Difference between revisions of "Demon Force Passives"

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[[Demon Force]] passives are acquired randomly every time the Benefit Gauge fills completely. When you reach certain levels of items, stronger passives are made available along with the passives previously available. Once a passive is discarded, it can only be acquired again through random chance.
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=10th, 30th, and 60th item=
 
=10th, 30th, and 60th item=
 
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Revision as of 18:20, 19 January 2013

Demon Force passives are acquired randomly every time the Benefit Gauge fills completely. When you reach certain levels of items, stronger passives are made available along with the passives previously available. Once a passive is discarded, it can only be acquired again through random chance.

Contents

10th, 30th, and 60th item

Number of items: Benefit:
10th STR +1, MAG +1, VIT +1, INT +1, SPD +1, LCK +1, Max HP +1
30th Any of the Above, PDef +1, MDef +1, Max HP +2
60th Any of the Above, Cls-R +1, Lng-R +1, Spell +1, Spt +1, PDef +2, MDef +2, Max HP +3, Max MP +1

Per 100 items

Type: Possible benefits:
Basic Stats STR +1-3, MAG +1-3, VIT +1-3, INT +1-3, SPD +1-3, LCK +1, Max HP +1-5, Max HP +10, Max MP +1-5
Derived Stats Cls-R +1-3, Lng-R +1-3, Spell +1-3, Spt +1-3, PDef +1-3, MDef +1-3, Cls-R/Lng-R +1, Lng-R/Spell +1, Cls-R/Spell +1, PDef/MDef +1
Resistances Anti-Slash +1%, Anti-Charge +1%, Anti-Blunt +1%, Anti-Handgun +1%, Anti-Penetrate +1%, Anti-Spread +1%, Anti-Fire +1%, Anti-Ice +1%, Anti-Elec +1%, Anti-Force +1%, Anti-Expel +1%, Anti-Death +1%, Anti-Magic (Affinity) +1%, Anti-Nerve +1%, Anti-Mind +1%
Affinities Attack Damage +1-2%, Spin Damage +1-2%, Rush Damage +1-2%, Rapid Damage +1-2%, Shot Damage +1-2%, Melee Damage +1%, Gun Damage +1%, Magic Damage +1%, Melee/Gun Damage +1%, Melee/Magic Damage +1%, Gun/Magic Damage +1%, Melee/Gun/Magic Damage +1%


Per 200 items

Type: Possible benefits:
Basic Stats STR +4-5, MAG +4-5, VIT +4-5, INT +4-5, SPD +4-5, LCK +2-3, Max HP +15, Max HP +20, Max MP +10, All Basic Stats +1
Affinities Limit Break Power +1-2%
Chance to nullify Null-Slash +1%, Null-Charge +1%, Null-Blunt +1%, Null-Handgun +1%, Null-Penetrate +1%, Null-Spread +1%, Null-Fire +1%, Null-Ice +1%, Null-Elec +1%, Null-Force +1%, Null-Expel +1%, Null-Death +1%, Null-Magic (Affinity) +1%, Null-Nerve +1%, Null-Mind +1%


Per 300 items

Type: Possible benefits:
Derived Stats Cls-R +4-5, Lng-R +4-5, Spell +4-5, Spt +4-5, Lng-R/Spell +2-3, Cls-R/Spell +2-3, Cls-R/Lng-R +2-3, Cls-R/Lng-R/Spell +2-3, PDef +4-10, MDef +4-10, PDef/MDef +2-5
Affinities Attack Damage +3-4%, Spin Damage +3-4%, Rush Damage +3-4%, Rapid Damage +3-4%, Shot Damage +3-4%, Melee Damage +2-3%, Gun Damage +2-3%, Magic Damage +2-3%, Melee/Gun Damage +2%, Melee/Magic Damage +2%, Gun/Magic Damage +2%, Melee/Gun/Magic Damage +2%, Counter Damage +5%
Chance to nullify Null-Slash +2%, Null-Charge +2%, Null-Blunt +2%, Null-Handgun +2%, Null-Penetrate +2%, Null-Spread +2%, Null-Fire +2%, Null-Ice +2%, Null-Elec +2%, Null-Force +2%, Null-Expel +2%, Null-Death +2%, Null-Magic (Affinity) +2%, Null-Nerve +2%, Null-Mind +2%
Chance to reflect Reflect Slash +1%, Reflect Charge +1%, Reflect Blunt +1%, Reflect Handgun +1%, Reflect Penetrate +1%, Reflect Spread +1%, Reflect Fire +1%, Reflect Ice +1%, Reflect Elec +1%, Reflect Force +1%, Reflect Expel +1%, Reflect Death +1%, Reflect Magic (Affinity) +1%, Reflect Nerve +1%, Reflect Mind +1%
Chance to absorb Absorb Slash +1%, Absorb Charge +1%, Absorb Blunt +1%, Absorb Handgun +1%, Absorb Penetrate +1%, Absorb Spread +1%, Absorb Fire +1%, Absorb Ice +1%, Absorb Elec +1%, Absorb Force +1%, Absorb Expel +1%, Absorb Death +1%, Absorb Magic (Affinity) +1%, Absorb Nerve +1%, Absorb Mind +1%


Per 400 items

Type: Possible benefits:
Basic Stats STR +6-10, MAG +6-10, VIT +6-10, INT +6-10, SPD +6-10, LCK +4-5, Max HP +25, Max HP +30, Max MP +15, Max MP +20, All Basic Stats +2-3
Derived Stats Limit Break Chance +1-2%
Affinities Limit Break Power +3-5%
Chance to nullify Null-Slash +3-4%, Null-Charge +3-4%, Null-Blunt +3-4%, Null-Handgun +3-4%, Null-Penetrate +3-4%, Null-Spread +3-4%, Null-Fire +3-4%, Null-Ice +3-4%, Null-Elec +3-4%, Null-Force +3-4%, Null-Expel +3-4%, Null-Death +3-4%, Null-Magic (Affinity) +3-4%, Null-Nerve +3-4%, Null-Mind +3-4%, Null All Physical +1%
Chance to reflect Reflect Slash +2%, Reflect Charge +2%, Reflect Blunt +2%, Reflect Handgun +2%, Reflect Penetrate +2%, Reflect Spread +2%, Reflect Fire +2%, Reflect Ice +2%, Reflect Elec +2%, Reflect Force +2%, Reflect Expel +2%, Reflect Death +2%, Reflect Magic (Affinity) +2%, Reflect Nerve +2%, Reflect Mind +2%
Chance to absorb Absorb Slash +2%, Absorb Charge +2%, Absorb Blunt +2%, Absorb Handgun +2%, Absorb Penetrate +2%, Absorb Spread +2%, Absorb Fire +2%, Absorb Ice +2%, Absorb Elec +2%, Absorb Force +2%, Absorb Expel +2%, Absorb Death +2%, Absorb Magic (Affinity) +2%, Absorb Nerve +2%, Absorb Mind +2%

Per 500 items

Type: Possible benefits:
Resistances Anti-Slash +2-5%, Anti-Charge +2-5%, Anti-Blunt +2-5%, Anti-Handgun +2-5%, Anti-Penetrate +2-5%, Anti-Spread +2-5%, Anti-Fire +2-5%, Anti-Ice +2-5%, Anti-Elec +2-5%, Anti-Force +2-5%, Anti-Expel +2-5%, Anti-Death +2-5%, Anti-Magic (Affinity) +2-5%, Anti-Nerve +2-5%, Anti-Mind +2-5%
Chance to nullify Null Slash +5-6%, Null Charge +5-6%, Null Blunt +5-6%, Null Handgun +5-6%, Null Penetrate +5-6%, Null Spread +5-6%, Null Fire +5-6%, Null Ice +5-6%, Null Elec +5-6%, Null Force +5-6%, Null Expel +5-6%, Null Death +5-6%, Null Magic (Affinity) +5-6%, Null Nerve +5-6%, Null Mind +5-6%, Null All Physical +2%, Null All Magical +1%
Chance to reflect Reflect Slash +3-4%, Reflect Charge +3-4%, Reflect Blunt +3-4%, Reflect Handgun +3-4%, Reflect Penetrate +3-4%, Reflect Spread +3-4%, Reflect Fire +3-4%, Reflect Ice +3-4%, Reflect Elec +3-4%, Reflect Force +3-4%, Reflect Expel +3-4%, Reflect Death +3-4%, Reflect Magic (Affinity) +3-4%, Reflect Nerve +3-4%, Reflect Mind +3-4%
Chance to absorb Absorb Slash +3-4%, Absorb Charge +3-4%, Absorb Blunt +3-4%, Absorb Handgun +3-4%, Absorb Penetrate +3-4%, Absorb Spread +3-4%, Absorb Fire +3-4%, Absorb Ice +3-4%, Absorb Elec +3-4%, Absorb Force +3-4%, Absorb Expel +3-4%, Absorb Death +3-4%, Absorb Magic (Affinity) +3-4%, Absorb Nerve +3-4%, Absorb Mind +3-4%

Per 600 items

Type: Possible benefits:
Basic Stats STR +20, MAG +20, VIT +20, INT +20, SPD +20, LCK +6-10, Max HP +35-50 (+5 Increments), Max MP +30, All Basic Stats +4-5
Derived Stats Cls-R +6-10, Lng-R +6-10, Spell +6-10, Spt +6-10, PDef +11-15, MDef +11-15, PDef/Mdef +6-10, Cls-R/Lng-R +4-5, Cls-R/Spell +4-5, Lng-R/Spell +4-5, Cls-R/Lng-R/Spell +4-5, Limit Break Chance +3-5%
Affinities Attack Damage +5%, Spin Damage +5%, Rush Damage +5%, Shot Damage +5%, Rapid Damage +5%, Limit Break Power +6-10%, Counter Damage +10%
Chance to nullify Null Slash +7-9%, Null Charge +7-9%, Null Blunt +7-9%, Null Handgun +7-9%, Null Penetrate +7-9%, Null Spread +7-9%, Null Fire +7-9%, Null Ice +7-9%, Null Elec +7-9%, Null Force +7-9%, Null Expel +7-9%, Null Death +7-9%, Null Magic (Affinity) +7-9%, Null Nerve +7-9%, Null Mind +7-9%, Null All Physical +3%, Null All Magical +2%
Chance to reflect Reflect Slash +5-6%, Reflect Charge +5-6%, Reflect Blunt +5-6%, Reflect Handgun +5-6%, Reflect Penetrate +5-6%, Reflect Spread +5-6%, Reflect Fire +5-6%, Reflect Ice +5-6%, Reflect Elec +5-6%, Reflect Force +5-6%, Reflect Expel +5-6%, Reflect Death +5-6%, Reflect Magic (Affinity) +5-6%, Reflect Nerve +5-6%, Reflect Mind +5-6%, Reflect All Physical +2%, Reflect All Magical +1%
Chance to absorb Absorb Slash +5-6%, Absorb Charge +5-6%, Absorb Blunt +5-6%, Absorb Handgun +5-6%, Absorb Penetrate +5-6%, Absorb Spread +5-6%, Absorb Fire +5-6%, Absorb Ice +5-6%, Absorb Elec +5-6%, Absorb Force +5-6%, Absorb Expel +5-6%, Absorb Death +5-6%, Absorb Magic (Affinity) +5-6%, Absorb Nerve +5-6%, Absorb Mind +5-6%

Per 1000 items

Type: Possible benefits:
Resistances Anti-Slash +6-10%, Anti-Charge +6-10%, Anti-Blunt +6-10%, Anti-Handgun +6-10%, Anti-Penetrate +6-10%, Anti-Spread +6-10%, Anti-Fire +6-10%, Anti-Ice +6-10%, Anti-Elec +6-10%, Anti-Force +6-10%, Anti-Expel +6-10%, Anti-Death +6-10%, Anti-Magic (Affinity) +6-10%, Anti-Nerve +6-10%, Anti-Mind +6-10%
Chance to nullify Null Slash +10%, Null Charge +10%, Null Blunt +10%, Null Handgun +10%, Null Penetrate +10%, Null Spread +10%, Null Fire +10%, Null Ice +10%, Null Elec +10%, Null Force +10%, Null Expel +10%, Null Death +10%, Null Magic (Affinity) +10%, Null Nerve +10%, Null Mind +10%, Null All Physical +4-5%, Null All Magical +3%
Chance to reflect Reflect Slash +7-9%, Reflect Charge +7-9%, Reflect Blunt +7-9%, Reflect Handgun +7-9%, Reflect Penetrate +7-9%, Reflect Spread +7-9%, Reflect Fire +7-9%, Reflect Ice +7-9%, Reflect Elec +7-9%, Reflect Force +7-9%, Reflect Expel +7-9%, Reflect Death +7-9%, Reflect Magic (Affinity) +7-9%, Reflect Nerve +7-9%, Reflect Mind +7-9%, Reflect All Physical +3%, Reflect All Magical +2%
Chance to absorb Absorb Slash +7-9%, Absorb Charge +7-9%, Absorb Blunt +7-9%, Absorb Handgun +7-9%, Absorb Penetrate +7-9%, Absorb Spread +7-9%, Absorb Fire +7-9%, Absorb Ice +7-9%, Absorb Elec +7-9%, Absorb Force +7-9%, Absorb Expel +7-9%, Absorb Death +7-9%, Absorb Magic (Affinity) +7-9%, Absorb Nerve +7-9%, Absorb Mind +7-9%

Per 1200 items

Type: Possible benefits:
Basic Stats STR +30, MAG +30, VIT +30, INT +30, SPD +30, LCK +20, Max HP +55-100, Max MP +50, Max MP +100, All Basic Stats +6-10, Max HP +100/Max MP +50, Max HP +100/Max MP +100
Derived Stats Cls-R +11-15, Lng-R +11-15, Spell +11-15, Spt +11-15, PDef +16-20, MDef +16-20, PDef/Mdef +11-15, Cls-R/Lng-R +6-10, Cls-R/Spell +6-10, Lng-R/Spell +6-10, Cls-R/Lng-R/Spell +6-10
Affinities Attack Damage +10-15%, Spin Damage +10-15%, Rush Damage +10-15%, Shot Damage +10-15%, Rapid Damage +10-15%, Counter Damage +15-20%, Melee Damage +6-10%, Gun Damage +6-10%, Magic Damage +6-10%, Melee/Gun Damage +4-5%, Melee/Magic Damage +4-5%, Gun/Magic Damage +4-5%, Melee/Gun/Magic Damage +4%
Chance to nullify Null Slash +15%, Null Charge +15%, Null Blunt +15%, Null Handgun +15%, Null Penetrate +15%, Null Spread +15%, Null Fire +15%, Null Ice +15%, Null Elec +15%, Null Force +15%, Null Expel +15%, Null Death +15%, Null Magic (Affinity) +15%, Null Nerve +15%, Null Mind +15%, Null All Physical +6-7%, Null All Magical +4-5%
Chance to reflect Reflect Slash +10-15%, Reflect Charge +10-15%, Reflect Blunt +10-15%, Reflect Handgun +10-15%, Reflect Penetrate +10-15%, Reflect Spread +10-15%, Reflect Fire +10-15%, Reflect Ice +10-15%, Reflect Elec +10-15%, Reflect Force +10-15%, Reflect Expel +10-15%, Reflect Death +10-15%, Reflect Magic (Affinity) +10-15%, Reflect Nerve +10-15%, Reflect Mind +10-15%, Reflect All Physical +4-5%, Reflect All Magical +3%
Chance to absorb Absorb Slash +10-15%, Absorb Charge +10-15%, Absorb Blunt +10-15%, Absorb Handgun +10-15%, Absorb Penetrate +10-15%, Absorb Spread +10-15%, Absorb Fire +10-15%, Absorb Ice +10-15%, Absorb Elec +10-15%, Absorb Force +10-15%, Absorb Expel +10-15%, Absorb Death +10-15%, Absorb Magic (Affinity) +10-15%, Absorb Nerve +10-15%, Absorb Mind +10-15%

Per 1500 items

Type: Possible benefits:
Derived Stats Cls-R +16-20, Lng-R +16-20, Spell +16-20, Spt +16-20, PDef +25, MDef +25, PDef/Mdef +16-20, Cls-R/Lng-R +11-15, Cls-R/Spell +11-15, Lng-R/Spell +11-15, Cls-R/Lng-R/Spell +11-15
Resistances Anti-Slash +15-30%, Anti-Charge +15-30%, Anti-Blunt +15-30%, Anti-Handgun +15-30%, Anti-Penetrate +15-30%, Anti-Spread +15-30%, Anti-Fire +15-30%, Anti-Ice +15-30%, Anti-Elec +15-30%, Anti-Force +15-30%, Anti-Expel +15-30%, Anti-Death +15-30%, Anti-Magic (Affinity) +15-30%, Anti-Nerve +15-30%, Anti-Mind +15-30%
Affinities Attack Damage +20-25%, Spin Damage +20-25%, Rush Damage +20-25%, Shot Damage +20-25%, Rapid Damage +20-25%, Counter Damage +25-30%, Melee Damage +11-15%, Gun Damage +11-15%, Magic Damage +11-15%, Melee/Gun Damage +6-10%, Melee/Magic Damage +6-10%, Gun/Magic Damage +6-10%, Melee/Gun/Magic Damage +5%
Chance to nullify Null Slash +20-30%, Null Charge +20-30%, Null Blunt +20-30%, Null Handgun +20-30%, Null Penetrate +20-30%, Null Spread +20-30%, Null Fire +20-30%, Null Ice +20-30%, Null Elec +20-30%, Null Force +20-30%, Null Expel +20-30%, Null Death +20-30%, Null Magic (Affinity) +20-30%, Null Nerve +20-30%, Null Mind +20-30%, Null All Physical +8-10%, Null All Magical +6-7%
Chance to reflect Reflect Slash +20-25%, Reflect Charge +20-25%, Reflect Blunt +20-25%, Reflect Handgun +20-25%, Reflect Penetrate +20-25%, Reflect Spread +20-25%, Reflect Fire +20-25%, Reflect Ice +20-25%, Reflect Elec +20-25%, Reflect Force +20-25%, Reflect Expel +20-25%, Reflect Death +20-25%, Reflect Magic (Affinity) +20-25%, Reflect Nerve +20-25%, Reflect Mind +20-25%, Reflect All Physical +6-7%, Reflect All Magical +4-5%
Chance to absorb Absorb Slash +20-25%, Absorb Charge +20-25%, Absorb Blunt +20-25%, Absorb Handgun +20-25%, Absorb Penetrate +20-25%, Absorb Spread +20-25%, Absorb Fire +20-25%, Absorb Ice +20-25%, Absorb Elec +20-25%, Absorb Force +20-25%, Absorb Expel +20-25%, Absorb Death +20-25%, Absorb Magic (Affinity) +20-25%, Absorb Nerve +20-25%, Absorb Mind +20-25%

Per 2000 items

Type: Possible benefits:
Derived Stats Limit Break Chance +6-10%
Resistances Anti-Slash +35-50%, Anti-Charge +35-50%, Anti-Blunt +35-50%, Anti-Handgun +35-50%, Anti-Penetrate +35-50%, Anti-Spread +35-50%, Anti-Fire +35-50%, Anti-Ice +35-50%, Anti-Elec +35-50%, Anti-Force +35-50%, Anti-Expel +35-50%, Anti-Death +35-50%, Anti-Magic (Affinity) +35-50%, Anti-Nerve +35-50%, Anti-Mind +35-50%
Affinities Limit Break Power +11-15%
Chance to nullify Null Slash +35-50%, Null Charge +35-50%, Null Blunt +35-50%, Null Handgun +35-50%, Null Penetrate +35-50%, Null Spread +35-50%, Null Fire +35-50%, Null Ice +35-50%, Null Elec +35-50%, Null Force +35-50%, Null Expel +35-50%, Null Death +35-50%, Null Magic (Affinity) +35-50%, Null Nerve +35-50%, Null Mind +35-50%, Null All Physical +15-20%, Null All Magical +8-10%
Chance to reflect Reflect Slash +30-40%, Reflect Charge +30-40%, Reflect Blunt +30-40%, Reflect Handgun +30-40%, Reflect Penetrate +30-40%, Reflect Spread +30-40%, Reflect Fire +30-40%, Reflect Ice +30-40%, Reflect Elec +30-40%, Reflect Force +30-40%, Reflect Expel +30-40%, Reflect Death +30-40%, Reflect Magic (Affinity) +30-40%, Reflect Nerve +30-40%, Reflect Mind +30-40%, Reflect All Physical +8-10%, Reflect All Magical +6-10%
Chance to absorb Absorb Slash +30-40%, Absorb Charge +30-40%, Absorb Blunt +30-40%, Absorb Handgun +30-40%, Absorb Penetrate +30-40%, Absorb Spread +30-40%, Absorb Fire +30-40%, Absorb Ice +30-40%, Absorb Elec +30-40%, Absorb Force +30-40%, Absorb Expel +30-40%, Absorb Death +30-40%, Absorb Magic (Affinity) +30-40%, Absorb Nerve +30-40%, Absorb Mind +30-40%

Per 3000 items

Type: Possible benefits:
Basic Stats STR +40, MAG +40, VIT +40, INT +40, SPD +40, LCK +30, Max HP +200, Max HP +300, Max HP +500, All Basic Stats +20, Max HP +500/Max MP +50, Max HP +500/Max MP +100
Derived Stats Cls-R +25, Lng-R +25, Spell +25, Spt +25, PDef/Mdef +25, Cls-R/Lng-R +16-20, Cls-R/Spell +16-20, Lng-R/Spell +16-20, Cls-R/Lng-R/Spell +16-20, Limit Break Chance +11-20%
Affinities Attack Damage +30-50%, Spin Damage +30-50%, Rush Damage +30-50%, Shot Damage +30-50%, Rapid Damage +30-50%, Counter Damage +200%, Limit Break Power +20-40%
Chance to nullify Null Slash +60-100%, Null Charge +60-100%, Null Blunt +60-100%, Null Handgun +60-100%, Null Penetrate +60-100%, Null Spread +60-100%, Null Fire +60-100%, Null Ice +60-100%, Null Elec +60-100%, Null Force +60-100%, Null Expel +60-100%, Null Death +60-100%, Null Magic (Affinity) +60-100%, Null Nerve +60-100%, Null Mind +60-100%, Null All Physical +25-100%, Null All Magical +15-50%
Chance to reflect Reflect Slash +45-70%, Reflect Charge +45-70%, Reflect Blunt +45-70%, Reflect Handgun +45-70%, Reflect Penetrate +45-70%, Reflect Spread +45-70%, Reflect Fire +45-70%, Reflect Ice +45-70%, Reflect Elec +45-70%, Reflect Force +45-70%, Reflect Expel +45-70%, Reflect Death +45-70%, Reflect Magic (Affinity) +45-70%, Reflect Nerve +45-70%, Reflect Mind +45-70%, Reflect All Physical +15-50%, Reflect All Magical +15-25%
Chance to absorb Absorb Slash +45-70%, Absorb Charge +45-70%, Absorb Blunt +45-70%, Absorb Handgun +45-70%, Absorb Penetrate +45-70%, Absorb Spread +45-70%, Absorb Fire +45-70%, Absorb Ice +45-70%, Absorb Elec +45-70%, Absorb Force +45-70%, Absorb Expel +45-70%, Absorb Death +45-70%, Absorb Magic (Affinity) +45-70%, Absorb Nerve +45-70%, Absorb Mind +45-70%

Per 6000 items

Type: Possible benefits:
Basic Stats STR +50, MAG +50, VIT +50, INT +50, SPD +50, LCK +40-50, Max HP +1000, All Basic Stats +30-50, Max HP +1000/Max MP +50, Max HP +1000/Max MP +100
Derived Stats Cls-R/Lng-R +25, Cls-R/Spell +25, Lng-R/Spell +25, Cls-R/Lng-R/Spell +25, Limit Break Chance +25-100%
Affinities Melee/Gun Damage +20%, Melee/Magic Damage +20%, Gun/Magic Damage +20%, Melee/Gun/Magic Damage +11-20%, Counter Damage +300%, Limit Break Power +45-100%
Chance to nullify Null All Magical +60-100%
Chance to reflect Reflect Slash +80-100%, Reflect Charge +80-100%, Reflect Blunt +80-100%, Reflect Handgun +80-100%, Reflect Penetrate +80-100%, Reflect Spread +80-100%, Reflect Fire +80-100%, Reflect Ice +80-100%, Reflect Elec +80-100%, Reflect Force +80-100%, Reflect Expel +80-100%, Reflect Death +80-100%, Reflect Magic (Affinity) +80-100%, Reflect Nerve +80-100%, Reflect Mind +80-100%, Reflect All Physical +60-100%, Reflect All Magical +30-100%
Chance to absorb Absorb Slash +80-100%, Absorb Charge +80-100%, Absorb Blunt +80-100%, Absorb Handgun +80-100%, Absorb Penetrate +80-100%, Absorb Spread +80-100%, Absorb Fire +80-100%, Absorb Ice +80-100%, Absorb Elec +80-100%, Absorb Force +80-100%, Absorb Expel +80-100%, Absorb Death +80-100%, Absorb Magic (Affinity) +80-100%, Absorb Nerve +80-100%, Absorb Mind +80-100%
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