Difference between revisions of "Gram"

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{| class="wikitable" border="1" style="text-align:center; border-collapse: collapse;" cellpadding="0"
+
<!-- Please do not add anything above this
|-
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  -- * Weapon Item Template
! width="128px"|http://img217.imageshack.us/img217/6452/shopw020006a.png
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  -- * As part of Template:Item, this will allow you to reuse the below information for different types of pages
! colspan="3" width="128px"|Gram
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  -- * Please see Help:Item for further tips on how to use this.
|-
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-->{{Item | View= {{{View|{{{view}}}}}}
! width="140px"|Type
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<!-- Name of the current page -->
| width="140px"|1-Handed Sword
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|PageName              = Gram
! width="140px"|Affinity
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<!-- Actual Name of the item ingame -->
| width="140px"|Slash
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|Name                      = Gram
|-
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<!-- Link to images of this item. Picture is the item icon image, LargePicture is the normal item image. ->
! Close-Range
+
<!-- These default to File:Item-Icon_{{{Name}}}.jpg and File:Item_{{{Name}}}.jpg respectively -->
| +29
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|Picture                    = [[File:Item-Icon_Gram.png|link=]]
! Spell
+
|LargePicture            = [[File:Item_Gram.png|link=]]
| +26
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<!------ Basic Info ------>
|-
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|Type                       = 1-handed Sword
! Support
+
|Gender                  = <!-- Male or Female if this item is restricted to a gender -->
| +25
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|Affinity                   = Slash
! Critical
+
|Level Limit              = <!-- Level restriction to equip the item, for example 35+ or 30- -->
| +08
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|Alignment                = <!-- Neutral, Law or Chaos if this item is restricted to an alignment -->
|-
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|Tradable                  = Yes
! Durability
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|PVP Only                = No
| 45
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|Durability                    = 45
! Spiritual Mixing
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<!------ Weapon ------>
| Yes
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<!-- For all of these stats, leave empty if the stat does not apply, or enter the stat as seen ingame (with a +/-), eg +10 or -20 -->
|-
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|Close-Range            = +29
! Slots
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|Long-Range            =
| 0-5
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|Spell                      = +26
! Tarot Fusions
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|Support                   = +25
| Yes
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|Critical                    = +8
|-
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<!------ Other Basic Features ------>
! Modification Bonus
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<!-- For all of these parameters, Type refers to an additional basic boost,eg Cool-down time -->
| Slot 2 Charge +5
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<!-- Value is exactly the same as above, leave empty if the stat does not apply, or enter the stat as seen ingame (with a +/-), eg +10 or -20  -->
! Soul Stone Fusions
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|Additional Boost 1 Type =
| Yes
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|Additional Boost 1 Value =
|-
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|Additional Boost 2 Type =
! colspan="4"| Description
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|Additional Boost 2 Value =
|-
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|Additional Boost 3 Type =
|colspan="4" align="left"|Also known as the Balmung, this sword was stuck in a giant tree by Odin and offered to anyone who could pull it out. The hero Sigmund used it to defeat the dragon Fafnir and become immortal.
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|Additional Boost 3 Value =
|-
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|Additional Boost 4 Type =
! colspan="4"|Additional Effect
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|Additional Boost 4 Value =
|-
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|Additional Boost 5 Type =
| colspan="4"| -
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|Additional Boost 5 Value =
|-
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|Additional Boost 6 Type =
! colspan="4"|How to Get
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|Additional Boost 6 Value =
|-
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<!------ Enchant Info ------>
| colspan="4" align="left"|
+
<!-- For non-equips, left the following empty. For equips, use Yes if SI'able, and No if not -->
* Random Treasure Box: Celu Tower (Gold)
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|Spiritual Mixing         = Yes
* Random Reward: Celu Tower (Inspection/ Silver/ Gold)
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|Tarot Fusions            = Yes
* Created from Swordsmith
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|Soul Stone Fusions    = Yes
|}
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<!------ Modification Slot ------>
<br>
+
<!-- Number of Slots can be both a fixed number, eg 3, or a range of numbers, eg 3-5 -->
 +
|Number of Slots = 0-5
 +
<!-- The following are for display purposes only. Generally leave them empty or use a - to represent the available slots on a weapon -->
 +
|Slot 1    =
 +
|Slot 2    =
 +
|Slot 3    =
 +
|Slot 4    =
 +
|Slot 5     =
 +
<!------ Characteristics ------>
 +
<!-- List any Characteristic here. Each Characteristic will appear as a new bullet point -->
 +
|Characteristic 1 =
 +
|Characteristic 2 =
 +
|Characteristic 3 =
 +
|Characteristic 4 =
 +
|Characteristic 5 =
 +
<!------ Special Features ------>
 +
<!-- Special Skill is for any item that has a non-set based special skill (such as the Death sword)  -->
 +
|Special Skill          =
 +
<!-- Set bonus is for any item that is part of a set bonus, use a full description including the list of the other parts in the set  -->
 +
|Set Bonus            =  
 +
<!-- The modification Material and Bonus tells you what boost is given if this item is used as a modification material -->
 +
<!-- For example for Modification Material: SLA ATK 2 (and the equivalent Bonus: Slash Attack Power Up 10%) -->
 +
|Modification Material  = Charge 5 (Slot 2)
 +
|Modification Bonus    = Charge Damage +30%
 +
<!------ Explanation ------>
 +
<!-- Item Explanation as displayed ingame -->
 +
|Item Description      = Also known as the Balmung, this sword was stuck in a giant tree by Odin and offered to anyone who could pull it out. The hero Sigmund used it to defeat the dragon Fafnir and become immortal.  
 +
<!------ Notes ------>
 +
|Sale                  = <!-- Not used -->
 +
<!-- Location (including links) of where this item can be found -->
 +
|Location              = Can be obtained through [[Swordsmith]]. Dropped in the endchest of Celu Gold (Silver) and (Gold).
 +
<!-- Additional Notes = Anything else special to this item that does not fit the above template -->
 +
|Additional Notes  =
 +
}}<noinclude>
 +
<!-- Place here anything that should not be included in non-default views of this info -->
 +
</noinclude><!-- Please do not add anything below this -->

Revision as of 13:35, 25 November 2012

Item-Icon Gram.png Gram

Item-Icon Gram.png
Gram
Item Gram.png
Type: 1-handed Sword
Affinity: Slash


Melee: +29
Spell: +26
Support: +25
Critical Occurrence Factor: +8
Durability: [45]
Spiritual Mixing: Yes
Tarot Fusions: Yes
Soul Stone Fusions: Yes



Also known as the Balmung, this sword was stuck in a giant tree by Odin and offered to anyone who could pull it out. The hero Sigmund used it to defeat the dragon Fafnir and become immortal.

[Modification Material] Charge 5 (Slot 2)
Bonus: Charge Damage +30%

Item Gram.png
Also known as the Balmung, this sword was stuck in a giant tree by Odin and offered to anyone who could pull it out. The hero Sigmund used it to defeat the dragon Fafnir and become immortal.

Basic Info

  • Type: 1-handed Sword
  • Affinity: Slash

Usage Info

  • This is tradable.
  • This can be SI'ed.
  • You can synthesize crystals onto this.

Key Features

SI Slot A: Set Bonus and durability

  • Durability: 45

SI Slot B: Basic Features

  • Close-Range: +29
  • Spell: +26
  • Support: +25
  • Critical: +8
  • Modifyable Slots: 0-5 slots

SI Slot C: Characteristics


Modification Material Information

This can be used as a modification material:

  • Modification Material: Charge 5 (Slot 2)
  • Modification Material Bonus: Charge Damage +30%

Where to Obtain

Can be obtained through Swordsmith. Dropped in the endchest of Celu Gold (Silver) and (Gold).
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