Difference between revisions of "Player Attributes"

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There are six attributes to which you can manually assign points to as you level: <br> <br>
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There are six attributes to which you can manually assign points to as you level: &lt;br> &lt;br>
  
'''Strength''' - Increases damage with close range weapons. <br>
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'''Strength''' - Increases damage with close range weapons. &lt;br>
'''Magic''' - Increase efficiency with all spells. <br>
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'''Magic''' - Increase efficiency with all spells. &lt;br>
'''Vitality''' - Increase maximum amount of your hit points. <br>
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'''Vitality''' - Increase maximum amount of your hit points. &lt;br>
'''Intelligence''' - Increase maximum amount of your mana pool. <br>
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'''Intelligence''' - Increase maximum amount of your mana pool. &lt;br>
'''Speed''' - Increase damage with long range weapons. <br>
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'''Speed''' - Increase damage with long range weapons. &lt;br>
 
'''Luck''' - Increase chances of delivering a critical hit, decrease chance of being critically hit or inflicted with status ailments, and affects loot dropped.
 
'''Luck''' - Increase chances of delivering a critical hit, decrease chance of being critically hit or inflicted with status ailments, and affects loot dropped.
  
 
[[Category:Character]]
 
[[Category:Character]]

Revision as of 02:33, 4 March 2012

There are six attributes to which you can manually assign points to as you level: <br> <br>

Strength - Increases damage with close range weapons. <br> Magic - Increase efficiency with all spells. <br> Vitality - Increase maximum amount of your hit points. <br> Intelligence - Increase maximum amount of your mana pool. <br> Speed - Increase damage with long range weapons. <br> Luck - Increase chances of delivering a critical hit, decrease chance of being critically hit or inflicted with status ailments, and affects loot dropped.

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