Difference between revisions of "Counter"

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| Counter Zwei ||style="background:#DBDBDB;"| '''2-0''' || Switch || Almighty || Curative || 1 || - ||align=left|The user prepares a Counter. Enemies using Attack and Rush attacks receive Counter-damage. Can be used twice in succession. [<span style="color:red">'''!!!'''</span>]*
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| Counter Zwei ||style="background:#DBDBDB;"| '''2-0''' || Switch || Almighty || Curative || 1 || - ||align=left|A switch skill which can switch between on and off. The most powerful counter available. Activating with accuracy will reduce incantation time, however the user's critical attack will also decrease. (Incantation -50%, Critical -20)
 
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| Vampire Counter ||style="background:#DBDBDB;"| '''3-0''' || Active || Almighty || Counter || 1 || HP 5% ||align=left|User goes into a Counter stance, counters Attack and Rush. Deals damage to both the enemy's HP and MP. (Absorbs 1/10th of damage as MP. If MP damage is less than 10, you will only absorb 1 MP.)
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| Vampire Counter ||style="background:#DBDBDB;"| '''3-0''' || Active || Almighty || Counter || 1 || HP 5% ||align=left|User goes into a Counter stance, counters Attack and Rush. Deals damage to both the enemy's HP and MP. (Absorbs 1/2th of damage as MP. If MP damage is less than 2, you will only absorb 1 MP.)
 
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| Strikeback (Soul) ||style="background:#DBDBDB;"| '''7-5''' || Active || Almighty || Counter || 1 || - ||align=left|The user gets into a Counter stance that can severely deplete the opponent's MP when countering an Attack or Rush move. Damages surrounding enemies.
 
| Strikeback (Soul) ||style="background:#DBDBDB;"| '''7-5''' || Active || Almighty || Counter || 1 || - ||align=left|The user gets into a Counter stance that can severely deplete the opponent's MP when countering an Attack or Rush move. Damages surrounding enemies.
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| Strikeback (World) ||style="background:#DBDBDB;"| '''9-0''' || Active || Almighty || Counter || 1 || - ||align=left|The user gets into a Counter stance that can deliver tremendous damage when countering an Attack or Rush move. Damages surrounding enemies. (Larger range than Strikeback (Bash))
 
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[<span style="color:red">'''!!!'''</span>]* (MISTRANSLATED! Original Text =カウンターの詠唱時間が短くなり、必殺が出にくくなる。Tr=Counter incantation time is reduced, however Critical Hit ratio is reduced also.<br>
 
[<span style="color:red">'''!!!'''</span>]* (MISTRANSLATED! Original Text =カウンターの詠唱時間が短くなり、必殺が出にくくなる。Tr=Counter incantation time is reduced, however Critical Hit ratio is reduced also.<br>

Revision as of 14:34, 28 May 2014

Contents

Description

[Technique] A Technical Expertise Skill that nullifies an enemy's attack and responds with a counterattack.
Strong against: Attack, Spin, Rush
Weak against: Spin, long-range attack
Side-effects: Skill #/up, Damage/up, Incantation time/down

Can be increased up to Class 7-5.

Progression

Requirements to unlock: None.

Skills

D7ogAJu.png Tetra Counter Default Active Almighty Counter - - The user prepares a Counter, and responds to Attack and Rush with Counter damage.
C1NYWqp.png Sword Slap 0-5 Active Almighty Counter 1 - The user prepares a Counter, and responds to Attack and Rush with no effect on Friendship level.
ZfhUy6j.png Poison Counter 1-0 Active Almighty Counter 1
(Select 1)
- The user prepares a Counter, and responds to Attack and Rush with Counter damage and Poison effect.
XfbXgZJ.png Bind Counter Active Almighty Counter - The user prepares a Counter, and responds to Attack and Rush with Counter damage and Bind effect.
BLCZmL4.png Counter Zwei 2-0 Switch Almighty Curative 1 - A switch skill which can switch between on and off. The most powerful counter available. Activating with accuracy will reduce incantation time, however the user's critical attack will also decrease. (Incantation -50%, Critical -20)
eKSg04C.png Vampire Counter 3-0 Active Almighty Counter 1 HP 5% User goes into a Counter stance, counters Attack and Rush. Deals damage to both the enemy's HP and MP. (Absorbs 1/2th of damage as MP. If MP damage is less than 2, you will only absorb 1 MP.)
8UNvzR6.png In-Fight Counter 5-0 Active Almighty Counter 1 - The user prepares a Counter, and responds to Attack and Rush with Counter damage, but the enemy is not knocked back. Follow-up attacks are possible.
t362vRq.png Strikeback (Bash) 7-0 Active Almighty Counter 1 - The user gets into a Counter stance that can deliver tremendous damage when countering an Attack or Rush move. Damages surrounding enemies.
SL1EdRT.png Strikeback (Soul) 7-5 Active Almighty Counter 1 - The user gets into a Counter stance that can severely deplete the opponent's MP when countering an Attack or Rush move. Damages surrounding enemies.
- Strikeback (World) 9-0 Active Almighty Counter 1 - The user gets into a Counter stance that can deliver tremendous damage when countering an Attack or Rush move. Damages surrounding enemies. (Larger range than Strikeback (Bash))

[!!!]* (MISTRANSLATED! Original Text =カウンターの詠唱時間が短くなり、必殺が出にくくなる。Tr=Counter incantation time is reduced, however Critical Hit ratio is reduced also.
[!!!]* Original Name = Fast Counter Position)
Check here for reference data.

How to Train Expertise

  • Un-equip all equipment unless it contributes to Expertise gain.
  • Provoke a Rainbow of Victory Jack Frost and use Counter. They always use Rush skills.
  • Provoke a Gaki in Virtual Battle and use Counter.


Expertise
Techniques: AttackSpinRushShotRapidGuardCounterDodgeCurative MagicDestruction MagicSupport MagicCurse MagicTalkThreatenTauntSummon
Knowledges: OccultismFusionDemonologyWeapon KnowledgeSurvival TechniquesPsychologyMedical SciencesCrushing TechniqueMineralogyBiologyBladesSketchingCreationCraftsGun KnowledgePursuitMagic ControlBless
Chain Expertise: Mastery of Three Forms of LifeSynthesisMagic FistMitama Demon Growth ScienceCurse of the WretchedEnhancementSupport BulletMagic BulletSharpshooterRampageRegal PresenceConditions of Melee CombatConditions of Ranged CombatConditions of Magic CombatSwordsmithArms MakerCraftsmanship
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