Difference between revisions of "Damage"

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*[[Limit Break Damage Boost]]
 
*[[Limit Break Damage Boost]]
  
The damage formula looks something like:<br>
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The damage formula looks something like this:<br>
{{PhotoL
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| anchor      =  
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<table class="wikitable collapsible collapsed">
| picture    =http://img839.imageshack.us/img839/1925/damageformula.png
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<tr>
| description = Damage Formula
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<th>Damage Formula</th>
}}
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</tr>
 +
<tr>
 +
<td>
 +
(Stat * (Skill Modifier / 100) + (Expertise Rank) - Enemy Defense) * (Enemy Resistance / 100) = A1 <br>
 +
(Stat * (Skill Modifier / 100) + (Expertise Rank)) * (Enemy Resistance / 100) = A2<br>
 +
 
 +
A1 * (1 + (Affinity / 100)) * (1 + ((Action + Racial) / 100)) = B1<br>
 +
A2 * (1 + (Affinity / 100)) * (1 + ((Action + Racial) / 100)) = B2<br>
 +
 
 +
B1 * 0.8 = C1<br>
 +
B1 * 0.99 = C2<br>
 +
B2 * 1.2 = C3 <br>
 +
B2 * 1.5 = C4 <br>
 +
 
 +
C1 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance) / 100)) * (1 + (Hex)) = D1<br>
 +
C2 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance) / 100)) * (1 + (Hex)) = D2<br>
 +
C3 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance) / 100)) * (1 + (Hex))  = D3<br>
 +
C4 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance) / 100)) * (1 + (LB damage/100)) * (1 + (Hex)) = D4<br>
 +
 
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D1 = Minimum<br>
 +
D2 = Maximum<br>
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D3 = Critical<br>
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D4 = Limit Break<br>
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</td>
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</tr>
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</table>
 
You can also see the damage formula at the [[Technical_Data#Damage|Technical Data page]].
 
You can also see the damage formula at the [[Technical_Data#Damage|Technical Data page]].

Revision as of 18:29, 19 June 2014

In Shin Megami Tensei: Imagine Online, there are multiple damage types:

The damage formula looks something like this:

You can also see the damage formula at the Technical Data page.

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