Conviction
From Shin Megami Tensei IMAGINE Wiki
Conviction
Conviction
Type: Primitive Weapon
Affinity: Expel
Melee: +28
Spell: +30
Support: +28
Critical Occurrence Factor: +3
Expel Boost: +20%
Durability: [50]
Spiritual Mixing: No
Tarot Fusions: Yes
Soul Stone Fusions: Yes
Slot 1: -
Slot 2: -
Slot 3: -
- Player gains the Soul Punish skill.
The rod held by the Divine, Principality. The wielder is blessed by the power of the Principalities contained within.
The rod held by the Divine, Principality. The wielder is blessed by the power of the Principalities contained within.
Basic Info
- Type: Primitive Weapon
- Affinity: Expel
Usage Info
- This is tradable.
- This cannot be SI'ed.
- You can synthesize crystals onto this.
Key Features
- Special Skill: Soul Punish
- Durability: 50
- Close-Range: +28
- Spell: +30
- Support: +28
- Critical: +3
- Expel Boost: +20%
- Modifyable Slots: 3 slots
- Player gains the Soul Punish skill.