Difference between revisions of "Curative Magic"

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| [[Recharmdora]] ||style="background:#DBDBDB;"| '''8-0''' || Active || Curative || Curative || 1 || 20 MP ||align=left|Although user dies, resurrects all dead ally in vicinity with 40% of their MAX HP restored.
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| [[Recarmdora]] ||style="background:#DBDBDB;"| '''8-0''' || Active || Curative || Curative || 1 || 20 MP ||align=left|Although user dies, resurrects all dead ally in vicinity with 40% of their MAX HP restored.
 
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Revision as of 13:15, 23 August 2012

Description

[Technique] An Expertise Skill that provides magic to heal your allies.
Side-effects: Skill #up, Recovery/up, Incantation time/down

Can be increased up to Class 10

Progression

Requirements to Unlock: None

This Expertise affects Enhancement Chain Expertise by 30%.

icon_SM19_0001a.png Dia 0-1 Active Curative Curative 1 7 MP Curative magic for an ally's HP.
icon_SM19_0014a.png Posumudi 0-5 Active Curative Curative 1 5 MP Removes Poison and Plague effects from nearby allies.
icon_SM19_0004a.png Media 1-0 Active Curative Curative 1 12 MP Curative magic for the HP of an ally in your vicinity.
icon_SM19_0015a.png Charmdi 1-4 Active Curative Curative 1 5 MP A Spell that removes Happy, Charm, Panic and Berserk from all nearby allies.
icon_SM19_0013a.png Paraladi 1-7 Active Curative Curative 1 5 MP Removes Paralyze affects from nearby allies.
icon_SM19_0010a.png Patra 2-0 Active Curative Curative 1 5 MP Magic that cures all allies in the area from Bind, Sleep and Blind.
icon_SM19_0016a.png Closedi 2-5 Active Curative Curative 1 5 MP Removes Mute and Freeze effects from nearby allies.
icon_SM19_0002a.png Diarama 3-0 Active Curative Curative 1 10 MP Curative magic for an ally's HP.
icon_SM19_0007a.png Recarm 4-0 Active Curative Curative 1 20 MP Resurrects a dead ally with 25% of their MAX HP restored.
icon_SM19_0005a.png Mediarama 5-0 Active Curative Curative 1 17 MP Curative magic for the HP of an ally in your vicinity.
icon_SM19_0012a.png Petradi 5-5 Active Curative Curative 1 5 MP Removes Stone effects from nearby allies.
icon_SM19_0017a.png Etnadi 6-5 Active Curative Curative 1 5 MP Removes amnesia effects from nearby allies.
icon_SM19_0003a.png Diarahan 7-0 Active Curative Curative 1 18 MP Regenerates HP of an ally.
icon_SM19_0009a.png Recarmdora 8-0 Active Curative Curative 1 20 MP Although user dies, resurrects all dead ally in vicinity with 40% of their MAX HP restored.
icon_SM19_0006a.png Mediarahan 9-0 Active Curative Curative 1 26 MP Regenerates HP of a nearby ally.
icon_SM19_0008a.png Samarecarm 10-0 Active Curative Curative 1 30 MP Resurrects a dead ally with 50% of their MAX HP restored.

How to Train Expertise

The Expertise will raise if you actually restore HP and MP when they are not full.
  • Do runs, and heal yourself and/or your demon. Once you get "Media", you can try healing your party as well, to raise Curative.
  • Raise Curative Magic while training Support Magic Expertise or other MP consuming skills (depending on your build), and use Chakra Gum to restore your MP.
  • Equip any gear that raises your HP/ MP or to your Demon and heal it. Un-equip and repeat.
    • Get a demon with support skills (like Patra, and ma-kaja skills), and make them use them, while you use Magic stones to heal him.
    • Put a demon on counter. Once it starts to lose mp, spam Magic stones.
  • If the Character is Law Alignment, you can go to Kuchinawa Cave and get infected by the Curse status. Both HP and MP will decrease greatly. Just watch-out for enemies demon nearby.
    • Another route is to use Shibuya Metro's Misama. This requires you to do the Chain of Curse Act 5 to be unlocked.
    • Shinagawa Catacombs. Bind will happen for normal run when you entered a certain area or Boss room.
    • A similar effect to the status for any Alignment is the COMP-Hack Dungeon 1-A in Home III. However, the HP decreases gradually but still works.
  • You can ask a friend with Retaliation to use the skills and you heal him/her.
    • The skills cost HP and Magnetites, so you can keep on healing him/her as they're used. Keep in mind you may need to give back some Magneties to your friend.


Expertise
Techniques: AttackSpinRushShotRapidGuardCounterDodgeCurative MagicDestruction MagicSupport MagicCurse MagicTalkThreatenTauntSummon
Knowledges: OccultismFusionDemonologyWeapon KnowledgeSurvival TechniquesPsychologyMedical SciencesCrushing TechniqueMineralogyBiologyBladesSketchingCreationCraftsGun KnowledgePursuitMagic ControlBless
Chain Expertise: Mastery of Three Forms of LifeSynthesisMagic FistMitama Demon Growth ScienceCurse of the WretchedEnhancementSupport BulletMagic BulletSharpshooterRampageRegal PresenceConditions of Melee CombatConditions of Ranged CombatConditions of Magic CombatSwordsmithArms MakerCraftsmanship
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