Difference between revisions of "Thrusting Swords"
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| The Benevolent Saber, Sirius || Almighty || +27 || +64 || +0 || +48 || 50 || Yes || Yes || Yes || 5 ||align=left| • Limit Break Chance +5% <br> • Limit Break Power +20% | | The Benevolent Saber, Sirius || Almighty || +27 || +64 || +0 || +48 || 50 || Yes || Yes || Yes || 5 ||align=left| • Limit Break Chance +5% <br> • Limit Break Power +20% | ||
− | |align=left|[Characteristics]<br> • Technical Attack Chance + 5% <br> • Technical Attack Power + 15% <br> • Pursuit Chance + 5% <br> • Pursuit Power + 15% <br> • While Digitalized, +50% Close-range/Long-range/Magic damage <br> <font color=green> • Final Critical correction + 5% <br> • For Male characters, while Digitalized, +3500 Limit Break Damage cap<br> • | + | |align=left|[Characteristics]<br> • Technical Attack Chance + 5% <br> • Technical Attack Power + 15% <br> • Pursuit Chance + 5% <br> • Pursuit Power + 15% <br> • While Digitalized, +50% Close-range/Long-range/Magic damage <br> <font color=green> • Final Critical correction + 5% <br> • For Female/Male characters, while Digitalized, +3500 Limit Break Damage cap<br> • While Digitalized, Final Critical correction + 5%, +50% Limit Break power, +3500 Limit Break Damage cap<br> • Special abilities cannot be transferred via Soul Fusion, etc.</font color=green> |
|align=left| • [[Item Mixing]] | |align=left| • [[Item Mixing]] | ||
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Revision as of 12:30, 13 April 2015
Contents |
In-Game
Close-Range = CLS-R • Spell = SPL • Support = SPT • Critical = CRT • Durability = Durable |
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Icon | Item Name | Affinity | CLS-R | SPL | SPT | CRT | Durable | Spiritual Mixing | Tarot Fusions | Soul Stone Fusions | Slots | Description | Additional Effect | How to Get |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attack Knife | Charge | +20 | +27 | +24 | +13 | 20 | Yes | Yes | Yes | 0-5 | An orthodox hero is said to have learned how to fight with this knife. | - | • Initial equipment • Weapon Shop: Home III, Protopia • Created from Swordsmith | |
Combat Knife | Charge | +22 | +28 | +26 | +13 | 26 | Yes | Yes | Yes | 0-5 | A combat knife used in the army. | - | • Weapon Shop: Home III, Shinjuku Babel, Protopia • Created from Swordsmith | |
Gladius | Charge | +24 | +30 | +27 | +13 | 36 | Yes | Yes | Yes | 0-5 | A typical sword used by heavy infantrymen and gladiators in ancient Rome. | - | • Weapon Shop: Shinjuku Babel, Arcadia, Souhonzan • Created from Swordsmith | |
Divide Piercer | Charge | +30 | +25 | +24 | +15 | 20 | Yes | Yes | Yes | - | A sword designed for accurately hitting an opponent's weak spot. Its needle-like blade hides the fact it can easily pierce a thin sheet of metal. | • Strength: +3 [Characteristics] • If player is NEUTRAL, +5% Spin damage |
• Weapon Shop: Protopia during Moon Phase (New Moon), (1/8), (2/8) | |
Orna | Charge | +20 | +30 | +24 | +13 | 20 | Yes | Yes | Yes | 0-5 | The sword of Tethra, king of the Komorianians. It is said that unsheathing and cleansing the sword will make it tell of its experience to date. | [Characteristics] • -10% MP cost |
• Created from Swordsmith | |
Joyeuse | Charge | +18 | +36 | +36 | +15 | 24 | Yes | Yes | Yes | 0-5 | Charlemagne's personal sword. A holy spear is imbedded in the hilt, causing the blade to change colors 30 times a day. | • HP Regeneration: +100% • MP Regeneration: +100% |
• Created from Swordsmith | |
Randall Knife | Charge | +26 | +32 | +28 | +13 | 35 | Yes | Yes | Yes | 0-5 | A sharp knife with a good grip. Sturdier than it looks, its blade will never grow dull. | - | • Random Treasure Box: Shibyua Quartz (Bronze) • Created from Swordsmith | |
Five-Bladed Vajra | Charge | +10 | +05 | +35 | +10 | 30 | Yes | Yes | Yes | 3 | The Heavenly King Zouchouten once owned this weapon, a holy artifact said to represent the Buddha. | • Expel Boost: +10% | • Drop: Guardian of Sin Zouchouten (Ichigaya Camp (Gold)) | |
Epee | Charge | +16 | +44 | +33 | +08 | 31 | Yes | Yes | Yes | 3-5 | A sword blessed with powers that increase the strength of its wielder. Man are those who kneel before its godliness. | • Magic: +5 [Characteristics] • -50% MP cost |
• Created from Swordsmith | |
Burning Dagger | Charge | +0 | +40 | +25 | +15 | 20 | Yes | Yes | Yes | 1 | ? |
• Temporarily learn the Full Power skill |
• Random Reward: Cathedral (Dungeon) | |
Burning Dagger: Sanctuary | Charge | +0 | +40 | +25 | +15 | 20 | Yes | Yes | Yes | 1 | ? |
• Temporarily learn the Full Power skill |
• Exchange: Cathedral (Dungeon) | |
Burning Dagger: Oracle | Charge | +0 | +50 | +25 | +20 | 20 | Yes | Yes | Yes | 1 | ? |
[Characteristics] |
• Exchange: Cathedral (Dungeon) |
In-Game Elemental
Close-Range = CLS-R • Spell = SPL • Support = SPT • Critical = CRT • Durability = Durable |
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Icon | Item Name | Affinity | CLS-R | SPL | SPT | CRT | Durable | Spiritual Mixing | Tarot Fusions | Soul Stone Fusions | Slots | Description | Additional Effect | How to Get |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Shadow Kogitsunemaru | Slash | +07 | +34 | +36 | +01 | 20 | Yes | Yes | Yes | 3 | The shadow twin to the famous Kogitsunemaru katana. Although its form is not perfect, it is said to have qualities that are superior to even that of the original. | - | • Synthesis | |
Kogitsunemaru | Slash | +07 | +37 | +38 | +01 | 20 | Yes | Yes | Yes | 3 | Crafted by Sanjo Munechika and the incarnation of a god, this mystical sword is said to be change the course of lightning itself thanks to its nonhuman craftsmanship. | • Magic Damage: +10% | • Synthesis | |
Sword Blade | Force | +05 | +05 | +07 | +01 | 10 | No | No | No | - | One of the seven blades of the Seven-Branched Sword. It has lost its powers and turned dark red. | * Cannot be traded, sold, repair, or dropped | • Chain of Curse: Act 6 (Suginami Tunnels) | |
Sword Blade | Fire | +05 | +05 | +07 | +01 | 10 | No | No | No | - | One of the seven blades of the Seven-Branched Sword. It has lost its powers and turned dark red. | * Cannot be traded, sold, repair, or dropped | • Chain of Curse: Act 6 (Kagurazaka Zhu Que Cavern) | |
Sword Blade | Ice | +05 | +05 | +07 | +01 | 10 | No | No | No | - | One of the seven blades of the Seven-Branched Sword. It has lost its powers and turned dark red. | * Cannot be traded, sold, repair, or dropped | • Chain of Curse: Act 6 (Shibuya Quartz) | |
Sword Blade | Nerve | +05 | +05 | +07 | +01 | 10 | No | No | No | - | One of the seven blades of the Seven-Branched Sword. It has lost its powers and turned dark red. | * Cannot be traded, sold, repair, or dropped | • Chain of Curse: Act 6 (Shinagawa Catacomb of the Templar Knights) | |
Sword Blade | Electric | +05 | +05 | +07 | +01 | 10 | No | No | No | - | One of the seven blades of the Seven-Branched Sword. It has lost its powers and turned dark red. | * Cannot be traded, sold, repair, or dropped | • Chain of Curse Act 6 (Celu Tower) |
MC Promotional
Close-Range = CLS-R • Spell = SPL • Support = SPT • Critical = CRT • Durability = Durable |
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Icon | Item Name | Affinity | CLS-R | SPL | SPT | CRT | Durable | Spiritual Mixing | Tarot Fusions | Soul Stone Fusions | Slots | Description | Additional Effect | How to Get |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Wakizashi of Fuma | Charge | +25 | +30 | +30 | +13 | 50 | Yes | Yes | Yes | 3 | A short katana named after the Fuma ninja clan that was based in the Soma Ashigara area during the Sengoku period. | • Luck: +5 | • Weapon Shop: Home III, Shinjuku Babel, Protopia for 2,280 MC | |
Main Gauche | Charge | +25 | +35 | +30 | +13 | 50 | Yes | Yes | Yes | 3 | A dagger used in duels designed to make it easier to parry an enemies physical attack. | • Physical Defense: +3 | • Weapon Shop: Arcadia for 5,400 MC | |
Kodachi of Murky Twilight | Charge | +33 | +25 | +21 | +11 | 50 | Yes | Yes | Yes | 3 | A shorter version of the katana that is notable for its ease of use in difficult maneuvers such as jumping at an enemy and delivering a quick thrust. | • Charge Boost: +10% | • Fortune Cards | |
Tri-Claws | Charge | +20 | +32 | +30 | +07 | 50 | Yes | Yes | Yes | 3 | A sword etched with symbols that make it possible for its wielder to display explosive magical powers. | [Characteristics] • +10% damage to Beasts (Species) • +15% Rush damage |
• Fortune Cards | |
Eistanzer | Charge | +20 | +34 | +30 | +08 | 50 | Yes | Yes | Yes | 3 | A magical sword said to be able to freeze and steal the soul of those it slashes, and with every swing of its blade, petals of ice and blood fly through the air. | • Freeze Boost: +20% [Characteristics] • +3 consecutive Bufu attacks • +3 consecutive Bufula attacks |
• Fortune Cards | |
Cherry Blossom Dancing Fan (Yellow/Brown) | Charge | +20 | +05 | +11 | +30 | 30 | Yes | Yes | Yes | 3 | A traditional yellow and brown fan. Not only is it nice for fanning yourself, but it's also nice for ceremonies, dance, martial arts and athletic competitions. | • Intelligence: +7 • Luck: +3 |
• Data Ticket (Cherry Blossom Fan) | |
Cherry Blossom Dancing Fan (Red/Brown) | Charge | +20 | +05 | +11 | +30 | 30 | Yes | Yes | Yes | 3 | A traditional red and brown fan. Not only is it nice for fanning yourself, but it's also nice for ceremonies, dance, martial arts and athletic competitions. | • Intelligence: +7 • Luck: +3 |
• Data Ticket (Cherry Blossom Fan) | |
Cherry Blossom Dancing Fan (Navy Blue) | Charge | +20 | +05 | +11 | +30 | 30 | Yes | Yes | Yes | 3 | A traditional navy blue fan. Not only is it nice for fanning yourself, but it's also nice for ceremonies, dance, martial arts and athletic competitions. | • Intelligence: +7 • Luck: +3 |
• Data Ticket (Cherry Blossom Fan) | |
Cherry Blossom Dancing Fan (Grass-Green) | Charge | +20 | +05 | +11 | +30 | 30 | Yes | Yes | Yes | 3 | A traditional grass green fan. Not only is it nice for fanning yourself, but it's also nice for ceremonies, dance, martial arts and athletic competitions. | • Intelligence: +7 • Luck: +3 |
• Data Ticket (Cherry Blossom Fan) | |
Cherry Blossom Dancing Fan (Light Purple) | Charge | +20 | +05 | +11 | +30 | 30 | Yes | Yes | Yes | 3 | A traditional light purple fan. Not only is it nice for fanning yourself, but it's also nice for ceremonies, dance, martial arts and athletic competitions. | • Intelligence: +7 • Luck: +3 |
• Data Ticket (Cherry Blossom Fan) | |
Luno Spado | Charge | +25 | +37 | +30 | +13 | 50 | Yes | Yes | Yes | 3 | Death on a moonlit night can be quite glorious, don't you think? So how would you like to be cut? A half moon? Oh very well, then; a crescent moon it is. | • Magic: +7 [Characteristics] • -30% MP cost |
• Universal Weapon Data Ticket | |
Fuma's Wakizashi of Griefing Wings (Bondage) | Charge | +40 | +20 | +20 | +5 | 30 | Yes | Yes | Yes | 3 | A short katana named after the Fuma ninja clan that was based in the Soma Ashigara area during the Sengoku period. It is said that you'll cry out and mourn when slashed by the blade. | • 20% chance of adding Bind effect when attacks are dealt or knocking back the enemy * The traits can't be passed with Spiritual Mixing or by other means [Characteristics] • +20% Shot damage * Includes Destruction Magic • When HP is less than 90%, Spell damage -5% • When MP is less than 90%, Spell damage -5% • +10% Spell damage |
• Fortune Cards | |
Violence Knife | Charge | +44 | +33 | - | +4 | 50 | Yes | Yes | Yes | 3 | Knife that was owned by ruler of Shinjuku long ago. It seems that is possesses the power of a guardian. | • Cool-down Time: -20% [Characteristics] • When Demon Friendship Level is above Linked by Fate, Close-range Damage +19%, Spell Damage +19% • When HP is less than 50%, Close-range Damage +14%, Spell Damage +14% |
• Fortune Cards | |
Buer Scalpel | Charge | +22 | +22 | +22 | +11 | 50 | Yes | Yes | Yes | 3 | The scalpel exclusively used by Devil Doctor for dissection operation. Somehow, it bore the name of the devil and became the symbol of Devil Doctor. | • Cool-down Time: -30% [Characteristics] • -30% incantation time for all skills |
• Fortune Cards | |
Cotton Candy | Charge | +25 | +30 | +25 | +10 | 50 | Yes | Yes | Yes | 3 | A light and fluffy treat often enjoyed by children with a sweet tooth. If attacked while eating it, you may find yourself in a "sticky" situation! | - | • Virtual Beach for 1,800 MC | |
Grilled Squid | Charge | +25 | +30 | +25 | +10 | 50 | Yes | Yes | Yes | 3 | Fresh squid grilled over hot coals and covered in soy sauce. truly a rare delicacy. Be careful not to be attack while eating it, lest you wind up with ink on your face! | - | • Virtual Beach for 1,800 MC | |
Tactical Knife | Charge | +40 | +30 | +10 | +11 | 50 | Yes | Yes | Yes | 4 | Combat knife that can be used at any moment in time of an assault. Once you hold the knife at the ready, you won't be off guard. Extensibility is better than Old Type. | [Characteristics] • -20% incantation time for all skills • +25% Shot, Rush damage * Includes Destruction Magic |
• Fortune Cards | |
Tactical Knife (Old Type) |
Charge | +40 | +30 | +10 | +11 | 50 | Yes | Yes | Yes | 3 | Combat knife that can be used at any moment in time of an assault. Once you hold the knife at the ready, you won't be off guard. | [Characteristics] • -20% incantation time for all skills |
• Fortune Cards | |
Sirius | Almighty | +27 | +64 | +0 | +48 | 30 | Yes | Yes | Yes | 4 | • Limit Break Chance +5% | [Characteristics] • Technical Attack Chance + 5% • Technical Attack Power + 10% • Pursuit Chance + 5% • Pursuit Power + 10% • While Digitalized, +30% Close-range/Long-range/Magic damage • Final Critical correction + 5% • For Male/Female characters, while Digitalized, +2000 Limit Break Damage cap • Special abilities cannot be transferred via Soul Fusion, etc. |
• Fortune Cards | |
The Benevolent Saber, Sirius | Almighty | +27 | +64 | +0 | +48 | 50 | Yes | Yes | Yes | 5 | • Limit Break Chance +5% • Limit Break Power +20% |
[Characteristics] • Technical Attack Chance + 5% • Technical Attack Power + 15% • Pursuit Chance + 5% • Pursuit Power + 15% • While Digitalized, +50% Close-range/Long-range/Magic damage • Final Critical correction + 5% • For Female/Male characters, while Digitalized, +3500 Limit Break Damage cap • While Digitalized, Final Critical correction + 5%, +50% Limit Break power, +3500 Limit Break Damage cap • Special abilities cannot be transferred via Soul Fusion, etc. |
• Item Mixing |
MC Elemental
Close-Range = CLS-R • Spell = SPL • Support = SPT • Critical = CRT • Durability = Durable |
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Icon | Item Name | Affinity | CLS-R | SPL | SPT | CRT | Durable | Spiritual Mixing | Tarot Fusions | Soul Stone Fusions | Slots | Description | Additional Effect | How to Get |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Champion's Shaku | Blunt | +10 | +25 | +40 | +10 | 50 | Yes | Yes | Yes | 3 | A ritual baton carved from a tree with royal status due to the special powers it possesses. Those who hold the baton are said to be able to correct their postures and short-term memory problems. | • Cool-down Time: -20% [Characteristics] • +20% Shot damage * Includes Destruction Magic • Nulls Muddle |
• Shinto Costume Data Ticket • Fortune Cards | |
Kagura Bells | Blunt | +10 | +25 | +40 | +10 | 50 | Yes | Yes | Yes | 3 | This Shinto dance accessory contains powers to repel evil and beckon holy spirits. Its soothing sound is said to be able to force the gods themselves to stop and listen. | • Cool-down Time: -20% [Characteristics] • +20% Shot damage * Includes Destruction Magic • Nulls Muddle |
• Shinto Costume Data Ticket • Fortune Cards | |
Champion's Shaku (Dark) |
Mind | +10 | +25 | +40 | +10 | 50 | Yes | Yes | Yes | 3 | Shaku made from a tree that possesses special power. It's said that the holder will correct his behavior and will improve one's memory. Special dye is used. | • Cool-Down Time: -20% [Characteristics] • +20% Rush damage • Nulls Muddle |
• Gods' Servant Data Ticket (Dark) • Fortune Cards | |
Kagura Bells (Dark) | Mind | +10 | +25 | +40 | +10 | 50 | Yes | Yes | Yes | 3 | The Bell possesses the power to cast out the evil and beckons the holy spirit. Even God will listen intently to the purity of the sound. Special dye is used. | • Cool-Down Time: -20% [Characteristics] • +20% Rush damage • Nulls Muddle |
• Gods' Servant Data Ticket (Dark) • Fortune Cards | |
Bouquet Rapier | Fire | +30 | +30 | +19 | +01 | 50 | Yes | Yes | Yes | 3 | A rapier graced with a bouquet, made originally for ornamental purposes but perfectly usable as a weapon. | • Fire Resistance: +3% • Ice Resistance: +3% • Flame Boost: +10% |
• Fortune Cards | |
Fireworks (Fire God) |
Fire | +31 | +32 | +10 | +06 | 50 | Yes | Yes | Yes | 3 | The perfect remedy for a hot summer night! Just make sure you don't point it at a Jack Frost. | • Flame Boost: +20% | • Promotion • Fortune Cards | |
Fireworks (Water God) | Ice | +31 | +32 | +10 | +06 | 50 | Yes | Yes | Yes | 3 | The perfect remedy for a hot summer night! Just make sure you don't point it at a Jack Frost. | • Freeze Boost: +20% | • Promotion • Fortune Cards | |
Fireworks (Thunder God) | Electric | +31 | +32 | +10 | +06 | 50 | Yes | Yes | Yes | 3 | The perfect remedy for a hot summer night! Just make sure you don't point it at a Jack Frost. | • Electric: +20% | • Promotion • Fortune Cards | |
Fireworks (Wind God) | Force | +31 | +32 | +10 | +06 | 50 | Yes | Yes | Yes | 3 | The perfect remedy for a hot summer night! Just make sure you don't point it at a Jack Frost. | • Shock: +20% | • Promotion • Fortune Cards |
Limited Time
Close-Range = CLS-R • Spell = SPL • Support = SPT • Critical = CRT • Durability = Durable |
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Icon | Item Name | Affinity | CLS-R | SPL | SPT | CRT | Durable | Spiritual Mixing | Tarot Fusions | Soul Stone Fusions | Slots | Description | Additional Effect | How to Get |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fireworks (Red) |
Charge | +01 | - | - | - | 30 | Yes | Yes | Yes | - | The perfect remedy for a hot summer night! Just make sure you don't point it at a Jack Frost. A firework blooms like a beautiful flower, only to fade like a dream in seconds... | - | • Event | |
Fireworks (Blue) |
Charge | +01 | - | - | - | 30 | Yes | Yes | Yes | - | The perfect remedy for a hot summer night! Just make sure you don't point it at a Jack Frost. A firework blooms like a beautiful flower, only to fade like a dream in seconds... | - | • Event | |
Fireworks (Yellow) | Charge | +01 | - | - | - | 30 | Yes | Yes | Yes | - | The perfect remedy for a hot summer night! Just make sure you don't point it at a Jack Frost. A firework blooms like a beautiful flower, only to fade like a dream in seconds... | - | • Event | |
Fireworks (Green) | Charge | +01 | - | - | - | 30 | Yes | Yes | Yes | - | The perfect remedy for a hot summer night! Just make sure you don't point it at a Jack Frost. A firework blooms like a beautiful flower, only to fade like a dream in seconds... | - | • Event | |
Fireworks (Sparkler) | Charge | +01 | - | - | - | 30 | Yes | Yes | Yes | - | The perfect remedy for a hot summer night! Just make sure you don't point it at a Jack Frost. A firework blooms like a beautiful flower, only to fade like a dream in seconds... | - | • Event | |
Beginner's Knife | Charge | +22 | +28 | +26 | +13 | 50 | No | No | No | - | An easy-to-use knife made for newbie Demon Busters. | [Players Level -30] • Acquire Experience: +20% • Acquire Expertise: +20% * Cannot be traded, sold, or stored |
• Newbie Appreciation Week • Random Reward: Denshi Kairo (Floor 6) | |
Strain Gauche | Charge | +25 | +35 | +30 | +13 | 50 | No | Yes | Yes | 3 | A dueling dagger designed to make the enemy really strain themselves to try to hit you as you nimbly parry their attacks. | • Physical Defense +3 • Acquire Experience: +33% [Characteristics] • -100 MAX HP to all Party members * All Party members obtain +33% XP * Cannot be traded |
• Events/Promotion |
Ceremonial
Close-Range = CLS-R • Spell = SPL • Support = SPT • Critical = CRT • Durability = Durable Weapons with "Ceremonial" in their names are a different type of weapon. They cannot be Spiritually Infused with non-Ceremonial weapons! |
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Icon | Item Name | Affinity | CLS-R | SPL | SPT | CRT | Durable | Spiritual Mixing | Tarot Fusions | Soul Stone Fusions | Slots | Description | Additional Effect | How to Get |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Kris Naga (Ceremonial) | Charge | +14 | +36 | +30 | +03 | 35 | Yes | Yes | Yes | 0-5 | A dagger known as the most beautiful and sharpest in the world. | • MAX MP: +3 | • Weapon Shop: Home III, Shinjuku Babel, Protopia, Arcadia, Souhonzan • Created from Swordsmith | |
Athame (Ceremonial) | Charge | +14 | +36 | +31 | +13 | 22 | Yes | Yes | Yes | 0-5 | This legendary knife was crafted specially from a special wrought iron and soaked in the powers of the moon for a year by a witch. Used in Modern Witchcraft . | - | • Drop: Titania, Oberon • Created from Swordsmith | |
Meteoric Dagger (Ceremonial) | Charge | +14 | +37 | +32 | +03 | 41 | Yes | Yes | Yes | 0-5 | A dagger forged in a magic ritual from meteoric iron. | - | • Drop: Great Beast Cerberus, Great Beast Orthrus, Embodiment of Form Odin • Created from Swordsmith | |
Meteoric Iron Dagger (Mystical) (Ceremonial) | Charge | - | +30 | - | - | 10 | Yes | Yes | Yes | 1 | A dagger forged in a magic ritual from meteoric iron. A mysterious power contained within slightly reduces skill cool-down times. | • Cool-down Time: -15% | • Appraisal: Decayed Scrap Iron (Clump) | |
Meteoric Iron Dagger (Unnatural) (Ceremonial) | Charge | - | +33 | - | - | 20 | Yes | Yes | Yes | 1 | A dagger forged in a magic ritual from meteoric iron. A mysterious power contained within reduces skill cool-down times. | • Cool-down Time: -30% | • Appraisal: Decayed Scrap Iron (Clump) | |
Dagger of the Phantom Star (Ceremonial) | Charge | +02 | +34 | +32 | +03 | 15 | Yes | Yes | Yes | 0-5 | A dagger crafted from meteoric iron left in extremely high-temperature gas. | • Flame Boost: +20% | • Drop: Nightmare Orthrus • Created from Swordsmith | |
Miseri Cordis (Ceremonial) | Charge | +25 | +55 | +48 | +15 | 50 | No | No | No | 2 | The magic contained within this weapon offers eternal peace to its enemies and explosive life to its allies. It is a prototype created by a certain defense contractor, and offers powers unimaginable in a commercial product. | [Players with 1.900+ GP] • Magic: +20 • Intelligence: +10 [Characteristics] • +30% damage to Humans (Group) * Cannot be traded |
• VERSUS Prize: 600,000 BP | |
Azoth Sword (Ceremonial) | Charge | +20 | +37 | +32 | +13 | 50 | Yes | Yes | Yes | 3 | A sword of wisdom forged by the alchemist Paracelsus. A demon is said to be trapped in the crystal imbedded in the hilt. | • Intelligence: +5 | • Weapon Shop: Home III, Shinjuku Babel, Arcadia for 4,080 MC | |
Karaguni (Ceremonial) | Fire | +21 | +30 | +27 | +06 | 50 | Yes | Yes | Yes | 3 | A dagger named after a Beast that has long lived among fire. Although it looks ordinary, it holds a powerful fire-based magic in its blade. | • Fire Boost: +7% [Characteristics] • -15% MP Cost for Fire Skills |
• Fortune Cards | |
Blade of the Moonlit Sky (Ceremonial) | Charge | +19 | +33 | +32 | +06 | 50 | Yes | Yes | Yes | 3 | A dagger that emits a mysterious glow during the New Moon. | [Characteristics] • +10% damage to Elements • -10% Spell incantation time |
• Fortune Cards |
Items and Equipment | |
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Armor: | Head • Face • Neck • Body • Back • Arms • Legs • Shoes • Earrings • Rings • Talismans • COMP • Extras |
Weapons: | 1-handed Swords • 2-handed Swords • Thrusting Swords • Axes • Primitive Weapons • Spears • Martial Arts • Handguns • Rifles • Shotguns • Bullet |
Items: | Consumables • Gems • Valuables • Cards • Modification Materials • Synthesis Materials • Demonic Compendium Memory |
Plasmas: | Plasma • Remains of Tokyo • Compounding Materials |