Majesty COMP
From Shin Megami Tensei IMAGINE Wiki
Majesty COMP
Majesty COMP
Type: COMP
Close-range Damage: +5%
Long-range Damage: +5%
Magic Damage: +5%
Summoning Time: +10
Durability: [30]
Spiritual Mixing: No
Tarot Fusions: No
Soul Stone Fusions: No
- +20 Max HP
- +20 Partner's Max HP
COMP that enemy's weak point is displayed in various radar including globe at center. As a result it is able to do effective attacks.
COMP that enemy's weak point is displayed in various radar including globe at center. As a result it is able to do effective attacks.
Basic Info
- Type: COMP
- COMP Stocks: +3 stocks
Usage Info
- This is tradable.
- This cannot be SI'ed.
- You cannot synthesize crystals onto this.
Key Features
- Durability: 30
- Set Bonus: When also wearing Sword of Heaven and Earth or Heaven's Magnum:
- +5% Limit Break Chance
- +5% Limit Break Power
- When also wearing Brute Charm, Sprite Charm, Divine Charm, Serpent Charm, Raven Charm, Raptor Charm, Holy Beast Charm, Ogre Charm, Haunt Charm, or Foul Charm:
- +20% Negotiation Success Rate with the corresponding race.
- Close-range Damage: +5%
- Long-range Damage: +5%
- Magic Damage: +5%
- Summoning Time: +10
- +20 Max HP
- +20 Partner's Max HP