Difference between revisions of "Curative Magic"
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**Put a demon on counter. Once it starts to lose mp, spam Magic stones. | **Put a demon on counter. Once it starts to lose mp, spam Magic stones. | ||
* If the Character is Law [[Alignment]], you can go to [[Kuchinawa Cave]] and get infected by the [[Abnormal_Status#Curse| Curse]] status. Both HP and MP will decrease greatly. Just watch-out for enemies demon nearby. | * If the Character is Law [[Alignment]], you can go to [[Kuchinawa Cave]] and get infected by the [[Abnormal_Status#Curse| Curse]] status. Both HP and MP will decrease greatly. Just watch-out for enemies demon nearby. | ||
− | **Another route is to use Shibuya Metro's [[Abnormal_Status| | + | **Another route is to use [[Shibuya Metro]]'s [[Abnormal_Status#Nausea|Nausea]]. This requires you to do the Chain of Curse Act 5 to be unlocked. |
**Shinagawa Catacombs. Bind will happen for normal run when you entered a certain area or Boss room. | **Shinagawa Catacombs. Bind will happen for normal run when you entered a certain area or Boss room. | ||
**A similar effect to the status for any Alignment is the [[COMP-Hack Dungeon 1-A]] in Home III. However, the HP decreases gradually but still works. | **A similar effect to the status for any Alignment is the [[COMP-Hack Dungeon 1-A]] in Home III. However, the HP decreases gradually but still works. |
Revision as of 14:03, 23 August 2012
Description
[Technique] An Expertise Skill that provides magic to heal your allies.
Side-effects: Skill #up, Recovery/up, Incantation time/down
Can be increased up to Class 10
Progression
Requirements to Unlock: None
- Gains Expertise through use of Curative-based items, Curative Magic and Textbook (Curative Magic).
This Expertise affects Enhancement Chain Expertise by 30%.
Icon | Name | Rank | Type | Affinity | Action Type | Skill Point | Cost | Description |
---|---|---|---|---|---|---|---|---|
Dia | 0-1 | Active | Curative | Curative | 1 | 7 MP | Curative magic for an ally's HP. | |
Posumudi | 0-5 | Active | Curative | Curative | 1 | 5 MP | Removes Poison and Plague effects from nearby allies. | |
Media | 1-0 | Active | Curative | Curative | 1 | 12 MP | Curative magic for the HP of an ally in your vicinity. | |
Charmdi | 1-4 | Active | Curative | Curative | 1 | 5 MP | A Spell that removes Happy, Charm, Panic and Berserk from all nearby allies. | |
Paraladi | 1-7 | Active | Curative | Curative | 1 | 5 MP | Removes Paralyze affects from nearby allies. | |
Patra | 2-0 | Active | Curative | Curative | 1 | 5 MP | Magic that cures all allies in the area from Bind, Sleep and Blind. | |
Closedi | 2-5 | Active | Curative | Curative | 1 | 5 MP | Removes Mute and Freeze effects from nearby allies. | |
Diarama | 3-0 | Active | Curative | Curative | 1 | 10 MP | Curative magic for an ally's HP. | |
Recarm | 4-0 | Active | Curative | Curative | 1 | 20 MP | Resurrects a dead ally with 25% of their MAX HP restored. | |
Mediarama | 5-0 | Active | Curative | Curative | 1 | 17 MP | Curative magic for the HP of an ally in your vicinity. | |
Petradi | 5-5 | Active | Curative | Curative | 1 | 5 MP | Removes Stone effects from nearby allies. | |
Etnadi | 6-5 | Active | Curative | Curative | 1 | 5 MP | Removes amnesia effects from nearby allies. | |
Diarahan | 7-0 | Active | Curative | Curative | 1 | 18 MP | Regenerates HP of an ally. | |
Recarmdora | 8-0 | Active | Curative | Curative | 1 | 20 MP | Although user dies, resurrects all dead ally in vicinity with 40% of their MAX HP restored. | |
Mediarahan | 9-0 | Active | Curative | Curative | 1 | 26 MP | Regenerates HP of a nearby ally. | |
Samarecarm | 10-0 | Active | Curative | Curative | 1 | 30 MP | Resurrects a dead ally with 50% of their MAX HP restored. |
How to Train Expertise
The Expertise will raise if you actually restore HP and MP when they are not full.
- Do runs, and heal yourself and/or your demon. Once you get "Media", you can try healing your party as well, to raise Curative.
- Raise Curative Magic while training Support Magic Expertise or other MP consuming skills (depending on your build), and use Chakra Gum to restore your MP.
- Equip any gear that raises your HP/ MP or to your Demon and heal it. Un-equip and repeat.
- Get a demon with support skills (like Patra, and ma-kaja skills), and make them use them, while you use Magic stones to heal him.
- Put a demon on counter. Once it starts to lose mp, spam Magic stones.
- If the Character is Law Alignment, you can go to Kuchinawa Cave and get infected by the Curse status. Both HP and MP will decrease greatly. Just watch-out for enemies demon nearby.
- Another route is to use Shibuya Metro's Nausea. This requires you to do the Chain of Curse Act 5 to be unlocked.
- Shinagawa Catacombs. Bind will happen for normal run when you entered a certain area or Boss room.
- A similar effect to the status for any Alignment is the COMP-Hack Dungeon 1-A in Home III. However, the HP decreases gradually but still works.
- You can ask a friend with Retaliation to use the skills and you heal him/her.
- The skills cost HP and Magnetites, so you can keep on healing him/her as they're used. Keep in mind you may need to give back some Magneties to your friend.
Expertise | |
---|---|
Techniques: | Attack • Spin • Rush • Shot • Rapid • Guard • Counter • Dodge • Curative Magic • Destruction Magic • Support Magic • Curse Magic • Talk • Threaten • Taunt • Summon |
Knowledges: | Occultism • Fusion • Demonology • Weapon Knowledge • Survival Techniques • Psychology • Medical Sciences • Crushing Technique • Mineralogy • Biology • Blades • Sketching • Creation • Crafts • Gun Knowledge • Pursuit • Magic Control • Bless |
Chain Expertise: | Mastery of Three Forms of Life • Synthesis • Magic Fist • Mitama Demon Growth Science • Curse of the Wretched • Enhancement • Support Bullet • Magic Bullet • Sharpshooter • Rampage • Regal Presence • Conditions of Melee Combat • Conditions of Ranged Combat • Conditions of Magic Combat • Swordsmith • Arms Maker • Craftsmanship |