Difference between revisions of "Mitama Fusion"

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Revision as of 09:08, 2 June 2015

Contents

Overview

Mitama Fusion is a new feature in which demons can be made even stronger. With Mitama Fusion, A demon, when meeting the prerequisites, can be fused with a Mitama, and thus be granted Mitama status, which will change them rather significantly. Stats and resistances may change largely, and features will most definitely be added, or even upgraded, and all Devil Force slots will opened upon Mitama Fusion. Note that when a demon is Mitama'd, it will no longer be fuseable away, and all of its rebirths will reset so keep this in mind before you do decide to Mitama.

Advanced Information

Mitama Fusion

Before you can Mitama Fuse a demon, they must meet a certain requirement before you are able to fuse, and that is they must have a minimum of 48 rebirths total. If your demon does not have 48 minimum rebirths, you will not be able to Mitama Fuse them. Once you meet the requirements, simply double-fuse the demon you wish to Mitama with a Mitama of your choosing, and you will receive a confirmation window, and be able to Mitama Fuse them.

Note that Mitama Fusion success rates differ between demons, some demons will have high initial success rates, others will have downright abysmal rates. Refer to each individual demons pages for their Mitama rates. Alternatively, this can be avoided entirely by double-fusing in the Ikebukuro Cathedral.

Also note that depending on the initial Mitama you use for the first Mitama fusion, it will have an impact on what bonus stats your demon will receive after the fusion. Refer to the chart below to help you better decide:

Aramitama Strength, Vitality, Speed
Nigimitama Magic, Intelligence, Luck
Kushimitama Speed, Intelligence, Magic
Sakimitama Luck, Vitality, Strength
Mitama Slots

After you have fused your demon with a Mitama, you will notice your Rebirth tab on your Demon window now has a new option, and the Mitama counter now has numbers. Those numbers are the total number of each respective Mitama you may use to strengthen your demon. If you would like to find out what your demons Mitama slots will be without having to Mitama Fuse, the formula is:

(Total # of current rebirths)/4

The number you get from that will equal the number of each Mitama you will be able to allocate to a Mitama slot.

In order to activate a Mitama slot, you must rebirth your demon, once you have completed a rebirth, and you see the filled in rank bar, you may now allocate a Mitama to that bar by speaking to the Cathedral master, see the section below for more details.

Mitama Strengthening

The act of Mitama Strengthening is to allocate a Mitama from your COMP onto one of your demons rebirth slots, doing so will grant the demon a random stat related to the Mitama used, and if certain Mitama's are used, a type of "set" bonus.

In order to access the Strengthen menu, you must have your Mitama'd demon summoned and speak to the Cathedral Master. From there, there will be a new option under the Rebirth option that will take you to the Strengthen menu. Note that in order to allocate Mitama's they must be in your COMP. Also note that Mitama Strengthening does cost macca, and it starts at 50k per rank, rises by increments of 50k per rebirth rank. Note that prices are dependent on each path, I.E if you Mitama Strengthen at r8 Hagalaz then work on r1 Ingwaz, the Ingwaz price will be 50K, not 450k. Refer to the chart below for a better visual

50,000 100,000 150,000 200,000 250,000 300,000 350,000 400,000
Mitama Bonuses

A big draw-in for Mitama Fusion is that after allocating certain Mitama's to certain paths during Mitama Strengthening, you will be able to activate an extra bonus from it. Bonuses are not permanent, and if you chose so, you may take back Mitama's you have allocated, and allocate a new set of ones to achieve a different bonus. Note that if you have Class 7 of the Mitama Demon Growth Science chain expertise, your bonus will be larger.

Tiwaz

+20 Strength, +10 Vitality +50 Strength, +20 Vitality 4 0 0 0
+20 Magic, +10 Intelligence +50 Magic, +20 Intelligence 0 4 0 0
+20 Speed, +10 Intelligence +50 Speed, +20 Intelligence 0 0 4 0
+20 Luck, +10 Vitality +50 Luck, +20 Vitality 0 0 0 4

Pertho

+30% Fire +50% Fire 4 0 0 0
+30% Ice +50% Ice 0 4 0 0
+30% Force +50% Force 0 0 4 0
+30% Electric +50% Electric 0 0 0 4

Eoh

HP Cost -30% HP Cost -50% 4 0 0 0
MP Cost -30% MP Cost -50% 0 4 0 0
-20% Incantation -40% Incantation 0 0 4 0
-20% Cooldown -40% Cooldown 0 0 0 4

Eihwaz

Received Close-Range Damage -15% Received Close-Range Damage -30% 4 0 0 0
Received Spell Damage -15% Received Spell Damage -30% 0 4 0 0
Received Long-Range Damage -15% Received Long-Range Damage -30% 0 0 4 0
Critical Defense +100 Critical Defense +200 0 0 0 4

Uruz

Close-Range +15 Close-Range +30 2 0 2 0
Spell +15 Spell +30 0 2 0 2
Support +15 Support +30 3 0 1 0
Long-Range +15 Long-Range +30 1 0 3 0


Hagalaz

Close-Range Damage +10% Close-Range Damage +20% 2 2 0 0
Spell Damage +10% Spell Damage +20% 0 0 2 2
Long-Range Damage +10% Long-Range Damage +20% 3 1 0 0
All Damage +5% All Damage +10% 1 3 0 0

Laguz

Magnetite Summon Cost -25% Magnetite Summon Cost -50% 0 2 2 0
Status-Changing Skill Rate +20% Status-Changing Skill Rate +40% 2 0 0 2
Soul Points Gained +20% Soul Points Gained +40% 0 0 3 1
Movement Speed Increase (1.2x) Movement Speed Increase (1.4x) 0 0 1 3
  • Note: Movement Speed Increase bonus does not go away during combat

Ansuz

Null Blaze, Freeze, Stun, and Electric Shock Additionally Null Poison 3 1 0 0
Null Mute Additionally Null Confusion 0 3 1 0
Null Paralyze and Bind Additionally Null Stone 0 0 3 1
Null Muddle and Sleep Additionally Null Charm 1 0 0 3

Nauthiz

Physical Defense +10, Ailment Resistance +5 Physical Defense +20, Ailment Resistance +10 3 1 0 0
Magical Defense +10, Ailment Resistance +5 Magical Defense +20, Ailment Resistance +10 0 3 1 0
Physical Defense +10, Magical Defense +10 Physical Defense +20, Magical Defense +20 0 0 3 1
Ailment Resistance +10 Ailment Resistance +20 1 0 0 3


Ingwaz

XP gained +20% XP gained +40% 3 1 0 0
Received Curative +30% Received Curative +50% 0 3 1 0
Curative +25% Curative +50% 0 0 3 1
Magnetite Gain +20% Magnetite Gain +40% 1 0 0 3
  • Note: Received Curative also increases the amount your demon will get from healing items

Sigel

Max HP +120 Max HP +250 4 4 0 0
Max MP +30 Max MP +60 0 0 4 4
HP Regen +20 HP Regen +40 1 0 2 3
MP Regen +5 MP Regen +10 2 3 1 0

Wyrd

LB Power +10% LB Power +20% 0 4 4 0
LB Chance +7% LB Chance +15% 4 0 0 4
LB Power +5%, LB Chance +5% LB Power +10%, LB Chance +10% 1 2 0 3
Crit +50 Crit +100 0 3 1 2
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