Difference between revisions of "Celu Gold"

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| Demon5          = [[Deformed Hanuman]]
 
| Demon5          = [[Deformed Hanuman]]
 
| Demon6          = [[Deformed Cyclops]]
 
| Demon6          = [[Deformed Cyclops]]
| Demon7          = [[Deformed Kurama-Tengu]]
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| Demon7          = [[Deformed Kurama Tengu]]
 
| Demon8          = [[Nightmare Principality]]
 
| Demon8          = [[Nightmare Principality]]
 
| Demon9          = [[Nightmare Tarasque]]
 
| Demon9          = [[Nightmare Tarasque]]

Revision as of 04:39, 17 July 2012

Is a a dungeon run located in Celu Tower.

Note: This dungeon is long, and requires caution.

Dungeon Name Celu Tower: Gold Plate Field Shibuya
Demons
Deformed Principality Deformed Archangel Deformed Apis Deformed Sleipnir
Deformed Hanuman Deformed Cyclops Deformed Kurama Tengu Nightmare Principality
Nightmare Tarasque Nightmare Hathor Nightmare Sleipnir Nightmare Onkot
Mini-Bosses
Dungeon Bosses Boss Room Demons
Vengeful God Thor Obsession Enslaved Freya Obsession Enslaved Dis Obsession Enslaved Pallas Athena
False Deity Odin Obsession Enslaved Scathach Obsession Enslaved Valkyrie
Possible Layouts
Yagiya/Regular Rooms Boss Room
Notes
-There is one switch on each floor. You have to press ones that say 'Security Lock Shutdown'.



  • Eight Floors:
  1. Normal Floor
  2. Normal Floor
  3. Normal Floor
  4. Yagiya
  5. Normal Floor
  6. Normal Floor
  7. Normal Floor
  8. Boss Room


Ways to defeat Celu Gold (walkthrough)

Plate Cost: 20,000 macca

Requirements: Class C Demon Buster License

•Currently there is a level cap of 55+ on the dungeon. This is effective as of November 10th, 2009 on the Japanese Server. This may be lifted in a future patch.

Recommended Level: 60+ Party, 70+ Solo

Recommended Skills:

•Curse of the Wretched

•Magic Bullet

Recommended Soul Stones:

•Catoblepas (Face) +50% chance to inflict Stone status-effect

•Nekomata (Glove) +50% chance to inflict Charm status-effect

•Mothman (Talisman) +50% chance to inflict Muddle status-effect


Other Recommendations:

•Catch a Harpy and keep it in your COMP for the fusion-gauge skill Maxi Tempest. The skill makes taking out Thor in the boss room much faster, and only takes one fusion-gauge stock. The dungeon is long enough that you should fill up at least one gauge throughout the dungeon.

•For the Nightmare mobs, it's pretty essential to have access to a Nekomata Soul Stone (+50% Charm) and either Marin Karin (if you have Curse Magic) or Enchanting Bullet Hole (if you're a Magic Bullet Gunner). Gloves of the Abyss give a nice additional bonus (+20% Charm) if you can come across a pair these days. Shiaboo is also a viable skill when dealing with Nightmare Onkot.

•At least one person should have access to Curse of the Wretched in your party; Erosion Hex will be extremely helpful in this instance, with most mobs being weak to magic affinity (muddle) or death affinity (stone).


Boss Room Tactics: There's essentially 2 ways that are most effective in clearing the boss room: Type 1: 1) Gunner run in first, lure Thor to top left corner and keep him chain charm there. 2) Rest of the party then enters and clear the room. Type 2: 1) Whole party rush into the middle of the room. 2) Someone with erosion/catoblepas cast erosion hex once to stone/muddle the entire room while everyone one attacks Thor and bring him down ASAP. Gunner charm Scathach/Pallas/stuff not muddled/stone. 3) Odin will be next if he gets summoned, else bring down Scathach/Pallas.

If mulitple people in the party have Erosion Hex, it's best to let only one person (preferably one with Catoblepas Soul Stone) cast E-Hex in the boss room. This will prevent Stone-status from being broken by multiple casts.

Despite Thor being weak to Magic-affinity, he is immune to Erosion Hex. The only way to muddle him is by way of Forgetful Bullet Hole or Fog Breath.


Other Links

The Definitive Guid to Celu Gold [1]

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