Difference between revisions of "Player Attributes"
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− | There are six attributes to which you can manually assign points to as you level: | + | There are six attributes to which you can manually assign points to as you level: <br> <br> |
− | '''Strength''' - Increases damage with close range weapons. | + | '''Strength''' - Increases damage with close range weapons. <br> |
− | '''Magic''' - Increase efficiency with all spells. | + | '''Magic''' - Increase efficiency with all spells. <br> |
− | '''Vitality''' - Increase maximum amount of your hit points. | + | '''Vitality''' - Increase maximum amount of your hit points. <br> |
− | '''Intelligence''' - Increase maximum amount of your mana pool. | + | '''Intelligence''' - Increase maximum amount of your mana pool. <br> |
− | '''Speed''' - Increase damage with long range weapons. | + | '''Speed''' - Increase damage with long range weapons. <br> |
'''Luck''' - Increase chances of delivering a critical hit, decrease chance of being critically hit or inflicted with status ailments, and affects loot dropped. | '''Luck''' - Increase chances of delivering a critical hit, decrease chance of being critically hit or inflicted with status ailments, and affects loot dropped. | ||
[[Category:Character]] | [[Category:Character]] |
Latest revision as of 08:30, 4 March 2012
There are six attributes to which you can manually assign points to as you level:
Strength - Increases damage with close range weapons.
Magic - Increase efficiency with all spells.
Vitality - Increase maximum amount of your hit points.
Intelligence - Increase maximum amount of your mana pool.
Speed - Increase damage with long range weapons.
Luck - Increase chances of delivering a critical hit, decrease chance of being critically hit or inflicted with status ailments, and affects loot dropped.