Difference between revisions of "Damage"

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(Stat * (Skill Modifier / 100) + (Expertise Rank)) * (Enemy Resistance / 100) = A2<br>
 
(Stat * (Skill Modifier / 100) + (Expertise Rank)) * (Enemy Resistance / 100) = A2<br>
  
A1 * (1 + (Affinity / 100)) * (1 + ((Action + Racial) / 100)) = B1<br>
+
A1 * (1 + (Affinity / 100)) * (1 + ((Action + Racial + Skill Power) / 100)) = B1<br>
A2 * (1 + (Affinity / 100)) * (1 + ((Action + Racial) / 100)) = B2<br>
+
A2 * (1 + (Affinity / 100)) * (1 + ((Action + Racial + Skill Power) / 100)) = B2<br>
  
 
B1 * 0.8 = C1<br>
 
B1 * 0.8 = C1<br>
Line 30: Line 30:
 
C2 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance) / 100)) * (1 + (Hex)) = D2<br>
 
C2 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance) / 100)) * (1 + (Hex)) = D2<br>
 
C3 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance) / 100)) * (1 + (Hex))  = D3<br>
 
C3 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance) / 100)) * (1 + (Hex))  = D3<br>
C4 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance) / 100)) * (1 + (LB damage/100)) * (1 + (Hex)) = D4<br>
+
C4 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance) / 100)) * (1 + (LB damage + LB damage correction/100)) * (1 + (Hex)) = D4<br>
  
 
D1 = Minimum<br>
 
D1 = Minimum<br>

Revision as of 11:09, 21 May 2015

In Shin Megami Tensei: Imagine Online, there are multiple damage types:

The damage formula looks something like this:

You can also see the damage formula at the Technical Data page.

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