Demon Force
Demon Force is a system that allows you to improve a demon's stats beyond what rebirth and leveling can do through feeding consumables and other items to your demon through the interface provided. To unlock it, you will need to complete Quest: Research achievements in the outland in the Cathedral in Ikebukuro.
Each stat that can be increased is called a Force Parameter. Every 1,000 points in a force parameter will increase that stat by 1 and there is a limit to how high each parameter can be increased. They are as follows:
HP: 500,000
MP: 100,000
Strength/Magic/Vitality/Speed/Luck/Intelligence: 50,000 (each)
HP Regeneration: 100,000
MP Regeneration: 10,000
Cls-R/Spell/Lng-R/Support: 40,000 (each)
Critical: 100,000
Pdef/Mdef: 50,000 (each)
Critical Defense: 100,000
Experience: 300,000
Ailment Resistance: 50,000
However, feeding consumables to your demon does not only increase these stats. Every time you use an item in devil force, it will increase the overall Benefit Gauge. At certain points, you will receive a random passive as a bonus. These passives can go in the Force Stacks that every player demon has.
All demons start with having a specific amount of Force Stack Slots where passives can be assigned. It is possible to unlock all eight on any demon (excluding most variants) through Mitama Fusion.
These are the default Slots per demon:
Law Demons
Slots: | Demons: |
---|---|
8 | Zhu Que, Jatayu, Sati, Fortuna, Freya, Sarasvati, Ameno-Uzume, Anzu, Furiae, Zhen, Onmoraki, Dominion, Virtue, Power, Principality, Archangel, Angel, Ogre, Badb Catha, Aello, Ocypete, Celaeno, Macha, Harpy, Purski, Dis, Isora, Titan, Ubelluris, Sudama |
7 | Tharmas, Urizen, Urthona, Luvah, Tao Tie, Cyclops, Bucca-Boo, Kodama |
6 | Albion, Tajikarao, Kinnari, Knocker, Lucky Hua Po |
5 | Alilat, Thor, Pazuzu, Baphomet, Yata-Garasu, Suparna, Phoenix, Hathor, Take-Mikazuchi, Gurr, Hresvelgr, Moh Shuvuu, Ose Hallel, Hecatonchires, Edimmu, Rakshasa, Ganesha, Jinn, Efreet, Onkot, Apsaras, Sarutahiko, Dwarf, Hua Po |
4 | Rafael, Odin, Indra, Thoth, Garuda, Mishaguji-Sama, Feng Huang, Scathach, Omoikane, Camazotz, Throne, Girimehkala |
3 | Gabriel, Uriel, Atavaka, Samael, Lakshmi, Norn, Amaterasu (F), Amaterasu (M), Morrigan |
2 | Metatron, Seraph, Mithra, Seth, Nyarlathotep, Mada, Pallas Athena, Flauros Hallel |
1 | Michael, Vishnu |
Neutral Demons
Chaos Demons
Demon Force Orbs:
Ball of Contract One: Nullifies All physical
Ball of Contract Akira: Nullifies All magic
Ball of Contract Flame: Fire resistance + 5%
Ball of Contract Freezing: Ice resistance + 5%
Ball of Contract Thunder: Electric resistance + 5%
Ball of Contract Impact: Force resistance + 5%
Ball of Contract Credits: Strength, Magic and Speed + 5
Ball of Contract Foundation: Vitality, Inteligence and Luck + 5
Ball of Contract Pure fire: Repel all fire
Ball of Contract Pure ice: Repel all ice
Ball of Contract Pure thunder: Repel all electric
Ball of Contract Pure impact: Repel all force
Ball of Contract Pure credits: Strength, Magic and Speed + 30
Ball of Contract Pure foundation: Vitality, Inteligence and Luck + 30
Ball of Contract Flame power: Fire affinity + 15%
Ball of Contract Ice power: Ice affinity + 15%
Ball of Contract Thunder power: Electric affinity + 15%
Ball of Contract Impact power: Force affinity + 15%
Ball of Contract Mystic power: Mystic affinity + 15%
Ball of Contract Light power: Expel affinity + 15%
Ball of Contract Dark power: Death affinity + 15%
Ball of Contract Slash power: Slash affinity + 15%
Ball of Contract Charge power: Charge affinity + 15%
Ball of Contract Blunt power: Blunt affinity + 15%
Ball of Contract Attention: Critical +80, Critical Defense + 80
Ball of Contract small flame: Fire affinity + 2%, Fire resistance + 2%
Ball of Contract small ice: Ice affinity + 2%, Ice resistance + 2%
Ball of Contract small thunder: Electric affinity + 2%, Electric resistance + 2%
Ball of Contract small impact: Force affinity + 2%, Force resistance + 2%
Ball of Contract Scorpion: Critical + 30, Limit Break Power + 10% against Chaos
Ball of Contract Chairi: Critical + 30, Limit break power + 10% against Neutral
Ball of Contract Azuma: Critical +30, Limit break power + 10% against Law
Ball of Contract Kotetsu loaf: Close range damage + 15%, Fire/Mind resistance + 20%, physical defense + 10
Ball of Contract Sama: Long range damage + 15%, Ice/Nerve resistance + 20%, magic defense + 10
Ball of Contract Mellow: Spell damage + 15%, Force/Mystic resistance + 20%, Incant of Spells - 10%
Ball of Contract fierce blow: Slash/Charge/Blunt/Handgun/Penetrate/Spread affinity + 20%, Close range/Long range/Spell damage + 15%
Ball of Contract Four lights: Fire/Ice/Electric/Force affinity + 30%
Ball of Contract Goko: Almighty affinity + 50%, Technical Attack Power + 10%
Ball of Contract First quarter: Limit break power + 5%, Strength/Magic/Speed + 15, HP + 100, MP + 50
Ball of Contract Second quarter: Limit break power + 5%, Vitality/Inteligence/Luck +15, HP + 100, MP + 50
Ball of Contract Limitless: Limit break chance + 10%, Limit break power + 20%, Incant -10%, Electric/Expel/Death Resistance + 20%
Ball of Contract Taisenkei: Incant - 10%, Technical attack chance + 10%, Technical attack power + 10%
Ball of Contract Yuhiko: Pursuit chance + luck × 0.02%, Pursuit power + 10%
Ball of Contract Hoshikage: Limit Break Power + 50%, Technical Attack Power + 50%
Ball of Contract Rasato: Limit Break Power Power + 15%, Intensive Break damage + 2000
Ball of Contract Fumihisa: Critical Correction + 15%
Ball of Contract Flame protection: LV × 1% Null fire
Ball of Contract Ice protection: LV × 1% Null ice
Ball of Contract Thunder protection: LV x 1% Null electric
Ball of Contract Impact protection: LV x 1% Null force
Ball of Contract Hachimon shogunate: 20% repel all magic
Ball of Contract Strange gate deconstruction: 20% repel all physical
Ball of Contract Huang: 20% absorb all physical, 20% absorb magic
Ball of Contract Non polar: LV × 1% absorb Almighty
Ball of Contract Backwater: Nullifies Interruption and Knockback, Close range/Long range/Spell damage -100%
Ball of Contract Round dance: Discontinue casting damage / rigidity of injured(?)
Ball of Contract Reflect guard: In case of lethal repel damage it gives 100% Clench
Ball of Contract Eagle: Experience + 10%
Ball of Contract ballad: Experience + 20%
Ball of Contract Big snake: Experience + 30%
Ball of Contract Blaze: Fire affinity cap +60%, Fire affinity +30% , Ice resistance -100%
Ball of Contract Wave: Ice affinity cap +60%, Ice affinity + 30% Fire resistance -100%
Ball of Contract Earthquake: Electric affinity cap +60%, Electric affinity +30%. Force resistance -100%
Ball of Contract Tatsumi: Force affinity cap +60%, Force affinity +30%, Electric resistance -100%