Difference between revisions of "Taunt"
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− | | Instigate ||style="background:#DBDBDB;"| '''2-0''' || Active || Almighty || | + | | Instigate ||style="background:#DBDBDB;"| '''2-0''' || Active || Almighty || Shot || 1 || 5% MP ||align=left|Get the attention of all enemies around the target. |
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===How to Train Expertise=== | ===How to Train Expertise=== |
Latest revision as of 20:49, 20 June 2018
[edit] Description
[Technique] An Expertise Skill for negotiation. Taunt an opponent and turn their attacks toward the party.
Side-effects: Skill #/up, Negotiation Success Rate Up
Can be increased up to Class 2
[edit] Progression
Requirements to Unlock: None
- Gains Expertise through use Taunt and Textbook (Taunt).
[edit] How to Train Expertise
- Unlike Talk or Threaten, this skill may cause the enemy to be hostile towards you.
- It is suggested you Taunt a Lost Hua Po because the demon would practically not attack back when provoked.
Expertise | |
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Techniques: | Attack • Spin • Rush • Shot • Rapid • Guard • Counter • Dodge • Curative Magic • Destruction Magic • Support Magic • Curse Magic • Talk • Threaten • Taunt • Summon |
Knowledges: | Occultism • Fusion • Demonology • Weapon Knowledge • Survival Techniques • Psychology • Medical Sciences • Crushing Technique • Mineralogy • Biology • Blades • Sketching • Creation • Crafts • Gun Knowledge • Pursuit • Magic Control • Bless |
Chain Expertise: | Mastery of Three Forms of Life • Synthesis • Magic Fist • Mitama Demon Growth Science • Curse of the Wretched • Enhancement • Support Bullet • Magic Bullet • Sharpshooter • Rampage • Regal Presence • Conditions of Melee Combat • Conditions of Ranged Combat • Conditions of Magic Combat • Swordsmith • Arms Maker • Craftsmanship |