Compounding

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Revision as of 18:34, 7 August 2011 by Crzymdscntst (Talk)

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Compounding involves using either Swordsmith chain expertise or Arms Maker chain expertise to create a weapon from raw materials. These raw materials are obtained through deconstructing items using the Extractor or Power Extractor.



"Compounding is the art of creating new items by combining the raw materials that you can extract by Deconstructing. Ahem. Some of these items created with compounding are known as Modifiable Equipment. (Modifiable Equipment is any item that has Slots.) By using Compounding, you can create items with Slots that allow you to modify the attributes of the equipment. If you have the talent, you should be able to create equipment as good as mine. It gets a bit tricky now. I'll try not to lose you. You need Recipes for compounding. You gain more and more Recipes as you gain skill. Depending on the Recipe you use, crafting the same Machete could be a far more difficult process that could produce a higher number of Slots."

With Swordsmith, you will be able to create close-range weapons like swords or blunt weapons.
With Arms Maker, you will be able to create long-range weapons like handguns or rifles.

--Masterly Dwarf, Shinjuku Babel
Quest: The Road to Smithing

  • It should be that he says you can pick one OR the other. Any verification on this? (I.E. can you switch after picking and following through on one.

--Crzymdscntst 19:34, 7 August 2011 (EDT)


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