What is a Melee?
A character who uses close ranged melee weapons. Their main attribute is Strength which increases all close-range weapon damage and slightly raises health. Depending on fighting style , preference and demon type , Melee builds are suited either for crowd-control using Spin or Counter, or DPS (Damage Per Second) using Attack and Rush.
Advantages of Melee
Health - Highest health growth due to main stat being Strength and secondary stat usually being Vitality
Variety - Large selection of weapons to choose from.
Hybrid Potential Melee types can mix with almost any other build type due to the build's lack of extreme variables.
Disadvantages of Melee
Costly - Melee weapons are the most expensive overall due to the great demand for them.
Tanker - The Tanker in a party, you take the most damage.
Health Consuming - Due to most skills requiring an HP percentage, melee types always have a fixed consumption rate of HP for said skills.
Rush - Skill that breaks down your opponent's Guard and unleashes a mighty blow. Break through Guard stance and Spin stance. Further development raises overall HP and allows for more Rush damage output.
Counter - Defensive skill that can be used to knock-back an enemy and damage them in any situations. Great for chaining different attacks style.
Guard - A useful defensive skill that can be used while waiting for Counter cool-down. Slows down an enemy attack when attacked in this stance. The user takes damage but it is lowered a lot as the skill grows.
Regal Presence - A Battle Expertise that enhances damage output for corresponding weapons, but at the cost of causing some disadvantages.
Rampage - A Battle Expertise Skill for dealing with violent enemies, especially effective in close-quarter combat.
Requirement to Unlock: Attack 2-0, Spin 2-0, Rush 2-0, Pursuit 3-0.
Conditions of Melee Combat - A Battle Expertise for the person who has mastered close-quarter combat.
Requirements to unlock: Weapon Knowledge at Class 3-0, Crushing Technique at Class 3-0, Demonology at Class 1-0.
Swordsmith - A Production Expertise Skill for making close-range weapons from raw materials.
Note: Being a Sword smith requires a lot of expertise. It is recommended to have an alternate character that specializes in smithing and not combat.
Strength - Increases damage output and HP
Luck - Increases Critical rate and Critical Resistance
Vitality - Raises Physical defense and HP
Types of Melees
Attack Melee: The most basic of melees that rely on Attack as their main form of damage. Essentially the basics of any melee, focusing on Attack only tends to leave the user more room to add in other expertise such as Rush, Enhancement, or Spin. This type of melee works best with one-on-one situations.
Spin Melee: This Melee is designed for crowd control. Spin is the Melee equivalent of a Mage's AoE spells and can be very powerful when paired with the right weapon and expertise. However, it has lower damage modifiers than attack.
Hybrid Melee: A hybrid Melee is any build that combines the core essentials of a melee build, such as attack or rush, with another build. There are many types, combinations include Enhancer, Curse of the Wretched or Destruction Magic to create different effects.
Note: Builds can vary depending what use the player wishes of their character.
Melee equipment revolves around several aspects:
Melee equipment in terms of demon crystals should take into account: Strength, Vitality, and Luck. The only exception to these principles are Enhancement Melees.
Pure melees can focus their points in two different ways:
Strength and Vitality: For increasing defense with high HP.
Strength and Luck: For Pure offensive abilities, higher critical hit rates, critical hit defense and lucky survive.
It is always recommended that Melees focus primarily on Strength while mixing in their secondary stat of choice.
Melee equipment should also be equipment that boosts their damage