Difference between revisions of "Guard"

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= Description =
 
= Description =
  
A technical [[expertise]] skill for protecting oneself from attacks. <br/>
+
A technical [[expertise]] skill for protecting oneself from attacks. <br/>
Side effects: Skill # up, Incantation time down&lt;br/>
+
Side effects: Skill # up, Incantation time down<br/>
Strong against: [[Attack]], [[Spin]]&lt;br/>
+
Strong against: [[Attack]], [[Spin]]<br/>
 
Weak against: [[Rush]], [[Long-Range]] attack
 
Weak against: [[Rush]], [[Long-Range]] attack
  
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==Class 0, Rank 0==
 
==Class 0, Rank 0==
 
===Basic Guard===
 
===Basic Guard===
The user stands in a defensive stance, decreasing attack and spin damage. Slows enemies' attack recovery.&lt;br/>
+
The user stands in a defensive stance, decreasing attack and spin damage. Slows enemies' attack recovery.<br/>
Type: Active&lt;br/>
+
Type: Active<br/>
Affinity: Almighty&lt;br/>
+
Affinity: Almighty<br/>
Action Type: Guard&lt;br/>
+
Action Type: Guard<br/>
 
Cost: 1 MP
 
Cost: 1 MP
 
*This skill is unlocked from the start.
 
*This skill is unlocked from the start.
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==Class 0, Rank 5==
 
==Class 0, Rank 5==
 
===Vitality Up1===
 
===Vitality Up1===
A Passive skill that increases Vitality.&lt;br/>
+
A Passive skill that increases Vitality.<br/>
Type: Passive&lt;br/>
+
Type: Passive<br/>
Affinity: Special&lt;br/>
+
Affinity: Special<br/>
Action Type: Curative&lt;br/>
+
Action Type: Curative<br/>
 
Cost: None
 
Cost: None
 
*The effect gives +1 Vitality.
 
*The effect gives +1 Vitality.
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==Class 1, Rank 0==
 
==Class 1, Rank 0==
 
===Smite Guard===
 
===Smite Guard===
The user stands in an Anti-Demon stance, decreasing attack and spin damage. Slows enemies' attack recovery even longer.&lt;br/>
+
The user stands in an Anti-Demon stance, decreasing attack and spin damage. Slows enemies' attack recovery even longer.<br/>
Type: Active&lt;br/>
+
Type: Active<br/>
Affinity: Almighty&lt;br/>
+
Affinity: Almighty<br/>
Action Type: Guard&lt;br/>
+
Action Type: Guard<br/>
 
Cost: 3 MP
 
Cost: 3 MP
 
===Stun Guard===
 
===Stun Guard===
The user stands in a defensive stance, negating damage of Shot and Rapid, inflicting Stun effect.&lt;br/>
+
The user stands in a defensive stance, negating damage of Shot and Rapid, inflicting Stun effect.<br/>
 
*This is a in game text error, it should read:
 
*This is a in game text error, it should read:
The user stands in a defensive stance, decreasing attack and spin damage, and inflicts a Stun effect.&lt;BR>
+
The user stands in a defensive stance, decreasing attack and spin damage, and inflicts a Stun effect.<BR>
Type: Active&lt;br/>
+
Type: Active<br/>
Affinity: Almighty&lt;br/>
+
Affinity: Almighty<br/>
Action Type: Guard&lt;br/>
+
Action Type: Guard<br/>
 
Cost: 2 MP
 
Cost: 2 MP
 
*Demons resistant to force attacks may be unaffected, those immune to stun will be unaffected.
 
*Demons resistant to force attacks may be unaffected, those immune to stun will be unaffected.
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==Class 2, Rank 5==
 
==Class 2, Rank 5==
 
===Vitality Up2===
 
===Vitality Up2===
A Passive skill that increases Vitality.&lt;br/>
+
A Passive skill that increases Vitality.<br/>
Type: Passive&lt;br/>
+
Type: Passive<br/>
Affinity: Special&lt;br/>
+
Affinity: Special<br/>
Action Type: Curative&lt;br/>
+
Action Type: Curative<br/>
 
Cost: None
 
Cost: None
 
*The effect gives +1 Vitality.
 
*The effect gives +1 Vitality.
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==Class 3, Rank 0==
 
==Class 3, Rank 0==
 
===Power Guard===
 
===Power Guard===
The user guards, decreasing attack and spin damage. Force enemies back with all your might.&lt;br/>
+
The user guards, decreasing attack and spin damage. Force enemies back with all your might.<br/>
Type: Active&lt;br/>
+
Type: Active<br/>
Affinity: Almighty&lt;br/>
+
Affinity: Almighty<br/>
Action Type: Guard&lt;br/>
+
Action Type: Guard<br/>
 
Cost: 3 MP
 
Cost: 3 MP
  
 
==Class 4, Rank 5==
 
==Class 4, Rank 5==
 
===Vitality Up3===
 
===Vitality Up3===
A Passive skill that increases Vitality.&lt;br/>
+
A Passive skill that increases Vitality.<br/>
Type: Passive&lt;br/>
+
Type: Passive<br/>
Affinity: Special&lt;br/>
+
Affinity: Special<br/>
Action Type: Curative&lt;br/>
+
Action Type: Curative<br/>
 
Cost: None
 
Cost: None
 
*The effect gives +1 Vitality.
 
*The effect gives +1 Vitality.
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==Class 5, Rank 0==
 
==Class 5, Rank 0==
 
===Whither Guard===
 
===Whither Guard===
The user guards, decreasing attack and spin damage. Damage of follow-up close-range skills are raised.&lt;br/>
+
The user guards, decreasing attack and spin damage. Damage of follow-up close-range skills are raised.<br/>
Type: Active&lt;br/>
+
Type: Active<br/>
Affinity: Almighty&lt;br/>
+
Affinity: Almighty<br/>
Action Type: Guard&lt;br/>
+
Action Type: Guard<br/>
 
Cost: 3 MP
 
Cost: 3 MP
  
 
==Class 6, Rank 5==
 
==Class 6, Rank 5==
 
===Vitality Up4===
 
===Vitality Up4===
A Passive skill that increases Vitality.&lt;br/>
+
A Passive skill that increases Vitality.<br/>
Type: Passive&lt;br/>
+
Type: Passive<br/>
Affinity: Special&lt;br/>
+
Affinity: Special<br/>
Action Type: Curative&lt;br/>
+
Action Type: Curative<br/>
 
Cost: None
 
Cost: None
 
*The effect gives +20 HP.
 
*The effect gives +20 HP.
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==Class 7, Rank 0==
 
==Class 7, Rank 0==
 
===Resolution Guard===
 
===Resolution Guard===
The Player gets into a Guard stance, but is unable to reduce Attack and Spin damage. However, the Player becomes able to blow the opponent away through sheer willpower.&lt;br/>
+
The Player gets into a Guard stance, but is unable to reduce Attack and Spin damage. However, the Player becomes able to blow the opponent away through sheer willpower.<br/>
Type: Active&lt;br/>
+
Type: Active<br/>
Affinity: Almighty&lt;br/>
+
Affinity: Almighty<br/>
Action Type: Guard&lt;br/>
+
Action Type: Guard<br/>
 
Cost: 4 MP
 
Cost: 4 MP
  
 
==Class 8, Rank 5==
 
==Class 8, Rank 5==
 
===Vitality Up5===
 
===Vitality Up5===
A Passive skill that increases Vitality.&lt;br/>
+
A Passive skill that increases Vitality.<br/>
Type: Passive&lt;br/>
+
Type: Passive<br/>
Affinity: Special&lt;br/>
+
Affinity: Special<br/>
Action Type: Curative&lt;br/>
+
Action Type: Curative<br/>
 
Cost: None
 
Cost: None
 
*The effect gives +1 Vitality.
 
*The effect gives +1 Vitality.
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==Class 9, Rank 0==
 
==Class 9, Rank 0==
 
===Speed Block===
 
===Speed Block===
The Player immediately gets into a Guard stance that can reduce Attack and Spin damage. The opponent will recover easily, but with lowered defense.&lt;br/>
+
The Player immediately gets into a Guard stance that can reduce Attack and Spin damage. The opponent will recover easily, but with lowered defense.<br/>
Type: Active&lt;br/>
+
Type: Active<br/>
Affinity: Almighty&lt;br/>
+
Affinity: Almighty<br/>
Action Type: Guard&lt;br/>
+
Action Type: Guard<br/>
 
Cost: 5 MP
 
Cost: 5 MP
  

Revision as of 07:57, 4 March 2012

Contents

Description

A technical expertise skill for protecting oneself from attacks.
Side effects: Skill # up, Incantation time down
Strong against: Attack, Spin
Weak against: Rush, Long-Range attack

Progression

Requirements to unlock: None.

  • Gains expertise through use of Guard skills.

Skills

Class 0, Rank 0

Basic Guard

The user stands in a defensive stance, decreasing attack and spin damage. Slows enemies' attack recovery.
Type: Active
Affinity: Almighty
Action Type: Guard
Cost: 1 MP

  • This skill is unlocked from the start.

Class 0, Rank 5

Vitality Up1

A Passive skill that increases Vitality.
Type: Passive
Affinity: Special
Action Type: Curative
Cost: None

  • The effect gives +1 Vitality.

Class 1, Rank 0

Smite Guard

The user stands in an Anti-Demon stance, decreasing attack and spin damage. Slows enemies' attack recovery even longer.
Type: Active
Affinity: Almighty
Action Type: Guard
Cost: 3 MP

Stun Guard

The user stands in a defensive stance, negating damage of Shot and Rapid, inflicting Stun effect.

  • This is a in game text error, it should read:

The user stands in a defensive stance, decreasing attack and spin damage, and inflicts a Stun effect.
Type: Active
Affinity: Almighty
Action Type: Guard
Cost: 2 MP

  • Demons resistant to force attacks may be unaffected, those immune to stun will be unaffected.

Class 2, Rank 5

Vitality Up2

A Passive skill that increases Vitality.
Type: Passive
Affinity: Special
Action Type: Curative
Cost: None

  • The effect gives +1 Vitality.

Class 3, Rank 0

Power Guard

The user guards, decreasing attack and spin damage. Force enemies back with all your might.
Type: Active
Affinity: Almighty
Action Type: Guard
Cost: 3 MP

Class 4, Rank 5

Vitality Up3

A Passive skill that increases Vitality.
Type: Passive
Affinity: Special
Action Type: Curative
Cost: None

  • The effect gives +1 Vitality.

Class 5, Rank 0

Whither Guard

The user guards, decreasing attack and spin damage. Damage of follow-up close-range skills are raised.
Type: Active
Affinity: Almighty
Action Type: Guard
Cost: 3 MP

Class 6, Rank 5

Vitality Up4

A Passive skill that increases Vitality.
Type: Passive
Affinity: Special
Action Type: Curative
Cost: None

  • The effect gives +20 HP.

Class 7, Rank 0

Resolution Guard

The Player gets into a Guard stance, but is unable to reduce Attack and Spin damage. However, the Player becomes able to blow the opponent away through sheer willpower.
Type: Active
Affinity: Almighty
Action Type: Guard
Cost: 4 MP

Class 8, Rank 5

Vitality Up5

A Passive skill that increases Vitality.
Type: Passive
Affinity: Special
Action Type: Curative
Cost: None

  • The effect gives +1 Vitality.

Class 9, Rank 0

Speed Block

The Player immediately gets into a Guard stance that can reduce Attack and Spin damage. The opponent will recover easily, but with lowered defense.
Type: Active
Affinity: Almighty
Action Type: Guard
Cost: 5 MP


Expertise
Techniques: AttackSpinRushShotRapidGuardCounterDodgeCurative MagicDestruction MagicSupport MagicCurse MagicTalkThreatenTauntSummon
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Chain Expertise: Mastery of Three Forms of LifeSynthesisMagic FistMitama Demon Growth ScienceCurse of the WretchedEnhancementSupport BulletMagic BulletSharpshooterRampageRegal PresenceConditions of Melee CombatConditions of Ranged CombatConditions of Magic CombatSwordsmithArms MakerCraftsmanship
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