Difference between revisions of "Rapid"
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= Description = | = Description = | ||
− | A basic Expertise Skill for attacking enemies in quick succession in long distance combat. | + | A basic Expertise Skill for attacking enemies in quick succession in long distance combat.<br/> |
− | Strong against: Attack, Spin, Guard, Counter | + | Strong against: Attack, Spin, Guard, Counter<br/> |
Weak against: Dodge | Weak against: Dodge | ||
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'''1 Skill Point Available''' | '''1 Skill Point Available''' | ||
===Trigger Happy=== | ===Trigger Happy=== | ||
− | Enables 3 rapid shots to the enemy. Deals damage based on weapon type. | + | Enables 3 rapid shots to the enemy. Deals damage based on weapon type.<br/> |
− | Type: Active | + | Type: Active<br/> |
− | Affinity: Weapon-based | + | Affinity: Weapon-based<br/> |
− | Action Type: Rapid | + | Action Type: Rapid<br/> |
Cost: 1 Bullet, 2 MP | Cost: 1 Bullet, 2 MP | ||
*This skill is unlocked from the start. | *This skill is unlocked from the start. | ||
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'''1 Skill Point Available''' | '''1 Skill Point Available''' | ||
===Magnificent 7=== | ===Magnificent 7=== | ||
− | Firing faster than human sight. Can be fired 7 times in succession. Special attack that deals fixed damage. | + | Firing faster than human sight. Can be fired 7 times in succession. Special attack that deals fixed damage.<br/> |
− | Type: Active | + | Type: Active<br/> |
− | Affinity: Weapon-based | + | Affinity: Weapon-based<br/> |
− | Action Type: Rapid | + | Action Type: Rapid<br/> |
Cost: 1 Bullet, 1 MP | Cost: 1 Bullet, 1 MP | ||
*Each shot will do 7 damage, regardless of target weaknesses, expetise or equipment damage bonuses. (damage percentage bonuses such as [[sharpshooter]] still apply.) | *Each shot will do 7 damage, regardless of target weaknesses, expetise or equipment damage bonuses. (damage percentage bonuses such as [[sharpshooter]] still apply.) | ||
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===Eraser=== | ===Eraser=== | ||
− | Enables 4 rapid shots to the enemy through intense concentration. Special skill that deals damage based upon weapon type. | + | Enables 4 rapid shots to the enemy through intense concentration. Special skill that deals damage based upon weapon type.<br/> |
− | Type: Active | + | Type: Active<br/> |
− | Affinity: Weapon-based | + | Affinity: Weapon-based<br/> |
− | Action Type: Rapid | + | Action Type: Rapid<br/> |
Cost: 1 Bullet, 2 MP | Cost: 1 Bullet, 2 MP | ||
Basically a 4 shot Trigger Happy. Highly recommended to get Magnificent 7, as this skill isnt much better than the default rapid skill. | Basically a 4 shot Trigger Happy. Highly recommended to get Magnificent 7, as this skill isnt much better than the default rapid skill. | ||
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'''1 Skill Point Available''' | '''1 Skill Point Available''' | ||
===Max MP Up1=== | ===Max MP Up1=== | ||
− | A passive skill that increases max MP. | + | A passive skill that increases max MP.<br/> |
− | Type: Passive | + | Type: Passive<br/> |
− | Affinity: Special | + | Affinity: Special<br/> |
− | Action Type: Curative | + | Action Type: Curative<br/> |
Cost: None | Cost: None | ||
*The effect gives +10 MP. | *The effect gives +10 MP. | ||
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'''1 Skill Point Available''' | '''1 Skill Point Available''' | ||
===Viper Scope=== | ===Viper Scope=== | ||
− | Aims for the gaps in the enemy's armor, and increase the damage of follow-up projectile, pierce, and shot attacks. Deals damage based upon weapon type. | + | Aims for the gaps in the enemy's armor, and increase the damage of follow-up projectile, pierce, and shot attacks. Deals damage based upon weapon type.<br/> |
− | Type: Active | + | Type: Active<br/> |
− | Affinity: Weapon-based | + | Affinity: Weapon-based<br/> |
− | Action Type: Rapid | + | Action Type: Rapid<br/> |
Cost: 1 Bullet, 2 MP | Cost: 1 Bullet, 2 MP | ||
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'''1 Skill Point Available''' | '''1 Skill Point Available''' | ||
===Max MP Up2=== | ===Max MP Up2=== | ||
− | A passive skill that increases max MP. | + | A passive skill that increases max MP.<br/> |
− | Type: Passive | + | Type: Passive<br/> |
− | Affinity: Special | + | Affinity: Special<br/> |
− | Action Type: Curative | + | Action Type: Curative<br/> |
Cost: None | Cost: None | ||
*The effect gives +10MP. | *The effect gives +10MP. | ||
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'''1 Skill Point Available''' | '''1 Skill Point Available''' | ||
===Bullet-Ridden Pit=== | ===Bullet-Ridden Pit=== | ||
− | Fills your enemy with holes through random fire. Varying damage to one enemy. Shot range is short. | + | Fills your enemy with holes through random fire. Varying damage to one enemy. Shot range is short.<br/> |
− | Type: Active | + | Type: Active<br/> |
− | Affinity: Weapon-based | + | Affinity: Weapon-based<br/> |
− | Action Type: Rapid | + | Action Type: Rapid<br/> |
Cost: 2 Bullet, 1 MP | Cost: 2 Bullet, 1 MP | ||
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'''1 Skill Point Available''' | '''1 Skill Point Available''' | ||
===13 Shots to Hell=== | ===13 Shots to Hell=== | ||
− | After every shot, a countdown to the gallows. Damage varies according to the enemy's HP. | + | After every shot, a countdown to the gallows. Damage varies according to the enemy's HP.<br/> |
− | Type: Active | + | Type: Active<br/> |
− | Affinity: Weapon-based | + | Affinity: Weapon-based<br/> |
− | Action Type: Rapid | + | Action Type: Rapid<br/> |
Cost: 2 Bullet, 1 MP | Cost: 2 Bullet, 1 MP | ||
*1.40 damage multiplier, actually has 14 shots. (Huge knockback, only good for crowd control) | *1.40 damage multiplier, actually has 14 shots. (Huge knockback, only good for crowd control) | ||
===Qi Shot=== | ===Qi Shot=== | ||
− | Gather bio-energy and fire a shot without bullets. Deals varying damage to one enemy depending on weapon type. | + | Gather bio-energy and fire a shot without bullets. Deals varying damage to one enemy depending on weapon type.<br/> |
− | Type: Active | + | Type: Active<br/> |
− | Affinity: Weapon-based | + | Affinity: Weapon-based<br/> |
− | Action Type: Rapid | + | Action Type: Rapid<br/> |
Cost: 4 Magnetites, 2 MP | Cost: 4 Magnetites, 2 MP | ||
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'''1 Skill Point Available''' | '''1 Skill Point Available''' | ||
===Trigger Happy (Strong)=== | ===Trigger Happy (Strong)=== | ||
− | Enables 3 chain attacks on a target. Deals a good amount of weapon-based damage to one enemy. | + | Enables 3 chain attacks on a target. Deals a good amount of weapon-based damage to one enemy.<br/> |
− | Type: Active | + | Type: Active<br/> |
− | Affinity: Weapon-based | + | Affinity: Weapon-based<br/> |
− | Action Type: Rapid | + | Action Type: Rapid<br/> |
Cost: 1 Bullet, 4 MP | Cost: 1 Bullet, 4 MP | ||
1.20 Damage multiplier, longer range, firing speed than basic Trigger Happy. | 1.20 Damage multiplier, longer range, firing speed than basic Trigger Happy. | ||
{{ExpertiseBar}} | {{ExpertiseBar}} | ||
[[Category:Expertise]] | [[Category:Expertise]] |
Revision as of 08:37, 4 March 2012
- Main article: Expertise
Contents |
Description
A basic Expertise Skill for attacking enemies in quick succession in long distance combat.
Strong against: Attack, Spin, Guard, Counter
Weak against: Dodge
Progression
Requirements to unlock: None.
- Gains expertise through use of Rapid skills.
Skills
Class 0, Rank 0
1 Skill Point Available
Trigger Happy
Enables 3 rapid shots to the enemy. Deals damage based on weapon type.
Type: Active
Affinity: Weapon-based
Action Type: Rapid
Cost: 1 Bullet, 2 MP
- This skill is unlocked from the start.
Class 1, Rank 0
1 Skill Point Available
Magnificent 7
Firing faster than human sight. Can be fired 7 times in succession. Special attack that deals fixed damage.
Type: Active
Affinity: Weapon-based
Action Type: Rapid
Cost: 1 Bullet, 1 MP
- Each shot will do 7 damage, regardless of target weaknesses, expetise or equipment damage bonuses. (damage percentage bonuses such as sharpshooter still apply.)
Extremely useful for training Expertise in Gun Knowledge/Rapid.
Eraser
Enables 4 rapid shots to the enemy through intense concentration. Special skill that deals damage based upon weapon type.
Type: Active
Affinity: Weapon-based
Action Type: Rapid
Cost: 1 Bullet, 2 MP
Basically a 4 shot Trigger Happy. Highly recommended to get Magnificent 7, as this skill isnt much better than the default rapid skill.
Class 2, Rank 5
1 Skill Point Available
Max MP Up1
A passive skill that increases max MP.
Type: Passive
Affinity: Special
Action Type: Curative
Cost: None
- The effect gives +10 MP.
Class 3, Rank 0
1 Skill Point Available
Viper Scope
Aims for the gaps in the enemy's armor, and increase the damage of follow-up projectile, pierce, and shot attacks. Deals damage based upon weapon type.
Type: Active
Affinity: Weapon-based
Action Type: Rapid
Cost: 1 Bullet, 2 MP
Class 4, Rank 5
1 Skill Point Available
Max MP Up2
A passive skill that increases max MP.
Type: Passive
Affinity: Special
Action Type: Curative
Cost: None
- The effect gives +10MP.
Class 5, Rank 0
1 Skill Point Available
Bullet-Ridden Pit
Fills your enemy with holes through random fire. Varying damage to one enemy. Shot range is short.
Type: Active
Affinity: Weapon-based
Action Type: Rapid
Cost: 2 Bullet, 1 MP
Class 7, Rank 0
1 Skill Point Available
13 Shots to Hell
After every shot, a countdown to the gallows. Damage varies according to the enemy's HP.
Type: Active
Affinity: Weapon-based
Action Type: Rapid
Cost: 2 Bullet, 1 MP
- 1.40 damage multiplier, actually has 14 shots. (Huge knockback, only good for crowd control)
Qi Shot
Gather bio-energy and fire a shot without bullets. Deals varying damage to one enemy depending on weapon type.
Type: Active
Affinity: Weapon-based
Action Type: Rapid
Cost: 4 Magnetites, 2 MP
Class 8, Rank 0
1 Skill Point Available
Trigger Happy (Strong)
Enables 3 chain attacks on a target. Deals a good amount of weapon-based damage to one enemy.
Type: Active
Affinity: Weapon-based
Action Type: Rapid
Cost: 1 Bullet, 4 MP
1.20 Damage multiplier, longer range, firing speed than basic Trigger Happy.
Expertise | |
---|---|
Techniques: | Attack • Spin • Rush • Shot • Rapid • Guard • Counter • Dodge • Curative Magic • Destruction Magic • Support Magic • Curse Magic • Talk • Threaten • Taunt • Summon |
Knowledges: | Occultism • Fusion • Demonology • Weapon Knowledge • Survival Techniques • Psychology • Medical Sciences • Crushing Technique • Mineralogy • Biology • Blades • Sketching • Creation • Crafts • Gun Knowledge • Pursuit • Magic Control • Bless |
Chain Expertise: | Mastery of Three Forms of Life • Synthesis • Magic Fist • Mitama Demon Growth Science • Curse of the Wretched • Enhancement • Support Bullet • Magic Bullet • Sharpshooter • Rampage • Regal Presence • Conditions of Melee Combat • Conditions of Ranged Combat • Conditions of Magic Combat • Swordsmith • Arms Maker • Craftsmanship |