Difference between revisions of "Thrusting Swords"

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| [[Cherry Blossom Dancing Fan (Yellow/ Brown)]] || Charge || +20 || +05 || +11 || +30 || 30 || Yes || Yes || Yes || 3 ||align="left"|A traditional yellow and brown fan. Not only is it nice for fanning yourself, but it's also nice for ceremonies, dance, martial arts and athletic competitions. ||align="left"|  
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| [[Cherry Blossom Dancing Fan (Yellow/Brown)]] || Charge || +20 || +05 || +11 || +30 || 30 || Yes || Yes || Yes || 3 ||align="left"|A traditional yellow and brown fan. Not only is it nice for fanning yourself, but it's also nice for ceremonies, dance, martial arts and athletic competitions. ||align="left"|  
 
* Intelligence: +7
 
* Intelligence: +7
 
* Luck: +3
 
* Luck: +3
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| [[Cherry Blossom Dancing Fan (Red/ Brown)]] || Charge || +20 || +05 || +11 || +30 || 30 || Yes || Yes || Yes || 3 ||align="left"|A traditional red and brown fan. Not only is it nice for fanning yourself, but it's also nice for ceremonies, dance, martial arts and athletic competitions. ||align="left"|  
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| [[Cherry Blossom Dancing Fan (Red/Brown)]] || Charge || +20 || +05 || +11 || +30 || 30 || Yes || Yes || Yes || 3 ||align="left"|A traditional red and brown fan. Not only is it nice for fanning yourself, but it's also nice for ceremonies, dance, martial arts and athletic competitions. ||align="left"|  
 
* Intelligence: +7
 
* Intelligence: +7
 
* Luck: +3
 
* Luck: +3

Revision as of 18:48, 27 November 2012

Contents

In-Game

Close-Range = CLS-R • Spell = SPL • Support = SPT • Critical = CRT • Durability = Durable
icon_W03_0001a.png Attack Knife Charge +20 +27 +24 +13 20 Yes Yes Yes 0-5 An orthodox hero is said to have learned how to fight with this knife. -
  • Initial equipment
  • Weapon Shop: Home III, Protopia
  • Created from Swordsmith
icon_W03_0003a.png Combat Knife Charge +22 +28 +26 +13 26 Yes Yes Yes 0-5 A combat knife used in the army. -
  • Weapon Shop: Home III, Shinjuku Babel, Protopia
  • Created from Swordsmith
icon_W03_0005a.png Gladius Charge +24 +30 +27 +13 36 Yes Yes Yes 0-5 A typical sword used by heavy infantrymen and gladiators in ancient Rome. -
  • Weapon Shop: Shinjuku Babel, Arcadia, Souhonzan
  • Created from Swordsmith
icon_W03_0024a.png Divide Piercer Charge +30 +25 +24 +15 20 Yes Yes Yes - A sword designed for accurately hitting an opponent's weak spot. Its needle-like blade hides the fact it can easily pierce a thin sheet of metal.
  • Strength: +3

[Characteristics]

  • If player is NEUTRAL, +5% Spin damage
  • Weapon Shop: Protopia during Moon Phase (New Moon), (1/8), (2/8)
icon_W03_0020a.png Orna Charge +20 +30 +24 +13 20 Yes Yes Yes 0-5 The sword of Tethra, king of the Komorianians. It is said that unsheathing and cleansing the sword will make it tell of its experience to date. [Characteristics]
  • -10% MP cost
  • Created from Swordsmith
icon_W03_0016a.png Joyeuse Charge +18 +36 +36 +15 24 Yes Yes Yes 0-5 Charlemagne's personal sword. A holy spear is imbedded in the hilt, causing the blade to change colors 30 times a day.
  • HP Regeneration: +100%
  • MP Regeneration: +100%
  • Created from Swordsmith
icon_W03_0018a.png Randall Knife Charge +26 +32 +28 +13 35 Yes Yes Yes 0-5 A sharp knife with a good grip. Sturdier than it looks, its blade will never grow dull. -
  • Random Treasure Box: Shibyua Quartz (Bronze)
  • Created from Swordsmith
icon_W03_0027a.png Five-Bladed Vajra Charge +10 +05 +35 +10 30 Yes Yes Yes 3 The Heavenly King Zouchouten once owned this weapon, a holy artifact said to represent the Buddha.
  • Expel Boost: +10%
icon_W03_0046a.png Epee Charge +16 +44 +33 +08 31 Yes Yes Yes 3-5 A sword blessed with powers that increase the strength of its wielder. Man are those who kneel before its godliness.
  • Magic: +5

[Characteristics]

  • -50% MP cost
  • Created from Swordsmith


In-Game Elemental

Close-Range = CLS-R • Spell = SPL • Support = SPT • Critical = CRT • Durability = Durable
icon_W05_0015a.png Shadow Kogitsunemaru Slash +07 +34 +36 +01 20 Yes Yes Yes 3 The shadow twin to the famous Kogitsunemaru katana. Although its form is not perfect, it is said to have qualities that are superior to even that of the original. -
icon_W05_0015a.png Kogitsunemaru Slash +07 +37 +38 +01 20 Yes Yes Yes 3 Crafted by Sanjo Munechika and the incarnation of a god, this mystical sword is said to be change the course of lightning itself thanks to its nonhuman craftsmanship.
  • Spell Damage: +10%
icon_W03_0051a.png Sword Blade Force +05 +05 +07 +01 10 No No No - One of the seven blades of the Seven-Branched Sword. It has lost its powers and turned dark red.
  • Cannot be traded, sold, repair, or dropped
  • Chain of Curse: Act 6 (Suginami Tunnels)
icon_W03_0051a.png Sword Blade Fire +05 +05 +07 +01 10 No No No - One of the seven blades of the Seven-Branched Sword. It has lost its powers and turned dark red.
  • Cannot be traded, sold, repair, or dropped
  • Chain of Curse: Act 6 (Kagurazaka Zhu Que Cavern)
icon_W03_0051a.png Sword Blade Ice +05 +05 +07 +01 10 No No No - One of the seven blades of the Seven-Branched Sword. It has lost its powers and turned dark red.
  • Cannot be traded, sold, repair, or dropped
  • Chain of Curse: Act 6 (Shibuya Quartz)
icon_W03_0051a.png Sword Blade Nerve +05 +05 +07 +01 10 No No No - One of the seven blades of the Seven-Branched Sword. It has lost its powers and turned dark red.
  • Cannot be traded, sold, repair, or dropped
  • Chain of Curse: Act 6 (Shinagawa Catacomb of the Templar Knights)
icon_W03_0051a.png Sword Blade Electric +05 +05 +07 +01 10 No No No - One of the seven blades of the Seven-Branched Sword. It has lost its powers and turned dark red.
  • Cannot be traded, sold, repair, or dropped
  • Chain of Curse Act 6
    (Celu Tower)


AC Promotional

Close-Range = CLS-R • Spell = SPL • Support = SPT • Critical = CRT • Durability = Durable
icon_W03_0007a.png Wakizashi of Fuma Charge +25 +30 +30 +13 50 Yes Yes Yes 3 A short katana named after the Fuma ninja clan that was based in the Soma Ashigara area during the Sengoku period.
  • Luck: +5
  • Weapon Shop: Home III, Shinjuku Babel, Protopia for 2,280 AC
icon_W03_0006a.png Main Gauche Charge +25 +35 +30 +13 50 Yes Yes Yes 3 A dagger used in duels designed to make it easier to parry an enemies physical attack.
  • Physical Defense: +3
  • Weapon Shop: Arcadia for 5,400 AC
icon_W03_0021a.png Kodachi of Murky Twilight Charge +33 +25 +21 +11 50 Yes Yes Yes 3 A shorter version of the katana that is notable for its ease of use in difficult maneuvers such as jumping at an enemy and delivering a quick thrust.
  • Charge Boost: +10%
  • Fortune Cards
icon_W03_0037a.png Tri-Claws Charge +20 +32 +30 +07 50 Yes Yes Yes 3 A sword etched with symbols that make it possible for its wielder to display explosive magical powers. [Characteristics]
  • +10% damage to Beasts (Species)
  • +15% Rush damage
  • Fortune Cards
icon_W03_0039a.png Eistanzer Charge +20 +34 +30 +08 50 Yes Yes Yes 3 A magical sword said to be able to freeze and steal the soul of those it slashes, and with every swing of its blade, petals of ice and blood fly through the air.
  • Freeze Boost: +20%

[Characteristics]

  • +3 consecutive Bufu attacks
  • +3 consecutive Bufula attacks
  • Fortune Cards
icon_W03_0041a.png Cherry Blossom Dancing Fan (Yellow/Brown) Charge +20 +05 +11 +30 30 Yes Yes Yes 3 A traditional yellow and brown fan. Not only is it nice for fanning yourself, but it's also nice for ceremonies, dance, martial arts and athletic competitions.
  • Intelligence: +7
  • Luck: +3
icon_W03_0042a.png Cherry Blossom Dancing Fan (Red/Brown) Charge +20 +05 +11 +30 30 Yes Yes Yes 3 A traditional red and brown fan. Not only is it nice for fanning yourself, but it's also nice for ceremonies, dance, martial arts and athletic competitions.
  • Intelligence: +7
  • Luck: +3
icon_W03_0043a.png Cherry Blossom Dancing Fan (Navy Blue) Charge +20 +05 +11 +30 30 Yes Yes Yes 3 A traditional navy blue fan. Not only is it nice for fanning yourself, but it's also nice for ceremonies, dance, martial arts and athletic competitions.
  • Intelligence: +7
  • Luck: +3
icon_W03_0044a.png Cherry Blossom Dancing Fan (Grass Green) Charge +20 +05 +11 +30 30 Yes Yes Yes 3 A traditional grass green fan. Not only is it nice for fanning yourself, but it's also nice for ceremonies, dance, martial arts and athletic competitions.
  • Intelligence: +7
  • Luck: +3
icon_W03_0045a.png Cherry Blossom Dancing Fan (Light Purple) Charge +20 +05 +11 +30 30 Yes Yes Yes 3 A traditional light purple fan. Not only is it nice for fanning yourself, but it's also nice for ceremonies, dance, martial arts and athletic competitions.
  • Intelligence: +7
  • Luck: +3
icon_W03_0047a.png Luno Spado Charge +25 +37 +30 +13 50 Yes Yes Yes 3 Death on a moonlit night can be quite glorious, don't you think? So how would you like to be cut? A half moon? Oh very well, then; a crescent moon it is.
  • Magic: +7

[Characteristics]

  • -30% MP cost
icon_W03_0054a.png Fuma's Wakizashi of Griefing Wings (Bondage) Charge +40 +20 +20 +5 30 Yes Yes Yes 3 A short katana named after the Fuma ninja clan that was based in the Soma Ashigara area during the Sengoku period. It is said that you'll cry out and mourn when slashed by the blade.
  • 20% chance of adding Bind effect when attacks are dealt or knocking back the enemy
  • The traits can't be passed with Spiritual Mixing or by other means

[Characteristics]

  • +20% Shot damage
  • Includes Destruction Magic
  • When HP is less than 90%, Spell damage -5%
  • When MP is less than 90%, Spell damage -5%
  • +10% Spell damage
  • Fortune Cards
icon_W03_0055a.png Violence Knife Charge +44 +33 - +4 50 Yes Yes Yes 3 Knife that was owned by ruler of Shinjuku long ago. It seems that is possesses the power of a guardian.
  • Cool-down Time: -20%

[Characteristics]

  • When Demon Friendship Level is above Linked by Fate, Close-range Damage +19%, Spell Damage +19%
  • When HP is less than 50%, Close-range Damage +14%, Spell Damage +14%
  • Fortune Cards
ccandy.png Cotton Candy Charge +25 +30 +25 +10 50 Yes Yes Yes 3 A light and fluffy treat often enjoyed by children with a sweet tooth. If attacked while eating it, you may find yourself in a "sticky" situation! -
  • Beach Comp Hack (Store) for 1,800 AC
gsquid.png Grilled Squid Charge +25 +30 +25 +10 50 Yes Yes Yes 3 Fresh squid grilled over hot coals and covered in soy sauce. truly a rare delicacy. Be careful not to be attack while eating it, lest you wind up with ink on your face! -
  • Beach Comp Hack (Store) for 1,800 AC


AC Elemental

Close-Range = CLS-R • Spell = SPL • Support = SPT • Critical = CRT • Durability = Durable
icon_W03_0049a.png Champion's Shaku Blunt +10 +25 +40 +10 50 Yes Yes Yes 3 A ritual baton carved from a tree with royal status due to the special powers it possesses. Those who hold the baton are said to be able to correct their postures and short-term memory problems.
  • Cool-down Time: -20%

[Characteristics]

  • +20% Shot damage
  • Includes Destruction Magic
  • Nulls Muddle
icon_W03_0050a.png Kagura Bells Blunt +10 +25 +40 +10 50 Yes Yes Yes 3 This Shinto dance accessory contains powers to repel evil and beckon holy spirits. Its soothing sound is said to be able to force the gods themselves to stop and listen.
  • Cool-down Time: -20%

[Characteristics]

  • +20% Shot damage
  • Includes Destruction Magic
  • Nulls Muddle
icon_W03_0052a.png Champion's Shaku
(Dark)
Mind +10 +25 +40 +10 50 Yes Yes Yes 3 Shaku made from a tree that possesses special power. It's said that the holder will correct his behavior and will improve one's memory. Special dye is used.
  • Cool-Down Time: -20%

[Characteristics]

  • +20% Rush damage
  • Nulls Muddle
icon_W03_0053a.png Kagura Bells (Dark) Mind +10 +25 +40 +10 50 Yes Yes Yes 3 The Bell possesses the power to cast out the evil and beckons the holy spirit. Even God will listen intently to the purity of the sound. Special dye is used.
  • Cool-Down Time: -20%

[Characteristics]

  • +20% Rush damage
  • Nulls Muddle
icon_W03_0022a.png Bouquet Rapier Fire +30 +30 +19 +01 50 Yes Yes Yes 3 A rapier graced with a bouquet, made originally for ornamental purposes but perfectly usable as a weapon.
  • Fire Resistance: +3%
  • Ice Resistance: +3%
  • Flame Boost: +10%
  • Fortune Cards
icon_W03_0028a.png Fireworks
(Fire God)
Fire +31 +32 +10 +06 50 Yes Yes Yes 3 The perfect remedy for a hot summer night! Just make sure you don't point it at a Jack Frost.
  • Flame Boost: +20%
  • Promotion
  • Fortune Cards
icon_W03_0031a.png Fireworks (Water God) Ice +31 +32 +10 +06 50 Yes Yes Yes 3 The perfect remedy for a hot summer night! Just make sure you don't point it at a Jack Frost.
  • Freeze Boost: +20%
  • Promotion
  • Fortune Cards
icon_W03_0029a.png Fireworks (Thunder God) Electric +31 +32 +10 +06 50 Yes Yes Yes 3 The perfect remedy for a hot summer night! Just make sure you don't point it at a Jack Frost.
  • Electric: +20%
  • Promotion
  • Fortune Cards
icon_W03_0030a.png Fireworks (Wind God) Force +31 +32 +10 +06 50 Yes Yes Yes 3 The perfect remedy for a hot summer night! Just make sure you don't point it at a Jack Frost.
  • Shock: +20%
  • Promotion
  • Fortune Cards


Limited Time/ Event Reward

Close-Range = CLS-R • Spell = SPL • Support = SPT • Critical = CRT • Durability = Durable
icon_W03_0032a.png Fireworks
(Red)
Charge +01 - - - 30 Yes Yes Yes - The perfect remedy for a hot summer night! Just make sure you don't point it at a Jack Frost. A firework blooms like a beautiful flower, only to fade like a dream in seconds... -
  • Event
icon_W03_0034a.png Fireworks (Blue) Charge +01 - - - 30 Yes Yes Yes - The perfect remedy for a hot summer night! Just make sure you don't point it at a Jack Frost. A firework blooms like a beautiful flower, only to fade like a dream in seconds... -
  • Event
icon_W03_0035a.png Fireworks (Yellow) Charge +01 - - - 30 Yes Yes Yes - The perfect remedy for a hot summer night! Just make sure you don't point it at a Jack Frost. A firework blooms like a beautiful flower, only to fade like a dream in seconds... -
  • Event
icon_W03_0033a.png Fireworks (Green) Charge +01 - - - 30 Yes Yes Yes - The perfect remedy for a hot summer night! Just make sure you don't point it at a Jack Frost. A firework blooms like a beautiful flower, only to fade like a dream in seconds... -
  • Event
icon_W03_0036a.png Fireworks (Sparkler) Charge +01 - - - 30 Yes Yes Yes - The perfect remedy for a hot summer night! Just make sure you don't point it at a Jack Frost. A firework blooms like a beautiful flower, only to fade like a dream in seconds... -
  • Event
icon_W03_0001a.png Beginner's Knife Charge +22 +28 +26 +13 50 No No No - An easy-to-use knife made for newbie Demon Busters. [Players Level -30]
  • Expertise Acquired: +20%
  • EXP Acquired: +20%
  • Cannot be traded, sold, or stored
  • Newbie Appreciation Week
  • Random Reward: Denshi Kairo (Floor 6)


Ceremonial

Close-Range = CLS-R • Spell = SPL • Support = SPT • Critical = CRT • Durability = Durable
Weapons with "Ceremonial" in their names are a different type of weapon. They cannot be Spiritually Infused with non-Ceremonial weapons!
icon_W03_0008a.png Kris Naga (Ceremonial) Charge +14 +36 +30 +03 35 Yes Yes Yes 0-5 A dagger known as the most beautiful and sharpest in the world.
  • MAX MP: +3
  • Weapon Shop: Home III, Shinjuku Babel, Protopia, Arcadia, Souhonzan
  • Created from Swordsmith
icon_W03_0002a.png Athame (Ceremonial) Charge +14 +36 +31 +13 22 Yes Yes Yes 0-5 This legendary knife was crafted specially from a special wrought iron and soaked in the powers of the moon for a year by a witch. Used in Modern Witchcraft . -
icon_W03_0009a.png Meteoric Dagger (Ceremonial) Charge +14 +37 +32 +03 41 Yes Yes Yes 0-5 A dagger forged in a magic ritual from meteoric iron. -
icon_W03_0009a.png Meteoric Dagger (Mystical) (Ceremonial) Charge - +30 - - 10 Yes Yes Yes 1 A dagger forged in a magic ritual from meteoric iron. A mysterious power contained within slightly reduces skill cool-down times.
  • Cool-down Time: -15%
icon_W03_0009a.png Meteoric Dagger (Unnatural) (Ceremonial) Charge - +33 - - 20 Yes Yes Yes 1 A dagger forged in a magic ritual from meteoric iron. A mysterious power contained within reduces skill cool-down times.
  • Cool-down Time: -30%
icon_W03_0017a.png Dagger of the Phantom Star (Ceremonial) Charge +02 +34 +32 +03 15 Yes Yes Yes 0-5 A dagger crafted from meteoric iron left in extremely high-temperature gas.
  • Flame Boost: +20%
icon_W03_0040a.png Miseri Cordis (Ceremonial) Charge +25 +55 +48 +15 50 No No No 2 The magic contained within this weapon offers eternal peace to its enemies and explosive life to its allies. It is a prototype created by a certain defense contractor, and offers powers unimaginable in a commercial product. [Players with 1.900+ GP]
  • Magic: +20
  • Intelligence: +10

[Characteristics]

  • +30% damage to Humans (Group)
  • Cannot be traded
  • VERSUS Prize: 600,000 BP
icon_W03_0004a.png Azoth Sword (Ceremonial) Charge +20 +37 +32 +13 50 Yes Yes Yes 3 A sword of wisdom forged by the alchemist Paracelsus. A demon is said to be trapped in the crystal imbedded in the hilt.
  • Intelligence: +5
  • Weapon Shop: Home III, Shinjuku Babel, Arcadia for 4,080 AC
icon_W03_0026a.png Karaguni (Ceremonial) Fire +21 +30 +27 +06 50 Yes Yes Yes 3 A dagger named after a Beast that has long lived among fire. Although it looks ordinary, it holds a powerful fire-based magic in its blade. -
  • Fortune Cards
icon_W03_0025a.png Blade of Moonlit Sky (Ceremonial) Charge +19 +33 +32 +06 50 Yes Yes Yes 3 A dagger that emits a mysterious glow during the New Moon. [Characteristics]
  • +10% damage to Elements
  • -10% Spell incantation time
  • Fortune Cards


Items and Equipment
Armor: HeadFaceNeckBodyBackArmsLegsShoesEarringsRingsTalismansCOMPExtras
Weapons: 1-handed Swords2-handed SwordsThrusting SwordsAxesPrimitive WeaponsSpearsMartial ArtsHandgunsRiflesShotgunsBullet
Items: ConsumablesGemsValuablesCardsModification MaterialsSynthesis MaterialsDemonic Compendium Memory
Plasmas: PlasmaRemains of TokyoCompounding Materials


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