Difference between revisions of "Biology"

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(Added confirmed details about how to raise Biology.)
 
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| Resistance Strengthening: Magic Resistance || Switch || Special || Curative || 800 Magnetite ||align=left| Through the knowledge of living things you are able to extend your limits. Magic Defense is increased, Physical Defense is greatly reduced(Magic Defense+10%, Physical Defense-30%).
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| Resistance Strengthening: Magic Resistance || Switch || Special || Curative || 800 Magnetite ||align=left| Through the knowledge of living things you are able to extend your limits. Magic Defense is increased, Physical Defense is greatly reduced(Magic Defense+20%, Physical Defense-15%).
 
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| Skill Enhancement: Support || Switch || Special || Curative || 800 Magnetite ||align=left| Through the knowledge of living things you are able to extend your limits. Support is increased, Close Range, Long Range and Spell are greatly reduced(Support+20%, Close Range, Long Range, Spell-5%).
 
| Skill Enhancement: Support || Switch || Special || Curative || 800 Magnetite ||align=left| Through the knowledge of living things you are able to extend your limits. Support is increased, Close Range, Long Range and Spell are greatly reduced(Support+20%, Close Range, Long Range, Spell-5%).
 
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|height=50px| [[File:BiologyAilment.jpg]]
| Resistance Strengthening: Abnormal Status|| style="background:#DBDBDB;"| '''6-0''' || Switch || Special || Curative || 800 Magnetite ||align=left| Through the knowledge of living things you are able to extend your limits. Status Ailment resistance is increased, Critical defense is reduced(+25 Status Ailment resistance, -50 Critical defense).
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| Resistance Strengthening: Abnormal Status|| style="background:#DBDBDB;"| '''6-0''' || Switch || Special || Curative || 1 || 800 Magnetite ||align=left| Through the knowledge of living things you are able to extend your limits. Status Ailment resistance is increased, Critical defense is reduced(+25 Status Ailment resistance, -50 Critical defense).
 
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|height=50px| [[File:BiologicalRegen.jpg]]
| Biological Enhancement: Regeneration|| style="background:#DBDBDB;"| '''7-0''' || Switch || Special || Curative || 800 Magnetite ||align=left| Through the knowledge of living things you are able to extend your limits. HP/MP Regeneration is greatly improved, Casting time for all skills is increased (+400% HP/MP regeneration, +20% Incantation time).
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| Biological Enhancement: Regeneration|| style="background:#DBDBDB;"| '''7-0''' || Switch || Special || Curative || 1 || 800 Magnetite ||align=left| Through the knowledge of living things you are able to extend your limits. HP/MP Regeneration is greatly improved, Casting time for all skills is increased (+400% HP/MP regeneration, +20% Incantation time).
 
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===How to Train Expertise===
 
===How to Train Expertise===
* Use Enhancement Skills or items(Needs Verification)
+
* Some Enhancement and Support skills and items will raise Biology.
 +
*Items confirmed to work: Sukukaja Stone, Assault Stone, Solid Stone, Amrita, Madra, Elixir, Ambrosia, Tokyo Brew.
 +
*Skills confirmed to work: Makakaja, Sukukaja, Tarukaja, Samakaja, Rakukaja, Masukukaja, Masamakaja, Marakukaja.
 +
*JP Wiki claims that the following skills/items do NOT work to raise Biology: Matarukaja, Mamakakaja, Makakaja Stone, Samakaja Stone, Orb of Speed (Rental).
 +
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{{ExpertiseBar}}
 
{{ExpertiseBar}}
 
[[Category:Expertise]]
 
[[Category:Expertise]]

Latest revision as of 07:00, 16 November 2014

aPuF0.png This content is unimplemented on the Marvelous USA International server.

Information may be subject to change.

aPuF0.png


[edit] Description

An Expertise Skill for the knowledge and understanding of living things.
Can be increased up to Class 7-0.

[edit] Progression

Requirements to Unlock: None

6RqlXrf.png Biological Enhancement: HP 0-5 Switch Special Curative 1
(Select 1)
800 Magnetite Through the knowledge of living things you are able to extend your limits. HP is increased, MP is greatly reduced(HP+20%, MP-15%).
Ok06IL6.png Biological Enhancement: MP Switch Special Curative 800 Magnetite Through the knowledge of living things you are able to extend your limits. MP is increased, HP is greatly reduced(MP+20%, HP-15%).
rGqv7xo.png Resistance Strengthening: Physical Resistance 1-0 Switch Special Curative 1
(Select 1)
800 Magnetite Through the knowledge of living things you are able to extend your limits. Physical Defense is increased, Magic Defense is greatly reduced(Physical Defense+20%, Magic Defense-15%).
6CwI7Si.png Resistance Strengthening: Magic Resistance Switch Special Curative 800 Magnetite Through the knowledge of living things you are able to extend your limits. Magic Defense is increased, Physical Defense is greatly reduced(Magic Defense+20%, Physical Defense-15%).
gL7B9Lf.png Ability Strengthening: Vitality 2-0 Switch Special Curative 1
(Select 1)
800 Magnetite Through the knowledge of living things you are able to extend your limits. Vitality is increased, Strength, Magic, Intelligence, Speed and Luck are greatly reduced(Vitality+25%, Strength, Magic, Intelligence, Speed, Luck-4%).
f3JS6cl.png Ability Strengthening: Intelligence Switch Special Curative 800 Magnetite Through the knowledge of living things you are able to extend your limits. Intelligence is increased, Strength, Magic, Vitality, Speed and Luck are greatly reduced(Intelligence+25%, Strength, Magic, Vitality, Speed, Luck-4%).
AhM50uV.png Ability Strengthening: Strength 3-0 Switch Special Curative 1
(Select 1)
800 Magnetite Through the knowledge of living things you are able to extend your limits. Strength is increased, Magic, Vitality, Intelligence, Speed and Luck are greatly reduced(Strength+25%, Magic, Vitality, Intelligence, Speed, Luck-4%).
vRhVdYS.png Ability Strengthening: Magic Switch Special Curative 800 Magnetite Through the knowledge of living things you are able to extend your limits. Magic is increased, Strength, Vitality, Intelligence, Speed and Luck are greatly reduced(Magic+25%, Strength, Vitality, Intelligence, Speed, Luck-4%).
vr0BQyF.png Ability Strengthening: Speed Switch Special Curative 800 Magnetite Through the knowledge of living things you are able to extend your limits. Speed is increased, Strength, Magic, Vitality, Intelligence and Luck are greatly reduced(Speed+25%, Strength, Magic, Vitality, Intelligence, Luck-4%).
dqjyG0p.png Ability Strengthening: Luck 4-0 Switch Special Curative 1 800 Magnetite Through the knowledge of living things you are able to extend your limits. Luck is increased, Strength, Magic, Vitality, Intelligence and Speed are greatly reduced(Luck+25%, Strength, Magic, Vitality, Intelligence, Speed-4%).
N4Pixxm.png Skill Enhancement: Close Range 5-0 Switch Special Curative 1
(Select 1)
800 Magnetite Through the knowledge of living things you are able to extend your limits. Close Range is increased, Long Range, Spell and Support are greatly reduced(Close Range+20%, Long Range, Spell, Support-5%).
hhIgtBb.png Skill Enhancement: Long Range Switch Special Curative 800 Magnetite Through the knowledge of living things you are able to extend your limits. Long Range is increased, Close Range, Spell and Support are greatly reduced(Long Range+20%, Close Range, Spell, Support-5%).
j64C4d6.png Skill Enhancement: Spell Switch Special Curative 800 Magnetite Through the knowledge of living things you are able to extend your limits. Spell is increased, Close Range, Long Range and Support are greatly reduced(Spell+20%, Close Range, Long Range, Support-5%).
wxu5nFA.png Skill Enhancement: Support Switch Special Curative 800 Magnetite Through the knowledge of living things you are able to extend your limits. Support is increased, Close Range, Long Range and Spell are greatly reduced(Support+20%, Close Range, Long Range, Spell-5%).
BiologyAilment.jpg Resistance Strengthening: Abnormal Status 6-0 Switch Special Curative 1 800 Magnetite Through the knowledge of living things you are able to extend your limits. Status Ailment resistance is increased, Critical defense is reduced(+25 Status Ailment resistance, -50 Critical defense).
BiologicalRegen.jpg Biological Enhancement: Regeneration 7-0 Switch Special Curative 1 800 Magnetite Through the knowledge of living things you are able to extend your limits. HP/MP Regeneration is greatly improved, Casting time for all skills is increased (+400% HP/MP regeneration, +20% Incantation time).

[edit] How to Train Expertise

  • Some Enhancement and Support skills and items will raise Biology.
  • Items confirmed to work: Sukukaja Stone, Assault Stone, Solid Stone, Amrita, Madra, Elixir, Ambrosia, Tokyo Brew.
  • Skills confirmed to work: Makakaja, Sukukaja, Tarukaja, Samakaja, Rakukaja, Masukukaja, Masamakaja, Marakukaja.
  • JP Wiki claims that the following skills/items do NOT work to raise Biology: Matarukaja, Mamakakaja, Makakaja Stone, Samakaja Stone, Orb of Speed (Rental).


Expertise
Techniques: AttackSpinRushShotRapidGuardCounterDodgeCurative MagicDestruction MagicSupport MagicCurse MagicTalkThreatenTauntSummon
Knowledges: OccultismFusionDemonologyWeapon KnowledgeSurvival TechniquesPsychologyMedical SciencesCrushing TechniqueMineralogyBiologyBladesSketchingCreationCraftsGun KnowledgePursuitMagic ControlBless
Chain Expertise: Mastery of Three Forms of LifeSynthesisMagic FistMitama Demon Growth ScienceCurse of the WretchedEnhancementSupport BulletMagic BulletSharpshooterRampageRegal PresenceConditions of Melee CombatConditions of Ranged CombatConditions of Magic CombatSwordsmithArms MakerCraftsmanship
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