Demon Statistics
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Name
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Alignment
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Family
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Race
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Inheritance Type
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Growth Type
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Level
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Force Slot
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HP
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Melee
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MP
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Ranged
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Strength
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Spell
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Magic
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Support
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Vitality
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Phy. Defense
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Intelligence
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Mgc. Defense
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Speed
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Crt. Occurrence
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Luck
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Crt. Avoidance
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Locations Found
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Variations
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Drops
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DCM Location
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Base Stat Estimation (Linked)
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HP
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Melee
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MP
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Ranged
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Strength
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Spell
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Magic
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Support
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Vitality
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Phy. Defense
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Intelligence
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Mgc. Defense
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Speed
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Crt. Occurrence
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Luck
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Crt. Avoidance
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Defensive Affinity
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Physical Resistance
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Magical Resistance
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Slash (SLSH)
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Thrust (THRU)
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Blunt (BLNT)
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Handgun (HGUN)
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Penetrate (PENE)
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Spread (SPRD)
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Fire (FIRE)
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Ice (ICE)
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Electric (ELEC)
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Force (FRCE)
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Expel (XPEL)
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Death (DETH)
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Mystic (MYST)
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Nerve (NERV)
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Mind (MIND)
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Almighty (ALMT)
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Curative (CURE)
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Support (SUPP)
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Words of Power (WRDS)
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Special (SPCL)
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Suicide (SUIC)
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Demon Skills
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Lv
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Demon Skill
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Lv
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Demon Skill
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Lv
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Demon Skill
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Fusion Information
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Trifusion
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Plugin
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Fusion Range
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Success Rate
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Template:DataFusionUnknown
Synthesis Information
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Gemstone Needed
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Equipment Type
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Title
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Synthesis Difficulty
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Required Tarot Level
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Required Soul Stone Level
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Tarot Effect
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Soul Stone Effect
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Mitama Statistics
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Growth
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Level
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Force Slot
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8
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Success Rate
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HP
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Melee
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MP
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Ranged
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Strength
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Spell
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Magic
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Support
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Vitality
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Phy. Defense
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Intelligence
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Mgc. Defense
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Speed
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Crt. Occurrence
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Luck
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Crt. Avoidance
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Mitama Defensive Affinity
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Physical Resistance
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Magical Resistance
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Slash (SLSH)
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Thrust (THRU)
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Blunt (BLNT)
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Handgun (HGUN)
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Penetrate (PENE)
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Spread (SPRD)
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Fire (FIRE)
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Ice (ICE)
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Electric (ELEC)
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Force (FRCE)
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Expel (XPEL)
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Death (DETH)
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Mystic (MYST)
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Nerve (NERV)
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Mind (MIND)
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Almighty (ALMT)
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Curative (CURE)
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Support (SUPP)
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Words of Power (WRDS)
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Special (SPCL)
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Suicide (SUIC)
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{{Demon+
<!-- Demon Statistics -->
| Picture =
| Name =
| Level =
| Race =
| Species =
| Alignment =
| Appearance =
| HP =
| MP =
| Str =
| Close =
| Mag =
| Long =
| Vit =
| Spell =
| Int =
| Supp =
| Spd =
| PDef =
| Luck =
| MDef =
| Crt =
| Dec =
| Inheritance =
| Growth =
| Variations =
| Drops =
| DCM =
<!-- Mitama Statistics -->
<!-- Note: If any of these are undefined, the value from non-mitama version will be used; this should save time with inexperienced versions! -->
| M HP =
| M MP =
| M Str =
| M Close =
| M Mag =
| M Long =
| M Vit =
| M Spell =
| M Int =
| M Supp =
| M Spd =
| M PDef =
| M Luck =
| M MDef =
| M Crt =
| M Dec =
| M Inheritance =
| M Growth =
| M Rate =
<!-- Affinity Statistics -->
| Physical Resistance =
| Magical Resistance =
| Slash =
| SlashNAR =
| Charge =
| ChargeNAR =
| Blunt =
| BluntNAR =
| Long Range =
| Long RangeNAR =
| Handgun =
| HandgunNAR =
| Penetrate =
| PenetrateNAR =
| Spread =
| SpreadNAR =
| Fire =
| FireNAR =
| Ice =
| IceNAR =
| Electric =
| ElectricNAR =
| Force =
| ForceNAR =
| Expel =
| ExpelNAR =
| Death =
| DeathNAR =
| Magic =
| MagicNAR =
| Nerve =
| NerveNAR =
| Mind =
| MindNAR =
| Almighty =
| AlmightyNAR =
| Recovery =
| RecoveryNAR =
| Support =
| SupportNAR =
| Kotodama =
| KotodamaNAR =
| Suicide =
| SuicideNAR =
| Special =
| SpecialNAR =
<!-- Mitama Affinity Statistics -->
<!-- Note: If any of these are undefined, the value from non-mitama version will be used; this should save time with inexperienced versions! -->
| M Physical Resistance =
| M Magical Resistance =
| M Slash =
| M SlashNAR =
| M Charge =
| M ChargeNAR =
| M Blunt =
| M BluntNAR =
| M Long Range =
| M Long RangeNAR =
| M Handgun =
| M HandgunNAR =
| M Penetrate =
| M PenetrateNAR =
| M Spread =
| M SpreadNAR =
| M Fire =
| M FireNAR =
| M Ice =
| M IceNAR =
| M Electric =
| M ElectricNAR =
| M Force =
| M ForceNAR =
| M Expel =
| M ExpelNAR =
| M Death =
| M DeathNAR =
| M Magic =
| M MagicNAR =
| M Nerve =
| M NerveNAR =
| M Mind =
| M MindNAR =
| M Almighty =
| M AlmightyNAR =
| M Recovery =
| M RecoveryNAR =
| M Support =
| M SupportNAR =
| M Kotodama =
| M KotodamaNAR =
| M Suicide =
| M SuicideNAR =
| M Special =
| M SpecialNAR =
<!-- Features (Call features as templates) -->
| feat1 =
| feat2 =
| feat3 =
| feat4 =
<!-- Mitama Features (Call features as templates) -->
| mfeat1 =
| mfeat2 =
| mfeat3 =
| mfeat4 =
<!-- Demon Skills (Skills go up to 30, use only what you need) -->
| Demon Skill 1 =
| Demon Level 1 =
| Demon Skill 2 =
| Demon Level 2 =
| Demon Skill 3 =
| Demon Level 3 =
| Demon Skill 4 =
| Demon Level 4 =
| Demon Skill 5 =
| Demon Level 5 =
| Demon Skill 6 =
| Demon Level 6 =
| Demon Skill 7 =
| Demon Level 7 =
| Demon Skill 8 =
| Demon Level 8 =
| Demon Skill 9 =
| Demon Level 9 =
| Demon Skill 10 =
| Demon Level 10 =
| Demon Skill 11 =
| Demon Level 11 =
| Demon Skill 12 =
| Demon Level 12 =
| Demon Skill 13 =
| Demon Level 13 =
| Demon Skill 14 =
| Demon Level 14 =
| Demon Skill 15 =
| Demon Level 15 =
| Demon Skill 16 =
| Demon Level 16 =
| Demon Skill 17 =
| Demon Level 17 =
| Demon Skill 18 =
| Demon Level 18 =
| Demon Skill 19 =
| Demon Level 19 =
| Demon Skill 20 =
| Demon Level 20 =
| Demon Skill 21 =
| Demon Level 21 =
| Demon Skill 22 =
| Demon Level 22 =
| Demon Skill 33 =
| Demon Level 33 =
| Demon Skill 24 =
| Demon Level 24 =
| Demon Skill 25 =
| Demon Level 25 =
| Demon Skill 26 =
| Demon Level 26 =
| Demon Skill 27 =
| Demon Level 27 =
| Demon Skill 28 =
| Demon Level 28 =
| Demon Skill 29 =
| Demon Level 29 =
| Demon Skill 30 =
| Demon Level 30 =
<!-- Inheritance -->
| Breath =
| Wings =
| Slam =
| Teeth =
| Claw =
| Needle =
| Weapon =
| Eyes =
| Maiden =
<!-- Fusion Information -->
| Y/N =
| Plugin =
| Range =
| Rate =
<!-- Synthesis Information -->
| Gem =
| Part =
| Title =
| Difficulty =
| SSLevel =
| TLevel =
| Tarot =
| Soul Stone =
<!-- X = Yes, blank = No. -->
<!-- Vis1: This controls whether or not the CANNOT BE FUSED message appears. -->
<!-- Vis2: This controls whether or not the CANNOT BE CONTRACTED message appears. -->
<!-- Vis3: This controls whether or not the FUSION ONLY message appears. -->
<!-- Vis4: This controls whether or not the SUMMON PROGRAM ONLY message appears. -->
|Vis1 =
|Vis2 =
|Vis3 =
|Vis4 =
}}