Difference between revisions of "Alice's Stick (Happy)"
From Shin Megami Tensei IMAGINE Wiki
(Created page with "<!-- Please do not add anything above this -- * Weapon Item Template -- * As part of Template:Item, this will allow you to reuse the below information for different type...") |
|||
Line 23: | Line 23: | ||
<!------ Weapon ------> | <!------ Weapon ------> | ||
<!-- For all of these stats, leave empty if the stat does not apply, or enter the stat as seen ingame (with a +/-), eg +10 or -20 --> | <!-- For all of these stats, leave empty if the stat does not apply, or enter the stat as seen ingame (with a +/-), eg +10 or -20 --> | ||
− | |Close-Range = | + | |Close-Range = |
|Long-Range = | |Long-Range = | ||
|Spell = | |Spell = | ||
Line 31: | Line 31: | ||
<!-- For all of these parameters, Type refers to an additional basic boost,eg Cool-down time --> | <!-- For all of these parameters, Type refers to an additional basic boost,eg Cool-down time --> | ||
<!-- Value is exactly the same as above, leave empty if the stat does not apply, or enter the stat as seen ingame (with a +/-), eg +10 or -20 --> | <!-- Value is exactly the same as above, leave empty if the stat does not apply, or enter the stat as seen ingame (with a +/-), eg +10 or -20 --> | ||
− | |Additional Boost 1 Type = | + | |Additional Boost 1 Type = Close-range Damage Received |
|Additional Boost 1 Value = -5% | |Additional Boost 1 Value = -5% | ||
− | |Additional Boost 2 Type = | + | |Additional Boost 2 Type = Long-range Damage Received |
− | |Additional Boost 2 Value = - | + | |Additional Boost 2 Value = -5% |
− | |Additional Boost 3 Type = | + | |Additional Boost 3 Type = Magic Damage Received |
− | |Additional Boost 3 Value = | + | |Additional Boost 3 Value = <font color=red>-5%</font> |
− | |Additional Boost 4 Type = | + | |Additional Boost 4 Type = Cool-down Time |
− | |Additional Boost 4 Value = | + | |Additional Boost 4 Value = -10% |
− | |Additional Boost 5 Type = | + | |Additional Boost 5 Type = Block Critical |
− | |Additional Boost 5 Value = | + | |Additional Boost 5 Value = +10 |
|Additional Boost 6 Type = | |Additional Boost 6 Type = | ||
|Additional Boost 6 Value = | |Additional Boost 6 Value = |
Latest revision as of 22:09, 13 October 2013
Alice's Stick (Happy)
Alice's Stick (Happy)
Type: Primitive Weapon
Affinity: Blunt
Close-range Damage Received: -5%
Long-range Damage Received: -5%
Magic Damage Received: -5%
Cool-down Time: -10%
Block Critical: +10
Durability: [50]
Spiritual Mixing: Yes
Tarot Fusions: Yes
Soul Stone Fusions: Yes
Slot 1: -
Slot 2: -
Slot 3: -
A stick that is almost similar to a certain mah-jong girl prodigy has.
A stick that is almost similar to a certain mah-jong girl prodigy has.
Basic Info
- Type: Primitive Weapon
- Affinity: Blunt
Usage Info
- This is tradable.
- This can be SI'ed.
- You can synthesize crystals onto this.
Key Features
SI Slot A: Set Bonus and durability
- Durability: 50
SI Slot B: Basic Features
- Close-range Damage Received: -5%
- Long-range Damage Received: -5%
- Magic Damage Received: -5%
- Cool-down Time: -10%
- Block Critical: +10
- Modifyable Slots: 3 slots