Difference between revisions of "Sandbox-14"
(→Shinagawa Team Formation (Formatting): Done I guess.) |
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+ | =Command list of templates= | ||
+ | ==Your Actions== | ||
+ | {{Your Actions}} | ||
+ | ==Orders to Partner== | ||
+ | {{Orders to Partner}} | ||
+ | ==Communications== | ||
+ | {{Communications}} | ||
+ | ==Emotions== | ||
+ | {{Emotions}} | ||
+ | ==Specials== | ||
+ | {{Specials}} | ||
+ | ==Dances== | ||
+ | {{Dances}} |
Revision as of 20:48, 30 April 2012
Link test [1]
Contents |
Moon-phase DCM template
DCM Of {{{Place}}} | |||
---|---|---|---|
New Moon | {{{New Moon}}} | ||
1/8 Moon | {{{1/8 Moon}}} | ||
2/8 Moon | {{{2/8 Moon}}} | ||
3/8 Moon | {{{3/8 Moon}}} | ||
Half Moon | {{{Half Moon}}} | ||
5/8 Moon | {{{5/8 Moon}}} | ||
6/8 Moon | {{{6/8 Moon}}} | ||
7/8 Moon | {{{7/8 Moon}}} | ||
Full Moon | {{{Full Moon}}} |
{{DCM_Moon |Place = |New Moon = |1/8 Moon = |2/8 Moon = |3/8 Moon = |Half Moon = |5/8 Moon = |6/8 Moon = |7/8 Moon = |Full Moon = }}
STEVEN Reward template
Floor {{{Number}}} reward | |||
---|---|---|---|
Normal reward | {{{Normal}}} | ||
Rare reward | {{{Rare}}} |
{{STEVEN_R |Number = |Normal = |Rare = }}
STEVEN Floor x3 test
Floor {{{number}}} | ||||
---|---|---|---|---|
Picture | ||||
{{{Picture}}} | ||||
Demon Numbers | {{{Demon Numbers}}} | |||
HP | {{{HP}}} | |||
Weakness | {{{Weakness}}} | |||
Macca | {{{Macca}}} | |||
Magnetite | {{{Magnetite}}} | |||
XP | {{{XP}}} | |||
Note | {{{Note}}} | |||
Floor {{{number2}}} | ||||
Picture | ||||
{{{Picture2}}} | ||||
Demon Numbers | {{{Demon Numbers2}}} | |||
HP | {{{HP2}}} | |||
Weakness | {{{Weakness2}}} | |||
Macca | {{{Macca2}}} | |||
Magnetite | {{{Magnetite2}}} | |||
XP | {{{XP2}}} | |||
Note | {{{Note2}}} | |||
Floor {{{number3}}} | ||||
Picture | ||||
{{{Picture3}}} | ||||
Demon Numbers | {{{Demon Numbers3}}} | |||
HP | {{{HP3}}} | |||
Weakness | {{{Weakness3}}} | |||
Macca | {{{Macca3}}} | |||
Magnetite | {{{Magnetite3}}} | |||
XP | {{{XP3}}} | |||
Note | {{{Note3}}} | |||
Floor {{{NumberR}}} reward | ||||
Normal reward | {{{NormalR}}} | |||
Rare reward | {{{RareR}}} |
{{STEVEN-3 <!-- Starting Floor --> |number = |Picture = |Demon Numbers = |HP = |Weakness = |Macca = |Magnetite = |XP = |Note = <!-- Second Floor --> |number2 = |Picture2 = |Demon Numbers2 = |HP2 = |Weakness2 = |Macca2 = |Magnetite2 = |XP2 = |Note2 = <!-- Boss Floor --> |number3 = |Picture3 = |Demon Numbers3 = |HP3 = |Weakness3 = |Macca3 = |Magnetite3 = |XP3 = |Note3 = <!-- Reward --> |NumberR = |NormalR = |RareR = }}
STEVEN Floor x2 test
Floor {{{number}}} | ||||
---|---|---|---|---|
Picture | ||||
{{{Picture}}} | ||||
Demon Numbers | {{{Demon Numbers}}} | |||
HP | {{{HP}}} | |||
Weakness | {{{Weakness}}} | |||
Macca | {{{Macca}}} | |||
Magnetite | {{{Magnetite}}} | |||
XP | {{{XP}}} | |||
Note | {{{Note}}} | |||
Floor {{{number2}}} | ||||
Picture | ||||
{{{Picture2}}} | ||||
Demon Numbers | {{{Demon Numbers2}}} | |||
HP | {{{HP2}}} | |||
Weakness | {{{Weakness2}}} | |||
Macca | {{{Macca2}}} | |||
Magnetite | {{{Magnetite2}}} | |||
XP | {{{XP2}}} | |||
Note | {{{Note2}}} | |||
Floor {{{NumberR}}} reward | ||||
Normal reward | {{{NormalR}}} | |||
Rare reward | {{{RareR}}} |
{{STEVEN-2 <!-- Starting Floor --> |number = |Picture = |Demon Numbers = |HP = |Weakness = |Macca = |Magnetite = |XP = |Note = <!-- Boss Floor --> |number2 = |Picture2 = |Demon Numbers2 = |HP2 = |Weakness2 = |Macca2 = |Magnetite2 = |XP2 = |Note2 = <!-- Reward --> |NumberR = |NormalR = |RareR = }}
WILDCAT test
Suginami Tunnel | ||||||||
---|---|---|---|---|---|---|---|---|
Plate/Party | Time limit | Rank A | Rank B | Rank C | ||||
Clear Time | SP Earned | Clear Time | SP Earned | Clear Time | SP Earned | |||
Bronze | 1 | 20:00 | 14:38:62 | 136 | 08:25:68 | 99 | ||
2 | 19:00 | 13:51:68 | 168 | 11:41:46 | 152 | 05:53:50 | 108 | |
3 | 18:00 | 13:40:43 | 191 | 10:47:26 | 166 | 03:24:96 | 102 | |
4 | 17:00 | |||||||
5 | 16:00 | |||||||
Sliver | 1 | 26:00 | 17:17:62 | 413 | ||||
2 | 24:30 | 13:06:75 | 420 | |||||
3 | 23:00 | 13:18:25 | 483 | 10:49:06 | 428 | 07:17:62 | 349 | |
4 | 21:30 | 10:45:81 | 463 | |||||
5 | 20:00 | |||||||
Gold | 1 | 42:00 | 29:41:78 | 708 | 21:19:12 | 591 | 07:48:89 | 301 |
2 | 40:00 | 29:57:92 | 832 | 23:56:50 | 702 | 14:16:73 | 492 | |
3 | 38:00 | 26:14:84 | 839 | 21:58:00 | 735 | |||
4 | 36:00 | 25:23:84 | 879 | |||||
5 | 34:00 | 26:54:05 | 986 |
Celu Tower | ||||||||
---|---|---|---|---|---|---|---|---|
Plate/Party | Time limit | Rank A | Rank B | Rank C | ||||
Clear Time | SP Earned | Clear Time | SP Earned | Clear Time | SP Earned | |||
Bronze | 1 | 22:00 | 16:12 | 205 | 12:36:78 | 151 | ||
2 | 21:00 | 15:19:39 | 208 | 13:56:62 | 196 | |||
3 | 20:00 | 15:12 | 272 | 12:52:46 | 209 | |||
4 | ||||||||
5 | ||||||||
Sliver | 1 | 27:00 | 19:33 | 648 | 09:14:75 | 353 | ||
2 | 26:30 | 18:23:57 | 636 | 11:21:18 | 468 | 09:20:14 | 420 | |
3 | 25:00 | 15:41 | 749 | 11:55:43 | 545 | |||
4 | ||||||||
5 | 22:00 | 13:33:45 | 689 | 08:46:43 | 538 | |||
Gold | 1 | 64:00 | 29:31:93 | 919 | 22:47:93 | 754 | ||
2 | 61:00 | 45:06:25 | 1501 | |||||
3 | 58:00 | 40:25:79 | 1534 | |||||
4 | 55:00 | |||||||
5 | 52:00 | 36:37:65 | 1651 |
Shibuya Quartz | ||||||||
---|---|---|---|---|---|---|---|---|
Plate/Party | Time limit | Rank A | Rank B | Rank C | ||||
Clear Time | SP Earned | Clear Time | SP Earned | Clear Time | SP Earned | |||
Bronze | 1 | 24:00 | 13:10:68 | 241 | ||||
2 | ||||||||
3 | ||||||||
4 | ||||||||
5 | ||||||||
Sliver | 1 | 8:00 | 5:12:65 | 105 | ||||
2 | 7:30 | 4:39:43 | 116 | 01:50:80 | 91 | |||
3 | 7:00 | 4:15:21 | 123 | |||||
4 | ||||||||
5 | ||||||||
Gold | 1 | 6:00 | 3:10:67 | 107 | ||||
2 | ||||||||
3 | ||||||||
4 | ||||||||
5 |
Old Ichigaya Camp | ||||||||
---|---|---|---|---|---|---|---|---|
Plate/Party | Time limit | Rank A | Rank B | Rank C | ||||
Clear Time | SP Earned | Clear Time | SP Earned | Clear Time | SP Earned | |||
Bronze | 1 | 14:00 | 10:00:87 | 115 | ||||
2 | 13:30 | 10:00:21 | 141 | |||||
3 | 13:00 | 9:13:00 | 150 | |||||
4 | ||||||||
5 | ||||||||
Sliver | 1 | 14:00 | 10:16:15 | 183 | 8:07 | 162 | ||
2 | 13:30 | |||||||
3 | ||||||||
4 | ||||||||
5 | ||||||||
Gold | 1 | 14:00 | 9:53:71 | 232 | ||||
2 | ||||||||
3 | ||||||||
4 | ||||||||
5 |
Ueno Mirage | ||||||||
---|---|---|---|---|---|---|---|---|
Plate/Party | Time limit | Rank A | Rank B | Rank C | ||||
Clear Time | SP Earned | Clear Time | SP Earned | Clear Time | SP Earned | |||
Bronze | 1 | 26:00 | 14:56:68 | 350 | 13:59:53 | 335 | ||
2 | 25:00 | 13:10:54 | 398 | 11:58:56 | 376 | |||
3 | 23:00 | 13:14:45 | 456 | 10:05:81 | 390 | 3:42:09 | 255 | |
4 | ||||||||
5 | ||||||||
Sliver | 1 | 40:00 | ||||||
2 | 38:00 | 30:18:93 | 857 | 19:17:06 | 614 | |||
3 | 36:00 | 17:45:37 | 649 | |||||
4 | 34:00 | |||||||
5 | 32:00 | 24:05:06 | 937 | |||||
Gold | 1 | |||||||
2 | ||||||||
3 | 76:00 | 37:17:53 | 1687 | |||||
4 | ||||||||
5 | 68:00 | 54:58:50 | 2773 |
Abnormal Status Test
Generated: | • - |
Type: | • - |
Affinity: | • - |
Description: | • - |
Commentary: | • - |
{{Status |Generated = |Type = |Affinity = |Description = |Commentary = }}
Expertise
Skill name: | • {{{Skill name}}} |
Type: | • {{{Type}}} |
Affinity: | • {{{Affinity}}} |
Action Type: | • {{{Action Type}}} |
Cost: | • {{{Cost}}} |
Description: | • {{{Description}}} |
Commentary: | • {{{Commentary}}} |
{{Expertise |Skill name = |Type = |Affinity = |Action Type = |Cost = |Description = |Commentary = }}
mttable id test for Diaspora Shinagawa keys
Key Fragments | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Fragment picture | ||||||||||
Fragment name | Black Fragment | Gray Fragment | Blue Fragment | Red Fragment | Yellow Fragment | Green Fragment | Orange Fragment | Purple Fragment | Four Color Fragment | Colorless Key |
Fragment drop | Odin Vision | Thor Vision | Pillar G | Pillar F | Pillar I | Pillar H | Pillar B | Pillar A | Pillar E | (21-17),(21-20),(21-25) |
Usage | Black Key | Gray Key | Blue Key | Red Key | Yellow Key | Green Key | Orange Key | Purple Key | Four Color Key | Item Mix with Fragments |
Completed Keys | ||||||||||
Key picture | ||||||||||
Key name | Black Key | Gray Key | Blue Key | Red Key | Yellow Key | Green Key | Orange Key | Purple Key | Four Color Key | |
Key usage | Pillar A | Pillar B | Pillar C | Pillar D | Pillar E | Pillar F | Pillar G | Pillar H | Pillar I | |
Expertise | Attack | Dodge | Rapid | Spin | Guard | Rush | Counter | Shot | Item usage |
Shinagawa Team Formation (Formatting)
Credit: domosquawk
IMPORTANT: Check your team number based on your spawn point labeled on the map below
Team coordination place |
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Long version |
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Team 1: Pillar D, Red Farmers and Virtue Team
Team 2: Pillar H (& B), Purple Farmers and Throne Team
Team 3: Pillar I (& A), Four-Color Farmers and Thor Team
Team 4: Pillar C & G, Orange and Blue Farmers, Dominion Team
Team 5: Pillar E, Yellow Farmers and Odin team
Team 6: Pillar F, Green Farmers and Metatron Party
Diaspora Leader
|
Short version |
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Team 1: Pillar D, Red Farmers and Virtue Team
Team 2: Pillar H (& B), Purple Farmers and Throne Team
Team 3: Pillar I (& A), Four-Color Farmers and Thor Team
Team 4: Pillar C & G, Orange and Blue Farmers, Dominion Team
Team 5: Pillar E, Yellow Farmers and Odin team
Team 6: Pillar F, Green Farmers and Metatron Party
|
Command list of templates
Your Actions
Icon | Name | Type | Affinity | Action Type | Cost | Description | Notes |
---|---|---|---|---|---|---|---|
Sit | Switch | Special | Command | None | Sit on the ground and rest. HP and MP regeneration rate is increased. |
Unlocked from start. Regeneration will be affected by gear setup and player status. Cancelled when attacked. Sitting animation depends on player's Gender and Model. | |
Automatic Move | Action | Continue Movement. | Unlocked from start. Player will move forward until interrupted or hits an obstacle. Ctrl+Click on the direction to move will also work. | ||||
Track Move | Automatically follow a target. | Unlocked from start. Cancelled when user lost sight of it or user got interrupted. Right-clicking the target and press "Follow target" will also work. Ctrl+Click on the target will also work. | |||||
Access | Attack, Talk to, or Investigate a target. | Unlocked from start. Use the current activated skill if a valid target is available. If no skill is currently activated, will use Basic Attack or Range Shot. Spacebar will also work. | |||||
Ask For Help | Ask another player for help. | User must attack/get attacked for the command to activate [Say] (Player name here) requests for help! | |||||
Reload | 2 Bullet stack of a same kind | Equip the largest stack of the same type of bullets used. | Will not work if you are equipped with the highest specific bullet stack at your inventory. (If equipped 50 Bullets and you have 300 Bullets L in your inventory, it will not work unless you have 100 Bullets too in your inventory) | ||||
Disguise | Cameo Ring (1 Durability per use) | Description | Cancelled when user is dead. | ||||
Icon | Auto Loot Recovery | Switch | COMP Expansion Card Alpha must be in effect | Auto Loot Recovery is (disabled/enabled) | Automatically loot dead demon. Will not work when inventory is full. | ||
Icon | Auto-Cure | Description | Require set-up. Will not work when the item in question is used up or the condition set had not been met yet. | ||||
Icon | Remote Depository | Action | Remotely uses an Item Depository | Opens Item depository. (Expire rule apply) | |||
Icon | Remote Demon Depository | Remotely use Demon Depository | Opens Demon depository. (Expire rule apply) |
Orders to Partner
Icon | Name | Type | Affinity | Action Type | Cost | Description | Notes |
---|---|---|---|---|---|---|---|
Attack Command | Action | Special | Command | None | Order your partner to attack freely. | Unlocked from start. Demon will use activated skills on the target. If no skills are activated, demon will use its basic attack. Shift+Click will also work. Manually use the "Attack Settings" in the respective demon stats window is suggested. | |
Standby Command | Order your partner to follow your lead. | Unlocked from start. Demon will cancel any prepared skills. Shift+Esc will also work. | |||||
Switch to Partner | Switch to Partner control. | Unlocked from start. Pressing Tab ( --->| ) will also work. | |||||
Mount | Intaglio Ring durability by steps taken | Mount a summoned partner. While mounted, movement speed increases, but your Intaglio Ring's durability decreases. |
Unlocked from start. Requires specific Intaglio ring that can bond with specific demon. Both must be alive and close to each other. Summoner must not get hit during the incantation phase. Auto cancel when Intaglio Ring Durability reaches 0. | ||||
Care | 20 hours (Real time) |
Show appreciation and affection to your summoned partner. Your summoned partner's Friendship Level increases. |
Unlocked from the start. Demon must be summoned,near the summoner and (also summoner must be) alive. If friendship level is at Open Hearts or Linked by Fate, will receive an item. | ||||
Icon | Mooch | 3 hours (Real time) |
Beg, cajole, and blackmail a partner into giving you an item. Receive a gift from a summoned partner while greatly decreasing the Friendship Level with that partner. |
Unlocked from the start. Cannot be used if the Friendship Level is lower than "Open Hearts". Demon must be summoned,near the summoner and (also summoner must be) alive. Will receive item at the cost of Friendship level. |
Communications
Icon | Name | Type | Affinity | Action Type | Cost | Description | Notes |
---|---|---|---|---|---|---|---|
Trade Request | Action | Special | Command | None | Request a trade with the target. | Unlocked from start. Usage invalid when the target in question is communicating with something. | |
Party Invite | Invite the target to your Party. | ||||||
Friend Request | Request to register the target as a Friend. |
Emotions
Note: (P) = Player's name
Icon | Name | Type | Affinity | Action Type | Cost | Description | System Text | Notes |
---|---|---|---|---|---|---|---|---|
Greeting | Action | Special | Command | None | Perform the "Greeting" Emote. | System Text | Unlocked from start. Gender will affect emote animation but not character's Model (findable during character creation). It can also be found at right-end side of chat bar in a small box of [E]. | |
Gratitude | Perform the "Gratitude" Emote. | System Text | ||||||
Laugh | Perform the "Laugh" Emote. | System Text | ||||||
Cry | Perform the "Cry" Emote. | System Text | ||||||
Understanding Consent | Perform the "Understanding Consent" Emote. | System Text | ||||||
Decline | Perform the "Decline" Emote. | System Text | ||||||
Cheer | Perform the "Cheer" Emote. | System Text | ||||||
Fired Up | Perform the "Fired Up" Emote. | System Text | ||||||
Applaud | Perform the "Applaud" Emote. | System Text | ||||||
Farewell | Perform the "Farewell" Emote. | System Text | ||||||
Icon | Point a Finger | Perform the "Point a Finger" Emote. | System Text |
Specials
Note: (P) = Player's name
Icon | Name | Type | Affinity | Action Type | Cost | Description | System Text | Notes |
---|---|---|---|---|---|---|---|---|
Rock (RPS) | Action | Special | Command | None | Throw out "Rock" in a best-of-three game of Rock-Paper-Scissors. | System Text | Unlocked from start. | |
Scissors (RPS) | Throw out "Scissors" in a best-of-three game of Rock-Paper-Scissors. | System Text | ||||||
Paper (RPS) | Throw out "Paper" in a best-of-three game of Rock-Paper-Scissors. | System Text | ||||||
Roll a Die | Roll a 6-sided die. Don't throw it at other players! |
System Text | ||||||
Coin Toss | Flip a coin. Don't forget to call Heads or Tails! |
System Text |
Dances
Icon | Name | Type | Affinity | Action Type | Cost | Description | Notes |
---|---|---|---|---|---|---|---|
Twirl | Action | Special | Command | None | Perform the "Twirl" Emote. Grab everyone's attention with a graceful twirl! |
Unlocked by start. | |
Backflip | Perform the "Backflip" Emote. When life's getting you down, do a 360 and start over! | ||||||
Monkey Dance | Perform the "Monkey Dance" Emote. Bananas are optional. | ||||||
Dance | Perform the "Dance" Emote. | Unlocked upon joining a clan |