Difference between revisions of "Guard"
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Revision as of 01:05, 4 March 2012
Contents |
Description
A technical expertise skill for protecting oneself from attacks. <br/> Side effects: Skill # up, Incantation time down<br/> Strong against: Attack, Spin<br/> Weak against: Rush, Long-Range attack
Progression
Requirements to unlock: None.
- Gains expertise through use of Guard skills.
Skills
Class 0, Rank 0
Basic Guard
The user stands in a defensive stance, decreasing attack and spin damage. Slows enemies' attack recovery.<br/> Type: Active<br/> Affinity: Almighty<br/> Action Type: Guard<br/> Cost: 1 MP
- This skill is unlocked from the start.
Class 0, Rank 5
Vitality Up1
A Passive skill that increases Vitality.<br/> Type: Passive<br/> Affinity: Special<br/> Action Type: Curative<br/> Cost: None
- The effect gives +1 Vitality.
Class 1, Rank 0
Smite Guard
The user stands in an Anti-Demon stance, decreasing attack and spin damage. Slows enemies' attack recovery even longer.<br/> Type: Active<br/> Affinity: Almighty<br/> Action Type: Guard<br/> Cost: 3 MP
Stun Guard
The user stands in a defensive stance, negating damage of Shot and Rapid, inflicting Stun effect.<br/>
- This is a in game text error, it should read:
The user stands in a defensive stance, decreasing attack and spin damage, and inflicts a Stun effect.<BR> Type: Active<br/> Affinity: Almighty<br/> Action Type: Guard<br/> Cost: 2 MP
- Demons resistant to force attacks may be unaffected, those immune to stun will be unaffected.
Class 2, Rank 5
Vitality Up2
A Passive skill that increases Vitality.<br/> Type: Passive<br/> Affinity: Special<br/> Action Type: Curative<br/> Cost: None
- The effect gives +1 Vitality.
Class 3, Rank 0
Power Guard
The user guards, decreasing attack and spin damage. Force enemies back with all your might.<br/> Type: Active<br/> Affinity: Almighty<br/> Action Type: Guard<br/> Cost: 3 MP
Class 4, Rank 5
Vitality Up3
A Passive skill that increases Vitality.<br/> Type: Passive<br/> Affinity: Special<br/> Action Type: Curative<br/> Cost: None
- The effect gives +1 Vitality.
Class 5, Rank 0
Whither Guard
The user guards, decreasing attack and spin damage. Damage of follow-up close-range skills are raised.<br/> Type: Active<br/> Affinity: Almighty<br/> Action Type: Guard<br/> Cost: 3 MP
Class 6, Rank 5
Vitality Up4
A Passive skill that increases Vitality.<br/> Type: Passive<br/> Affinity: Special<br/> Action Type: Curative<br/> Cost: None
- The effect gives +20 HP.
Class 7, Rank 0
Resolution Guard
The Player gets into a Guard stance, but is unable to reduce Attack and Spin damage. However, the Player becomes able to blow the opponent away through sheer willpower.<br/> Type: Active<br/> Affinity: Almighty<br/> Action Type: Guard<br/> Cost: 4 MP
Class 8, Rank 5
Vitality Up5
A Passive skill that increases Vitality.<br/> Type: Passive<br/> Affinity: Special<br/> Action Type: Curative<br/> Cost: None
- The effect gives +1 Vitality.
Class 9, Rank 0
Speed Block
The Player immediately gets into a Guard stance that can reduce Attack and Spin damage. The opponent will recover easily, but with lowered defense.<br/> Type: Active<br/> Affinity: Almighty<br/> Action Type: Guard<br/> Cost: 5 MP
Expertise | |
---|---|
Techniques: | Attack • Spin • Rush • Shot • Rapid • Guard • Counter • Dodge • Curative Magic • Destruction Magic • Support Magic • Curse Magic • Talk • Threaten • Taunt • Summon |
Knowledges: | Occultism • Fusion • Demonology • Weapon Knowledge • Survival Techniques • Psychology • Medical Sciences • Crushing Technique • Mineralogy • Biology • Blades • Sketching • Creation • Crafts • Gun Knowledge • Pursuit • Magic Control • Bless |
Chain Expertise: | Mastery of Three Forms of Life • Synthesis • Magic Fist • Mitama Demon Growth Science • Curse of the Wretched • Enhancement • Support Bullet • Magic Bullet • Sharpshooter • Rampage • Regal Presence • Conditions of Melee Combat • Conditions of Ranged Combat • Conditions of Magic Combat • Swordsmith • Arms Maker • Craftsmanship |