Iron Pipe (Unnatural)
From Shin Megami Tensei IMAGINE Wiki
Iron Pipe (Unnatural)
Iron Pipe (Unnatural)
Type: Primitive Weapon
Affinity: Blunt
Melee: +22
Critical Occurrence Factor: +1
Cool-down Time: -30%
Durability: [20]
Spiritual Mixing: Yes
Tarot Fusions: Yes
Soul Stone Fusions: Yes
Slot 1: -
An iron pipe in construction work, that when wielded gives off a violent mood. A mysterious power contained within reduces skill cool-down times.
[Modification Material] Blunt 1 (Slot 5)
Bonus: Blunt Attack Damage +5%
An iron pipe in construction work, that when wielded gives off a violent mood. A mysterious power contained within reduces skill cool-down times.
Basic Info
- Type: Primitive Weapon
- Affinity: Blunt
Usage Info
- This is tradable.
- This can be SI'ed.
- You can synthesize crystals onto this.
Key Features
SI Slot A: Set Bonus and durability
- Durability: 20
SI Slot B: Basic Features
- Close-Range: +22
- Critical: +1
- Cool-down Time: -30%
- Modifyable Slots: 1 slots
SI Slot C: Characteristics
Modification Material Information
This can be used as a modification material:
- Modification Material: Blunt 1 (Slot 5)
- Modification Material Bonus: Blunt Attack Damage +5%