Difference between revisions of "Regal Presence"

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|| Lord of Serfs ||style="background:#EEE;"| '''1-0''' || Switch || Special || Curative || 1 || 10 Magnetites, 20% Health || All ||align=left| Reduces demon's LNG-R, ClS-R, and Spell by 5. Increases Cls-R by 5 and Critical by 10
 
|| Lord of Serfs ||style="background:#EEE;"| '''1-0''' || Switch || Special || Curative || 1 || 10 Magnetites, 20% Health || All ||align=left| Reduces demon's LNG-R, ClS-R, and Spell by 5. Increases Cls-R by 5 and Critical by 10
 
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|| Lord of Soldiers ||rowspan="2" style="background:#EEE;"| '''2-0''' || Switch || Special || Curative || rowspan=2|2 || 10 Magnetites, 10% Health || 1-handed Swords ||align=left| Decreases Spin cool-down and incantation time by 30%. Decreases Spin damage by 20%.
 
|| Lord of Soldiers ||rowspan="2" style="background:#EEE;"| '''2-0''' || Switch || Special || Curative || rowspan=2|2 || 10 Magnetites, 10% Health || 1-handed Swords ||align=left| Decreases Spin cool-down and incantation time by 30%. Decreases Spin damage by 20%.
 
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||  Lord of Martyrs  || Switch || Special || Curative ||  10 Magnetites, 10% Health ||  Primitive Weapons ||align=left|  Increases Attack damage by 40%.  Reduces Critical  by 30 and Spin damage by 20%
 
||  Lord of Martyrs  || Switch || Special || Curative ||  10 Magnetites, 10% Health ||  Primitive Weapons ||align=left|  Increases Attack damage by 40%.  Reduces Critical  by 30 and Spin damage by 20%
 
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|| Lord of the Blood Axe ||rowspan="3" style="background:#EEE;"| '''3-0''' || Switch || Special || Curative || rowspan=3|3 ||  10 Magnetites, 10% Health ||  Axe ||align=left| Increases Attack damage by 30%. Increases Rush and Spin incantation time by 15%.
 
|| Lord of the Blood Axe ||rowspan="3" style="background:#EEE;"| '''3-0''' || Switch || Special || Curative || rowspan=3|3 ||  10 Magnetites, 10% Health ||  Axe ||align=left| Increases Attack damage by 30%. Increases Rush and Spin incantation time by 15%.
 
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|| Lord of Knights || Switch || Special || Curative || 10 Magnetites, 10% Health ||  Thrusting sword ||align=left|  Increases Rush damage by 25% and Critical by 30. Increases Rush incantation time by 15%.
 
|| Lord of Knights || Switch || Special || Curative || 10 Magnetites, 10% Health ||  Thrusting sword ||align=left|  Increases Rush damage by 25% and Critical by 30. Increases Rush incantation time by 15%.
 
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|| Lord of the Beasts ||  Switch || Special || Curative || 10 Magnetites, 10% Health ||  Spears  ||align=left|  Increases Spin damage by 40%. Increases Spin cool-down time by 50%.
 
|| Lord of the Beasts ||  Switch || Special || Curative || 10 Magnetites, 10% Health ||  Spears  ||align=left|  Increases Spin damage by 40%. Increases Spin cool-down time by 50%.
 
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|| Lord of Armor ||style="background:#EEE;"| '''4-0''' || Switch || Special || Curative || 1 ||  15 Magnetites, 30% Health ||  N/A  ||align=left|  Null Knockback, Null Incapacitate (damage does not interrupt incantation). Decreases General-Damage dealt by 100%. Decreases damage received by 50%.
 
|| Lord of Armor ||style="background:#EEE;"| '''4-0''' || Switch || Special || Curative || 1 ||  15 Magnetites, 30% Health ||  N/A  ||align=left|  Null Knockback, Null Incapacitate (damage does not interrupt incantation). Decreases General-Damage dealt by 100%. Decreases damage received by 50%.
 
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|height=50px| http://i.imgur.com/eElEXZN.png
 
|| Lord of Fighters ||rowspan="2" style="background:#EEE;"| '''5-0''' || Switch || Special || Curative || rowspan=2|2 ||  20 Magnetites, 10% Health ||  Martial Arts ||align=left|  Increases Close-Range damage by 30%. Increases damage received by 20%.
 
|| Lord of Fighters ||rowspan="2" style="background:#EEE;"| '''5-0''' || Switch || Special || Curative || rowspan=2|2 ||  20 Magnetites, 10% Health ||  Martial Arts ||align=left|  Increases Close-Range damage by 30%. Increases damage received by 20%.
 
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|height=50px| http://i.imgur.com/qlsglyU.png
 
|| Lord of Courage || Switch || Special || Curative ||  10 Magnetites, 10% Health ||  2-handed Swords  ||align=left|  Increases Rush damage by 30%. Increases Rush incantation and cool-down time by 20%.
 
|| Lord of Courage || Switch || Special || Curative ||  10 Magnetites, 10% Health ||  2-handed Swords  ||align=left|  Increases Rush damage by 30%. Increases Rush incantation and cool-down time by 20%.
 
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|height=50px| http://i.imgur.com/CRLPaY7.png
 
|| Lord of Victory ||style="background:#EEE;"| '''6-0''' || Switch || Special || Curative || 1 ||  35 Magnetites, 30% Health ||  N/A ||align=left|  Increases Close-Range damage by 15%, and +30 critical. Increases damage received by 30%.
 
|| Lord of Victory ||style="background:#EEE;"| '''6-0''' || Switch || Special || Curative || 1 ||  35 Magnetites, 30% Health ||  N/A ||align=left|  Increases Close-Range damage by 15%, and +30 critical. Increases damage received by 30%.
  

Revision as of 15:11, 4 April 2014

Description

A Battle Expertise Skill for enhancing the damage certain weapons do with appropriate disadvantages.

Note: Retaliation is often referred to as Regal, which is short for "Regal Presence" (from the
translation of the chain expertise name, before it was localised for our version of the game).

Each rank of Retaliation gives a passive increase to the modifier value applied to Attack skills (exact value unknown).

Progression

Requirements to Unlock: Attack at Class 2-0, Weapon Knowledge at Class 1-0, and Survival Techniques at Class 1-0

Raising: You raise Retaliation by gaining rank in its component Expertises.

Skills

Note: Ceremonial weapons do NOT benefit from any of the weapon-based toggles.
zWLsspX.png Lord of Serfs 1-0 Switch Special Curative 1 10 Magnetites, 20% Health All Reduces demon's LNG-R, ClS-R, and Spell by 5. Increases Cls-R by 5 and Critical by 10
YjdCmbu.png Lord of Soldiers 2-0 Switch Special Curative 2 10 Magnetites, 10% Health 1-handed Swords Decreases Spin cool-down and incantation time by 30%. Decreases Spin damage by 20%.
JRkrN3d.png Lord of Martyrs Switch Special Curative 10 Magnetites, 10% Health Primitive Weapons Increases Attack damage by 40%. Reduces Critical by 30 and Spin damage by 20%
4HKA36Z.png Lord of the Blood Axe 3-0 Switch Special Curative 3 10 Magnetites, 10% Health Axe Increases Attack damage by 30%. Increases Rush and Spin incantation time by 15%.
CAyAEQe.png Lord of Knights Switch Special Curative 10 Magnetites, 10% Health Thrusting sword Increases Rush damage by 25% and Critical by 30. Increases Rush incantation time by 15%.
XBoHI0w.png Lord of the Beasts Switch Special Curative 10 Magnetites, 10% Health Spears Increases Spin damage by 40%. Increases Spin cool-down time by 50%.
89sOAix.png Lord of Armor 4-0 Switch Special Curative 1 15 Magnetites, 30% Health N/A Null Knockback, Null Incapacitate (damage does not interrupt incantation). Decreases General-Damage dealt by 100%. Decreases damage received by 50%.
eElEXZN.png Lord of Fighters 5-0 Switch Special Curative 2 20 Magnetites, 10% Health Martial Arts Increases Close-Range damage by 30%. Increases damage received by 20%.
qlsglyU.png Lord of Courage Switch Special Curative 10 Magnetites, 10% Health 2-handed Swords Increases Rush damage by 30%. Increases Rush incantation and cool-down time by 20%.
CRLPaY7.png Lord of Victory 6-0 Switch Special Curative 1 35 Magnetites, 30% Health N/A Increases Close-Range damage by 15%, and +30 critical. Increases damage received by 30%.
Expertise
Techniques: AttackSpinRushShotRapidGuardCounterDodgeCurative MagicDestruction MagicSupport MagicCurse MagicTalkThreatenTauntSummon
Knowledges: OccultismFusionDemonologyWeapon KnowledgeSurvival TechniquesPsychologyMedical SciencesCrushing TechniqueMineralogyBiologyBladesSketchingCreationCraftsGun KnowledgePursuitMagic ControlBless
Chain Expertise: Mastery of Three Forms of LifeSynthesisMagic FistMitama Demon Growth ScienceCurse of the WretchedEnhancementSupport BulletMagic BulletSharpshooterRampageRegal PresenceConditions of Melee CombatConditions of Ranged CombatConditions of Magic CombatSwordsmithArms MakerCraftsmanship
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