Difference between revisions of "Rapid"

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{{main|Expertise}}
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==Description==
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[Technique] A Technical Expertise Skill for attacking enemies in quick succession in long distance combat.<br>
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Strong against: [[Attack]], [[Spin]], [[Guard]], [[Counter]]<br/>
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Weak against: [[Dodge]]<br>
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Side-effects: Skill #/up, Damage/up, Incantation time/down<br>
  
= Description =
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Can be increased up to Class 8.
  
A basic Expertise Skill for attacking enemies in quick succession in long distance combat.<br/>
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==Progression==
Strong against: Attack, Spin, Guard, Counter<br/>
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Weak against: Dodge
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=Progression=
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Requirements to unlock: None.
 
Requirements to unlock: None.
* Gains expertise through use of Rapid skills.
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* Gains expertise through use of Rapid skills or [[Textbook (Rapid)]].<br>
 
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This Expertise affects [[Support Bullet]] Chain Expertise by 20%.<br>
= Skills =
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==Class 0, Rank 0==
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'''1 Skill Point Available'''
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===Trigger Happy===
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Enables 3 rapid shots to the enemy. Deals damage based on weapon type.<br/>
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Type: Active<br/>
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Affinity: Weapon-based<br/>
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Action Type: Rapid<br/>
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Cost: 1 Bullet, 2 MP
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*This skill is unlocked from the start.
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==Class 1, Rank 0==
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'''1 Skill Point Available'''
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===Magnificent 7===
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Firing faster than human sight. Can be fired 7 times in succession. Special attack that deals fixed damage.<br/>
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Type: Active<br/>
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Affinity: Weapon-based<br/>
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Action Type: Rapid<br/>
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Cost: 1 Bullet, 1 MP
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*Each shot will do 7 damage, regardless of target weaknesses, expetise or equipment damage bonuses. (damage percentage bonuses such as [[sharpshooter]] still apply.)
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Extremely useful for training Expertise in Gun Knowledge/Rapid.
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===Eraser===
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Enables 4 rapid shots to the enemy through intense concentration. Special skill that deals damage based upon weapon type.<br/>
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Type: Active<br/>
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Affinity: Weapon-based<br/>
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Action Type: Rapid<br/>
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Cost: 1 Bullet, 2 MP
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Basically a 4 shot Trigger Happy. Highly recommended to get Magnificent 7, as this skill isnt much better than the default rapid skill.
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==Class 2, Rank 5==
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'''1 Skill Point Available'''
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===Max MP Up1===
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A passive skill that increases max MP.<br/>
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Type: Passive<br/>
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Affinity: Special<br/>
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Action Type: Curative<br/>
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Cost: None
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*The effect gives +10 MP.
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==Class 3, Rank 0==
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'''1 Skill Point Available'''
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===Viper Scope===
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Aims for the gaps in the enemy's armor, and increase the damage of follow-up projectile, pierce, and shot attacks. Deals damage based upon weapon type.<br/>
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Type: Active<br/>
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Affinity: Weapon-based<br/>
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Action Type: Rapid<br/>
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Cost: 1 Bullet, 2 MP
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==Class 4, Rank 5==
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'''1 Skill Point Available'''
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===Max MP Up2===
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A passive skill that increases max MP.<br/>
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Type: Passive<br/>
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Affinity: Special<br/>
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Action Type: Curative<br/>
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Cost: None
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*The effect gives +10MP.
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==Class 5, Rank 0==
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'''1 Skill Point Available'''
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===Bullet-Ridden Pit===
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Fills your enemy with holes through random fire. Varying damage to one enemy. Shot range is short.<br/>
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Type: Active<br/>
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Affinity: Weapon-based<br/>
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Action Type: Rapid<br/>
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Cost: 2 Bullet, 1 MP
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==Class 7, Rank 0==
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'''1 Skill Point Available'''
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===13 Shots to Hell===
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After every shot, a countdown to the gallows. Damage varies according to the enemy's HP.<br/>
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Type: Active<br/>
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Affinity: Weapon-based<br/>
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Action Type: Rapid<br/>
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Cost: 2 Bullet, 1 MP
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*1.40 damage multiplier, actually has 14 shots. (Huge knockback, only good for crowd control)
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===Qi Shot===
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==Skills==
Gather bio-energy and fire a shot without bullets. Deals varying damage to one enemy depending on weapon type.<br/>
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Note: Any variation of Bullet ([[Bullets L]], [[Bullets G]], [[Bullets (Fire)]], etc.) can be used as cost.
Type: Active<br/>
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{|  style="font-size: 85%; text-align: center; border-collapse: collapse;" cellpadding="1" border="1"
Affinity: Weapon-based<br/>
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|- height="50px" id="header"
Action Type: Rapid<br/>
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! Icon
Cost: 4 Magnetites, 2 MP
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!width=150px| Name
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!width=65px| Rank
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!width=65px| Type
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!width=65px| Affinity
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!width=65px| Action<br> Type
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!width=65px| Skill<br> Point
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!width=65px| Cost
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!width=450px| Description
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|-
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|height=50px| http://i.imgur.com/MIn9jim.png
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|Trigger Happy ||style="background:#DBDBDB;"| '''Default''' || Active || Weapon-based || Rapid || - || 1 Bullet, 2 MP ||align=left|Enables 3 rapid shots to the enemy. Deals damage based on weapon type.  
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|-
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|height=50px| http://i.imgur.com/2AKqv1u.png
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| Magnificent 7 ||rowspan=2 style="background:#DBDBDB;"| '''1-0''' || Active || Weapon-based || Rapid ||rowspan=2| 1<br> (Select 1) || 1 Bullet, 1 MP ||align=left|Firing faster than human sight. Can be fired 7 times in succession. Special attack that deals fixed damage.
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|-
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|height=50px| http://i.imgur.com/nL0DPEb.png
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| Eraser || Active || Weapon-based || Rapid || 1 Bullet, 2 MP ||align=left|Enables 6 rapid shots to the enemy through intense concentration. Weapon-based damage.
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|-
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|height=50px| http://i.imgur.com/hNOT4ti.png
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|Max MP UP ||style="background:#DBDBDB;"| '''2-5''' || Passive || Special || Curative || 1 || - ||align=left|Passive Skill that increases Max MP. (MAX MP +15, MP Regen + 1)
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|-
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|height=50px| http://i.imgur.com/ZdUui6I.png
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|Viper Scope ||style="background:#DBDBDB;"| '''3-0''' || Active || Weapon-based || Rapid || 1 || 1 Bullet, 2 MP ||align=left|Aims for the gaps in the enemy's armor, and increase the damage of follow-up projectile, pierce, and shot attacks. Weapon-based damage.
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|-
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|height=50px| http://i.imgur.com/hNOT4ti.png
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|Max MP UP ||style="background:#DBDBDB;"| '''4-5''' || Passive || Special || Curative || 1 || - ||align=left|Passive Skill that increases Max MP. (MAX MP +15, MP Regen + 1)
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|-
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|height=50px| http://i.imgur.com/JfsFr4P.png
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|Bullet-ridden Pit ||style="background:#DBDBDB;"| '''5-0''' || Active || Weapon-based || Rapid || 1 ||  2 Bullets, 1 MP ||align=left| Fills your enemy with holes through random fire. Varying damage to one enemy. Shot range is short.
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|-
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|height=50px| http://i.imgur.com/eYOMVfr.png
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| Heavy Sonic Trigger ||rowspan=2 style="background:#DBDBDB;"| '''7-0''' || Active || Weapon-based || Rapid ||rowspan=2| 1<br> (Select 1) || 2 Bullet, 1 MP ||align=left|After every shot, a countdown to the gallows. High knockback.
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|-
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|height=50px| http://i.imgur.com/v1yyay1.png
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| Qi Shot || Active || Weapon-based || Rapid || 4 Magnetites, 2 MP ||align=left|Gather bio-energy and fire a shot without bullets. Deals varying damage to one enemy depending on weapon type.
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|-
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|height=50px| http://i.imgur.com/ndiTdjz.png
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|Blast Trigger ||style="background:#DBDBDB;"| '''8-0''' || Active || Weapon-based || Rapid || 1 ||  1 Bullet, 4 MP ||align=left| Enables 7 chain attacks on a target. Deals a good amount of weapon-based damage to one enemy.
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|}
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Check [[Technical_Data#Rapid|here]] and [[Bullet|here]] for reference data.
  
==Class 8, Rank 0==
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===How to Train Expertise===
'''1 Skill Point Available'''
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* Use a cheap gun you can purchase from the NPC or [[Full Metal Shooter]] to raise Expertise.
===Trigger Happy (Strong)===
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* Raise Rapid to Class 1 and learn the skill "Magnificent 7". The skill has a fixed damage dealing 7 to the enemy every time, therefore dealing minimum damage but filling the expertise quick.
Enables 3 chain attacks on a target. Deals a good amount of weapon-based damage to one enemy.<br/>
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* Ideal training area with quick spawn locations are:
Type: Active<br/>
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*# Slime, Gaki, or Will O'Wisp in the Virtual Battle.
Affinity: Weapon-based<br/>
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*# Lost Hua Po in Suginami. [X15:Y21] or [X16:Y19].
Action Type: Rapid<br/>
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*# Kodama in Nakano. [X14:Y19].
Cost: 1 Bullet, 4 MP
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*# Apsaras in Shinagawa. [X22:Y17] between 6:00 to 18:00.
1.20 Damage multiplier, longer range, firing speed than basic Trigger Happy.
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*# High Pixie in Home III [[COMP-Hack Dungeon 1-A| COMP Hack 1-A]]. They use AoE (Area of Effect) healing spells to heal each other and if 1 is defeated, another High Pixie will respawn quickly.
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*#* You'll need 20 ~ 40 Agi and Bufu Stones for the 2nd room if you are alone. The Kodama can be damaged with elemental spells only.
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*#* The COMP hack is a nice private location without anyone interrupting your training.
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<br>
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==Skills Learned by Reward==
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{|  style="font-size: 85%; text-align: center; border-collapse: collapse;" cellpadding="1" border="1"
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|- height="50px" id="header"
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! Icon
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!width=150px| Name
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!width=65px| Type
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!width=65px| Affinity
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!width=65px| Action Type
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!width=65px| Cost
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!width=350px| Description
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!width=250px| How to Get
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|-
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|height=50px| http://i.imgur.com/OBBj4Qs.png
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| Purify Trigger || Active || Expel || Rapid || 1 MP ||align=left| The bullet rips through in a flash. Inflicts weapon-based damage to the facing enemies. ||align=left| ''Exchange'': 300 [[Masakadus]] to Gomory in Suginami
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|-
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|}
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<br>
 
{{ExpertiseBar}}
 
{{ExpertiseBar}}
 
[[Category:Expertise]]
 
[[Category:Expertise]]

Latest revision as of 08:41, 6 July 2015

Contents

[edit] Description

[Technique] A Technical Expertise Skill for attacking enemies in quick succession in long distance combat.
Strong against: Attack, Spin, Guard, Counter
Weak against: Dodge
Side-effects: Skill #/up, Damage/up, Incantation time/down

Can be increased up to Class 8.

[edit] Progression

Requirements to unlock: None.

This Expertise affects Support Bullet Chain Expertise by 20%.

[edit] Skills

Note: Any variation of Bullet (Bullets L, Bullets G, Bullets (Fire), etc.) can be used as cost.

MIn9jim.png Trigger Happy Default Active Weapon-based Rapid - 1 Bullet, 2 MP Enables 3 rapid shots to the enemy. Deals damage based on weapon type.
2AKqv1u.png Magnificent 7 1-0 Active Weapon-based Rapid 1
(Select 1)
1 Bullet, 1 MP Firing faster than human sight. Can be fired 7 times in succession. Special attack that deals fixed damage.
nL0DPEb.png Eraser Active Weapon-based Rapid 1 Bullet, 2 MP Enables 6 rapid shots to the enemy through intense concentration. Weapon-based damage.
hNOT4ti.png Max MP UP 2-5 Passive Special Curative 1 - Passive Skill that increases Max MP. (MAX MP +15, MP Regen + 1)
ZdUui6I.png Viper Scope 3-0 Active Weapon-based Rapid 1 1 Bullet, 2 MP Aims for the gaps in the enemy's armor, and increase the damage of follow-up projectile, pierce, and shot attacks. Weapon-based damage.
hNOT4ti.png Max MP UP 4-5 Passive Special Curative 1 - Passive Skill that increases Max MP. (MAX MP +15, MP Regen + 1)
JfsFr4P.png Bullet-ridden Pit 5-0 Active Weapon-based Rapid 1 2 Bullets, 1 MP Fills your enemy with holes through random fire. Varying damage to one enemy. Shot range is short.
eYOMVfr.png Heavy Sonic Trigger 7-0 Active Weapon-based Rapid 1
(Select 1)
2 Bullet, 1 MP After every shot, a countdown to the gallows. High knockback.
v1yyay1.png Qi Shot Active Weapon-based Rapid 4 Magnetites, 2 MP Gather bio-energy and fire a shot without bullets. Deals varying damage to one enemy depending on weapon type.
ndiTdjz.png Blast Trigger 8-0 Active Weapon-based Rapid 1 1 Bullet, 4 MP Enables 7 chain attacks on a target. Deals a good amount of weapon-based damage to one enemy.

Check here and here for reference data.

[edit] How to Train Expertise

  • Use a cheap gun you can purchase from the NPC or Full Metal Shooter to raise Expertise.
  • Raise Rapid to Class 1 and learn the skill "Magnificent 7". The skill has a fixed damage dealing 7 to the enemy every time, therefore dealing minimum damage but filling the expertise quick.
  • Ideal training area with quick spawn locations are:
    1. Slime, Gaki, or Will O'Wisp in the Virtual Battle.
    2. Lost Hua Po in Suginami. [X15:Y21] or [X16:Y19].
    3. Kodama in Nakano. [X14:Y19].
    4. Apsaras in Shinagawa. [X22:Y17] between 6:00 to 18:00.
    5. High Pixie in Home III COMP Hack 1-A. They use AoE (Area of Effect) healing spells to heal each other and if 1 is defeated, another High Pixie will respawn quickly.
      • You'll need 20 ~ 40 Agi and Bufu Stones for the 2nd room if you are alone. The Kodama can be damaged with elemental spells only.
      • The COMP hack is a nice private location without anyone interrupting your training.


[edit] Skills Learned by Reward

OBBj4Qs.png Purify Trigger Active Expel Rapid 1 MP The bullet rips through in a flash. Inflicts weapon-based damage to the facing enemies. Exchange: 300 Masakadus to Gomory in Suginami


Expertise
Techniques: AttackSpinRushShotRapidGuardCounterDodgeCurative MagicDestruction MagicSupport MagicCurse MagicTalkThreatenTauntSummon
Knowledges: OccultismFusionDemonologyWeapon KnowledgeSurvival TechniquesPsychologyMedical SciencesCrushing TechniqueMineralogyBiologyBladesSketchingCreationCraftsGun KnowledgePursuitMagic ControlBless
Chain Expertise: Mastery of Three Forms of LifeSynthesisMagic FistMitama Demon Growth ScienceCurse of the WretchedEnhancementSupport BulletMagic BulletSharpshooterRampageRegal PresenceConditions of Melee CombatConditions of Ranged CombatConditions of Magic CombatSwordsmithArms MakerCraftsmanship
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