
Type: Active
Affinity: Curative
Action Type: Curative
Cost: 5 MP

Class 3, Rank 0

Diarama

Curative magic for an Ally's HP.
Type: Active
Affinity: Curative
Action Type: Curative
Cost:10 MP

Class 4, Rank 0

Recarm

Resurrects a dead ally with 25% of their HP.
Type: Active
Affinity: Curative
Action Type: Curative
Cost: 20 MP

Class 5, Rank 0

Mediarama

Heals your allies HP in the vicinity.
Type: Active
Affinity: Curative
Action Type: Curative
Cost: 17 MP

Class 5, Rank 5

Petradi

Removes stone effects from nearby allies.
Type: Active
Affinity: Curative
Action Type: Curative
Cost: 5 MP

Class 6, Rank 5

Etnadi

Removes amnesia effects from nearby allies.
Type: Active
Affinity: Curative
Action Type: Curative
Cost: 5 MP

Class 7, Rank 0

Diarahan

Regenerates HP of an ally.
Type: Active
Affinity: Curative
Action Type: Curative
Cost: 18 MP

Class 8, Rank 0

Recarmdora

Although user dies, resurrects all dead ally in vicinity with 40% of their Max HP restored.
Type: Active
Affinity: Curative
Action Type: Curative
Cost: 20 MP

Class 9, Rank 0

Mediarahan

Regenerates HP of a nearby ally.
Type: Active
Affinity: Curative
Action Type: Curative
Cost: 26 MP

Class 10, Rank 0

Samerecarm

Resurrects a dead ally with 50% of their Max HP restored.
Type: Active
Affinity: Curative
Action Type: Curative
Cost: 30 MP

Expertise
Techniques: AttackSpinRushShotRapidGuardCounterDodgeCurative MagicDestruction MagicSupport MagicCurse MagicTalkThreatenTauntSummon
Knowledges: OccultismFusionDemonologyWeapon KnowledgeSurvival TechniquesPsychologyMedical SciencesCrushing TechniqueMineralogyBiologyBladesSketchingCreationCraftsGun KnowledgePursuitMagic ControlBless
Chain Expertise: Mastery of Three Forms of LifeSynthesisMagic FistMitama Demon Growth ScienceCurse of the WretchedEnhancementSupport BulletMagic BulletSharpshooterRampageRegal PresenceConditions of Melee CombatConditions of Ranged CombatConditions of Magic CombatSwordsmithArms MakerCraftsmanship
Personal tools