Dark Babel
From Shin Megami Tensei IMAGINE Wiki
Dark Babel | |
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Exit(s) | Speak with the Black Frost NPC and talk to him about leaving. |
An alien version of Shinjuku Babel. It is home to powerful enemies.
Contents |
Map
Alternate Shinjuku Babel |
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NPCs
Black Frost (x20, y22)
Black Frost will give you access to a variety of things.
- Option 1 of Black Frost will allow you to trade him mag pressers for certain things, or trade him Soul Points for certain skills.
- All things obtained from him can only be used within the instances, and in some cases, are only rentals
- Option 2 will allow you to check the number of door clears you have
- Option 3 will have you leave Dark Babel
- Option 4 will allow you to access your Item and Demon Depositories.
Black Frost Trade-in Menu
Magnetite Compressors
Cost | Name | Description |
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2 | Bright WorldΩ | A sword that allows the user to use the skill Prism Sword within a Door instance. |
2 | Different WorldΩ | A handgun that allows the user to use the skill Brilliant Pounce within a Door instance. |
30 | Epitaph Part [Door 01~06] | When equipped to a demon, will give that demon +200% damage boost to all enemies in the respective door instance |
Soul Point
- All skills can only be used in a door instance
Cost | Name | Description |
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3000 | Dazzling Arc | 5% HP, 400 Mags per use, Almighty Spin |
3000 | Luminous Chaser | 10% HP, 1 Bullet per use, Almighty Rapid Skill |
Innocent(x17, y20)
Will exchange Congratulation Cards for Summon PGs and other goodies, much like its counterpart in Secret Room
- Congratulation Card rate is the same as Secret Room, see the page for more details
Doors
Alternate Shinjuku Babel's point of interest. These doors hold very powerful demons within them, some old, some new. Doors can only be accessed if one has the buff "DOOR 1~6 Access Allowed", obtainable by using the Key of the Abyss consumable. All party members must have this buff to enter
- Key of the Abyss is a CP Item and can be rarely obtained from events and DESTINY.
- Upon completion of a run, the buff will disappear
Door 1 (x18, y24)
Door 2(x24, y24)
Door 3(x19, y20)
Door 4(x23, y29)
Door 5(x19, y19)
Door 6(x22, y19)
Door 666(x21, y16)
Upon successfully completing 6 door runs of any kind, you will be allowed to enter Door 666.
- Access to Door 666 is revoked once you beat it.