From Shin Megami Tensei IMAGINE Wiki
10th, 30th, and 60th item
Number of items:
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Benefit:
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10th
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STR +1, MAG +1, VIT +1, INT +1, SPD +1, LCK +1, Max HP +1
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30th
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Any of the Above, PDef +1, MDef +1, Max HP +2
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60th
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Any of the Above, Cls-R +1, Lng-R +1, Spell +1, Spt +1, PDef +2, MDef +2, Max HP +3, Max MP +1
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Per 100 items
Type:
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Possible benefits:
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Basic Stats
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STR +1-3, MAG +1-3, VIT +1-3, INT +1-3, SPD +1-3, LCK +1, Max HP +1-5, Max HP +10, Max MP +1-5
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Derived Stats
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Cls-R +1-3, Lng-R +1-3, Spell +1-3, Spt +1-3, PDef +1-3, MDef +1-3, Cls-R/Lng-R +1, Lng-R/Spell +1, Cls-R/Spell +1, PDef/MDef +1
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Resistances
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Anti-Slash +1%, Anti-Charge +1%, Anti-Blunt +1%, Anti-Handgun +1%, Anti-Penetrate +1%, Anti-Spread +1%, Anti-Fire +1%, Anti-Ice +1%, Anti-Elec +1%, Anti-Force +1%, Anti-Expel +1%, Anti-Death +1%, Anti-Magic (Affinity) +1%, Anti-Nerve +1%, Anti-Mind +1%
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Affinities
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Attack Damage +1-2%, Spin Damage +1-2%, Rush Damage +1-2%, Rapid Damage +1-2%, Shot Damage +1-2%, Melee Damage +1%, Gun Damage +1%, Magic Damage +1%, Melee/Gun Damage +1%, Melee/Magic Damage +1%, Gun/Magic Damage +1%, Melee/Gun/Magic Damage +1%
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Per 200 items
Type:
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Possible benefits:
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Basic Stats
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STR +4-5, MAG +4-5, VIT +4-5, INT +4-5, SPD +4-5, LCK +2-3, Max HP +15, Max HP +20, Max MP +10, All Basic Stats +1
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Affinities
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Limit Break Power +1-2%
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Chance to nullify
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Null-Slash +1%, Null-Charge +1%, Null-Blunt +1%, Null-Handgun +1%, Null-Penetrate +1%, Null-Spread +1%, Null-Fire +1%, Null-Ice +1%, Null-Elec +1%, Null-Force +1%, Null-Expel +1%, Null-Death +1%, Null-Magic (Affinity) +1%, Null-Nerve +1%, Null-Mind +1%
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Per 300 items
Type:
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Possible benefits:
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Derived Stats
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Cls-R +4-5, Lng-R +4-5, Spell +4-5, Spt +4-5, Lng-R/Spell +2-3, Cls-R/Spell +2-3, Cls-R/Lng-R +2-3, Cls-R/Lng-R/Spell +2-3, PDef +4-10, MDef +4-10, PDef/MDef +2-5
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Affinities
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Attack Damage +3-4%, Spin Damage +3-4%, Rush Damage +3-4%, Rapid Damage +3-4%, Shot Damage +3-4%, Melee Damage +2-3%, Gun Damage +2-3%, Magic Damage +2-3%, Melee/Gun Damage +2%, Melee/Magic Damage +2%, Gun/Magic Damage +2%, Melee/Gun/Magic Damage +2%, Counter Damage +5%
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Chance to nullify
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Null-Slash +2%, Null-Charge +2%, Null-Blunt +2%, Null-Handgun +2%, Null-Penetrate +2%, Null-Spread +2%, Null-Fire +2%, Null-Ice +2%, Null-Elec +2%, Null-Force +2%, Null-Expel +2%, Null-Death +2%, Null-Magic (Affinity) +2%, Null-Nerve +2%, Null-Mind +2%
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Chance to reflect
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Reflect Slash +1%, Reflect Charge +1%, Reflect Blunt +1%, Reflect Handgun +1%, Reflect Penetrate +1%, Reflect Spread +1%, Reflect Fire +1%, Reflect Ice +1%, Reflect Elec +1%, Reflect Force +1%, Reflect Expel +1%, Reflect Death +1%, Reflect Magic (Affinity) +1%, Reflect Nerve +1%, Reflect Mind +1%
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Chance to absorb
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Absorb Slash +1%, Absorb Charge +1%, Absorb Blunt +1%, Absorb Handgun +1%, Absorb Penetrate +1%, Absorb Spread +1%, Absorb Fire +1%, Absorb Ice +1%, Absorb Elec +1%, Absorb Force +1%, Absorb Expel +1%, Absorb Death +1%, Absorb Magic (Affinity) +1%, Absorb Nerve +1%, Absorb Mind +1%
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Per 400 items
Type:
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Possible benefits:
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Basic Stats
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STR +6-10, MAG +6-10, VIT +6-10, INT +6-10, SPD +6-10, LCK +4-5, Max HP +25, Max HP +30, Max MP +15, Max MP +20, All Basic Stats +2-3
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Derived Stats
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Limit Break Chance +1-2%
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Affinities
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Limit Break Power +3-5%
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Chance to nullify
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Null-Slash +3-4%, Null-Charge +3-4%, Null-Blunt +3-4%, Null-Handgun +3-4%, Null-Penetrate +3-4%, Null-Spread +3-4%, Null-Fire +3-4%, Null-Ice +3-4%, Null-Elec +3-4%, Null-Force +3-4%, Null-Expel +3-4%, Null-Death +3-4%, Null-Magic (Affinity) +3-4%, Null-Nerve +3-4%, Null-Mind +3-4%, Null All Physical +1%
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Chance to reflect
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Reflect Slash +2%, Reflect Charge +2%, Reflect Blunt +2%, Reflect Handgun +2%, Reflect Penetrate +2%, Reflect Spread +2%, Reflect Fire +2%, Reflect Ice +2%, Reflect Elec +2%, Reflect Force +2%, Reflect Expel +2%, Reflect Death +2%, Reflect Magic (Affinity) +2%, Reflect Nerve +2%, Reflect Mind +2%
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Chance to absorb
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Absorb Slash +2%, Absorb Charge +2%, Absorb Blunt +2%, Absorb Handgun +2%, Absorb Penetrate +2%, Absorb Spread +2%, Absorb Fire +2%, Absorb Ice +2%, Absorb Elec +2%, Absorb Force +2%, Absorb Expel +2%, Absorb Death +2%, Absorb Magic (Affinity) +2%, Absorb Nerve +2%, Absorb Mind +2%
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Per 500 items
Type:
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Possible benefits:
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Resistances
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Anti-Slash +2-5%, Anti-Charge +2-5%, Anti-Blunt +2-5%, Anti-Handgun +2-5%, Anti-Penetrate +2-5%, Anti-Spread +2-5%, Anti-Fire +2-5%, Anti-Ice +2-5%, Anti-Elec +2-5%, Anti-Force +2-5%, Anti-Expel +2-5%, Anti-Death +2-5%, Anti-Magic (Affinity) +2-5%, Anti-Nerve +2-5%, Anti-Mind +2-5%
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Chance to nullify
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Null Slash +5-6%, Null Charge +5-6%, Null Blunt +5-6%, Null Handgun +5-6%, Null Penetrate +5-6%, Null Spread +5-6%, Null Fire +5-6%, Null Ice +5-6%, Null Elec +5-6%, Null Force +5-6%, Null Expel +5-6%, Null Death +5-6%, Null Magic (Affinity) +5-6%, Null Nerve +5-6%, Null Mind +5-6%, Null All Physical +2%, Null All Magical +1%
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Chance to reflect
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Reflect Slash +3-4%, Reflect Charge +3-4%, Reflect Blunt +3-4%, Reflect Handgun +3-4%, Reflect Penetrate +3-4%, Reflect Spread +3-4%, Reflect Fire +3-4%, Reflect Ice +3-4%, Reflect Elec +3-4%, Reflect Force +3-4%, Reflect Expel +3-4%, Reflect Death +3-4%, Reflect Magic (Affinity) +3-4%, Reflect Nerve +3-4%, Reflect Mind +3-4%
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Chance to absorb
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Absorb Slash +3-4%, Absorb Charge +3-4%, Absorb Blunt +3-4%, Absorb Handgun +3-4%, Absorb Penetrate +3-4%, Absorb Spread +3-4%, Absorb Fire +3-4%, Absorb Ice +3-4%, Absorb Elec +3-4%, Absorb Force +3-4%, Absorb Expel +3-4%, Absorb Death +3-4%, Absorb Magic (Affinity) +3-4%, Absorb Nerve +3-4%, Absorb Mind +3-4%
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Per 600 items
Type:
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Possible benefits:
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Basic Stats
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STR +20, MAG +20, VIT +20, INT +20, SPD +20, LCK +6-10, Max HP +35-50 (+5 Increments), Max MP +30, All Basic Stats +4-5
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Derived Stats
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Cls-R +6-10, Lng-R +6-10, Spell +6-10, Spt +6-10, PDef +11-15, MDef +11-15, PDef/Mdef +6-10, Cls-R/Lng-R +4-5, Cls-R/Spell +4-5, Lng-R/Spell +4-5, Cls-R/Lng-R/Spell +4-5, Limit Break Chance +3-5%
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Affinities
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Attack Damage +5%, Spin Damage +5%, Rush Damage +5%, Shot Damage +5%, Rapid Damage +5%, Limit Break Power +6-10%, Counter Damage +10%
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Chance to nullify
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Null Slash +7-9%, Null Charge +7-9%, Null Blunt +7-9%, Null Handgun +7-9%, Null Penetrate +7-9%, Null Spread +7-9%, Null Fire +7-9%, Null Ice +7-9%, Null Elec +7-9%, Null Force +7-9%, Null Expel +7-9%, Null Death +7-9%, Null Magic (Affinity) +7-9%, Null Nerve +7-9%, Null Mind +7-9%, Null All Physical +3%, Null All Magical +2%
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Chance to reflect
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Reflect Slash +5-6%, Reflect Charge +5-6%, Reflect Blunt +5-6%, Reflect Handgun +5-6%, Reflect Penetrate +5-6%, Reflect Spread +5-6%, Reflect Fire +5-6%, Reflect Ice +5-6%, Reflect Elec +5-6%, Reflect Force +5-6%, Reflect Expel +5-6%, Reflect Death +5-6%, Reflect Magic (Affinity) +5-6%, Reflect Nerve +5-6%, Reflect Mind +5-6%, Reflect All Physical +2%, Reflect All Magical +1%
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Chance to absorb
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Absorb Slash +5-6%, Absorb Charge +5-6%, Absorb Blunt +5-6%, Absorb Handgun +5-6%, Absorb Penetrate +5-6%, Absorb Spread +5-6%, Absorb Fire +5-6%, Absorb Ice +5-6%, Absorb Elec +5-6%, Absorb Force +5-6%, Absorb Expel +5-6%, Absorb Death +5-6%, Absorb Magic (Affinity) +5-6%, Absorb Nerve +5-6%, Absorb Mind +5-6%
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Per 1000 items
Type:
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Possible benefits:
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Resistances
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Anti-Slash +6-10%, Anti-Charge +6-10%, Anti-Blunt +6-10%, Anti-Handgun +6-10%, Anti-Penetrate +6-10%, Anti-Spread +6-10%, Anti-Fire +6-10%, Anti-Ice +6-10%, Anti-Elec +6-10%, Anti-Force +6-10%, Anti-Expel +6-10%, Anti-Death +6-10%, Anti-Magic (Affinity) +6-10%, Anti-Nerve +6-10%, Anti-Mind +6-10%
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Chance to nullify
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Null Slash +10%, Null Charge +10%, Null Blunt +10%, Null Handgun +10%, Null Penetrate +10%, Null Spread +10%, Null Fire +10%, Null Ice +10%, Null Elec +10%, Null Force +10%, Null Expel +10%, Null Death +10%, Null Magic (Affinity) +10%, Null Nerve +10%, Null Mind +10%, Null All Physical +4-5%, Null All Magical +3%
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Chance to reflect
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Reflect Slash +7-9%, Reflect Charge +7-9%, Reflect Blunt +7-9%, Reflect Handgun +7-9%, Reflect Penetrate +7-9%, Reflect Spread +7-9%, Reflect Fire +7-9%, Reflect Ice +7-9%, Reflect Elec +7-9%, Reflect Force +7-9%, Reflect Expel +7-9%, Reflect Death +7-9%, Reflect Magic (Affinity) +7-9%, Reflect Nerve +7-9%, Reflect Mind +7-9%, Reflect All Physical +3%, Reflect All Magical +2%
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Chance to absorb
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Absorb Slash +7-9%, Absorb Charge +7-9%, Absorb Blunt +7-9%, Absorb Handgun +7-9%, Absorb Penetrate +7-9%, Absorb Spread +7-9%, Absorb Fire +7-9%, Absorb Ice +7-9%, Absorb Elec +7-9%, Absorb Force +7-9%, Absorb Expel +7-9%, Absorb Death +7-9%, Absorb Magic (Affinity) +7-9%, Absorb Nerve +7-9%, Absorb Mind +7-9%
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Per 1200 items
Type:
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Possible benefits:
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Basic Stats
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STR +30, MAG +30, VIT +30, INT +30, SPD +30, LCK +20, Max HP +55-100, Max MP +50, Max MP +100, All Basic Stats +6-10, Max HP +100/Max MP +50, Max HP +100/Max MP +100
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Derived Stats
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Cls-R +11-15, Lng-R +11-15, Spell +11-15, Spt +11-15, PDef +16-20, MDef +16-20, PDef/Mdef +11-15, Cls-R/Lng-R +6-10, Cls-R/Spell +6-10, Lng-R/Spell +6-10, Cls-R/Lng-R/Spell +6-10
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Affinities
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Attack Damage +10-15%, Spin Damage +10-15%, Rush Damage +10-15%, Shot Damage +10-15%, Rapid Damage +10-15%, Counter Damage +15-20%, Melee Damage +6-10%, Gun Damage +6-10%, Magic Damage +6-10%, Melee/Gun Damage +4-5%, Melee/Magic Damage +4-5%, Gun/Magic Damage +4-5%, Melee/Gun/Magic Damage +4%
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Chance to nullify
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Null Slash +15%, Null Charge +15%, Null Blunt +15%, Null Handgun +15%, Null Penetrate +15%, Null Spread +15%, Null Fire +15%, Null Ice +15%, Null Elec +15%, Null Force +15%, Null Expel +15%, Null Death +15%, Null Magic (Affinity) +15%, Null Nerve +15%, Null Mind +15%, Null All Physical +6-7%, Null All Magical +4-5%
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Chance to reflect
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Reflect Slash +10-15%, Reflect Charge +10-15%, Reflect Blunt +10-15%, Reflect Handgun +10-15%, Reflect Penetrate +10-15%, Reflect Spread +10-15%, Reflect Fire +10-15%, Reflect Ice +10-15%, Reflect Elec +10-15%, Reflect Force +10-15%, Reflect Expel +10-15%, Reflect Death +10-15%, Reflect Magic (Affinity) +10-15%, Reflect Nerve +10-15%, Reflect Mind +10-15%, Reflect All Physical +4-5%, Reflect All Magical +3%
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Chance to absorb
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Absorb Slash +10-15%, Absorb Charge +10-15%, Absorb Blunt +10-15%, Absorb Handgun +10-15%, Absorb Penetrate +10-15%, Absorb Spread +10-15%, Absorb Fire +10-15%, Absorb Ice +10-15%, Absorb Elec +10-15%, Absorb Force +10-15%, Absorb Expel +10-15%, Absorb Death +10-15%, Absorb Magic (Affinity) +10-15%, Absorb Nerve +10-15%, Absorb Mind +10-15%
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Per 1500 items
Type:
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Possible benefits:
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Derived Stats
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Cls-R +16-20, Lng-R +16-20, Spell +16-20, Spt +16-20, PDef +25, MDef +25, PDef/Mdef +16-20, Cls-R/Lng-R +11-15, Cls-R/Spell +11-15, Lng-R/Spell +11-15, Cls-R/Lng-R/Spell +11-15
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Resistances
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Anti-Slash +15-30%, Anti-Charge +15-30%, Anti-Blunt +15-30%, Anti-Handgun +15-30%, Anti-Penetrate +15-30%, Anti-Spread +15-30%, Anti-Fire +15-30%, Anti-Ice +15-30%, Anti-Elec +15-30%, Anti-Force +15-30%, Anti-Expel +15-30%, Anti-Death +15-30%, Anti-Magic (Affinity) +15-30%, Anti-Nerve +15-30%, Anti-Mind +15-30%
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Affinities
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Attack Damage +20-25%, Spin Damage +20-25%, Rush Damage +20-25%, Shot Damage +20-25%, Rapid Damage +20-25%, Counter Damage +25-30%, Melee Damage +11-15%, Gun Damage +11-15%, Magic Damage +11-15%, Melee/Gun Damage +6-10%, Melee/Magic Damage +6-10%, Gun/Magic Damage +6-10%, Melee/Gun/Magic Damage +5%
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Chance to nullify
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Null Slash +20-30%, Null Charge +20-30%, Null Blunt +20-30%, Null Handgun +20-30%, Null Penetrate +20-30%, Null Spread +20-30%, Null Fire +20-30%, Null Ice +20-30%, Null Elec +20-30%, Null Force +20-30%, Null Expel +20-30%, Null Death +20-30%, Null Magic (Affinity) +20-30%, Null Nerve +20-30%, Null Mind +20-30%, Null All Physical +8-10%, Null All Magical +6-7%
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Chance to reflect
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Reflect Slash +20-25%, Reflect Charge +20-25%, Reflect Blunt +20-25%, Reflect Handgun +20-25%, Reflect Penetrate +20-25%, Reflect Spread +20-25%, Reflect Fire +20-25%, Reflect Ice +20-25%, Reflect Elec +20-25%, Reflect Force +20-25%, Reflect Expel +20-25%, Reflect Death +20-25%, Reflect Magic (Affinity) +20-25%, Reflect Nerve +20-25%, Reflect Mind +20-25%, Reflect All Physical +6-7%, Reflect All Magical +4-5%
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Chance to absorb
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Absorb Slash +20-25%, Absorb Charge +20-25%, Absorb Blunt +20-25%, Absorb Handgun +20-25%, Absorb Penetrate +20-25%, Absorb Spread +20-25%, Absorb Fire +20-25%, Absorb Ice +20-25%, Absorb Elec +20-25%, Absorb Force +20-25%, Absorb Expel +20-25%, Absorb Death +20-25%, Absorb Magic (Affinity) +20-25%, Absorb Nerve +20-25%, Absorb Mind +20-25%
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Per 2000 items
Type:
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Possible benefits:
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Derived Stats
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Limit Break Chance +6-10%
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Resistances
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Anti-Slash +35-50%, Anti-Charge +35-50%, Anti-Blunt +35-50%, Anti-Handgun +35-50%, Anti-Penetrate +35-50%, Anti-Spread +35-50%, Anti-Fire +35-50%, Anti-Ice +35-50%, Anti-Elec +35-50%, Anti-Force +35-50%, Anti-Expel +35-50%, Anti-Death +35-50%, Anti-Magic (Affinity) +35-50%, Anti-Nerve +35-50%, Anti-Mind +35-50%
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Affinities
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Limit Break Power +11-15%
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Chance to nullify
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Null Slash +35-50%, Null Charge +35-50%, Null Blunt +35-50%, Null Handgun +35-50%, Null Penetrate +35-50%, Null Spread +35-50%, Null Fire +35-50%, Null Ice +35-50%, Null Elec +35-50%, Null Force +35-50%, Null Expel +35-50%, Null Death +35-50%, Null Magic (Affinity) +35-50%, Null Nerve +35-50%, Null Mind +35-50%, Null All Physical +15-20%, Null All Magical +8-10%
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Chance to reflect
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Reflect Slash +30-40%, Reflect Charge +30-40%, Reflect Blunt +30-40%, Reflect Handgun +30-40%, Reflect Penetrate +30-40%, Reflect Spread +30-40%, Reflect Fire +30-40%, Reflect Ice +30-40%, Reflect Elec +30-40%, Reflect Force +30-40%, Reflect Expel +30-40%, Reflect Death +30-40%, Reflect Magic (Affinity) +30-40%, Reflect Nerve +30-40%, Reflect Mind +30-40%, Reflect All Physical +8-10%, Reflect All Magical +6-10%
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Chance to absorb
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Absorb Slash +30-40%, Absorb Charge +30-40%, Absorb Blunt +30-40%, Absorb Handgun +30-40%, Absorb Penetrate +30-40%, Absorb Spread +30-40%, Absorb Fire +30-40%, Absorb Ice +30-40%, Absorb Elec +30-40%, Absorb Force +30-40%, Absorb Expel +30-40%, Absorb Death +30-40%, Absorb Magic (Affinity) +30-40%, Absorb Nerve +30-40%, Absorb Mind +30-40%
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Per 3000 items
Type:
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Possible benefits:
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Basic Stats
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STR +40, MAG +40, VIT +40, INT +40, SPD +40, LCK +30, Max HP +200, Max HP +300, Max HP +500, All Basic Stats +20, Max HP +500/Max MP +50, Max HP +500/Max MP +100
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Derived Stats
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Cls-R +25, Lng-R +25, Spell +25, Spt +25, PDef/Mdef +25, Cls-R/Lng-R +16-20, Cls-R/Spell +16-20, Lng-R/Spell +16-20, Cls-R/Lng-R/Spell +16-20, Limit Break Chance +11-20%
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Affinities
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Attack Damage +30-50%, Spin Damage +30-50%, Rush Damage +30-50%, Shot Damage +30-50%, Rapid Damage +30-50%, Counter Damage +200%, Limit Break Power +20-40%
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Chance to nullify
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Null Slash +60-100%, Null Charge +60-100%, Null Blunt +60-100%, Null Handgun +60-100%, Null Penetrate +60-100%, Null Spread +60-100%, Null Fire +60-100%, Null Ice +60-100%, Null Elec +60-100%, Null Force +60-100%, Null Expel +60-100%, Null Death +60-100%, Null Magic (Affinity) +60-100%, Null Nerve +60-100%, Null Mind +60-100%, Null All Physical +25-100%, Null All Magical +15-50%
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Chance to reflect
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Reflect Slash +45-70%, Reflect Charge +45-70%, Reflect Blunt +45-70%, Reflect Handgun +45-70%, Reflect Penetrate +45-70%, Reflect Spread +45-70%, Reflect Fire +45-70%, Reflect Ice +45-70%, Reflect Elec +45-70%, Reflect Force +45-70%, Reflect Expel +45-70%, Reflect Death +45-70%, Reflect Magic (Affinity) +45-70%, Reflect Nerve +45-70%, Reflect Mind +45-70%, Reflect All Physical +15-50%, Reflect All Magical +15-25%
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Chance to absorb
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Absorb Slash +45-70%, Absorb Charge +45-70%, Absorb Blunt +45-70%, Absorb Handgun +45-70%, Absorb Penetrate +45-70%, Absorb Spread +45-70%, Absorb Fire +45-70%, Absorb Ice +45-70%, Absorb Elec +45-70%, Absorb Force +45-70%, Absorb Expel +45-70%, Absorb Death +45-70%, Absorb Magic (Affinity) +45-70%, Absorb Nerve +45-70%, Absorb Mind +45-70%
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Per 6000 items
Type:
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Possible benefits:
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Basic Stats
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STR +50, MAG +50, VIT +50, INT +50, SPD +50, LCK +40-50, Max HP +1000, All Basic Stats +30-50, Max HP +1000/Max MP +50, Max HP +1000/Max MP +100
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Derived Stats
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Cls-R/Lng-R +25, Cls-R/Spell +25, Lng-R/Spell +25, Cls-R/Lng-R/Spell +25, Limit Break Chance +25-100%
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Affinities
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Melee/Gun Damage +20%, Melee/Magic Damage +20%, Gun/Magic Damage +20%, Melee/Gun/Magic Damage +11-20%, Counter Damage +300%, Limit Break Power +45-100%
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Chance to nullify
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Null All Magical +60-100%
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Chance to reflect
|
Reflect Slash +80-100%, Reflect Charge +80-100%, Reflect Blunt +80-100%, Reflect Handgun +80-100%, Reflect Penetrate +80-100%, Reflect Spread +80-100%, Reflect Fire +80-100%, Reflect Ice +80-100%, Reflect Elec +80-100%, Reflect Force +80-100%, Reflect Expel +80-100%, Reflect Death +80-100%, Reflect Magic (Affinity) +80-100%, Reflect Nerve +80-100%, Reflect Mind +80-100%, Reflect All Physical +60-100%, Reflect All Magical +30-100%
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Chance to absorb
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Absorb Slash +80-100%, Absorb Charge +80-100%, Absorb Blunt +80-100%, Absorb Handgun +80-100%, Absorb Penetrate +80-100%, Absorb Spread +80-100%, Absorb Fire +80-100%, Absorb Ice +80-100%, Absorb Elec +80-100%, Absorb Force +80-100%, Absorb Expel +80-100%, Absorb Death +80-100%, Absorb Magic (Affinity) +80-100%, Absorb Nerve +80-100%, Absorb Mind +80-100%
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